Major announcement. Release, Free Weekend & Roadmap!
Release and new servers
Wild Terra 2: New Lands is scheduled to release on November 10th. The game is currently in Early Access.
New servers will be opened at the release. All current servers will receive Legacy status: - There will be no wipe, all property and characters will remain. - From such servers there will be no transfer to new ones. - Legacy Auction will be separate from new servers. - New servers will be offered by default for new players, but anyone can join Legacy.
FREE WEEKEND and 30% OFF
From September 30 to October 2, play FOR FREE and invite your friends to Wild Terra 2: New Lands. If you decide to purchase the game, your progress will be saved and you can continue.
30% discount until October 3rd! This is the best offer in the near future, after the end of the discount, the game will rise in price by 15% due to the exit from Early Access.
Added the Inspiration mechanic to help players who don't have the opportunity to play often and a lot. Also added some fixes and improvements.
Thank you very much for your support. Thanks to you, the game gets better with every update!
Update 2.1.317. Changelog
Inspiration: - Added Inspiration mechanic. During your offline, the reservoir of inspiration will be replenished. You can use Inspiration to triple the experience gained of any skill. Use the On/Off button to spend Inspiration at the right time. For all characters on the account, the reservoir of inspiration is the same.
Fixes and Improvements: - Improved and fixed a lot of little things in the introductory part of the tutorial. - Fixed miner's food. - Fixed quest with sulfur ore. Less ore is required and the reward has been improved. - Fixed beer delivery quests. - Now you can also purchase resources from the fisherman and the librarian, not only in 1 piece, but in a stack. - Fixed the logic of the camera when interacting with NPCs. - Fixed bug with lighting in dungeons. - Fixed an issue where quests in the tracker could make other quests difficult to read. - Fixed Guardian tree sapling icon. - Slightly reduced movement speed. Adjusted animation speed. In fact, movement speed was reduced in the previous patch, but this was out of the changelog. The purpose of slowing down is to improve synchronization with the server, which will make the fight with the players more controlled, and the monsters more dangerous.
Brongart dungeon changes: - Added blockages that require Lvl 40 Woodcutting to clear. - The spawn of finds has become more unpredictable. - It will now be more difficult to run through the dungeon guards without engaging in battles.
Update 2.2.316. New opening story, mining camp and animal traits!
In this update, we have added an introductory story and continue to rework the tutorial. The Mining Camp has also appeared in Iteria with new quests, and animals can now get unique perks! We are also preparing several cosmetic packs and decoration equip slot mechanics (will be added in the next update).
Thank you very much for your support. Thanks to you, the game gets better with every update!
Update 2.1.312. Changelog
New tutorial:
- Added an introductory part of the tutorial. This is a small plot story about how a character gets to Elion. (Tutorial on Elion is still in the process of being revised and will be updated later).
Here it is worth making a digression about why the work on this part of the game takes a long time. In addition to the new story, quests, locations and characters, it was necessary to work out a lot of mechanics and tools that are not so noticeable to the player: displaying additional hints, changeable NPC replicas depending on events, quests with multiple tasks, automatic completion of quests where it is more convenient, special settings for the tutorial such as non-consumable stamina or disabling combat music, the mechanics of several “levels” for the minimap and icons on it, working with the camera, blocking objects of interaction until the necessary quest occurs - this is only part of the additional unnoticeable work. We will also use many of these tools in the future, for the main part of the game.
Mining camp:
- Added a small settlement in Iteria - a mining camp. You can interact with the inhabitants of the settlement for new quests (regular and daily) and trade. - A separate quest chain has been added (starts at the blacksmith in Hartfurt), after completing which daily quests in the camp will be available. - Added over 20 new daily quests for miners. - Added 2 types of unique mining food.
Animal husbandry:
- Now, when mating and producing resources, animals will age, and when it reaches the maximum level of age, it will stop producing offspring and resources. - Baby animal at birth now has a small chance to receive a unique bonus. - The chance to get a unique bonus is increased if the parent also has a bonus (per each parent). - Added more than 15 unique bonuses for each type of animal.
Improvements and other changes:
- The display of the experience gained has become clearer (you can immediately see how much is left to the level). - Added Acid Fertilizer and Rot Fertilizer. - Increased the chance of getting gallbladders. - The plague dragon now has a special area attack, be careful. - Reworked the final room with the Beetle boss. - Reduced the requirements to use Ploughman and Carpenter's Inspiration effects. - The Ploughman effect now has a bonus to the speed of building beds. - Updated graphics of the exterior of the church. - Increased the base satiety of all raw food. - Improved some interface elements. - In stores, you can now buy popular goods not by 1 piece, but by a stack.
Fixes:
- Fixed a bug with the Carpenter's Inspiration effect. - Adjusted the prices at the trader Ragnara. - Fixed resource spawn locations in the Graveyard, Restless Gorge and Withered Canyon. - Fixed bugs related to animal husbandry. - Added distance check when interacting with some objects. - Fixed resource spawn zones on Elion. - Fixed a bug due to which the quest tracker could sometimes spontaneously collapse. - Fixed characteristics of the first bow. - Fixed saving effects without expiration.
Log in before September 11th and receive THREE Double XP Scrolls!
You will see a compensation quest in the journal. After talking with the librarian, you can get "Invaluable Experience Scrolls"!
The servers are up and running!
The servers are up and running. Produced a forced rollback of progress to the last database save. We apologize for any inconvenience caused. We plan to introduce compensation this weekend, stay tuned!
A critical vulnerability has been found. Possible slight rollback
Friends! Unfortunately, yesterday a critical vulnerability was discovered that allows breaking the economy in the game. To prevent this from happening, we are forced to rollback the progress to the last save of the base (September 5th) and implement additional protection, but this will not protect against a repetition of the situation by 100%. We continue to study the problem and prepare additional solutions. Hope for your understanding. We will also prepare compensation for the time spent, stay tuned.
Hotfixes 2.1.313
- Added a door for Merchant's villa. In order for the door to appear in the list of buildings, you must re-enter the reward key. - Fixed a bug due to which the dining table and the dark wood table could not be built inside houses. - Fixed a bug due to which some walls and towers could be placed inside houses. - Fixed a bug due to which foundations and ceilings sometimes could not be demolished and moved. - Fixed bugs related to the construction of pillars. - Fixed a bug due to which some items could not be placed on the table. - Disabled check for installed items at the table of dark wood due to a change in the location of items on it. - Disabled checking for located objects near the half-timbered foundation. - Fixed a bug that occurred when receiving a daily quest to kill foxes from the groom Henry. - Fixed spawns in inaccessible places. - Fixed a bug due to which the trees of the southern region did not become transparent. - Crafting window search filter now requires a minimum of 3 characters (for optimization purposes).In asian languages, 1 character is still allowed.
Major Update 2.1.312. Villa with wine cellar, new quests and abilities!
Added a prosperous merchant's villa with a wine cellar stuffed with all sorts of goodies. Lots of quest changes: new quests of increased difficulty, new daily quests and main quest chains have been added, and the rewards of the old daily quests have also been improved. Slightly buffed leader pets. Added new abilities to Axes and Healers, balanced some others. And that is not all!
Thank you very much for your support. Thanks to you, the game gets better with every update!
Villa with a wine cellar from the Merchant's pack: Don't forget to re-enter your reward key in the main menu of the game! - A Villa with a wine cellar has been added to the Merchant's set. Descent to the cellar can be built inside the villa. If you have already built a villa, it is better to move it, sizes have changed. - Added Wine cellar. Inside it, you can place unique buildings, as well as several barrels for fermentation and a workbench. - Added unique merchant chest. - Added 6 unique buildings inside the cellar, they can be built in special places. Buildings give new types of drinks and food daily. - Added 2 unique drinks, 4 exotic fruits, 7 types of food. All of them can be obtained from the wine cellar.
New quests: - At the northern gate of Hartfurt you can meet a guard with new difficult quests. - Added new daily quests related to animal husbandry and killing mobs. - Added new quest chains for main quests, which can be obtained from Ragnara, animal breeder and mason. - Improved rewards in several daily quests.
Pet improvements: - Increased the speed of leader mounts. - Strengthened the effect of weakness on leader pets. - Increased the health regeneration of leader pets. - Pet skill Taunt now grants a temporary effect that reduces damage taken. - Pet Silver Fox can now be saddled.
Combat system: Technically, it is not yet possible to make instant jumps, rolls, etc. We are temporarily solving the problem with the immobility of tanks by sprint. - Heavy shields. "Behind the Shield" Instead of slowing movement speed, it now grants a short burst of movement speed. Decided to give Axes some control against ranged targets. The penalty has been added so that in melee and multi-target combat this ability must be used with caution. - Axes. New ability "Raging Throw". Throw an ax that stuns the target on impact and causes bleeding. After the throw, your defense is halved for a few seconds. - Anathema axe. Increased the duration of the Bleed effect at levels 3 and 4. We add for the Healer the ability to save from death. However, we want to make it more interesting than the usual resurrection of the dead. - Hilling. New ability "Blessing". Gives the target a 5 second effect, if the target should die during this time, then instead of dying, they will lose consciousness. - Knives. Cunning trick. Weapon Damage 100% -> 70%. - Knives. The Mortal Strike ability now displays the chances and amount of damage. - The effect of poison arrows. Reduced duration 20s -> 16s.
Other changes: - In the forest dungeon, the reward has been slightly improved. - Now you need to move far enough away from the dominium to be able to fish. - Now clicking on an NPC will bring up a dialog box with him. - Now clicking on a dominium stone opens its window. - The cook's cow died and he no longer sells milk. - In quests to kill mobs, leaders are now also taken into account.
Fixes: - The logic of demolition checks and building transfers has been improved, which will eliminate a number of errors with hanging buildings, placing one building into another, incorrect demolition, errors with hidden floors, and others. - Fixed a bug due to which it became impossible to rotate warehouses on the spot, and put wardrobes close to each other. - Fixed a bug due to which the Luxury Wardrobe and Luxury Dresser could be placed inside other buildings. - Fixed a bug due to which production buildings were disabled if the character left the server and there were no other players near the building. - Fixed a bug due to which it was possible to get stuck in the garden bed. - Fixed a bug with displaying the quality of the offspring of animals in the auction (old animals will still be displayed). - Fixed a bug due to which the offspring bought from the auction had the wrong quality. - Fixed a bug with sorting pets in the inventory and warehouse. Now they are sorted along with resources. - Fixed a bug where a black pet was summoned instead of a regular scorpion pet. - Fixed a bug due to which targets were not highlighted in quests using skills. - Fixed a bug due to which sometimes completing a quest would reset the open task book to the first position and change the description for the first quest. - Optimized the display of graphics for popular buildings.
Hotfixes 2.1.311
- Fixed a bug due to which grown animals could become cubs after a server restart. - Improved control when using interrupted abilities to reduce accidental cancels. - Removed buggy trees and doorways, information about which was sent through feedback in the game.
Update 2.1.311. Placing crates on top of each other, combat balance and more
Update 2.1.311. Changelog
- The White Horse in armor has been added to the King Pack. Speed 90. You must re-enter the reward key to receive.
Combat system: Light armor: - Added a new passive ability Plasticity. While stunned, you have a chance to dodge an attack equal to half of your normal dodge.
Healing: - Now the healer's tools, when attacking, replenish the owner's Stamina. - Increased healing speed bonus per level 1.5% -> 2%. - Slightly increased the healing bonus of high-level healer tools. - Sacrifice Prayer ability. Increased the amount of health restored. Reduced the cost of stamina 30 -> 25. - Purification ability. Reduced the cost of stamina 30 -> 25. - Ability Knowledge of animal anatomy. Reduced cooldown 150s -> 40s.
- Light shields no longer have an attack speed penalty. - Improved the balance of the Vampire Bat pet effect. - Increased the stats of the Composite Bow and the Dark Night Bow. - Mace Poison strike. Increased characteristics. - Ability Headshot. Stun chance increased 80% -> 100%. Cast speeded up a bit. - Ability In Twain. Slightly increased cooldown. - Fixed a bug due to which some of the player's interruptible abilities became uninterruptible. - Fixed a bug due to which the progress bar of interrupted abilities was not displayed. We remind you that the ability will be interrupted if you start moving.
Other changes: - Boxes can now be stacked on top of each other. - Adjusted prices for repairing plague items. - Fixed a bug due to which it was impossible to place ships in the port. - Leather Strips no longer requires fat. - Added 2 new Oiled Leather Strips recipes. - Some crafting recipes have their regular Leather strips replaced with the new "Oiled Leather Strips". - Incubator cycle time reduced 16 -> 12 hours. - Accelerated growth of eggs in the incubator 20 -> 40 growth (per cycle). - Crafting pet food no longer gives experience in Animal Husbandry. - Added a description to the Distilled Water item to make it clear how to get it. - Removed the requirement for Distilled Water from the Sulfur recipe in crafting. - Reduced level requirements for Iron and Steel Maces. - Using actions while holding down the movement key has become more convenient. The interrupted action will be canceled only when the movement key is pressed again or at mouse click. - Fixed a bug due to which even high-level animals could be caught without using snares, now it will only be possible with low-level animals. The chance to catch them without snares is greatly increased, but decreases with the level of the animal. - Steel snare now works correctly on all leader animals. - Fixed a bug with the display of the starter ship on Elion. - Increased the spawn time of large bears in the thicket. - Fixed the light on the Mining Backpack.