Will: A Wonderful World cover
Will: A Wonderful World screenshot
PC Mac iOS PS4 Switch Steam
Genre: Puzzle, Adventure, Indie, Visual Novel

Will: A Wonderful World

WILL: A Wonderful World 1.2.1 Release Note

Fixes



  • Fixed a punctuation error in Japanese.
  • Fixed wrong operation of sticks when using a controller.

Improved



  • Improved the management of font texture to avoid uv errors of text on some computers.


Please feel free to tell me any bugs you found in the game, in the discussions board, or via kissme@4ddoor.com .

PS.Don't forget to give me a positive review if you like it.


Love :)

WILL: A Wonderful World 1.2.0 Release Note

New Features



  • Added Japanese (with all text, images, Opening and Ending video translated).

Fixes



  • Fixed several errors in script.
  • Fixed several errors in English translation (not all, the rest are still being checked).
  • Fixed FW and TW address.
  • Fixed problem where the icon of console button display incorrectly in some cases
  • Fixed wrong position of pictures in dictionary when read in English and under high resolution.
  • Fixed prolbem where the pictures in dictionary don't show in some cases.

Improved



  • Added icon of XBox360 buttons and show them when XBox controller is detected.
  • Reconstructed the function of save & load, in order to make save & load faster and more stable.


Please feel free to tell me any bugs you found in the game, in the discussions board, or via kissme@4ddoor.com .

PS.Don't forget to give me a positive review if you like it.


Love :)

WILL: A Wonderful World is now out in Japanese!

Untitled

有关WILL:美好世界的日文化

「神啊!请让我玩到日文版的美好世界吧……!」
神当然不会收到这样的祈求,但是我们希望让大家知道日文版『WILL:美好世界』的情报。



抱歉向大家介绍迟了,我们是PLAYISM,一家在日本的独立游戏发行商。我们曾经为『VA-11 Hall-A』丶『返校 -Detention』丶『2064: Read Only Memories』丶『Her Story』及『Papers, Please』等游戏制作日文版本并将其带到日本市场。

这次我们很高兴为由中国开发者开发的独立游戏『WILL:美好世界』日文化并协助其发售。由於原作是中文,将其日文化的过程非常艰辛,但大家依然竭尽全力以保证最终翻译的品质。感谢开发者王妙一,以及她的朋友小泉千惠。于是在这里,我们终于可以向大家介绍日文版的游戏名称『WILL:素晴らしき世界』。

要说这是怎样的一个游戏……在游戏的一开始不是有向神明祈求的句子吗?这些祈求正是写给游戏的主角们 - 一位小女孩及一条看起来像是「狗」的生物。她们要将这些向神明祈求的信件的内容次序重新排列,这样信件的主人公们原本的命运也因而改变。这样做,就可以给人类带来幸福了吧!


这些信件出自多人之手,这里面有中国人丶韩国人丶日本人丶墨西哥人,甚至还有猫......在众多角色的信纸中交换语句来改变事件的因果联系。在世界各地,身处不同境地的人们的命运奇妙地交织在一起,这样发展出来的故事,最终会演变成怎样呢……


如果你很喜欢『街 〜运命の交差点〜』丶『428 〜封锁された渋谷で〜』这样类型的日本游戏作品,我要大力向你们推荐玩这个游戏,敬请密切留意!

https://store.steampowered.com/app/588040/WILL_A_Wonderful_World__WILL/

PLAYISM


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WILL: A Wonderful World 1.1.2 Release Note

Fixes



  • Fixed several errors in script.
  • Fixed several errors in English translation.
  • Fixed problem where video could not play on some laptops.(But video might stop in some cases and I'm still trying to fix it)
  • Fixed white name tag after switching languages.
  • Fixed problem where "Loading" and "Collections" don't show when run the game first time after having a save data.
  • Fixed problem where the warning message might not show completely in options after changing the language.

Improved



  • Added mouse input detection to avoid being not able to interact with any options due to a wrong recognization of a non-controller driver.


PS. The name of the studio is changed for some reasons. But I will still working on this game so please don't worry and feel free to tell me any bugs you found in the game, in the discussions board, or via kissme@4ddoor.com

And don't forget to give me a positive review if you like it.


Love :)

The Movie of Chinese Indie Game is Coming at GDC



I was moved when I first watched "Indie Game: The Movie". Although this documentary only recorded the stories of several well-known indie game developers, like Phil Fish and Jonathan Blow, there are still many more successful or not developers who are not recorded. But the most important thing is that such a movie can let us know what an indie game is and what those developers’ life is like.

I never thought that China would have such an "Indie Game: The Movie", but San Lang did it.


San Lang

I forgot when I first saw San Lang, probably at a game show.
The first time we met with each other after web chat, we might also have taken a photo together.
San Lang is a very cheerful and humorous person and I heard that he used to be an actor.
San Lang has his own game review site called wanga.me. He is known to many gamers because of this site.
San Lang also made games. I played his "Blacksmith Story", but didn’t pay in the app.
When I first saw San Lang, he is looking for funders.
Although we have only met several times in total, I like him very much.

Why?

In China, many people do not understand what an indie game is, and even people who are already in this circle do not necessarily understand it.
In the age of the internet we live in, there are too many stories about entrepreneurial success.
These stories make people fascinated.
At the schoolmate’s reunion, half of the old friends are working in investment companies.
I can meet someone who says he/she want to start a business at least every three days.
In my friends’ companies, even during the entrepreneurial process I experienced, I have seen too many people who said that they were passionate and wanted to join the start-up but actually they even refused to work overtime and what they did is no difference with wage earners. The only difference is that they are more expensive.

Therefore, in the indie game circle, there are also many people who yearn for the success of making a start-up.
In 2016, some investors and institutions extended their olive branches to some indie game studios.
Some people got money (not including me).
However, money does not solve the problem of lacking business model, let alone borrowed money.
And from then on, there are no second chances.

After all this, I saw it very clearly.
I understand that China’s demographic structure and economic foundation determine what Chinese so-called commercial games should look like.
I understand that in China, pay-to-play indie games are like highbrow arts, without too much commercial values.
But I like it so I will continue to make indie game.





Most people who have discovered this fact have left this circle.
Some of them went back to big companies to make commercial games.
Some of them started working in other industries.
Some of them are still looking for money-making opportunities that do not actually exist in this circle.

San Lang is one of the few people who found this fact but still insisted on being an indie game developer.
And he not only does it himself, but also supports other developers.

About a year ago, Sang Lang introduced Ting to me, saying that he was the director of the Chinese indie game that they wanted to shoot.
I thought that San Lang probably was kidding. However, he is my friend, so I should cooperate.
Therefore, I never even wore my makeup.
I regret it now.


Chen Heting

Ting is a man of few words. I didn't remember his full name until this year --- Chen Heting.
Ting often appeared in various exhibitions. Suddenly holding a video camera and interview Microphone appeared behind me and dragged me to a dark corner to record.
Ting also came to the studio before we dissolved and also came to the place where I lived after dissolution.
Ting said that he regretted not record the time when our game came out.

But Ting has already recorded the truth of Chinese indie games, and the true life of Chinese indie game developers---
Working seven days a week, 10-14 hours a day.
Responding to every player's questions, in time.
Preparing press materials, and exhibitions.
Producing related products, and transportation.
Tax bureau, bank, and brushing toilet.
Although I’m an indie game developer, my attitude to working and games is far more professional than most people in this industry.
This is me, a Chinese indie game developer.



Thank San Lang and Ting for making all these recorded.


At this year's GDC, a sample of this documentary will be shown at the Film Festival.
After that, this movie will be on Steam.
I hope everyone can support it.

The GDC will play at 7:30pm on March 19th at the Yerba Buena Center for the Arts' Screening Room - directly adjacent to the Moscone Center in San Francisco.
If you are going to GDC and interested in this movie, please go there and watch it.

Thank you.


Wang Miaoyi

WILL: A Wonderful World 1.1.1 Release Note

Fixes



  • Fixed several errors in English translation.
  • Fixed problem where some UIs displayed in wrong language in options.
  • Added exit function for Joystick mode.
  • Fixed problem where the test interface might show in some cases.
  • Fixed problem where the message popped up when pressing button to pick letters even there was no letter.
  • Fixed problem where the resolution might display incorrectly while switching window/full mode.
  • Fixed problem where the English title of letters was blurred when enlarged.
  • Fixed problem where video could not play on some laptops.

Improved



  • Reduced the hard disk space.


If you find problems in the game, please contact us via kissme@4ddoor.com.
And.....don't forget to give us a positive review if you like it.

Love :)

Untitled

WILL: A Wonderful World 1.1.0 Release Note

New Features



  • Added English (with all text, images, Opening and Ending video translated).
  • Added Controller support (Currently support DualShock4, XboxOne and 8Bitdo-F30 Pro).

Fixes



  • Fixed problem where Chinese text wraps incorrectly.
  • Fixed problem where long titles of letter display incorrectly..
  • Fixed wrong line height of emphasized fonts used in letter.
  • Fixed wrong UI details.

Improved



  • Added tips in options.
  • Added links to Facebook and Twitter.
  • Optimized fonts (Reduced two thirds of the space usage;Fixed character missing in some fonts).
  • Improved storage structure of text data to support Workshop in the future.
  • Improved stability of save & load.
  • Improved launching speed, performance, and stability.
  • Reduced the hard disk space by compressing art resouces.
  • Improved UI details.


If you find problems in the game, please contact us via kissme@4ddoor.com
And.....don't forget to give us a positive review if you like it.

Love :)