Wildermyth cover
Wildermyth screenshot
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Genre: Role-playing (RPG), Strategy, Turn-based strategy (TBS), Tactical, Indie

Wildermyth

Fire & Water Spirit Plushie Campaign Extended to May 29th!

Good news, you've got an extra week to order the Fire and Water Spirit plushies from Makeship! They're now available until May 29th:


Get the Fire Spirit here!



Get the Water Spirit here!


Both campaigns have successfully funded, so you're guaranteed a fuzzy elemental pal. This will be your last chance to order, though! So if your household would feel just a little incomplete without these guys, head over and lock 'em in now!

1.16+559


  • Kill effects now happen before death effects (so if you have Untouchable and kill an enemy that explodes, Untouchable will now prevent the explosion damage)
  • Fixed bug where Drathix Dragonbreath didn't respect Engage
  • Fixed bug where Sneer could be used by stunned enemies
  • Fixed bug where Spelltouched tattoo skin, one of Vulta's sleeves, and Beastblight omenroad weapon didn't show up on Linux
  • Fixed possible crash when assaulting site while incursion is attacking a site
  • Fixed bug where corruption wave in Temple of Silence could happen many times in a row
  • Translation adjustments
  • Tools: Fixed bug with mod injection on null strings
  • Tools: Added "requireLegacyUnlock" field to history entries

Fire & Water Spirit Plushies - Available to Order Until May 22!



We're rounding out the (base game) spirit plushie collection! You can order them from now until May 22. After that, they disappear back into the Yondering Lands forever.

This time we've got the Fire and Water Spirit plushies available for you. Our plushie partners, Makeship, have done a fantastic job as usual bringing our spirits into the real world.

Catch yours now:
Order the Fire Spirit Plush
Order the Water Spirit Plush

Remember, the campaign only goes until May 22, so order now to complete your Wildermyth Spirit Plush collection!

Updated In-Game Music + The Wildermyth Original Soundtrack is Here!

You can now have the Wildermyth Original Soundtrack as the background music to your own life! It’s all polished up and is available to purchase now on Steam.



(We can’t guarantee that this soundtrack will make everything you say sound more poetic… but we’re not saying it’s impossible either.)

The album contains all of the music written by Candy Emberley for Wildermyth's base game—newly recorded versions of the music played by live musicians, the original recordings as launched in-game, concept music written during early game development, and a few bonus tracks. In total there are 65 tracks and three hours of music!

In addition, we’ve got a 2-Disc CD set, which contains all 31 newly recorded tracks and a few launch version recordings (34 tracks total). The CDs are housed in a 6-panel digipak with new artwork from the Wildermyth team. CD sets are available for $20 through the Wildermyth Merch Store and Candy Emberley’s Bandcamp page.


Patch 1.16+556

  • Updated Music to live-recorded versions! (Also added audio option to switch to original versions)
  • Fixed incorrect description for Wisdom ability in French
  • Other various translation updates
  • Fixed font issue with Ukrainian translation mods
  • Tools: Fixed bug where encounterWeight wasn't properly using data from matched roles

Wildermyth Original Soundtrack - Coming March 27

We're excited to announce the upcoming release of the Wildermyth OST on Thursday, March 27th!

The album contains all of the music written by Candy Emberley for Wildermyth's base game:

  • newly recorded versions of the music played by live musicians
  • the original recordings as launched in-game
  • concept music written during early game development
  • plus a few bonus tracks


In total there are 65 tracks and three hours of music!

The digital download on our Steam page will be available for $16. There will also be a physical 2-Disc CD set available for $20 on the Wildermyth Merch Store and Candy’s Bandcamp page.

A lot of love went into these recordings, and we’re thrilled to finally be able to share them with you. Keep your ears open and we’ll see you on the 27th!

1.16+554


  • Omenroad bosses now weighted based on number of times seen (So it'll take less time to encounter all of them)
  • "Show Simple Gear Stat Changes in Empty Slot Buttons" interface option changed to be on by default
  • Research Site job now shows a random hero talking (So it's less likely to say the same thing each time)
  • German, Spanish, and Portuguese translation adjustments
  • Fixed bug where Epic or GOG multiplayer games with three or more players wouldn't work properly (player 3 would replace player 2)
  • Fixed bug where engage could unexpectedly be removed from large enemies. Behavior should be more reliable now
  • Fixed bug with Eluna and the Moth final battle music
  • Fixed bug where Paladin+ could happen through Crystal Chrysalis
  • Fixed Omenroad Transformation Shrine bug where 1 LP would be subtracted even if you didn't take an additional theme piece
  • Fixed crash when trying to import legacy heroes on Linux
  • Tools: Fixed bug where family targeting (PARENT_OF, CHILD_OF, etc) didn't work for targeting legacy heroes

1.16+552


  • Fixed bug where enemy group for generic campaigns wasn't applied
  • Fixed bug where heroes with spelltouched and Deepist tattoos would become transparent in some cases
  • Tools: Fixed Mod Injection bugs with adding to arrays, and adding RewardTemplates or ExtraRewardTemplates to dungeons

Wildermyth Coming to Consoles!

Since its release on Steam a little over 3 years ago, Wildermyth has very much appreciated the generous support and kind words its received from the Steam community, which have made the game grow into the success that it has been for us. Our community is incredible and hearing your stories brings us a lot of joy.

We are happy to announce that on October 22, Wildermyth: Console Edition will be digitally available on Nintendo Switch, PlayStation 4/5, and Xbox One/Xbox Series X|S. Physical Editions for PlayStation 4/5 and Switch are set to release from select retailers on November 9th for the US and November 26th for Europe. For more information, see here.

Without your support on Steam, this wouldn't have been possible, so thank you for taking a chance on Wildermyth, for telling your friends, romantic partners, and rivals about us, and for continuing to build on the foundation we built through your amazing and creative modding communities. Stories are meant to be told, so please continue to share yours- old and new players alike- for us all to enjoy!


A couple answers to some common questions about Console Edition:

  • Q. Will it have online multiplayer?
    Online multiplayer is not available in Wildermyth: Console Edition. However, it will have a fully reimagined local cooperative multiplayer, allowing up to four players to take command of multiple characters and share in an unfolding story together.
  • Q. Will the Omenroad and Armors and Skins DLC be available?
    The Omenroad and Armors and Skins DLC will not be available for Wildermyth: Console Edition at this time, but there is a small console-specific DLC, Wildermyth - Off-hand Item Skin Pack which will be available on launch.
  • Q. What languages will the console release support?
    At this time, Wildermyth: Console Edition will only be available in English.
  • Q. Is there other console-edition exclusive content?
    Wildermyth: Console Edition will include an in-game Monster Compendium, a tactical tome which provides insight into the creatures you’ve faced on your journeys through the Yondering Lands, as well as enchanting excerpts of lore and background information about the game’s various factions. Physical Editions will also include your own physical copy of the Monster Compendium.

1.16+551


  • Fixed bug in All the Bones of Summer where mystic and child would stop gaining relationship points if you ended their rivalry
  • Fixed bug with navigating heroes via controller on Final Preparations
  • Fixed bug where filtering heroes by aspect didn't always work
  • Tools: Custom humanName formula now carries over on reroll, and fixed bug with customization (no more need for nameFormulaOverride!)
  • Tools: Mod Injections can now remove a specific index from a list
  • Tools: Added "removeAspects" field to themes and theme pieces
  • Tools: Fixed Mod Injections not working for campaigns and dungeons
  • Tools: Fixed bug where Mod Injections couldn't overwrite complex data objects (like a full StatsMap)
  • Tools: Fixed crash when adding to theme stats via editor
  • Tools: Fixed crash in Mod Injections when clicking "Show Original" with nothing selected
  • Tools: Fixed bug with showing StatsMap Mod Injection overrides

1.16+550


  • Fixed issue with increased loading times for certain dialogs (like gear get and character sheets) for players with many mods
  • Tools: Fixed some bugs with Mod Injection