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Wildsilver

Patch 0.9.9


  • Life Fibres: Now only degenerate HP while in battle.
  • Behemoth: Raised ATK by 10%.
  • Revised every common enemy.
  • Tower enemies now drop mystic tunics the same way Cathedral enemies do.
  • Route: Added crows.
  • Polished Route, Mountains, Capital and Theatre tilesets.
  • Polished Lair, Route and Mountains maps.
  • Enemy names are now visible for a second when they take an action.
  • Disabled Escape for forced battles.
  • Made some minor fixes and optimisations.
  • Updated plugins.

Patch 0.9.8


  • Omega Mode: Now only grants a temporary version of Overdrive.
  • Optimised battle AI conditions for enemy skills that buff or debuff.
  • Revised every skill and made minor changes.
  • Nectar: Can’t be sold anymore.
  • Consumables: Raised prices.
  • Rusty Coin: Now costs 300 Shards (down from 450).
  • Fairy Dust: Now costs 750 Shards (up from 450).
  • Revised every item and made minor changes.
  • Gaia’s Blade: Now sets Crit Rate for spells to 100% instead of halving physical damage.
  • Life Fibres: Now degenerate HP by 1 per LV.
  • Phoenix Feathers: Don’t seal skills anymore.
  • Common tunics: Now also lower mana damage taken as intended.
  • Revised every piece of equipment and made minor changes.
  • Elites: Battle BGM is now faster in rematches.
  • Bosses: Special events now happen at the start of turn 1 instead of right at battle start.
  • Revised common Forest, Swamp and Cave enemies.
  • For enemies between Level 11 and 15, lowered max HP by 2 and raised main stats by 1.
  • Armour: Made the battler colouring a little more subtle.
  • Crypt: Added helpful comments from Velven after reading a hint 5 or more times.
  • Updated title screen with a link to X.
  • Changed saving sound effect.
  • Polished Forest, Village, Manor, Swamp, Grove, Temple, Cave and Lair tilesets.
  • Polished Forest, Village, Manor and Swamp maps.
  • Waterfalls now continue their animation during cutscenes.
  • Minor save statues no longer nullify CP.
  • Deactivated the damage combo window.
  • Made some minor fixes and optimisations.
  • Mouse support has been reactivated.
  • Updated plugins.

Patch 0.9.7


  • Raze: Now can’t be countered or evaded anymore.
  • Brace: Now only targets Gilbert and heroes with 20 or more CP.
  • Mirror: Now only targets Gilbert and heroes with Guard.
  • Regen ★: Can’t be removed by Raze anymore.
  • Toad: Now uses attacks that poison and Hurl instead of Clog.
  • Gigantula: Fixed the enrage-by-minion-damage animation.
  • Forest: There are now fish living in the water.
  • Swamp: Added flower and vines to another map.
  • Crypt: Changed some EXP orb and urn positions.
  • Mila: Added a battle tip concerning the Raze change.
  • Save status: Optimised graphic.
  • Major save statues no longer nullify CP.
  • Fixed narration texts being cut off.
  • Made some minor fixes and optimisations.

Patch 0.9.6


  • Guard: Now only has a 50% chance of being used by the enemy AI.
  • Bodyguard: Changed icon.
  • War Mage’s Club: Now generates 10 CP if Gilbert has taken any damage (instead of him being at low HP).
  • Brilliant Thread: Doesn’t seal Attack anymore.
  • Mandrake Queen: Now attacks twice as intended in the rematch.
  • Treant: Raised Max HP by 10%.
  • Basilisk: Now loses debuff immunity at critical HP.
  • Wyvern: Replaced sprite.
  • Boss battle music now gets more intense when the boss becomes enraged.
  • Spider: Lowered Max HP multiplier to 4 (from 6).
  • Optimised enemy sprite sizes.
  • For enemies between Level 1 and 5, lowered max HP by 2 and raised main stats by 1.
  • Elite battle BGM: Added some intensity and dynamics.
  • Made messages about elite rematch buffs a little longer.
  • Forest: There are now owls living in it, but they aren’t seen during rain.
  • Manor: Made various changes to maps and graphics.
  • Made dark areas a little less dark.
  • Bargo: Fixed a bug with the Swamp hunts.
  • Roboguards: Raised the movement frequency after getting 5 Energy Containers.
  • Changed golden save statue graphic.
  • Made some minor fixes and optimisations.
  • Updated plugins.

Patch 0.9.5


  • Fixed some critical bugs.
  • Gravel Skin: Now grants Barrier ★ as intended.
  • Desintegration: Now deals 300% damage (up from 200%).
  • Apocalypse: Added a new animation.
  • Extra Life: Now restores twice the amount of HP when used with Pharmacology.
  • Moonlight: Now lowers melee damage taken by 50% (up from 25%).
  • Mandrake Queen: Replaced draining attack with poisoning attack.
  • Elites: Lowered Max HP multiplier to 8 (from 12).
  • Crypt: Added debris and cracks later on.
  • Optimised encounter rate.
  • Made some minor fixes and optimisations.
  • Updated plugins.

Patch 0.9.4


  • Fixed a critical bug.
  • Raze: Optimised skill description.
  • Pierce/Eviscerate: Now deal 200% damage if the enemy is poisoned.
  • Stygian Saviour: Now restores HP based on Ragnar’s MAG plus the target’s RES.
  • Caution: Doesn’t apply Guard ★ anymore when being equipped with the Perfect Shell.
  • Ruin: Now removes only one buff per hit.
  • Herculean Hit: May now stun, not stagger.
  • Fabled Flower: Now has its own icon as intended.
  • Elite battle BGM: Fixed the sound.
  • Save Statue: Now has a shadow.
  • Added an animation and a notification for elites and bosses nullifying CP of all heroes.
  • Lair: The stopes are now blocked before having seen the boulder.
  • Cathedral: Added passing-clouds effects to exterior maps. Replaced the 3 guard types with a single new one and optimised their starting positions.
  • Tower: Added animations to paintings being coloured.
  • Added mirrors to 3 dungeons.
  • Added a sound effect when 0 damage is dealt.
  • Made many minor fixes and optimisations.

Patch 0.9.3


  • Changed levels many skills are learned at.
  • Guard: Now won’t be used by enemies which guard already.
  • Tackle: Now uses the attacker’s DEF for damage calculation as intended.
  • Overdrive: Now works correctly. Next turn comes faster.
  • Fatigue: Now also reduces HP by 20% (elites and bosses: 2%).
  • Strain: No longer lowers ATK.
  • Fixed or optimised some skill descriptions.
  • Silver Sword: Fixed blacksmith descriptions.
  • Sacred Grove: Now also raises MAG and RES when consuming an Herb at battle start.
  • Nimble Ninja: Has been replaced with a new mystic waistcoat.
  • Titanium Thread: Has been replaced with Nimble Ninja.
  • Hermes Boots: Now also generate 5 CP when evading.
  • Mandrake Queen: Raised ATK by 10%.
  • Skeleton Summoners: Will now always resummon a skeleton if one has been killed.
  • Steel Beetle: Is now accompanied by Scorpions instead of Red Jellies.
  • Elite battles now have a twist during the second encounter.
  • Treant: Replaced the HP-regeneration passive with Mighty Branches and Broken Branches.
  • Banditbot 3K: Renamed to Banditron 3K.
  • Poison: Now gets resolved after battle, dealing the damage it would have dealt in battle before expiring.
  • Sped up the drain animation.
  • Optimised encounter rate depending on the number of encounters since using a save statue.
  • Replaced menu buzzer SE.
  • Swamp: Added an animation to the vines vanishing.
  • Route: Hunts now update correctly after battle.
  • Tower: Moved the final two chests to a previous map. Chests and Herbs in paintings now count for the right completion. Added a fairy that sets your completion variables to the correct values.
  • Made many minor fixes and optimisations.

Patch 0.9.2


  • Fixed a critical bug.
  • Chenoo: Now always chills.
  • Meteor: Now called Supernova.
  • Ghost Shell: Now also restores 20 HP when evading.
  • Paladin’s Cuirass: Now also raises RES by 20%.
  • Raised stat bonuses of common equipment to 15% per rank (up from 10%).
  • Taunt: Fixed a bug that caused the taunting battler to take critical damage too.
  • Snake and Beetle: Swapped places in enemy pools and Hunts.
  • Gigantula: Fixed a bug that causes the Gigantula to enrage twice under certain conditions.
  • Spider: No longer takes hits for allies with low HP.
  • Reordered Swamp and Route enemies and hunts due to Snake and Beetle being swapped.
  • For enemies between Level 6 and 10, lowered max HP by 2 and raised main stats by 1.
  • Added the remaining 1-line tutorials from
  • Wildsilver Zero.*
  • Replaced the flute sound in all BGMs and MEs.
  • Removed delay in BGM loops.
  • Added lighting to save statues.
  • Village: Saving now marks a checkpoint during the stealth sequence.
  • Swamp: Changed battle background and save file image.
  • Made many minor fixes and optimisations.
  • Updated plugins.

Patch 0.9.1


  • Overdrive: Now also doubles CP Gain.
  • Inspire: Now has a new animation for CP gain.
  • Paradise: Doesn’t grant Regen anymore.
  • Added a delay between HP and state popups for skills that heal and buff.
  • Griffin Talons: Crits now deal no extra damage (down from 125%).
  • Remembrance: Changed name to ‘Yumi’. Now also halves DEX.
  • Ethereal Falcon: Now attacks thrice always (not only if at 50 CP or more).
  • Life Fibres: Now lowers Max HP by 5 per Level (instead of lowering Max HP by 40%).
  • Platinum Helmet: Now halves projectile damage taken and protects against instant death.
  • Scarlet Scarf: Now also has a 5% chance to kill instantly.
  • Aegis: Now also generates 5 CP when being hit.
  • Foomy: Added to the Mountains enemy pool.
  • Mandrake Queen: Lowered Max HP by 10%.
  • Gigantula: Made the reason for Enrage on minion damage clearer.
  • For enemies between Level 1 and 5, lowered max HP by 2 and raised main stats by 1.
  • Raised base enemy EXP to 5 (from 0).
  • Optimised the encounter rate. Dashing now increases it, being at full HP with all heroes decreases it.
  • Escaping a battle now sets CP of all heroes to 0.
  • Always evade: Now works as intended for enemies. Heroes no longer have the accuracy boost that allowed them to still land a hit sometimes.
  • Added visual effects for certain states.
  • Added a little dust cloud animation after jumps.
  • Prophecy ‘Grass Hopper’: Raised requirement to 1000 (up from 200).
  • Switched battle themes around to order them by epicness.
  • Added new BGM: ‘Church’.
  • Added new MEs: ‘Defeat’, ‘NewPartyMember’, ‘Sleep’, ‘Victory’, ‘VictoryElite’, ‘VictoryBoss’.
  • ME ‘GameOver’: Changed an instrument.
  • Made active spelroks brighter.
  • Replaced some golden save statues with silver ones that don’t heal.
  • Moved Gant to an earlier location and added some text.
  • Optimised Mila’s battle tips, added some and ordered them thematically.
  • The Elder’s Shards blessing now raises the selling price of fabled loot by 15 instead of urns containing 15 Shards more.
  • Ruins: Lowered the BGM pitch depending on the floor.
  • Added some cutscenes.
  • Made many minor fixes and optimisations.
  • Updated plugins.

Patch 0.4.4


  • Attack Seal: Fixed an error that would crash the game when a battler with this state tried to counterattack.
  • Mila: Added a new hint explaining the encounter cooldown.
  • Hazy Lake: Added the missing jump to the southwestern island.
  • Fairy of Fixes: You can now properly cancel out of the character choice presented to you by the fairy in front of the Cathedral.