Steam Deck Verified, and 50% off in the Steam Summer Sale
Just a quick update to announce that Wildfire is now Steam Deck Verified! This means you can play Wildfire on the Steam Deck's native Linux environment through Proton. Plus, Wildfire is 50% off throughout the 2022 Steam Summer Sale! This is our deepest discount on the game yet, so pick it up, and if you have a Steam Deck, get ready to burn the world on-the-go.
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For now, that's all from us! We hope you all enjoy the update, and we'd love to hear any feedback you have over at the Discussion Forum. You can also be a part of the community:
The 2021 Steam Winter Sale is live, with Wildfire going for a 40% off discount until January 5! If you have a friend who's interested, or have had the game sleeping on your Steam Wishlist for a while, now's the time to get in on our mischievous elemental stealth game. Remember, it's playable in co-op locally or with Steam Remote Play!
Throughout the sale, we're happy to be broadcasting VOD playthroughs and videos of Wildfire from community members, Twitch streamers, and YouTubers, to give you an idea of just how quickly Wildfire's raw gameplay can go from methodical stealth movement to all out flaming chaos.
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For now, that's all from us! We hope you all enjoy the update, and we'd love to hear any feedback you have over at the Discussion Forum. You can also be a part of the community:
Wildfire's fourth major update, Patch v1.04, is now live on Steam! Some small but significant gameplay rebalancing, along with fixing minor issues lingering from the last patch, are the stars of this update. Many of these changes were made after taking player feedback into account. We have also added Steam Cloud support for Wildfire's save files, so you can now have your game progress follow you between PCs.
We're also thrilled to offer a 40% discount on the game throughout the Steam Summer Sale! If the game has been sitting on your wishlist, now is the time to dip in to the stealthy elemental mischief contained within.
The patch notes for v1.04 are below, and you can also read them combined with previous updates here:
Fixed a crash related to crucibles being caught in bubbles while underwater
Fixed a crash caused when very long vines are created on a single wall
Fixed a crash caused when Vine Traps where thrown in certain positions
Balance Changes
Rebalanced the Ice ability to make it no longer possible to put guards to sleep with a single instance of freezing them
Rejuvenate will now heal players back to full health, rather than only revive them when dead
Changed some enemy attacks in the final encounter to prevent the player getting stunlocked or stuck in corners
When disguised, enemies will no longer slowly detect the player in their line of sight, as long as the player acts like a patrolling guard
Bobcats can no longer be drowned by holding them at bay with a fireball while they swim
Graphics and Performance
Bobcat shadows update more consistently when they are alerted
Rejuvenate will no longer incorrectly draw sprites to restore if the player is aiming while their water is set to Ice mode
Rejuvenating vines now correctly restores their sprite from grey to green
Aiming wildfires while holding Ice will no longer indicate those fires will be put out
When grass is placed near meltable snow, the grass sprite will no longer extend into the air after the snow is melted
When all meteor shards are collected and New Game+2 begins, Forest 2: Brevis Pass will no longer show an uncollected meteor shard objective on the map
Camera pan arrows no longer render over objectives text
The player will no longer incorrectly flash white when stunned while One Hit Kills is enabled
The player's current HP will now be displayed after unpausing while in a level
Fixed a terrain sprite error in Forest 7: Mouth of Uahm
Icon indicators in the final encounter no longer incorrectly display while the camera is zoomed in
The warning prompt informing the player they are unable to mantle into a crawlspace while holding something now correctly displays
Moving gates will no longer warn players they cannot crouch while carrying something
Typo fixed in City 2: Crematorium note
Fluid dynamics effects now correctly collide with certain walls
Fixed an issue that caused the player to animate faster than usual when exiting a crawlspace
Ezra is no longer missing his dialogue box name tag in certain levels
Barrels now correctly display a white interaction highlight
Villagers’ speech bubble icons now correctly hide when an interaction prompt appears
The Character Outlines video option now correctly saves between sessions
In Mountains 5: Medo Subpeak, the switch controlling the statue’s arm now highlights the bell height indicator when ready to be interacted with
Fixed an issue that caused villagers’ sprites to sometimes disappear when thrown
Bridge ropes now render in front of enemies correctly
Objective text on the pause menu will now indicate already achieved secondary objectives with a white tick
Gameplay Fixes
Bobcats will no longer sometimes incorrectly move toward the player when backing up over a ledge
A unique enemy encounter will no longer result on them running on the spot if the One Free Fright meteor shard is equipped
The player can no longer take fall damage after completing the final encounter
It is no longer possible to rescue a dead villager by carrying them to the exit door
Fixed an issue that caused villagers to get stuck in walls
Fixed an issue that caused players to be unable to mantle up certain terrain tiles when carrying something
The Heretic's Demise meteor shard will now correctly kill players if they burn to death in a crawlspace
Grass can now correctly be placed on top of snow
Grass placed on snow can now be correctly ignited with a fireball
Added additional checks to prevent the enemy in the final encounter from getting stuck in walls
Rigel will no longer be detected if he is hiding in grass or snow
The objective scripting in Forest 7: Mouth of Uahm will no longer complete the mission if the barrels are detonated after the player has died, but before they have reloaded a checkpoint
In Forest 7: Mouth of Uahm, the first two guards will now correctly longer initiate a conversation after a checkpoint reload
When throwing an element a short distance, the player will no longer prematurely catch it before allowing it to hit the ground
Players will no longer sometimes clip into the ground when attaching to a low-hanging vine
Frozen characters now correctly align to the movement grid
It is now easier to aim out of water while swimming in water
Fixed an issue that caused vines grown on top of one another to be unable to be climbed
Villagers' oxygen meters now replenish at the correct rate
Rejuvenate will now correctly heal Captain Caira without her needing to be dead
Fixed an issue in the final encounter that prevented the player from embracing earth
Fixed an issue that caused fire to propagate over bridges when the player attempted to put it out with water
Prevented enemies from clipping through terrain if they deflect a fireball while mantling
Prevented enemies from getting stuck in walls after they travel through a doorway
Fixed an issue that caused vines to not reappear after reloading a checkpoint
Fixed issues caused by the player picking up their disguise while carrying something in City 3: Chateau Caira
Closing a gate will now crush any ice under the door
Rigel the bobcat now more reliably climbs walls when thrown at them
Creeping Vines no longer spread across snow piles
Enemies frozen by ice will no longer be hidden in grass unless the ice has shattered
Ice blocks created on crawlspace terrain tiles are now correctly aligned
Barrels will no longer sometimes clip through terrain when thrown at villagers
Fixed an issue which caused music in the Caves environment to play twice over itself
New Game Plus is no longer able to be activated again if quitting to the menu after beginning New Game Plus in the same session
Fixed an issue that caused co-op players to be stuck in an animation after reloading a checkpoint
Burning Vine Traps now correctly remove their fires after a checkpoint reload
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For now, that's all from us! We hope you all enjoy the update, and we'd love to hear any feedback you have over at the Discussion Forum. You can also be a part of the community:
Just a quick heads up to let you know the Humble Games Publisher Sale has begun! As a part of the sale, and to celebrate our upcoming one year anniversary on Steam, Wildfire is currently 40% off - our deepest discount yet! If you have a friend who's interested, or have had the game sleeping on your Steam Wishlist for a while, now's the time to get in on our mischievous elemental stealth game.
Throughout the sale, we're happy to be broadcasting a recent VOD playthrough of Wildfire from DoctorDarko707 - we really enjoyed watching him bumble his way through, leaving elemental chaos in his wake. Bonus game - take a shot every time he says "I have an idea..." and it ends in his self-inflicted demise.
We'd also like to debut beautiful new renders of Wildfire's stealthy witch protagonist, made by the talented @dryu.jk to be featured in Humble's character lineup!
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For now, that's all from us! We hope you all enjoy the update, and we'd love to hear any feedback you have over at the Discussion Forum. You can also be a part of the community:
Patch v1.03 and 30% off in Steam Remote Play Together Sale
Wildfire's third major update, Patch v1.03, is now live! A huge feature of this patch is some significant performance improvements, along with some crash fixes, responses to player feedback, and more. Plus, we're thrilled to participate in the Steam Remote Play Together Sale, with a 30% discount on Wildfire for the duration - our biggest discount yet!
We're not kidding about those performance improvements - we've spent the last three months rebuilding the entire collision system, and remaking every single level, to perform more efficiently. If you previously weren't getting 60 frames-per-second, now you should - even in the largest levels, and on lower-end systems!
Patch v.103
The patch notes for v1.03 are below, and you can also read them combined with the previous updates here:
Fixed a crash which occurred after collecting all Kickstarter lockets and starting New Game+
Fixed a crash that occurred when Heavy Knights attempted to free one another from a Vine Trap
Fixed a crash caused when a crucible was bubbled out of the water in Mountains 5: Medo Subpeak
Fixed a crash caused by embracing a vine that was longer than 32 pieces
Graphics and Performance
Made significant performance improvements and optimisations across all levels
Fixed a visual glitch that caused heat and water haze shader effects to render incorrectly offset from their source
An issue which caused the dripping animation to not follow wet guards has been fixed
Water fountains no longer display a red outline when water can be embraced from them
Fixed a terrain sprite glitch in Forest 7: Mouth of Uahm
Fixed a visual error in which a small gap displayed on the map screen's coat of arms
Removed erroneous text from the credits screen
Fixed a graphical error that caused crucibles to appear floating in doorways in Mountains 5: Medo Subpeak
Fixed an issue that caused some text in readable notes to overflow in certain languages
Enemies holding lanterns will now have those lanterns smoothly move along with the enemy
Minor adjustments made to on-screen control prompts
Fixed a tiling error in certain terrain sprites
Fixed a graphical error in the lighting effects in City 1: Trade District
Bobcats’ shadows will now properly update when they are alerted
Enabling or disabling co-op while in a level will now correctly display that level's loading screen during the transition
Gameplay Fixes
Fixed a bug which caused co-op players to be unable to progress past the whistle tutorial in Forest 6: Dubra Trench
Fixed Forest 6: Dubra Trench optional objective not appearing, and Whistle tutorial popups sticking around too long
Fixed the speedrun target and achievement not showing or being unlocked for City 4: Tower Prison
Fixed an issue that caused archer's arrows in flight to not pause when picking up a meteor shard
Fixed an issue that made villagers wait too long to enter checkpoints or open exit doors
Fixed playable bobcat level snapping co-op players to the right of the exit if they avoid triggering the cage one by one.
Prevented the objective popup from appearing in village tutorial when attempting to return through cave
Fixed an issue that caused bobcats to be unable to mantle up certain ledges after running up a wall
Fixed an issue that caused the player to be stuck under terrain when attacked near a crawlspace
Prevented the archer from interrupting the player reading the poem in the Vine Trap Spirit Trial if Advanced Enemy Patrols are enabled
Fixed enemies clipping into the floor if walking onto terrain after standing on a dead body in spikes
Fixed an issue that caused cameras in certain cutscenes not to be positioned correctly
Corrected an error that allowed players to slide through wooden boxes
Prevented elevators from incorrectly passing through closed trap doors
Fixed an issue that caused the player to be unable to pull themselves up onto a ledge while against a wall
Fixed an incorrect value being displayed in the Earth Bond upgrade screen
Bobcats will now properly back off of ledges when the player is approaching them while holding a fireball
Enemies now get stunned if standing under a falling elevator
Steam Remote Play Together Sale: 30% Off
Along with Patch v1.03's release, we're proud to participate in Steam's Remote Play Together Sale, to celebrate the fact that the entirety of Wildfire can be played in two-player co-op! Without Steam, this would be limited to local co-op with two players on the same PC. However, Steam Remote Play allows you to play online with a friend, as though you were in the same room. And now, with the new Remote Play Together functionality, that friend doesn't even need their own Steam account to play with you.
If you've already played through Wildfire by yourself, consider having another run through with a friend. It's an entirely different experience, more akin to a chaotic party than a slower singleplayer stealth game, and there are even some achievements that encourage you to explore the different ways you can experiment with Wildfire's elemental mechanics in co-op.
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For now, that's all from us! We hope you all enjoy the update, and we'd love to hear any feedback you have over at the Discussion Forum. You can also be a part of the community:
Wildfire is now on sale at its biggest discount yet - 25% off! This discount will continue throughout the Steam Winter Sale through to January 5.
We'll be running a developer broadcast on the Steam Store page throughout the sale which sees us attempt to achievement hunt the first half of the game - tune in to see some of the more outlandish tactics you can employ in Wildfire's early game, or if you need help achieving optional objectives like speedruns, no detections, or no kill playthroughs!
Dev Diary Interview
Sneaky Bastards recently sat down with the Dev Diary podcast to discuss the six-year-long journey to creating and releasing Wildfire, which began all the way back in 2013. Check out the full episode by searching Dev Diary in your podcast player, or get direct access to the episode here:
Wildfire has had a number of additional reviews go live since release - here's a selection of quotes from them. We're thrilled to see so many critics and players discovering the game and indulging in the sneaky, mischievous playstyles Wildfire offers.
"The love of Thief, and even more recent stealth gems such as Mark of the Ninja shine through in Wildfire, but it’s the game’s own systems that help it to stand out amongst its peers." - Player2
"It caters so well to those who love stealth games or those who crave mayhem ... Wildfire is a must-have of 2020!" - 5/5, Game News
"When it all comes together, Wildfire is a triumphant stealth game that’s a lot of fun to play." - GameSpew
"The various uses of your three elemental powers works well in adding a puzzle element to the stages and makes each stage feel chaotically fun, while the stealth emphasis and lack of focus on killing makes the endeavor feel fresh." - Worth Playing
"The clever use of the environment and the many unique elemental powers makes sneaking through this beautiful world a total blast. Whether you want to go like medieval Snake like I did or wreak total havoc with your powers, the choice is yours." - PurePlayStation
"...There is a deceptively deep stealthy adventure on offer." - TheXboxHub
"...A challenging 2D stealth platformer that does stealth well." - GameSpace
"...Will keep you on the edge of your seat as you set up elaborate sequences of events and laugh whenever you see enemies get snagged in one of your traps." - VideoChums
"Once I finished the game, I handed my son a second controller and we embarked on the adventure together. What I found was pure chaotic humor. When we finally stopped laughing between goof ups, we played catch with fireballs as father and son. That is until my son lit our pet bobcat on fire." - Nintendad
"As players wait, crouched in the tall grass to pick the pocket of guards as they walk past and then burn the ground behind them, it's hard not to be reminded of more cinematic mainstream hits like Assassin's Creed." - CBR
"Wildfire still fulfills its pedigree: an immersive stealth sim made by ardent fans who just want to share their love with the world." - Screenrant
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For now, that's all from us! We hope you all enjoy the update, and we'd love to hear any feedback you have over at the Discussion Forum. You can also be a part of the community:
Happy Holidays from everyone at Sneaky Bastards - and so long, 2020!
Patch v1.02, Playable Demo, And 20% Off Halloween Sale
Sneaky Bastards is thrilled to announce that Patch v1.02 for Wildfire is now live! This patch contains some major performance improvements across the board, and addresses numerous raised from player feedback. Additionally, we're excited to participate in our first major Steam Sale by offering 20% off Wildfire throughout the Halloween Sale event! Be a spooky witch and get up to some elemental mischief this eve! Finally, we've also released a playable demo which gives you a unique accelerated look at a hand-picked selection of levels and elemental powers from throughout the game.
Patch v1.02
The patch notes for v1.02 are below, and you can also read them combined with the previous v1.01 update here:
Fixed an issue that caused dedicated GPUs not to be used to render the game, in systems that also contained an integrated GPU
Slightly improved the performance of the fire fluid dynamics simulation effects
When Dynamic Fire Effects are disabled, the resulting fire visuals will now more closely emulate the full fluid dynamics effects
The game will no longer experience slowdown when breaking a lot of wooden objects in rapid succession
Steam Screenshot function now correctly works on all systems
Fixed a graphical error related to the Embrace Items Meteor Shard showing a green circle
Fixed an issue that caused vines thrown at gates to be drawn incorrectly
Vines thrown at single tile high corners will now correctly draw their single corner sprites
Incorrectly aligned objective arrows at the edge of the screen now show the correct angle
Meteor shards are no longer invisible when playing with Character Outlines disabled
Water fountains no longer display a red outline when water can be embraced from them
An issue which caused the dripping animation to not follow wet guards has been fixed
Korean text when confirming an upgrade to spend points on no longer goes outside the menu button
Russian text when highlighting an ability's cost on the Abilities menu no longer overlaps
Russian text when highlighting an empty Meteor Shard slot no longer goes off-screen
Russian text in menu buttons when reloading a checkpoint no longer goes outside the button boundaries
Crash Fixes
Fixed a crash that occurs after the generator is disabled in the Palace Laboratory
Fixed an issue that caused duplicate Kickstarter lockets to appear in New Game+ and cause crashes when finishing a level
Fixed an issue that caused duplicate Meteor Shards to appear in New Game+ and cause crashes when finishing a level
Fixed a crash that occurred when throwing ice at explosive barrel piles
Fixed a crash caused by restarting the game while being smelled by a bobcat
Controls
Gamepad joystick icons redesigned for increased clarity
Increased the pickup radius for Meteor Shards, and prevented players from dropping held objects while trying to pick them up
The Embrace Fire prompt no longer shows when aiming at a closed tesla coil with the Embrace Element gamepad cursor
An incorrect control prompt in the Ice tutorial has been fixed
The right-hand camera pan arrow now correctly disappears when no longer panning the camera
Instances in which incorrect controller prompts for closing a coffin were showing have been fixed
When using a controller, an issue that caused the gamepad cursor to not appear when aiming directly up or down has been fixed
The player will now face the correct direction when first throwing a chicken in the tutorial
Fixed an issue that caused the player sprite to face the incorrect direction in certain situations with Accessibility Mode enabled
Fixed an issue that caused the player to repeatedly mantle when mantling up ice blocks
Fixed an issue in which the player would enter a coffin hiding state without being inside a coffin after certain conditions
Player Abilities
The Rejuvenate ability no longer restores grass in the first water tutorial; as such fires will no longer infinitely propagate across rejuvenated grass
Ice can no longer be created in the same place as coffins
Ice created in water will now naturally melt away over time
Reloading a checkpoint after dying inside a Bubble will no longer cause the player's position to be affected by that Bubble after reloading
AI Behaviour
Enemies who spot the player at the edge of their vision range will correctly detect the player much more slowly
Enemies who are frozen no longer get suspicious about lights turning off
Villagers now correctly walk out of exit doors to be rescued
Rigel is no longer trapped by the player's Vine Trap
Enemies trapped in Vine Traps can no longer be picked up if sleeping or dead, until the trap ends
An issue that caused villagers to disappear when carried into crawlspaces in City 4: Tower Prison has been fixed
Enemies no longer say dialogue related to panicking about fire when attacked with water while the Hydrophobia meteor shard is equipped
Villagers following the player while above or below the player will no longer turn in place
Fixed an issue that made villagers wait too long to enter checkpoints or open exit doors
Fixed an issue that caused archer's arrows in flight to not pause when picking up a meteor shard
Levels and Environment
Terrain changed in Caves 4: Deira Falls to prevent players unlocking the second checkpoint shrine without fire
Tutorial text for the locked gate in Forest 6: Dubra Trench now correctly disappears once the gate has been bypassed
An issue that caused a softlock in the opening chicken tutorial has been fixed
An issue which caused the player and villager to get stuck in the Rejuvenate Spirit Trial has been fixed
Meteor shards in levels no longer get caught in bubbles
Fixed an issue that caused falling snow to not create new snow piles to hide in when immediately next to one another
Audio
Fixed additional cases where duplicate music tracks could be played at the same time
Fixed a spoken vocalisation that was still playing when the audio option was turned off
Fixed certain footstep sounds playing outside of the set volume level
Footstep audio effects when walking through burnt grass and creating audio disturbances are now louder
Save Data
A separate save file backup has been created when the player begins New Game+, which preserves their old progress in the map before looping into New Game+. This file is available in C:\Users\[NAME]\AppData\Local\wildfire
An issue preventing Spirit Points from correctly being allocated on beginning New Game+ has been fixed
Playable Demo
You will now find the link to a playable demo on the Steam Store Page for Wildfire. This demo contains the full opening tutorial, plus three levels which have been specially selected from throughout the game to give you a compressed idea of the depth and complexity that Wildfire reaches. Additionally, a special set of elemental powers is on offer to play with throughout those levels, allowing players to get a quicker sense of what a fully powered player could be capable of. Finally, the demo is fully playable in two-player local co-op, or across Steam Remote Play!
Halloween Sale: 20% Off
In celebration of this massive update's release, we're excited to participate in the Steam Halloween Sale by offering 20% off Wildfire! If the game has been sitting on your wishlist for some time, or you've already bought it and haven't convinced your friends to take the plunge, now is the time to do so! This sale only lasts for the Halloween weekend, so don't miss out!
Before we go, we'd like to draw special attention to Stealth Docs' in-depth YouTube video examining the stealth mechanics and elemental gameplay of Wildfire. Stealth Docs is a brilliant channel that dives deep into classic and modern stealth games, and we couldn't be happier to be compared to such great titles as Thief, Dishonored, and Mark of the Ninja:
[previewyoutube="MG7KBpdOyog;full"]
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For now, that's all from us! We hope you all enjoy the update, and we'd love to hear any feedback you have over at the Discussion Forum. You can also be a part of the community:
All of us at Sneaky Bastards would like to think everyone who has bought and played Wildfire so far! We’re thrilled with the reception, and have loved watching the Let’s Plays and livestreams coming out of the community. So we’re excited to share the details of our first major update to the game, which is now live!
Patch v1.01
The biggest component of the update is our first patch for Wildfire - v1.01 - which contains over 100 fixes, tweaks, improvements, and changes. We’ve taken all of the time since launch to address every issue that’s been raised, as well as introduce some much-requested improvements. We’ll highlight some of the biggest changes below:
For gamepads, the Drop Held Object button has been removed from RT/R2, and placed onto B/Circle, while the Interact button remains on RT/R2
Reduced the time it takes to go from a standing start to full sprinting speed
Slightly reduced the early unlock requirement curve for Fire, Water, and Earth abilities
Fire Jump no longer consumes your fireball when activated
Players can now embrace water from snow piles in the Mountains environment
Swordswomen who attack the player up against a wall will now allow the player a small window to sprint and escape after the player recovers from being attacked once
Advanced Enemy Patrols option for New Game+ added to Gameplay Options menu. Enable this to cause enemies to patrol a wider area for increased challenge in New Game+
An issue that prevented Spirit Points earned in Forest 1: Iria Plain from being added to the player's total has been fixed, and those points have been retroactively granted to players who have completed that level's challenges
The Optional Objective and Main Objective have been switched in Mountains 5: Medo Subpeak
Additional water and earth elemental sources added to City 4: Tower Prison
Wildfire is On Sale For 10% Off
To celebrate this update going live, Wildfire is currently on sale for 10% off! This sale will run for one week, until July 17.
Trading Cards are here
This update also brings some Steam Community items for you to unlock! We have added one Badge for you to craft, through seven trading cards that will drop while playing - each card featuring new art from Wildfire’s environment and terrain artist. Crafting this badge will allow you to receive one of three profile backgrounds, or one of five emoticons themed after the enemy AI states in the game.
Something unique we’re doing with our trading cards is including a new, original piece of poetry across their descriptions. Players will recognise Wildfire’s poetry as telling the history and lore of the world, and by collecting each trading card and reading them in order, you’ll be able to piece together a new poem not previously found in the game.
Official Soundtrack Released
We’d also like to let everyone know that Wildfire’s Official Soundtrack is available for purchase! This soundtrack contains 17 tracks from the game that have been exclusively mixed from the in-game dynamic music format, into entirely original compositions that are only found on this soundtrack itself.
Visit the soundtrack store page for more on what’s included, and to listen to a sample of selected tracks.
Review Roundup
We’re overwhelmed by the reception of the game from critics and reviewers, and we’d like to take a moment to round up some of the reviews that have appeared since launch with a shout-out:
“Wildfire, in all its compact cuteness is a dedicated game to the craft of engagement and lateral thinking, all while keeping things equal parts fun and challenging.” - 9/10, Ausgamers
“The mechanical depth that Wildfire brings is unlike anything I’ve seen in recent memory.” - 9/10, Checkpoint Gaming
“Wildfire Is a Stealth Game of Thrilling Unpredictability” - 4/5 Stars, Slant Magazine
“For those wanting something new in the genre, Wildfire has nice and crispy tricks up its sleeve.” - 4/5, Hardcore Gamer
“Wildfire manages to become the most mechanically imaginative 2D platformer since Team Cherry’s Hollow Knight.” - 9/10, Well Played
“[Recalls] some of the best aspects of genre titans like Assassin’s Creed and Hitman with the immersive elemental effects of Dishonored” - 4.5/5 Stars, Screen Rant
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For now, that's all from us! We hope you all enjoy the update, and we'd love to hear any feedback you have over at the Discussion Forum. You can also be a part of the community:
Wildfire has officially released! You can now play our debut stealth game, where you control the elements and everything burns.
Use your elemental powers to start fires, freeze water, and move earth as you outsmart superstitious enemies in this mischievous 2D stealth game. Take back your home and rescue captive villagers along the way; manipulating the environment to help you and harm your foes.
In a world where magic has all but died out, you’ve been branded a witch by villainous forces who fear your elemental power. Outsmart the superstitious armies of the Arch Duchess as they hunt you through lush forests, deep caverns, and over frozen mountaintops. Find and free your fellow villagers from captivity, then lead them to safety to reclaim your home.
We look forward to hearing everyone's thoughts on the game, and thank you so much for playing!
- The Sneaky Bastards team
Wildfire is now in Beta
We'd like to share the most significant update in Wildfire's development yet. We have officially hit beta, which means the game is feature-complete. In real terms, this means the entire game is playable from start to finish. Is the game itself finished? No - while no new content is being added, we're still taking time focusing on quality assurance and bug fixes from here on out.
It's difficult to show you images and GIFs of this progress, as a majority of the advancement has been made in the final levels and endgame. For that reason, we're choosing not to spoil anything, as we have some great locations, interesting new mechanics, and a few big surprises hidden away that we'll let you discover for yourself.
[previewyoutube="J0QRDcn_-4k;full"]
In our previous post, we mentioned that we had partnered with a publisher to get over the finish line. We can now reveal that publisher is Humble Bundle, and in the above trailer you can see that Wildfire is just one of the new games that has joined the family - we're thrilled to be among such amazing, top-tier company.
We know you've been waiting years to hear a release date, and we still can't reveal anything just yet. But we'll have some more news to share next week. Still, we can't wait for you to get your hands on the finished game, and we look forward to hearing your thoughts.