The day has finally come. Today Wild West and Wizards officially launches on Steam, leaving Early Access. I want to go over what has changed since the Early Access launch and what updates are coming to the game after launch.
WHAT’S CHANGED SINCE THE EARLY ACCESS LAUNCH?
Since the launch on Early Access back in August we’ve added a slew of new content and improvements to the game. Our main goal was to get the game more polished and make sure there was plenty of content to keep you engaged while you explore the new frontier. Here’s a list of some of the major changes we’ve made since then.
Two brand new classes have been added: The Witch Doctor and The Gunslinger. These classes come with unique starting abilities and their own talent trees changing the way you play the game.
New Map UI and quest marker system making navigating more fun but still leaving a sense of raw exploration to the game.
Graphics improvements such as volumetric lighting and an updated UI
New AI animations and physics
A complete main story quest line with access to all three wizard tower dungeons
New points of interests, puzzles, items, abilities, and side quests added throughout the world
Performance improvements and bug fixes
These are just some of the changes we’ve made but overall we’re very happy with the state of the game and feel there is a ton of content to experience that should keep you busy exploring the Wild West for quite some time.
WHAT’S TO COME
Our main focus with the post launch updates is to continue to add content such as quests, new points of interest, and new items for you to earn. The next update will feature multiple brand new high level bounty quests you can pick up in the various towns. These quests will take you to new dungeons and caves with puzzles, new enemies, loot, and of course, secrets. We also are planning some updates to add more quests to the guilds such as The Assassin's Guild and The Bounty Hunters Guild.
We will share more about these new updates in the coming weeks.
WHAT’S NEXT FOR LAVABOOTS
In addition to working on new content for Wild West and Wizards, we are also working on our next project, a sequel to our open world pirate game, Salt. Salt 2 is still early in the works but we can’t wait to share more with you. Follow us on our social channels such Discord, Twitter, and Facebook for updates.
Thank you so much to everyone in our community who has helped us shape Wild West and Wizards into the game it is today. Happy questing!
Minor Fixes
Hayden now has an option to give you items again if you lost them for some reason during the Perfect Poison quest.
Updated a merchant's troubles quest to better indicate the location of Lacey's revolver.
The visit bindstone text on the xp bar no longer appears unless you have advanced far enough in "The Yonder" quest.
Fixed Armani pathing through his house walls.
Fixed fire particles being seen through the ceiling in Armani's house.
Fixed a bug that would cause fall damage sometimes if you jumped while entering a cave or other form of teleport.
Opening your map now automatically closes the open map tutorial window.
The journal tutorial window now shows when you get the first quest from Cinco and closes when you open your journal.
Added tutorial tip telling you how to open your inventory.
Removed reference to old grid system from wizard's resurrection quest description.
Minor Fixes
Changes
Fixed the Gunslinger's satisfaction effect not healing for enough.
Fixed water screen effects sometimes getting stuck on.
Improved Lighting on the character in the menu.
New Class: Witch Doctor, Steam Achievements, and More
New Class
Introducing our third playable class, the Witch Doctor. This class excels in wielding poison damage and fear, as well as utility spells to steal an enemy's health, or convert his own health into mana.
Steam Achievements
We have implemented Steam achievements. Now you can show off your much deserved accomplishments from the world of Wild West and Wizards. Some of these achievements are retroactive and will be awarded when you log in if you have already accomplished them. However, some others are not and you will have to meet their requirements again to activate them.
New Areas
A few new areas to explore have been added to the world including an abandoned school for wizards where there is a little mystery to unravel.
Improved Performance
We have done some work on performance. The plains zone should now be smoother, and the player map should also perform slightly better.
Changes
Added a new playable class: Witch Doctor.
Added some new areas.
You now float in water.
Added Steam achievements.
Fixed a number of typos.
Fixed issue where you could not unlock the map marker for the northern entrance to sharpshooter pass.
Added map markers for Old Stone Pass entrance.
Fixed the Wanted: Quick Toes Ashton quest showing the wrong location on the map.
Fixed the lock-on position for evil eyes.
Fixed bug that would put basic bullets in your inventory when un-equipping a weapon loaded with basic bullets.
Fixed required amount of talent points for Dualist Talent.
Fixed a bug with not being able to loot a scroll in the Museum of Magic.
Fixed an exploit where you could get in the Museum Cemetery without opening the gate.
Fixed an issue with a book not being readable at the kidnappers camp.
Fixed an issue where the cage in A2 would restart the Damsel in Distress quest even after you had completed it.
Fixed some chests around The Boneyard not having an opening animation.
Fixed an issue with a key in the Caged Bird quest not being lootable.
Endless barrage ability now only affects revolvers and repeaters.
Added an additional quest step in Blackwell's Asylum quest to better guide you in what to do.
Fixed flames in shimmering caverns doing no damage.
Fixed weapon chest key fragments not dropping from enemies in the Yonder.
Fixed a desert mountain not showing up on the map.
Fixed map showing a cave where there wasn't one in the desert.
Modified look of character select UI and made it scroll-able if you have more characters than will fit.
The displayed required level to upgrade objects past level 20 now shows the correct value.
Female characters no longer have male sounds when gaining a target and getting damaged.
Fixed death sounds not playing correctly, and added female specific death sounds.
Fixed some issues with Kelvin's dialogue.
Level 25 upgrade orbs now rarely drop in place of a level 20 upgrade orb from enemies above level 20.
Fixed blood in the water talent not working properly.
Reduced the mana cost on endless barrage slightly.
Changed stat on Last Chance shotgun from Stamina to Toughness.
Fixed Akron having the wrong dialogue after you have finished the second tower.
Fixed the Yonder edge town wizard progressing the Yonder quest as if he was not in the Yonder.
Slightly improved map performance.
Improved performance in the plains.
Shortened the text on the popup when things are added or removed from your inventory so that the text fits in the popup UI.
Fixed an issue where moving with the settings menu open could change some settings on other tabs that were not open.
Fixed Abigail's pendant quest not working right.
Fixed not being able to discover an altar point of interest in the forest.
Fixed error that would cause you to be able to infinitely loot some items.
Fixed sectors of the desert loading when you were in certain parts of the Hangman's Hollow cave, causing some lag.
Fixed mana cost on nature's medicine.
Fixed bell sound playing when entering blacksmith's building in Up Town.
Shadow step ability can no longer be upgraded.
Removed redundant teleport rune in Witch's Alcove.
Fixed hat of leaves' effect not healing for as much as it should.
Fixed bug in the Mountain Town wizard's dialogue after you beat the game.
Fixed not being able to loot certain types of lootable dirt mounds.
Fixed the Fate revolver not healing you properly.
Fixed some floating picture frames in plains tower.
Updated icons for combat state.
Fixed empty sign in the plains.
Fixed gem puzzle in prophet's sanctum not visually indicating progress if you quit and came back during the puzzle.
You can no longer swap items with a loot container. This would previously sometimes cause errors.
Minor Fixes
Changes
Fixed an issue where it would sometimes calculate your max experience as if you were level 1, causing your level percentage to show higher than it should at higher levels.
Fixed packed shot ability giving you the wrong effect.
Minor Fixes
Fixed bug that caused the quest journal to not work correctly when playing multiple characters in a single play-session.
Fixed a bug that would cause your max xp value for a given level to be wrong.
Minor Fixes
Changes
Fixed error with plains tower boss.
Fixed perfect dodge effect description showing the wrong value.
Fixed problem where freezing shard and icy shot were not working properly.
Gunslinger Class Available and Completed Main Quest
A New Class
In this update, we introduce the Gunslinger class. This character excels in the use of revolvers and repeaters, and has a unique talent tree to specialize in. Along with the class and talents, we have added a few new abilities to compliment this class' playstyle.
Finished Main Quest
We have extended the main quest chain to include content leading up to and the completion of the final tower, marking the resolution of the game's main quest line. If you were up-to-date on the quest line, your journal will guide you on where to go to continue.
New Points of Interest
A number of new points of interest have been added to the world to help fill out the empty areas. These new places can be found spread out within the Desert, Plains, and Forest areas.
Patch Notes
Added gunslinger class, and a few new abilities.
Finished main quest line.
Added a number of new points of interest in the world.
You can now see a preview of class talents when creating a character.
Newly created wizards now start with the meditate ability.
Health regen at very low health is now tied to level rather than max hp. This means stacking toughness no longer improves your low health regen speed.
Adjusted some NPC levels and balancing at Sureshot's Retreat.
Updated the visuals of Sureshot's Retreat.
Added new items to some merchants.
Updated some visuals in The Enchanter's Sanctuary.
Added new visuals to some town shops/wizard buildings.
Added new secret rare merchants throughout the world.
Added more visual details to the Bounty Hunter Outpost.
Added a teleport rune to Paul's House.
Added new visuals and lighting to The Shimmering Chasms dungeon.
Added a gameplay option to hide player location on map.
Hollow point bleed effect no longer causes enemies to stagger.
Fixed a problem where your weapon could get stuck in a state where it couldn't fire or reload.
Mason will now check you inventory space and offer to replace a lost key if needed during the quest "A brother's regret".
Fixed an issue with Earl's Cross sometimes not being lootable.
Fixed some visual issues in the Rising Sun Library.
Fixed an issue with the door not spawning at the alchemists shack in the desert.
Fixed an issue with the key in buckshot pass not spawning correctly.
Fixed some typos.
Slightly increased the amount of xp you get from some low level quests.
Adjusted exploration music volume to be a little more quiet.
Fixed visual issues with some treasure chests.
Fixed an issue where the UI in the menu would scale differently than in the game.
Fixed prayer of healing mana cost being way too low.
Fixed some issues with map icons in the plains not popping up once discovered.
Fixed ollie's shop sign being disabled while you are outside his house.
Fixed a bug where the secret cellar quest would not mark the quest as complete when you found it.
Fixed a problem that would sometimes cause errors with quests when you quit to the main menu and returned.
Fixed bucket animation near the Landry residence.
Fixed some deformed chests.
Fixed edge town wizard referencing the old map coordinate system.
Black ice effect can no longer stack.
Fixed an issue where upgraded item previews from a blacksmith were showing base price instead of merchant price.
You no longer mention Minnie if you haven't met her before you rescue Moe.
Updated Map Interface and Expanded Main Quest
NEW MAP
One of the major features of this update is a brand new map interface. It features a full 3d top-down view of the world and shows your current position, points of interest, teleport runes, and waypoints for your current quests.
MAIN QUEST
The update also includes expansions to the main quest line through unlocking and completing the second wizard tower located in the plains.
WHAT'S NEXT?
Next up, we will be working on expanding the main quest further up through the completion of the third and final wizard tower located in the forest. Additionally, work will begin on creating a second class to choose upon character creation.
CHANGES
Updated map.
Progressed the main quest.
Added map button to journal quest entries which opens the map to that location.
Added new sign posts to the desert to help more easily discover new points of interest.
Added new points of interest to the plains.
Added some new lore books.
Fixed an issue with the portal in the abandoned church near mountain town not staying active.
Fixed problem where bullets would hit an invisible collider near where you start.
Fixed an issue with the key to the Byrne residence not spawning.
Reduced stamina cost per second to sprint from 5 to 0.
Fixed problem where you would get the like the dead debuff in the chamber of mourning.
Fixed problem where temple of desolation entrance visuals would pop into view.
Fixed a lot of deformed chests.
Added colliders to top of glass cases.
Fixed desert lockstones setting quest values no matter if you had finished the quest already or not.
Fixed finley being back up in the air after you saved him already.
Fixed some instances where cemetary fences didn't have colliders.
Fixed collider on "lone statue" in forest.
Harvey is no longer a chair if you return to him after you have finished his quest.
Fixed where you could bypass the lock to get into dimlight cavern.
Fixed down tree clipping through rocks near forest wizard tower.
Fixed problem where statue of salena would not appear after you got the quest if you didn't unload the area first.
Fixed fence going into d1 from c1 popping out of nowhere when the sector loads.
Fixed possible sequence breaking of private eye quest. It now updates if you teleport out of the locked cellar.
Abigail now checks your inventory space before giving you a key.
Journal in Dustbone Cemetary now has a name.
Fixed Westshire Cemetary fence having no colliders.
Fixed alchemist's shack in desert not visible until you get right up to it.
Hotfix
Changes
Adjusted temple of desolation so that it doesn't overlap prophet's sanctum.
Fixed Zalin's dialogue so that it handles instances if you had previously completed A Forgotten Tome before the prophet's path quest was implemented.