As You may know, after the release of update 0.57.17 our team has been focusing on the major update 0.58, which includes a huge number of changes, and will also introduce a new PvP-location "Foothills", work on which is still going very active.
During this time we have made a huge number of changes to the game, so our plans for the near future are as follows.
The development of the 0.58 branch starts with the 0.58.1 update, which brings a huge number of important changes that affect gameplay and balance. Since there are really a lot of changes, we are sure that first of all it is necessary to debug all these changes and make sure that everything works stably.
After that, we plan to release an update with the location "Foothills". This location will represent not only a new landscape for faction battles but also a new game mechanics of capturing roadblocks, which will be different from those mechanics that you have met before in our game - yes, yes, the capturing will take place in a new way. All these works are being done according to the plans we announced earlier, and at the moment we don't see any serious reasons for changes in the timeline - we expect the location to be released by the end of the second quarter of 2024.
Well, now it's time to check out the list of changes that start the branch 0.58 development. Let's go!
New game features
- Added new equipment: target designator. Target designators can be placed in the 3rd and 4th slots of the character's equipment. When the corresponding key is pressed, all players in the group who are in the same location as the sender will get a target marker with a distance designation. Sending out the markers consumes battery power. Discharging depends on the number of group members who received the maker. The device requires faction and is available for purchase in the Big Village, Canyon, Testing Grounds, and Tunnels locations. - The target designator markers are displayed in the group list, next to the character's name. - Added new equipment: walkie-talkie. The walkie-talkie allows you to communicate by voice with players in a group with the walkie-talkie sound effect. It works also between locations and is available for purchase in the locations "Big Village", "Tunnels", "Canyon", "Coast" and "Testing Ground". - Now, if your teammate in the group has been killed, you will see the marker of the place of his death on the screen. Thus you will understand where he was killed. - Group markers and group member identification stick to the edges of the screen if they are not in the line of sight. - New sandbags have been added to the game, which can be installed in the "Canyon" location and the upcoming "Foothills" location. The bags are installed and repaired with a shovel. Several players can take part in the repair and installation of bags. Since the installation of bags has been greatly simplified, it was decided that the bags do not need to be saved in the state of the location and they will be deleted after a server restart. Also, these bags will self-destruct over time. You can buy them from merchants in the location "Canyon" and "Foothills". - Players can now quickly get off a motorcycle. If done at speed, the character may take damage, but it is much faster than a full stop and get-off. - Players can now use medical kits and healing stimulants while riding a motorcycle. - Engineers now receive notifications of low battery and destruction of their equipment (MRP, MHP, and jammers). - Now recon drones are created not by quest, but on rigs in the location “Testing Ground”. The quest “Faction Order” is required for production. Those players who have completed this quest before do not need to do it again. Also, drone creation now does not require “Faction Arsenal 2”, but it does require clan level 5. - The “self-destruct” mode of the Recon Drone has been replaced with the “kamikaze” mode. In this mode, the drone dives to the designated target at a higher speed, but without the ability to adjust the flight. - Drone Power Module, Drone Navigation Module, and Drone CPU can now be put up for commission. - Stationary machine guns have been improved: firing them now looks more interesting, and their scatter and increased damage allow for better suppression of the enemy. - Stationary machine guns can now be reloaded through the inventory while in use.
Weapons and armor
- Added new level 35 pistol - “Udav” in 9x21 caliber. It has an excellent rate of fire, and magazine capacity, as well as a very good armor-piercing ability. This pistol will be useful in PVP as a short-range weapon. The ability to create 9x21 M1 ammo has been added to the recipes. The pistol and ammo, as well as the GSL-02 silencer, can be purchased from traders in the “Canyon” and “Testing Ground” locations. The in-game store has added “Udav” pistol painted into “snake-style” skin, because “Udav” means boa. The pistol is sold as a kit with a silencer and scope. This pistol will not be sold all the time and only for a limited time. - The ballistics of the weapon has been redesigned. It became more similar to what players are used to seeing in other games: if a weapon is designed for close combat, it will be effective only in close distance, and if it is designed for long-range combat, it will be effective at long distances. Thus, the class of weapons in the game has become more pronounced. For example, now shooting from pistols or shotguns at 200-300 meters becomes ineffective: bullets fall fast enough, and lose their energy (and damage) depending on the distance. - Breath holding is now more effective at stabilizing the aiming swing. - Fixed an issue that caused firing damage to not decrease depending on distance. - The spread of all weapons has become more comfortable for the game. Separately emphasize that the influence of recoil and frequency of single shots remained, but now it is more predictable. - The armor penetration of such pistols as Glock 17, Springfield and GSh-18 has been increased. - GSh-18 can now be fitted with Point-X sight and GSL-01 silencer. - Slightly reduced the accuracy of 12 Caliber bullets. - Now 12-gauge shots do not have an additional multiplier (bonus) to damage and armor-piercing in PVE, and also removed an additional multiplier for drone damage. The Miner class can handle PVE content well without additional help. - Switching to the pistol from any other weapon is now 50% faster, so you can get the pistol faster than switching to another primary weapon. - SL silencers now reduce damage by 15% instead of 20%. - Silencers now almost always hide tracers. This has a positive effect on the stealth effect. - Players can now always see their own tracers when firing through a scope (even if a silencer is used), to make it easier to correct their shooting, especially at long ranges. - The maximum number of explosives in a location that can be set by an engineer is now 10 (total for MON-50 and “Burdock”). - Fixed a bug that caused the total number of MON-50 mines and “Burdock” explosives installed in a location to be incorrectly displayed. - Mines MON-50 and “Burdock” now have one common counter of the installed explosives on the location. - Mines MON-50 and “Burdock” can now be dropped when a character dies. - Shooting at MON-50 mines can now lead to the following results: the mine will explode, the mine will be destroyed without exploding, or nothing will happen. Thus, players now have a chance to clear the mine with a shot without exploding, but at the same time, the mine has a chance to survive an additional shot. - M1 helmets of both factions are now medium armor class. - Armor, especially heavy armor, now reduces a character's movement speed more severely. - Quick grenade throw has been improved. - The reticle of the KITE-2 sight has been redesigned. It is now more convenient to use this sight. - The PO-1 reticle became identical to the PO-2 reticle. - The PO-3 reticle has received additional divisions. - Fixed a bug that caused the scope to swing harder than necessary at high FPS. - Improved bullet hit particles on surfaces (ground, rocks, wood, metal). - Now your aiming will not be “swing harder” as much if you get a hit while you are aiming. - Axes and bats are now displayed behind the character's back if they are assigned to the first slot.
Other changes
- Monster spawn is now always disabled during roadblocks capture on all PvP locations. All monsters that are out of the player's line of sight or far away from the players will die automatically at the time of the start of a roadblock capture. Those monsters that were visible to the players at the time of the start of the capturing or were in range will remain alive until the players themselves kill them. - Added new animations of emotion: “Rock” and “Django”. - Fixed a bug that caused graphics settings to be incorrectly applied (or reset). - Invulnerability on revival on MRP is now no longer than 1 second. - Fixed a bug that was causing glare to appear on collimators. - The miner’s “Hustler” skill now works more correctly. - Improved interface of the control settings menu. - In the game settings, in the “Interface” section, a new option has been added: selecting simplified damage identification. Now you will be able to choose a “hit-marker” in the form of a crosshair or use the usual damage identification with damage information. - FPS in the main menu is limited to 60 frames, and VSync is forced to be activated. This is to reduce resource consumption while the player is in the main menu. In general, we recommend using similar settings while playing the game. - Optimization of some on-screen widgets has been performed. - Improved the light in the weapon painting interface. - Fixed an issue that caused the number of particles and sounds when hit with 12 Caliber shots to be many times greater in third-person than it actually should be. This could cause performance and stability issues when a lot of miners are gathered at an event. - Fixed a stone in sector C6-3 in the location “Canyon”, in which it was possible to install equipment. - Fixed design issues in the locations “Solnechniy Outskirts”, “Coast”, “Exclusion Zone” and “ The Big Village”. - Improved lighting in tunnels with bandits in the location “Testing Ground”. - Healing grenades can now drop when a character dies. - Slightly revised the chances of dropping loot from phalanxes and drones. - Arenas now have their own simplified character identification. - Added POSP scopes in paid coloring to the in-game store. - Improved caching of game files. For users with sufficient RAM, we recommend using the “Use caching for game assets” option in the game settings.
Please update client of the game, Your WTLOnline Team
Update 0.57.17
Good day, fighters! Today, quite unexpectedly, Friday came and we released update 0.57.17!
Defender of the Fatherland Day!
23th of February many countries of CIS celebrate “Defender of the Fatherland Day”. Our team congratulates everyone involved on Defender of the Fatherland Day! May each of your days be filled with strength, courage, and confidence as you engage in the most epic word battles at Korovie in our favorite game!
Our team congratulates all the defenders on this holiday and gifts everyone a 2-day Premium!!!
A small bonus in the in-game store is the symbolic “Telogreika” armor set. This armor set has the same characteristics as the entry-level Leather armor set but with increased durability. Also included are improved felt boots. This set of armor can be placed in your account inventory, and it can also be sold on commission.
Lunar New Year
The old man in a white robe thanks all the fighters for appeasing the spirits and leaves the WTLOnline universe. All fillers and components for creating fireworks have been removed from the game. Lunar New Year items will also be removed from the in-game store.
Premium status
Now Premium status increases the amount of clan points received when completing clan quests by 20%. This introduction will allow players to receive the points they need to develop their clan a little bit faster. In general, if a clan consists of active players who use Premium and actively complete daily tasks, then such an innovation can significantly speed up the development of the clan.
Other changes
The fishing rod is no longer displayed for characters wearing a biker jacket;
Fixed minor animation flaws in some animations of emotions;
Now through the inventory, you can only reload the weapon that the character is holding, and now the reloading animation will be played;
Minor bugs in the design of the “Eastern Territories” location have been fixed.
Lunar New Year has begun!
Good day, fighters!
The Old man in a white robe has appeared in WTL again, which means that the celebration of the Lunar New Year has already begun!
As before, The Old man will offer you to appease the elemental spirits, and you can receive gifts in return! The gifts are not the same as before this time - they are better! Now you can get paint cans of 5 elements: fire, metal, water, earth, and wood! These cans can be applied to weapons such as MSR-10, MSR-12, L96A1, Vepr 12, and PDW! So instead of one weapon of a certain element, as before, now you can color all high-level weapons in one element! Also, now you can trade fillers between each other at the Old man and trade them in for treats!
The event starts when the update is released and will continue through and including February 20. At the end of the event, all fillers will be removed from the game.
In addition, the following changes have been made:
- Increased health regeneration value for almost all food that can be cooked; - Fixed an issue where crabs would attack from underground; - Crocodile will now not run far away from its spawn; - Fixed an issue where smoke and gas grenades prevented monsters from attacking players.
Post-New Year's update 0.57.13
Good day, fighters!
Today we have prepared a small update, which contains the following changes:
- Smuggler has left the world of WTLOnlinе, and all New Year's decorations have been removed from the game. Gift cards have also been removed; - Balaclava heads have been added to the customization menu for female and male characters, with the option to choose the color of the balaclava. These customization options are paid. Using a balaclava may not match or cause problems with other things in the game due to the shape of the balaclava itself; - Fixed flaws in the design of the location "Sonlnechniy Outskirts"; - Fixed a problem with the inappropriate time of daylighting in the locations "Sonlnechniy Outskirts" and "Forestry"; - Fixed design flaws in the "Eastern Territories" location (Giant Cave Spider habitat); - Fixed some design flaws in the "Coast" location (crocodile habitat area); - Fixed some design flaws in the "Canyon" location.
New Year Update is ready to download!
It had never happened before, and here it was again! The smuggler is back at it again, and he has once again robbed Santa Claus, and boldly and completely! Because of this, so many children were left without presents. He stole from them all the joy of the holiday, but that's how it is, the harsh world of the apocalypse. There's nothing we can do about it! Well, to hell with them, the kids were misbehaving anyway!
The smuggler managed to get his hands on some goodies that the kids won't get now, but may well get for gift cards to interested parties.
The ferocious Frost Deer saw all these atrocities, so he rushed in hot pursuit of the Smuggler, giving away slaps left and right. But he's doing things a little differently now. Rumor has it that now, fighting with the Frost Deer, you can get some Christmas things, including a great paint for weapons "Frost" (Frost), although the chances are very small....
Those brave men who can not handle the Frost Deer and want to complain about this ugliness will be able to get gift cards, clearing locations from easier monsters, and visit all events. It's not as if "cheese in butter" you're rolling around, but you can collect something on the level - you'll have a lot of time. But Minaev does not recommend wasting your time in the mine - leave the coal and stones alone. This has been reported and reported more than once. But who stops? Oh, there's more! There are some unknown creatures that attack from the back, though they don't shoot. Those bastards! We'll have to deal with them too.
Cards can be collected immediately after the update is released, and their appearance in the game will stop on January 9, 2024 at 23:59 UTC. As per tradition, all cards and the Smuggler himself will disappear after the campaign ends. All gifts received from the Smuggler will stay with you (including purchased items). New Year's bundles will be removed from the store along with the Smuggler.
Servers are stopped for maintenance, update your game client!
Happy New Year and Christmas, fighters! 🎄🎄🎄🎄
Update 0.57.10
Good day, fighters!
We have released a minor update 0.57.10 with the following changes:
The heads of male and female characters have been updated in customization. We changed the heads that were least popular, making them better. More choices will never be redundant!
Fixed an issue with the lack of hostile NPCs in the Swamps location. Quests can now be completed.
We have changed the minimum required to deal damage to explore the Goliath. Thus, they will be able to be looted by slightly more players than before.
The game has switched to the most recent anti-cheat from Epic Games (which many big games like Fortnite, Squad, etc. are using at this time). If for some reason you have problems with the automatic installation of the anti-cheat module, you can reinstall it manually. The anti-cheat installer is located in the "EasyAntiCheat" folder in the directory where the game is installed. Use the file EasyAntiCheat_Install.bat.
Patch for update 0.57.9
Fighters!!! Today we've rolled out a small but important update, with changes to the "Canyon" location, as well as changes to the balance of events in the "Drone Arena" location.
Let's start with Canyon. The guide at the North Outpost now takes the side of the attacking faction, changing the safe zone accordingly. So, for example, if the Northern Outpost belongs to the Black Sunset faction, the safe zone of the guide will be for the Confederation faction and vice versa. Players of other factions (and without factions) will be unable to take this safe zone and dying will fall into sector A1 - the entrance to the location through the "Swamps". Similarly, the entry point in sector C6-5, known among players as "rags", has changed.
This change was discussed by us in our Discord community and generally received a positive reaction. Thus, we expect that these changes will improve gameplay in the location "Canyon". We would like to add that the faction of these transitions to the location will not be displayed visually: it is clear that it is opposite to the faction of the outpost.
As for the "Arena of the Drones" - we see that the number of players in the "Arena of the Drones" has increased. We believe that this is a positive result. However, at the same time, the increase in the number of players leads to the fact that the events in the "Arena of the Drones" have become quite simple: not all players have time to get the desired prizes and awards, as the life of drones is too fleeting. While some players don't have time to fight this or that drone, other players have enough free time to create discomfort for others. We decided to slightly increase the vitals of some drones to make them stronger. In the meantime, we found out that armor wear was not counting correctly for some types of drones as expected - this has also been fixed.
Halloween event is ended!
Good day, fighters!
Mr. Nuke-Pumpkin has left the Will To Live Online universe, and with him, traditionally, all gift cards have been removed from the game. All amulets are now removed from the game at the end of events (as well as gift cards). As such, all amulets have been removed.
With it, we have released a minor update with the following changes:
A special sound effect is now applied to voice chat when a character is wearing a gas mask or respirator, and when a character is intoxicated;
Silencers now reduce damage by 20% instead of 25% as before. The increase in accuracy remains the same, by 10%. A 10% recoil reduction effect has also been added;
Symbiot in the Bunker location is now an event that is available to multiple players up to level 30;
The "Kill Symbiot" clan quest is now available up to level 30 and can be canceled;
Fixed some anomalies not displaying correctly when using the drone;
Hornets' head of Canyon now has less weight, a higher drop chance, and a higher price
Small improvements were added to the design of the "Swamp" location.
Description of update 0.57.9
Hello fighters! Today we have prepared the 0.57.9 update, with which the Halloween event begins, and a huge number of changes aimed at improving the game. There was a transition to a newer version of the game engine Unreal Engine 4, an adaptive mechanism for optimizing animations was implemented, design improvements of some locations were made, as well as many different fixes. Let's start in order!
Halloween Event
Mr. Nuke-Pumpkin has once again returned to the world of WTL. This time he is not alone. Along with him, there is a new mysterious creature that you will have to deal with! With the help of special amulets, this creature is able to enter the minds of innocent adventurers and collectors of anything valuable, wreaking havoc and panic! Mr. Nuke-Pumpkin also brings both familiar and all-new disgusting gifts that can be exchanged for cards.
The Pumpkin and Toxic Pumpkin masks, a special Hellbike moped, and some new nasty items to inflict pain will be available for trade! The classic Skull Mask and Devil's Helmet are available from the in-game store.
The Halloween event has begun and will run until November 8th, 23:59 UTC. After the event ends, Mr. Nuclear Pumpkin will stay for a while to give everyone time to exchange their gift cards for something of value.
Redesigned “Black Sunset” camp
The Black Sunset Camp in the Eastern Territories location has been globally redesigned to more closely reflect the spirit of the post-apocalyptic world.
There are currently no other changes to the Black Sunset Camp, but we are working on adding new quests and new NPCs to extend the story of the game world.
Replacing the “Flame” paint
The Flame clothing paint that was available from the gunsmith was replaced with another. It kept its original color tones but took on a more familiar camouflage style. Those clothes that have already been colored in this paint will automatically update their pattern. In addition, we have slightly adjusted the recipe for the production of this paint.
The new paint is now available at the gunsmith under the names "Camouflage" from 14 to 21.
Game engine update
A migration to a newer version of the Unreal Engine 4 has been made. In this version many old bugs of the engine have been fixed and new ones have been added :-). We hope that the overall stability of the game will be higher, internal testing has not revealed any serious problems associated with the updated version of the game engine.
Other fixes
- NO-PK mode is now active in the "Arena of Drones" location. Since now players of the opposite faction cannot be in this location, the PVP mode has lost its relevance: players of the same faction have no need to fight with each other and interfere with the gameplay. This will prevent accidental loss of reputation during events; - Fixed an issue that caused smoke from smoke grenades to block the collimator sight; - Implemented adaptive animation optimization mechanism. Game client performance is expected to be better, especially with a large number of characters in the frame; - Improved recon drone synchronization; - Improved recon drone range parameters; - Fixed issues with some weapon skins at certain lighting settings; - Fixed an issue with sandstorm rendering in the Canyon location during equipment setup and in safe zones; - Fixed issues with L96A1 "Tiger" paint: the rifle thrown on the ground was displayed as a common rifle, without paint; - Fixed problems with container materials; - Updated protective dome particles at checkpoints in "Canyon" location and "Testing Grounds" location; - The chance of dropping a drone and a detonator for the "Burdock" bomb is now 0; - The story quest "Artifact "Nightwatch" can no longer be canceled; - Fixed incorrect display of PvP points contribution to clan development; - Fixed an issue where NPC Kuzmich could issue a quest that should be issued by another NPC; - Fixed a design bug in sector E2-8, E3-4 and E2-7 of the "Canyon" location; - Based on suggestions from players, new objects and shelters were added to the Canyon location in sectors E1-5, E1-6 and E2-3; - Lamps have been added to merchants in the "Canyon" location so that they don't sit in the dark; - Fixed descriptions of some quests in the quest log; - Fixed a problem with the quest "Cockroach Breeding Ground", which occurred if the player did not have enough free space in the inventory; - Fixed a problem with the drawing distance of a shelter in the "Testing Grounds" location in sector D3-1: the objects stopped being displayed in the distance too early; - WSC PDW armor penetration value increased by 5-7 (min-max); - Changed mechanics of firing single shots. Now when firing single shots quickly, the recoil is accumulated more strongly. Thus "spamming" with single shots will be similar to automatic firing and will not give an advantage to players who used to do it with macros on gaming mice; - Fixed Hi-tech armor texture bugs; - Fixed an issue with containers in the Bunker location; - Symbiot in the location "Bunker" received new running animations and a new attack. Changed the danger level of this monster; - Updated the clothes of Valera in the "Black Sunset" camp; - Replaced running sounds of bears in the location "Swamp"; - Changed fishing settings: the time until the nibble will be a few seconds longer, but the time of "fighting with the fish" will be reduced, and the ability to pull the fish - increased. Thus, fishing will become a little more comfortable; - Fixed bugs in the explosions of the mine "Burdok", which led to unstable operation of the server; - Fixed a bug that caused the game client to crash when moving between the locations "Territory of Minaev" and "The Solnechniy Outskirts" through the village "Engineering"; - Bodies on the quest "Search for the group "Radar" were replaced with the bodies of Confederation fighters; - The monocular has been given the ability to work as a target pointer in a group. You can do this by pressing the middle mouse button (scroll). You can send up to ten pointers in total, each sending of a target pointer consumes battery according to the number of players in the group (recipients of the target pointer); - Fixed bugs in the design of the "Eastern Territories" location; - Made many other minor fixes and improvements.
Description of update 0.57.8
Good day, fighters! Today we have released update 0.57.8, along with which the long-awaited event "Quench The Thirst with Gasoline" begins, and was added a lot of new features!
“Quench The Thirst with Gasoline” Event
The powerful cybernetic wolf RW-01 is back again! Just like last time, NPC Biker appeared in the locations with it. He is a longtime friend of Grisha Mazuta and, like Grisha, he loves motorcycles. But if Grisha is "for practicality," then his friend prefers beauty and aesthetics. Therefore, he has with him valuable goods for the locals: a stylish motorcycle Scrambler and equipment. You can get them if you bring what Biker needs - chrome bolts.
Together with Biker, in the locations "Coast", "Big Village", "Eastern Territories" and "Swamps" at night in the game you can meet the drone RW-01.
This event has not received any changes and has exactly the same balance as last year. Also in the store (and only in the store) there is a specialized and stylized scrambler "Ride Or Die". This motorcycle will be available for sale as part of the event.
The event begins when the update is released and will end on the 11th of July. The biker will remain in the locations for a while so that all players can exchange bolts.
New equipment for factions
In this version, faction players received an expansion of their arsenal. First of all, a new clan technology was added - "Faction Arsenal 2". By unlocking this skill, clan leaders and deputy leaders will be able to get a quest to create a scout drone from the gunsmiths in the " Testing Grounds" location. The quest to create a drone is issued once a day. The drone can be used only by players who are members of the clan, in which the technology "Arsenal of faction 2" is opened. As for the requirements of the character, the drone requires level 35 and 6 intelligence.
The drone is able to illuminate the identification of enemy faction players and transmit this identification to players in the group. The drone also has a combat ability - it can self-destruct, dealing damage to an opponent. But since the drone is not very cheap, this use is not always justified.
The drone can be destroyed by shooting it down. Partially damaged drones can be repaired with i-SAAC, but this requires launching the drone and requires a second player to repair it. The drone also has a charge that is recharged by NDP accumulator M1.
Another novelty for faction players is the remote-controlled "Burdock" bomb. Its purchase requires the Arsenal Faction 1 clan technology. Unlike the drone, only the engineer can use the Burdock Bomb. The "Burdock" bomb can be defused, which is awarded as an achievement. The process of defusing the bomb is like a minigame.
New quests
New quests have been added to the game at Leshiy in the "Swamp" location, as well as at the fisherman Tikhon in the ""Big Village"" location. Completing these quests, players will be able to get recipes for the creation of three stimulators:
- Stimulator "Mustang": This stimulator increases stamina by 1-3 units (but no more than 10) and works for 20 minutes. Gives minor chemical poisoning. - Stimulator "Fortune": This stimulator increases 1 or 2 stamina points (but no more than 10) and lasts 20 minutes. Luck makes you slightly drunk. - Stimulator " Smartass ": This stimulator increases by 1-3 units (but no more than 10) of intelligence and works for 30 minutes, gives a slight radiation effect.
Other changes
- In-game store on sale paint cans "Izolenta"; - MSR-12 "Izolenta" can now be put in the account inventory (even though it was never on sale); - Added new fish needed for new stimulators. Added recipes for cooking new fish; - Added new medicament Detox, which cancels the effects of stimulants. You can buy it from merchants; - Faction merchants at roadblocks in the " Testing grounds " location now wear faction armor; - The faction players' PDAs now have their own look; - Added HP ammo for 338LM HP; - Increased armor penetration coefficient of 12Ga M1/S1 bullet for PvP; - Coefficient of armor piercing 12Ga bullet M1/S1 for PvE became standard; - Changed 3d-model of the “Heart” artifact; - Changing faction with NPC Roaming Trader now resets the revival point to the standard point in the location. This will eliminate the cases when the Black Sunset players go from the Black Sunset Camp to change faction and after death they respawn in the Black Sunset Camp being in the Confederation; - Fixed bugs that could occur when a character dies in the Gravity Concentrate anomaly; - Fixed minor errors in the design of the "Canyon" location; - Fixed minor errors in the design of the "Coast" location; - Fixed minor errors in the design of the "Testing Grounds" location; - Fixed minor errors in the design of the "Maze" location ; - Fixed a problem with hiding a character's torso on the client side; - Changed the anomaly "Radio" in the location of the Canyon, which led to the death of the character in sector c7-2. It is now more loyal to the fighters. - The project X event is now available again.