Life Fibres: Now only degenerate HP while in battle.
Behemoth: Raised ATK by 10%.
Revised every common enemy.
Tower enemies now drop mystic tunics the same way Cathedral enemies do.
Route: Added crows.
Polished Route, Mountains, Capital and Theatre tilesets.
Polished Lair, Route and Mountains maps.
Enemy names are now visible for a second when they take an action.
Disabled Escape for forced battles.
Made some minor fixes and optimisations.
Updated plugins.
Patch 0.9.8
Omega Mode: Now only grants a temporary version of Overdrive.
Optimised battle AI conditions for enemy skills that buff or debuff.
Revised every skill and made minor changes.
Nectar: Can’t be sold anymore.
Consumables: Raised prices.
Rusty Coin: Now costs 300 Shards (down from 450).
Fairy Dust: Now costs 750 Shards (up from 450).
Revised every item and made minor changes.
Gaia’s Blade: Now sets Crit Rate for spells to 100% instead of halving physical damage.
Life Fibres: Now degenerate HP by 1 per LV.
Phoenix Feathers: Don’t seal skills anymore.
Common tunics: Now also lower mana damage taken as intended.
Revised every piece of equipment and made minor changes.
Elites: Battle BGM is now faster in rematches.
Bosses: Special events now happen at the start of turn 1 instead of right at battle start.
Revised common Forest, Swamp and Cave enemies.
For enemies between Level 11 and 15, lowered max HP by 2 and raised main stats by 1.
Armour: Made the battler colouring a little more subtle.
Crypt: Added helpful comments from Velven after reading a hint 5 or more times.
Updated title screen with a link to X.
Changed saving sound effect.
Polished Forest, Village, Manor, Swamp, Grove, Temple, Cave and Lair tilesets.
Polished Forest, Village, Manor and Swamp maps.
Waterfalls now continue their animation during cutscenes.
Minor save statues no longer nullify CP.
Deactivated the damage combo window.
Made some minor fixes and optimisations.
Mouse support has been reactivated.
Updated plugins.
Patch 0.9.7
Raze: Now can’t be countered or evaded anymore.
Brace: Now only targets Gilbert and heroes with 20 or more CP.
Mirror: Now only targets Gilbert and heroes with Guard.
Regen ★: Can’t be removed by Raze anymore.
Toad: Now uses attacks that poison and Hurl instead of Clog.
Gigantula: Fixed the enrage-by-minion-damage animation.
Forest: There are now fish living in the water.
Swamp: Added flower and vines to another map.
Crypt: Changed some EXP orb and urn positions.
Mila: Added a battle tip concerning the Raze change.
Save status: Optimised graphic.
Major save statues no longer nullify CP.
Fixed narration texts being cut off.
Made some minor fixes and optimisations.
Patch 0.9.6
Guard: Now only has a 50% chance of being used by the enemy AI.
Bodyguard: Changed icon.
War Mage’s Club: Now generates 10 CP if Gilbert has taken any damage (instead of him being at low HP).
Brilliant Thread: Doesn’t seal Attack anymore.
Mandrake Queen: Now attacks twice as intended in the rematch.
Treant: Raised Max HP by 10%.
Basilisk: Now loses debuff immunity at critical HP.
Wyvern: Replaced sprite.
Boss battle music now gets more intense when the boss becomes enraged.
Spider: Lowered Max HP multiplier to 4 (from 6).
Optimised enemy sprite sizes.
For enemies between Level 1 and 5, lowered max HP by 2 and raised main stats by 1.
Elite battle BGM: Added some intensity and dynamics.
Made messages about elite rematch buffs a little longer.
Forest: There are now owls living in it, but they aren’t seen during rain.
Manor: Made various changes to maps and graphics.
Made dark areas a little less dark.
Bargo: Fixed a bug with the Swamp hunts.
Roboguards: Raised the movement frequency after getting 5 Energy Containers.
Changed golden save statue graphic.
Made some minor fixes and optimisations.
Updated plugins.
Patch 0.9.5
Fixed some critical bugs.
Gravel Skin: Now grants Barrier ★ as intended.
Desintegration: Now deals 300% damage (up from 200%).
Apocalypse: Added a new animation.
Extra Life: Now restores twice the amount of HP when used with Pharmacology.
Moonlight: Now lowers melee damage taken by 50% (up from 25%).
Mandrake Queen: Replaced draining attack with poisoning attack.
Elites: Lowered Max HP multiplier to 8 (from 12).
Crypt: Added debris and cracks later on.
Optimised encounter rate.
Made some minor fixes and optimisations.
Updated plugins.
Patch 0.9.4
Fixed a critical bug.
Raze: Optimised skill description.
Pierce/Eviscerate: Now deal 200% damage if the enemy is poisoned.
Stygian Saviour: Now restores HP based on Ragnar’s MAG plus the target’s RES.
Caution: Doesn’t apply Guard ★ anymore when being equipped with the Perfect Shell.
Ruin: Now removes only one buff per hit.
Herculean Hit: May now stun, not stagger.
Fabled Flower: Now has its own icon as intended.
Elite battle BGM: Fixed the sound.
Save Statue: Now has a shadow.
Added an animation and a notification for elites and bosses nullifying CP of all heroes.
Lair: The stopes are now blocked before having seen the boulder.
Cathedral: Added passing-clouds effects to exterior maps. Replaced the 3 guard types with a single new one and optimised their starting positions.
Tower: Added animations to paintings being coloured.
Added mirrors to 3 dungeons.
Added a sound effect when 0 damage is dealt.
Made many minor fixes and optimisations.
Patch 0.9.3
Changed levels many skills are learned at.
Guard: Now won’t be used by enemies which guard already.
Tackle: Now uses the attacker’s DEF for damage calculation as intended.
Overdrive: Now works correctly. Next turn comes faster.
Fatigue: Now also reduces HP by 20% (elites and bosses: 2%).
Strain: No longer lowers ATK.
Fixed or optimised some skill descriptions.
Silver Sword: Fixed blacksmith descriptions.
Sacred Grove: Now also raises MAG and RES when consuming an Herb at battle start.
Nimble Ninja: Has been replaced with a new mystic waistcoat.
Titanium Thread: Has been replaced with Nimble Ninja.
Hermes Boots: Now also generate 5 CP when evading.
Mandrake Queen: Raised ATK by 10%.
Skeleton Summoners: Will now always resummon a skeleton if one has been killed.
Steel Beetle: Is now accompanied by Scorpions instead of Red Jellies.
Elite battles now have a twist during the second encounter.
Treant: Replaced the HP-regeneration passive with Mighty Branches and Broken Branches.
Banditbot 3K: Renamed to Banditron 3K.
Poison: Now gets resolved after battle, dealing the damage it would have dealt in battle before expiring.
Sped up the drain animation.
Optimised encounter rate depending on the number of encounters since using a save statue.
Replaced menu buzzer SE.
Swamp: Added an animation to the vines vanishing.
Route: Hunts now update correctly after battle.
Tower: Moved the final two chests to a previous map. Chests and Herbs in paintings now count for the right completion. Added a fairy that sets your completion variables to the correct values.
Made many minor fixes and optimisations.
Patch 0.9.2
Fixed a critical bug.
Chenoo: Now always chills.
Meteor: Now called Supernova.
Ghost Shell: Now also restores 20 HP when evading.
Paladin’s Cuirass: Now also raises RES by 20%.
Raised stat bonuses of common equipment to 15% per rank (up from 10%).
Taunt: Fixed a bug that caused the taunting battler to take critical damage too.
Snake and Beetle: Swapped places in enemy pools and Hunts.
Gigantula: Fixed a bug that causes the Gigantula to enrage twice under certain conditions.
Spider: No longer takes hits for allies with low HP.
Reordered Swamp and Route enemies and hunts due to Snake and Beetle being swapped.
For enemies between Level 6 and 10, lowered max HP by 2 and raised main stats by 1.
Added the remaining 1-line tutorials from
Wildsilver Zero.*
Replaced the flute sound in all BGMs and MEs.
Removed delay in BGM loops.
Added lighting to save statues.
Village: Saving now marks a checkpoint during the stealth sequence.
Swamp: Changed battle background and save file image.
Made many minor fixes and optimisations.
Updated plugins.
Patch 0.9.1
Overdrive: Now also doubles CP Gain.
Inspire: Now has a new animation for CP gain.
Paradise: Doesn’t grant Regen anymore.
Added a delay between HP and state popups for skills that heal and buff.
Griffin Talons: Crits now deal no extra damage (down from 125%).
Remembrance: Changed name to ‘Yumi’. Now also halves DEX.
Ethereal Falcon: Now attacks thrice always (not only if at 50 CP or more).
Life Fibres: Now lowers Max HP by 5 per Level (instead of lowering Max HP by 40%).
Platinum Helmet: Now halves projectile damage taken and protects against instant death.
Scarlet Scarf: Now also has a 5% chance to kill instantly.
Aegis: Now also generates 5 CP when being hit.
Foomy: Added to the Mountains enemy pool.
Mandrake Queen: Lowered Max HP by 10%.
Gigantula: Made the reason for Enrage on minion damage clearer.
For enemies between Level 1 and 5, lowered max HP by 2 and raised main stats by 1.
Raised base enemy EXP to 5 (from 0).
Optimised the encounter rate. Dashing now increases it, being at full HP with all heroes decreases it.
Escaping a battle now sets CP of all heroes to 0.
Always evade: Now works as intended for enemies. Heroes no longer have the accuracy boost that allowed them to still land a hit sometimes.
Added visual effects for certain states.
Added a little dust cloud animation after jumps.
Prophecy ‘Grass Hopper’: Raised requirement to 1000 (up from 200).
Switched battle themes around to order them by epicness.
Added new BGM: ‘Church’.
Added new MEs: ‘Defeat’, ‘NewPartyMember’, ‘Sleep’, ‘Victory’, ‘VictoryElite’, ‘VictoryBoss’.
ME ‘GameOver’: Changed an instrument.
Made active spelroks brighter.
Replaced some golden save statues with silver ones that don’t heal.
Moved Gant to an earlier location and added some text.
Optimised Mila’s battle tips, added some and ordered them thematically.
The Elder’s Shards blessing now raises the selling price of fabled loot by 15 instead of urns containing 15 Shards more.
Ruins: Lowered the BGM pitch depending on the floor.
Added some cutscenes.
Made many minor fixes and optimisations.
Updated plugins.
Patch 0.4.4
Attack Seal: Fixed an error that would crash the game when a battler with this state tried to counterattack.
Mila: Added a new hint explaining the encounter cooldown.
Hazy Lake: Added the missing jump to the southwestern island.
Fairy of Fixes: You can now properly cancel out of the character choice presented to you by the fairy in front of the Cathedral.