Wild West Dynasty cover
Wild West Dynasty screenshot
Genre: Role-playing (RPG), Simulator, Adventure, Visual Novel

Wild West Dynasty

News from Taxation!



Howdy Partner!

We would like to take a moment to reflect on what has happened in the last few updates. Hopefully, some developments around Taxation have not gone entirely unnoticed. Not only are the settlements being built and worked on regularly, but so is the game.

In the past few weeks, a series of fixes and improvements have been made and balance has also been tackled. We want to keep it that way in the future, because we want to carry on providing you with new updates from the stagecoach.

More recipes and ingredients have been added to the field kitchen, because canned beans are so 1813. Additional settlers who are now in the game can help with transport. They also supply animals with fodder.

As you can see, no one has been idle out on the wide-open prairie. Until the next update, we invite you to visit our campfires on Discord, Steam, or our social media channels and chat with like-minded people!

So long!


Hotfix to 1.0.9103

Howdy Partner!

We’re starting this week with another hotfix bringing a few changes.

We are working on further updates! Thank you for your active support!


  • Improved the system for placing animals at a farm (the fence collision system was altered).
  • The windmill can now be destroyed.
  • Added a health bar to the windmill UI.
  • UI: Unified vertical scrollbar in Shop Panel.
  • UI: Unified vertical scrollbar in Pantry Panel.
  • UI: Unified vertical scrollbar in Food Storage Panel (animal stable/animal cage/city warehouse).
  • UI: Unified vertical scrollbar in Water Storage Panel (animal stable/animal cage/city warehouse).
  • UI: Fixed an issue with horizontal scrolling in the Pantry building.
  • Fixed an issue where only a single animal in the stable was feeding.
  • The player can craft seeds at the Barn's crafting station now.
  • Added a new item: Animal fodder.
  • The player can craft animal fodder at the Barn's crafting station now.
  • Animal fodder is transported to animal stables or cages by NPC by default.
  • Women's hair updated to partially remove intense mirror effect.
  • Fixed an issue where the Coal Mine was creating an error which locked the city progress from saving.
  • Updated the map colliders and streams (alpha walls were removed, the map is now more organic).
  • Optimization in Hope's gun shop.
  • Fixed an issue where the store UI could experience high memory usage after many transactions.
  • Barn: Added flower seeds to the production queue.
  • Barn: Added missing resource seeds to the production queue.
  • Barn: Added animal fodder to the production queue.
  • NPC working in an animal stable, or cage will now deliver 5 food items in each cycle.
  • Barn – equipped the crafting station inside to replace the crop dryer.
  • Added a chest in the sawmill so the player can collect items manually without having them transported.
  • Added a chest in front of the stone/iron mine so the player can collect things manually.
  • Added a chest to every animal stable so the player can collect things manually.
  • Players can now buy turkeys at the 9999 Ranch.
  • Fixed an issue where the player received stacks of tools from the shop.
  • Fixed an issue where the saddle could not be unequipped after saving/loading.
  • Fixed an issue where horse equipment was not visible after saving/loading.
  • Added missing recipes for the cookbook.
  • Cookbook: the UI was improved to support multiple food effects.
  • Fixed an issue where clicking "E" was triggering an action (like closing the options panel/opening the save panel) in the background once the controller mapper was active.
  • Fixed an issue where key binds were not working properly on non-QWERTY keyboards.
  • Fixed an issue where the pause menu or the settings menu could not process inputs.
  • Additional stock supplied for both Momma J and Hope's Food shop to boost more recipes.
  • Updated visuals to Hope.
  • Fixed an issue with Hope's Warehouse (missing assets).
  • Updated and added missing icons for cookbook recipes.




Help is arriving



Hello settlers and adventurers,

not only is the development team hard at work, bugfixing, improving and adding features to Wild West Dynasty.

With so many changes included in version 1.0 and the following patches and hotfixes, the guides also needed a huge update.

We are very happy to announce that our partners at Bildner Verlag went above and beyond to bring you the latest version of the guides, bringing the content also to 1.0, so to say.

So if you need help, advice, useful tips or even recipes, check out the "Settlers Guide To The West" with the Compendium, the Cookbook and the Architect.

In the meantime, we cook up some more hotfixes and updates for you to be released over the coming days and weeks.

Moon Punch Studio and Toplitz Productions

Hotfix to 1.0.9093

Howdy Partner!

Again a small hotfix bringing a few fixes.

We are working on further updates! Thank you for your active support!


  • NPCs will not kill young animals in cages (less than 10 years).
  • NPCs will transfer a maximum of two food items into the cage from storage in one cycle.
  • The food and water consumption of caged animals is significantly reduced.
  • NPCs assigned to cages housing animals should no longer trigger a crouch-stand-crouch action when managing the cage.
  • NPCs assigned to animal cages will now transfer water/food for animals. Condition: the cage does not contain 25 water units or 99 food units. (Dev note: We do want to give you a better option to manage animal cages. We are working on solutions. You will be able to control how many items the NPCs shall add to the cage's storage, to keep the economy and cycle balanced in your city.)
  • The water consumption for animals in barns is significantly reduced.
  • Fixed an issue where the player could plant seeds with insufficient amounts in the inventory (Note: this could have caused the -x value).
  • The Workshop craft hierarchy now reflects the technology tree.
  • The weight of Henrietta and Ada's letter are reduced to zero (0).
  • Fixed an issue where assigning NPCs to the Barn/Sawmill in Ghost Town could corrupt saving those buildings.
  • Fixed an issue where a transport route could break the saving process
  • Fixed an issue where having a windmill, farm plots and/or barn and having NPC assigned to the barn, could cause save issues. (Note: We are still investigating issues when sometimes buildings are not saved.)
  • Fixed an issue where a canteen was not providing water for NPCs in the city.
  • Fixed an issue where outpost buildings could not be destroyed.
  • NPCs working on a farm will take only as much seeds as required, depending on farm size.
  • Changed the cost of crafting a colt bullet from 10 shells and 10 gun powder, to 1 respectively.
  • Fixed an endless loop Mercedes – Confront the Sheriff.
  • Increased the health of houses.
  • Settlers are no longer eating up buckets. Empty buckets will be automatically returned to the warehouse storage. The support for animals is work in progress.


Hotfix to 1.0.9090

Howdy Partner!

Today we have a small update, but with an important addition.

We are working on further updates! Thank you for your active support!


  • Fixed an issue where the Settlers Camp was not randomizing settlers correctly.
  • The task: Have (x) specialists in the city will now work for any worker assigned to the city.
  • Most quest item weights are set to zero (0).
  • Added a save logger for debugging purposes.
  • Fixed a problem with displaying where a mine can be placed ("Can be placed on !").



Hotfix to 1.0.9089

Howdy Partner!

To start the week, we have another hotfix for you, which brings these bug fixes and optimisations!

We are working on further updates! Thank you for your active support!


  • Fixed an issue where the Pantry could freeze players after saving/loading.
  • Fixed an issue where items in Pantry could duplicate after saving/loading.
  • Fixed an issue where taking items from Pantry was corrupting them, if these items had the same definition (like for example mushrooms).
  • Removed corrupted food copies from pantry after saving/loading.
  • Animal cages now show the amount of food/water items available for these animals instead of corresponding progress bars.
  • Fixed an issue where flowers were not visible in animal cages as food.
  • Carter Ash cannot be assigned multiple times to a house.
  • Added a fallback if Grandma Lucy will glitch herself underground. After saving/loading she should be back on the surface.
  • Carter Ash cannot be talked to before starting The Promise.
  • You are back! - Elmer is now giving the player a key after the final quest.
  • The player cannot die as long as he is in the cooking panel.
  • Crafting planks – fixed an issue with a "nil" value displayed in the chapter entry.
  • Added destructible planks in the Granger house.
  • Fixed an issue where the trader was not selling a rifle.
  • Disabled the option to show the render debug panel.
  • Fixed an issue where the render debug view could be enabled.
  • Fixed an issue with extremely large sized saves. Shops could feature too many items - causing those saves – after loading. They will now reset to a default stock.
  • Fixed an issue where city missions could not be completed for specific requests of animal types.
  • Changed the Unstuck logic. Now the player will teleport to a nearby house after clicking Unstuck.
  • Default Unstuck position has changed to the start position in Ghost Town now if no houses are built yet.
  • Fixed an issue where jills (female hares) were not numbered to the chapter.
  • Fixed an issue where animals in cages could not reproduce.
  • Fixed an issue where NPCs were planting potatoes in winter only.
  • Fixed an issue where hired women had the wrong clothes. This also applies to women after loading from a save.
  • Fixed an issue where farm 4x4 had a wrong fertilizer decal.
  • Improved the NPC navigation on a farm. Now NPCs will try to find the nearest possible node to work on a farm instead of forcing themselves to the center of the farm.
  • Fixed an issue where unlocking technology by investigating plans was removing technology points.
  • Fixed an issue where some items (like Momma J's soup) were not restored after saving/loading.
  • Fixed an issue where NPCs planted more than the specified number of seeds in a given season.
  • Richard and Ed now sell bean seed (on existing saves the players have to wait a season for reset).




Hotfix to 1.0.9082

Howdy Partner!

We got a hotfix before the weekend for you, which brings these fixes and optimisations!

We are working on more fixes! Thanks so much for your enthusiastic support!

Warning: the list may contain spoilers.


  • Added a key to Granger's chest for players with a broken quest state after save/load.
  • Fixed an issue where the focus was lost in the inventory when scrolling with the mouse wheel.
  • Optimized some object physics which in turn should help during exploration.
  • Optimization to animal spawners.
  • Fixed the display of the skill tree in Polish language.
  • The chest in the ghost town is not interactable before the quest asked to collect food.
  • Fixed a bug where Felipe could not be addressed by the player when he saved the game (before reaching the point with dead Miss Hood).
  • Added nails to the shops in Hope and Taxation (on existing saves players have to wait a season before the storage refreshes).
  • Fixed an issue where some saves could not be loaded after having multiple questlines given by NPCs and Owl's in a state of near completion.
  • Fixed an issue when sometimes resources were not spawning after save/load.
  • Improved the door to the General Store's door in Taxation.
  • Fixed an issue where the well couldn’t be fixed, if the player did not finish Aid for Taxation: Animal Farm first.
  • Fixed an issue with the display on how much money the player needs to upgrade the City.
  • Removed the misleading information "WIP" in the missions panel.
  • Fixed an issue where Mines and the Barn are not visible to assign settlers via its settler menu.
  • Fixed an issue where putting water/food to the warehouse was not detected as chapter.
  • A bottle of water will now serve as a drinkable item to NPCs.
  • Fixed several issues with doors in Ghost Town.
  • Fixed problem with investigating Owl's mushroom stew (+ secret recipe added).
  • Owl's stews bestow 30 food points instead of 10 now.
  • Momma J and the trader in Hope do sell cans of beans now Taxation (on existing saves players have to wait a season before the storage refreshes).
  • Animals transport cost adjusted to 30$ as a static value (distances are neglectable now).
  • Removed a misleading popup about assigning animals to a farm.
  • Updated seed descriptions
  • Fixed an issue where Momma J’s shop was not available after completing Aid for Taxation


WIP animal system – This is still in testing



  • The UI for buying animals now shows a correct header for animal gender.
  • Fixed an issue where all animals spawned for purchase had the same gender.
  • Fixed an issue where animals lost their gender/age property in the inventory after save/load.
  • Fixed an issue when after the purchase of small animals (chicken/turkey) the animal property changed in the inventory.
  • Fixed an issue where animals were not restoring properties in the shop after save/load.
  • Fixed an issue where hares captured by a player could have wrong attributes.
  • Fixed an issue where attributes of large animal (gender/age) were not randomized correctly after a season change




Hotfix to 1.0.9076

Howdy Partner!

We have prepared another hotfix for you, which brings these fixes and optimisations!

We are working on more fixes! Thank you for your ongoing support!


  • Fixed a bug with cookbook recipes not providing any food for settlers.
  • Fixed a bug that showed pumpkin instead of potatoes to harvest.
  • Fixed an issue where an NPC assigned to a house in Red Rock could stack in a T-Pose sometimes.
  • Fixed a problem where interaction with a Tent could create an input freeze.
  • Fixed the localization for "Analyze bed blueprint" for Ukrainian, Russian and Chinese languages.
  • Ghost Town Ghost – Fixed a problem that "Ghost" was not proper waypoint in the first night after saving/loading.
  • Henrietta: Fixed a problem where she was not visible on the map.
  • Henrietta is now highlighted by the sense ability.
  • Hank should not hammer the air anymore.
  • Cooking recipes unlocked in the Technology Tree now work in the cooking menu (old saves are supported).
  • A player should be able to buy Flour in Hope or in Taxation after reaching Stage 2 of Momma J (on existing saves the player needs to wait a season for item reset).



  • Various fixes for Mercedes quests (Warning: contains spoilers!):

    • Fixed an issue where both Felipe and Miss hood survived if the wrong quest was triggered.
    • Fixed an issue with dialogue triggers in the Mine quest part.
    • Fixed an issue where a quest could be triggered by talking to Owl.
    • Fixed an issue where a quest could not trigger correctly if Felipe was killed by Miss Hood.
    • Fixed an issue where a quest was not started automatically after Felipe got killed by the player.
    • Fixed an issue where a player could ask about Pat without completing Owl: What’s left.
    • Fixed an issue where Confront the Sheriff could be triggered after the first dialogue with Mercedes.
    • Fixed an issue where a player could not talk to Mercedes initiating the dialogue with her.
    • Fixed an issue where the barkeeper had no trigger after starting Mercedes Mine quest.
    • Owl now starts an additional quest for the player if in the meantime the player completed the Mine quest without finishing Owl's story.
    • Fixed an issue where the dialogue with Owl was not triggering the quest: Find Mercedes.




Adventure Mode is here



Hello adventurer,

when we were talking about catering to different playstyles, we obviously forgot one player type: The laid back adventurer, who just wants to take in the sights, doesn't want to be rushed and prefers a rather relaxed gameplay experience.

So thank you for your feedback. We hear you.

As a result, with today's update we will include the so called 'Adventure Mode', which can be found and activated in the Options menu.
Once active it will reduce the 'survival' aspects of the game significantly. While you still have to take care of food and Drinks, weather and environmental impacts should not harm you any longer.

We hope that the way you want to enjoy Wild West Dynasty, now better suits your expectation.

But of course we haven't been working solely on this feature, as you can tell by looking at the current changelog.

Since the release of the game we have been fixing quite a few Bugs while tweaking some Gameplay Systems, most notably in the Survival area, where we adjusted temperature impact and much more. The full patch notes from Friday can be found here, while you can read Saturday's changes here.

We will keep working hard to improve your experience. So expect a lot more updates in the next few days and weeks.

Thank you for getting in touch with us.
Keep going and contact us with your wishes, your problems, the bugs you unfortunately experienced, your criticism as well as your acclaim. We are eager to take absolutely everything in so we can improve the game where necessary.

Moon Punch Studio and Toplitz Productions

We have prepared another hotfix for you, which brings these fixes and optimisations!

We are working on more fixes! Thank you for your ongoing support!


  • The kid: Added a lantern.
  • Ghost town ghosts: Fixed the waypoints.
  • The convoy should now trigger properly even in different order.
  • The convoy should work for people who saved it in a broken state.
  • Adventure mode added.
  • All rivers and wells can be interacted with, and drinking affects overheating.
  • Tent - should not be pickable.
  • John (trader in taxation) – The shop is available even without completing Aid for Taxation.
  • Workbenches are no longer pickable.
  • Seamstress table should be able to interact with.
  • Workbenches got a destroy option added (to destroy from house if the player placed it by mistake).
  • Fixed a problem where changing the language in-game could cause a problem with placing furniture.
  • Disabled higher food consumption during the winter (survival mode only).
  • Disabled higher water consumption during the summer (survival mode only).
  • Some map improvements.
  • Subtitles added to intro.
  • Kid cave: Fixed a problem where fast discovered clues could lock the progress (old saves should work now).
  • Kid cave: Fixed a problem where clues could be investigated too fast.
  • Grandma Lucy house: Fixed a problem where a player could not place furniture in her house.
  • Vendors in Hope should now sell proper goods.
  • Each Vendor in Hope now offers a cloth set with different stats.
  • Disappearing workbench from Owl`s house fixed (save/load).




Hotfix to 1.0.9073

Howdy Partner!

We have prepared another hotfix for you, which brings these fixes and optimisations!

We are working on more fixes! Thank you for your ongoing support!


  • The kid: Added a lantern.
  • Ghost town ghosts: Fixed the waypoints.
  • The convoy should now trigger properly even in different order.
  • The convoy should work for people who saved it in a broken state.
  • Adventure mode added.
  • All rivers and wells can be interacted with, and drinking affects overheating.
  • Tent - should not be pickable.
  • John (trader in taxation) – The shop is available even without completing Aid for Taxation.
  • Workbenches are no longer pickable.
  • Seamstress table should be able to interact with.
  • Workbenches got a destroy option added (to destroy from house if the player placed it by mistake).
  • Fixed a problem where changing the language in-game could cause a problem with placing furniture.
  • Disabled higher food consumption during the winter (survival mode only).
  • Disabled higher water consumption during the summer (survival mode only).
  • Some map improvements.
  • Subtitles added to intro.
  • Kid cave: Fixed a problem where fast discovered clues could lock the progress (old saves should work now).
  • Kid cave: Fixed a problem where clues could be investigated too fast.
  • Grandma Lucy house: Fixed a problem where a player could not place furniture in her house.
  • Vendors in Hope should now sell proper goods.
  • Each Vendor in Hope now offers a cloth set with different stats.
  • Disappearing workbench from Owl`s house fixed (save/load).