- Upgraded to Unreal Engine 5.3 - Removed the usage of the UE5 world partition system for the landscape which cause issues with the saving and loading the game
ALPHA 2.0.2
- Upgraded to Unreal Engine 5.2 - Removed floating objects from the map - Fixed a few bugs - Added loading screen - Fixed Microsoft Visual C++ Runtime message
ALPHA v2.0.1
- World partition de-spawns the horse and the player, when it reaches the map's loading range from initial point - Horses and AI animals were missing IK system - Some other small bug fixes
ALPHA v2.0
- Changed: UE4 to UE5 - Changed: Map changes - Removed: Voxel Plugin, since v2 is taking too long to release - Fixed: Player glitches through land - Added: Swim straight up / Down (Spacebar / Left Ctrl) - Changed: Replaced Ocean with UE5's WaterPlugin - Changed: Ability to only fish in Ocean and Lakes, not River ATM - Added: Sand storm for the desert biomes - Added: Light snow for Deadwood only - Removed: Quests system (will add a better system in the future) - Added: Mine shafts - Changes: Resources don't respawn besides Metal, Coal, Gold - Changes - Metal, Coal, Gold moved to mine shafts only - Fixed: After dismount, the crosshair disappears - Fixed: Planting in Greenhouse - Addition: New character models and clothes
ALPHA 1.6.8
- Fix: Furnace wasn't smelting any items - Changes: Furnace will only smelt iron and gold ores
ALPHA 1.6.7
- Fix: Unable to place the fuel resources in the fuel slots of the Campfires
ALPHA 1.6.5
- Fix: Pets animations and saving/loading issues - Fix: Loading hired guns only loads Sadie instead of Javier - Fix: Holding a few specific items prevent the player from backward jogging - Fix: Ability to save/load ally vendors - Addition: Save/load pets inventory items
ALPHA 1.6.4
- Fixes: Clipping through Voxel terrain caused by LOD - Fixes: Some vendors had wrong interaction icons, and names
ALPHA 1.6.3
NOTE: This update contains breaking changes. If you have purchased horses, this update might cause issues.
- Changes: Replaced all blueprint based AI to custom C++ AI System - Changes: Replaced the blueprint based horse riding system to a custom C++ based riding system - Additions: The horse has the ability to walk reverse, walk forward, trot, canter, gallop and sprint - Additions: The horse rider has three different mount and dismount animations from either side, total off six animations - Additions: More AI small camp locations attached to missions, thus more missions - Additions: Added melee bandits AI - Additions: Random bandits in random locations - Fixes: The water well has no inventory to refill for water
ALPHA 1.6.2
NOTE: This update contains breaking changes. If you had placed anvils and furnaces, and have them in your saved game. They might not work properly or contain any craftables.
ADDITIONS: - Steel - Charcoals - Steel pickaxe and steel logging axe - Cooking Station - Forge - Added public cooking stations and forges in all towns for free usage - AI takes full headshot damage
CHANGES: - Updated the specs for all pickaxes and logging axes - Reduced the trees and boulders re-spawn times - Converted Anvil and Furnaces into a forge