Friends! We apologize for the long silence, we had a number of moments and technical problems due to which we could not devote enough time to news and communication with you, but we did not sit idle!
We are working on several major features: - updated guilds, - improved fishing, - in-game store (only cosmetics!), - PvE and PvP events.
The work is being carried out at different levels, somewhere the concept has been laid, somewhere the technical implementation has already been completed, and somewhere the final stage of improvements and testing is underway. This time we'll take a closer look at improving fishing, and tell you what's new it will add.
Fishing Improvement
- Fishing interface update. Now it is easier to understand, it is more visual and contains hints. Starter fish species are also easier to catch now. - New quests. Tasks with useful rewards and learning the basics of fishing. - Fishing areas and fish species. Many new types of catch have been added, also, they now differ in habitat zones: sea, river, there are even special creatures for dungeons (you will only have a few attempts to catch in one playthrough). - Recipe updates and new dishes with extremely beneficial effects. Lures and new baits have been added for fishing. And from the catch, in addition to updating dishes and a large amount of new food, you can craft fertilizers, ointments and other items. - Display of catch weight and catch records. The weight of the fish will determine its quality, the amount of materials during cutting. - Exotic and other items. Harvest clam pearls and angler fish fins to make exotic items with special unique bonuses: New jewelry, fishing rod, belt and even pets!
Fishing improvements will appear in the game in the next update! Follow the news.
Save up to 30% on Wild Terra 2 and reward packs
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- Fixed activation of effects for mobs. - Fixed a bug due to which the effects of projectiles with a specified level were not applied to players. - Removed absorption penetration from the Dark Night bow. Instead, its special properties have been slightly buffed: chance to slow and critical chance. - Fixed movement on the wooden platform in Brongart.
Update 2.2.340. Carpentry improvements and Lumberjack camp, balance changes
This update introduced new materials and recipes for carpenters, added a Lumberjack camp with quests. Increased the time before packing of dominiums, Inspiration can now be turned off with a hotkey, raw food restores up to 30 satiety, new master marks have been added, the balance of projectiles and combat skills has been changed, as well as many other improvements and fixes.
Thank you very much for your support. Thanks to you, the game gets better with every update!
Update 2.2.340. Changelog
Carpentry update and Lumberjack camp:
- Lumberjacks have set up camp in a Thicket. - Added a line of 10 quests for the Lumberjack Camp (you can start at the carpenter in Hartfurt). - Added 20 new daily quests in the Lumberjack Camp (will unlock after completing the main questline, 2 quests can be completed per day).
- Carpentry recipes and the amount of experience gained have been reworked, now this skill can be up to level 60. - Added a new type of wood: Sticks / Poles / Logs of durable wood. - Durable wood materials can now be obtained from Oaks and Spruces in the Thicket. - A new type of processed wood from durable wood has been added to crafting. - Updated wood resources for durable wood in some recipes (mostly starting from the iron range).
Changing projectiles and bolases:
- Increased bolases flight speed. - Reduced bolases creation time from 5s to 4s. - Increased the number of bolases received at crafting from 1 to 3. - Now the higher the level of the target, the higher the level of arrows and projectiles of thrown weapons will be required to effectively deal damage. Higher level targets take reduced damage per level (5%) and are immune to attack effects. - Added a new type of feather: Harpy Feathers, you can get them from Harpies and their nests. - In the recipe for crafting copper and bronze arrows, Staves were replaced with Sticks. - In the recipe for crafting iron and steel arrows, Staves were replaced with Sticks of durable wood, and Feathers with Harpy Feathers. - Now instead of stones, you need to create Stone shells for slings. - The guide on Plague Island now sells bronze shells.
Combat balance changes:
- The sling now requires two hands. The sling is too versatile a weapon with almost no downsides. We are making this change to slightly reduce the survivability of the shooters without reducing the combat characteristics of the weapon. - Sprint ability. Effect duration 5s -> 4s. Cooldown time 20s -> 25s. - Passive ability "Dodge Speed". Speed bonus 40% -> 50%. Effect duration 3s -> 0.3s. Light armor at a high level gave almost infinite speed up. We are reducing the overall durations, and the passive ability will be more demanding on player melee microcontrol. - Most Heavy Shield skills now cost less stamina. - Ability "Heavy shield strike". Stun duration 3s -> 3.5s. Damage from a weapon 10% -> 50%. - Ability "Light shield strike". Stun duration 2s -> 1.5s. Damage from a weapon 25% -> 15%. - Decreased the duration of skills that increase the chance of blocking with a shield, and now the bonus does not increase the block from ranged attacks. This effect does not appear in the player's bonus list. - Ability "Backstab". Ignore absorption 100% -> 85%. Chance of bleeding 100% -> 70%. Bleed duration 8s -> 6s. - All shields have slightly reduced Arrow Block. - Changed the characteristics of the Target Shield. - Bow Dark Night added absorption penetration, on tier 2 - 10%, on tier 3 - 20%, on 4 - 30%. - Added temporary immunity to the repeated slow to Ent. - Added temporary immunity to the repetitive stun and slow to the Plague Ogre. - Dwarf officers and commanders have a 50% chance of temporary immunity to repeated stuns and slows. - Added new master marks for weapons, plagued weapons have additional master marks against plague monsters. - Now bonuses for crit chance, damage to animals or damage to insects and spiders (depending on the pet) work against pets.
Other improvements and fixes:
- Significantly increased the time before packing dominiums when the player is inactive on new servers. - Now you can turn inspiration on and off from the keyboard. - Reduced max satiety recovery from raw food from 50 to 30. - Strawberry Dessert now grants a 10% chance of doubling the loot when gathering common and uncommon resources. - Changed the recipe for Strawberry Dessert. (10 strawberries, 2 milk, 5 sugar, red wine, bowl). - Improved quests related to milk and strawberry desserts. - Reduced the number of wild strawberry bushes in the world. - Increased the harvest of strawberries from farming. - Added Common and Advanced grindstones to crafting. - Increased the purchase price of Special grindstones from the blacksmith from 10 to 15 silver. - Increased the amount of experience gained when crafting materials from stone and marble. - Increased the amount of experience gained when building from stone materials.
- Mimic pets (Crab, Squirrel, Marmot, Viper) at levels 25 and 40 have a chance to get a bonus for the Masonry skill. - Increased the size of the health bar of the defender critters to make them easier to catch. - Pet perks "Agressive animals don't attack" no longer work in dungeons. - Fixed a bug due to which defender animals sometimes did not attack the player when they appeared. - Fixed a bug due to which the master's mark "Additional damage to bosses" did not increase the plague damage. - Fixed a bug due to which bonuses and influence on all animals were not applied specifically to animals. - Fixed an issue with the wolf pet perk "Wolves don't attack" that caused players to be attacked by leader wolves. - Fixed a bug due to which animals attacked a player with the pet perk "Aggressive animals do not attack" if they could not be caught. - Reduced Black Bear spawn time from 6 to 4 hours.
- Healing numbers are now displayed above the target. - Added sound effects to healer skills. - Fixed medicine error sometimes occurring when applied to a target. - Improved kobold reward based on dungeon difficulty level, now each difficulty above "Normal" adds +1 ore slot. Nightmare will be guaranteed to drop one extra iron ore slot. - Increased kobold health by 20 points. - Reduced required number of monsters and resources to complete some Plague Island quests, increased gold rewards. - Dead mages now set fire for 20 seconds instead of 5. - Increased the amount of gold from the dead in Lasbret. - Removed Necromancer Blood and other rare resources from Harpy loot. - Fixed places in Brongart where it was sometimes safe to hit monsters. - Fixed interface error when displaying a large amount of material. - Optimized graphics for some item icons. - Added display of fractional time in the tooltip for effects (in the skill window, at <60 seconds). - Added description for the helmet and shield received in the tournament. - In the crafting book, the "Bolas" category has been moved to the "Weapons" category, and "Building Kits" to "Materials". - Fixed an issue with some loot quests where it was possible to complete a quest that required items to be handed over even if they weren't in the inventory. - Fixed an impassable place in the rock of the Long Climb. - Fixed a bug due to which in the large kiln, instead of logs, there were repeats of planks as fuel. - Fixed the description of the skill "Furious Throw", indicating what the time refers to.
Update 2.2.338. PvE tournament, end of Christmas event
The New Year's event has ended, but you still have time to create sweets before January 19th! We also remind you that the first team PvE tournament held by the ExEcutioner player will be run on January 13. We have prepared unique decorative rewards for this tournament. For more details about this event, please contact Discord ExEcutioner#9153
Thank you very much for your support. Thanks to you, the game gets better with every update!
Update 2.2.338. Changelog
The Christmas event has ended:
- Recipes for Christmas sweets will be available until January 19th! Hurry up and create it. - The construction of the Festive Table is now available in the extended buildings section. - The construction of the Christmas Wreath from the reward pack is available in the decorative buildings section. - Other buildings, quests, spawns and Christmas event recipes are disabled
Improvements:
- Added a switch to hide zone names on the global map. - Now the size of the health bars depends not on the name of the target, but on its type.
Fixes:
- Fixed a bug due to which, when restarting the server, players from the Hidden Thicket appeared on the continent. - Fixed a bug due to which pets could switch the attack focus of the defender animals to themselves. - Fixed a bug due to which new decorative items were not visible in the auction. - Fixed a bug due to which the rooms in the Mine could overlap. - Fixed a bug due to which the passive ability of Light shields "Flexible Arm" was applied to Heavy shields and did not work with Light shields.
PvE team tournament is coming soon!
Welcome all to the first official cross server tournament run by ExEcutioner! (NEW SERVERS ONLY at this time.)
Registration
To register you must have a full team of 5. To participate, just write to the Discord ExEcutioner#9153
Tournament rules
The team leader must live stream on Twitch, YouTube or Steam. This is non negotiable. Any weapons, armor or pets are allowed.
Two teams will enter the dungeon Church on Nightmare difficulty level at the same time. Once both teams have entered the tournament will begin. Both teams have to complete the Church THREE times in a row. The team finishing with the fastest time will win. Once the tournament starts no player substitutes. No help for supplies of any kind from any players outside of the church. All teams must be registered by Friday, January 13th.
Date and time of the event
The tournament will be held on January 13th and 14th! ExEcutioner is aware of the different time zones in different servers and will work closely with all team leaders to be flexible with your teams schedule. He has promised he will make this happen smoothly.
Rewards
The winners will receive unique decor packs!
1st place. Character portraits, a golden statue to decorate the territory, a decorative helmet, a shield on the back, the title "Redeemer".
2nd place. Character portraits, a silver statue to decorate the territory, a decorative helmet.
3rd place. Character portraits, a bronze statue to decorate the territory.
For viewers
The tournament will be hosted on ExEcutioners YouTube channel: https://youtube.com/@acouplegamers6102 and also on the offical Steam page of Wild Terra 2: https://store.steampowered.com/app/1134700/ where he will show viewers from both teams competing in the church side by side.
Punishment for using bots, cheats and real money trading
We advocate for the game to be as fair as possible and oppose the use of prohibited programs and trading for real money. As a first warning, we have reset the game funds to all RMT merchants and also banned several players who tried to hack the game client.
Repeated violations will lead to permanent blocking of the account and all property of the violator and his associated accounts without the possibility of recovery. We also remind you that in accordance with the rules of our game, there is a responsibility for the purchase of any services and values for real money and also leads to severe penalties.
Update 2.2.337. Large production buildings, decorative cloak slot
In this update, we've added 5 new buildings, a separate slot for cloaks (now it can be worn at the same time as bags!), as well as many other improvements and fixes.
ːlunar2019piginablanketː Note that all non-inventory cloaks are now decorative (only displayed if a bag or other cloak with slots is equipped).
Thank you very much for your support. Thanks to you, the game gets better with every update!
Update 2.2.337. Changelog
Improvements:
- Added new production buildings: Tanning vat, Large bloomery, Large crucible furnace, Large pottery kiln, Stone Mill (can also be built via upgrade Wooden Mill). - All non-inventory cloaks are now equipped in a decorative slot (i.e. can be equipped at the same time as bags or cloaks with slots). - A decorative cloak with a Christmas design has been added, which can be obtained with a rare chance by killing Krampus from the Winter Forest. The higher the difficulty, the more chances! - Hartfurt Tanner now sells simple capes (three types). They can be worn under decorative cloaks, or worn without it. - Standard movement speed penalty from bags reduced from 20% to 15%. - Santa's bag no longer slows down movement. - Increased the gathering bonus of the Wonder Tool. - Now you can select a pet by clicking on its HP indicator, and clicking on your HP or Stamina will reset the selection of targets (handy if the Healer needs to heal himself). - Updated the icon for the Criminal effect. - Changed recipe for Leprous leather stripes.
Fixes:
- Fixed a bug due to which 6x2 beds could not be moved in some cases. - Now guardian animals, sometimes spawned during mining and fishing, ignore the reflected damage and do not receive negative effects when attacking the player. - Fixed a bug due to which the Vampire Bat was not considered a defender and was affected by reflected damage and pet attacks. - Players now gain a cumulative Infamy effect when defeated by a Guardian Animal, preventing them from mining or fishing at Stage 3. - Fixed a bug due to which the defender animals do not attack the player after spawning. - Fixed a bug with the exit from the dungeon when it was blocked by an adjacent room. - Fixed a bug with the passability under the bridge in the Mine. - Fixed a bug due to which it was possible to lock the Beetle on the stairs in Brongart. - Jewelry can no longer be found in graves in the Southern Region. - Fixed a bug due to which healer skills did not work and triggered a cooldown if the target was outside the healing radius. - Fixed spawning of skeletons outside the graveyard. - Fixed a number of bugs that sometimes occur when trading between players. - Fixed a bug due to which, when removing or replacing a backpack, some items in the inventory could visually disappear and appear only when re-entering the game. - Fixed a bug due to which sometimes an explanatory inscription did not appear for decor items.
Update 2.2.335. Quality of life improvements and bug fixes
We have added several important QoL improvements. HP of friendly characters and pets is highlighted in a different color, enemy levels are displayed on the map and before entering the dungeon, projectile stacks have been increased, added 6x2 plant area, and other changes and fixes have been added.
Get Wild Terra 2 and Christmas packs at a discount: https://wildterra2.com/#packs-6397262b6d90601727598a56
Thank you very much for your support. Thanks to you, the game gets better with every update!
Update 2.2.335. Changelog
QoL improvements:
- Health bars for party members, guild members, and friendly pets now displayed in green. The name of your pet is additionally highlighted in a separate color for convenience. - In addition to the icons and indicators of party members, now also displays their pets in UI. - Enemy levels are now visible in the dungeon difficulty selection window. - The map now displays the color of danger zones, as well as the levels of their inhabitants. - Increased the number of projectiles in one cell: snowballs 100, arrows 100, projectiles for sling 100, throwing spears 50. - Added Plant area 6x2, suitable for growing any crops except trees.
Other improvements and fixes:
- On the Nightmare in the Winter Forest, with some chance, you can get an additional lost gift. - Dwarf Marauder has been added instead of Dwarf Ambusher in the Secret Hideout (its level and characteristics are lower). - Added daily quest to kill Dwarf Marauder. - Fixed a bug where the hut in the winter forest appeared on the wrong side. - Fixed problems with passability in the winter forest. - Fixed a bug due to which some of the black rabbits did not count in the quest of killing them. - Fixed a bug with highlighting white wolves in the quest. - Fixed a bug due to which the ability "Bring to the senses" removed only the visual effect, but not the state of stun. - Fixed a bug due to which windows of objects with action buttons could appear, like containers. - Fixed a bug due to which the texture of snow on the ground could flicker. - Fixed pet attacks that could not reach the target. - Fixed position of zone names on the map. - Fixed a bug due to which the character was eating healing ointment and bandages, instead of using it.
Update 2.2.334. Winter stories
In this update, we have added Christmas quests and made a number of fixes and improvements.
Get Wild Terra 2 and Christmas reward packs: https://wildterra2.com/#packs-63188df9945ac260a14fe253
Thank you very much for your support. Thanks to you, the game gets better with every update!
Update 2.2.334. Changelog
Winter stories:
- Added a chain of winter quests from the inhabitants of Hartfurt. The first quest will be added automatically. - Added daily Christmas quests available after completing Winter stories quests.
Fixes and improvements:
- Balanced rewards from Krampus and the final chest of the Winter Forest. - Improved rewards from Black Rabbits. - Added a speed boost to the Black Rabbit mount under the effect of Festive Feast or Festive Mood. - A portal now appears from the last stage of the Black Rabbit. - Portals now also spawn on the Beach, and with some chance after skinning White Rabbits. - The respawn time of all portals has been reduced by 3 minutes - Increased the effect time of the Festive Table to 3 hours. - Improved the behavior of the Arctic wolf. - Improved opening sounds for stolen gifts. - Fixed a bug due to which fewer portals appeared on the swamps. - Fixed a bug due to which the room with the house in the Winter Forest could appear with an impassable side. - Fixed a bug due to which Krampus could get stuck in gifts. - Fixed bugs due to which animals in the winter forest could run away to an inaccessible area. - Fixed a bug due to which it was impossible to show items from containers in the chat.