We prepare tiny update, that contains a couple of important and very desired features.
Camera rotation from keyboard From now you can rotate camera by Home/End keyboard buttons.
Change camera zoom from keyboard From now you can change camera zoom by PgUp/PgDn keyboard buttons.
Additional graphic settings From now you can select predefined graphic level in the video settings. In additions we add shadows level settings, which can seriously increase the game speed on weak devices.
Trevor's shop fix Shields added to the Trevor's shop for old game saves.
Thank you for all your feedbacks, they help us to find and fix bugs as soon as possible! :wnk_arthur::wnk_sword::wnk_shield:
Patch Notes v1.0.7
In this patch we changed a lot of key mechanics of the game.
Changes in battle system: Now all your damage have one of the following modificators: piercing, crushing, slashing, ice, fire, electricity, poison, holy and dark. This changes gave us an ability to increase role of the immunes. Furthermore, now damage type can be more efficient on some mobs then the other one.
Weapon requirements: From now some skills require exact type of weapon equipped. And of course they change power based on weapon power.
Weapons visualization: Equipped weapons now changes not only inventory icon, but 3D model in the character's hands too. This applies to all weapons, except bows, they will be ready in next updates.
New equipment type - shields: Now Arthur can carry shield in the left hand. Shield gave him additional defense. In next updates we will change their mechanic and make it deeper and interesting.
Changes in tooltips: Information about skills and items now shows in more beauty and readable way. In additions now you can see final attack damage and modifier from skills and items (counted on single base, without enemy defenses and immunes).
This is the first, but very large and important part of changes in game mechanics and visualization. As ever We will proactively track and correct any bugs that appear. Thank you in advance for your understanding. Stay with us and share your opinion, together we «Make the tactical RPG great again!». :wnk_shield::wnk_sword:
The release of Willy-Nilly Knight RPG will be held this fall!
Friends, Double Dice Game Studio is pleased to announce that the developers (wrapped up in warm blankets and in positive mood) are working hard on the game and has almost achieved its ideal quality. Thanks to your support, our warm and cozy game will be in full-fledged release this fall.
Special thanks goes to those of you, who didn’t fail to spend their time and energy and helped us with the game during its early access, taking part in testing and improving WNK. Only because of the early access period we were able to improve the game to its final quality and to show the world the dream project that we’d planned.
Here's a short list of a small part of the changes that will appear in the game:
The new combat system is more convenient, more profound, developed with the help of our players;
The ability to split the game - better tactical component with the optimal positioning of team members during the battle:
Changing of the weapon models - each sword, bow, staff, ax and hammer will have their own unique image when equipping the character.
Modifiers of damage and immunity - stabbing, crushing, fiery. Now immune to various modifications of the damage has a very important role, for example, attacking skeletons with fire skills is less efficient than doing it with crushing skills.
Partial support for gamepads - the exact degree of support will be clearer to the release date.
More interactive objects in the game (boxes, barrels, chests, etc.) with loot!
By far there’s more to it! We are sure you will be pleasantly surprised by the new, high-quality and interesting game of Willy-Nilly Knight!
Patch Notes v1.0.5
We've prepared a number of nice changes in this update. One of the most important key points is the new crafting system. Many users have complained that the old crafting system wasn't transparent, so players just didn't understand how to use it. We've tried to make the new system easier to understand and use. We've also added notifications about new Journal entries and new locations on the Global Map.
New functionality in the current patch:
New Craft system.
Notifications about new Journal entries.
Notifications about new locations on the Global Map.
Added HP information on selected enemies.
Critical fixes in the current patch:
Skills cannot be used if a character does not have the right weapon equipped.
Fixed bug, when unreachable enemies or interactive items was able to interact instantly from the place.
Attention! We've collected a large amount of feedback from you and begun a global rethinking and reworking of certain game mechanics. This applies primarily to the the combat system. Because of this it is possible that you may, on very rare occasions, encounter bugs in the game that cause the game client to crash. We will proactively track and correct any bugs that appear. Thank you in advance for your understanding. Stay with us and share your opinion, together we «Make the tactical RPG great again!». :wnk_shield::wnk_sword:
Patch Notes v1.0.4
Meet the new update. In this patch we collected list of the essential bugfixes, that have prevented you to enjoy the gameplay. Most changes had been made in the field of greater stability and minimize game crushes. In addition we add some new features, making gameplay more comfortable.
New functionality in the current patch:
Added new Steam Achievements.
Save the Camera zoom and orientation while loading game or switching scenes.
Added new tooltips to the Action Bar buttons (inventory, skills, craft e.t.c).
Increased the range of characters movements if Camera moved far from the characters.
Critical fixes in the current patch:
Fixed bug, when unreachable enemies or interactive items was able to interact instantly from the place.
Fixed bugs that crushes the game on rare occasions.
Hope you glad to these improvements. In the meantime, we continue to work on the development of the game to make it better and more interesting! Stay with us and share your opinion, together we «Make the tactical RPG great again!». :wnk_shield::wnk_sword:
Patch notes v1.0.3
Hooray! New patch arrived.
Critical fixes in the current patch:
Camera detaching and movement by WSAD buttons.
Help screen always available in Game Menu.
Critical fixes in the current patch:
Fixed critical errors, because of which the game could crash or become impassable in some variations of the storylines.
Fixed characters death after combat if poisoned while in combat.
Fixed game glitches if target not in camera screen while target under range attack.
Minor fixes in the current patch:
Change some craft receipts.
Fixed characters following after mouse when combats ends.
We continue and will continue working actively on the development of the game. And every new update will make the game better and better! Stay with us and share your opinion, together we «Make the tactical RPG great again!». :wnk_shield::wnk_sword:
Patch notes v1.0.2
Dear friends! We promised you that we will actively monitor your feedback and make timely changes to the game. And we keep our promises! After less than two days after game's release, we are already releasing the first patch with fixed critical errors. This became possible only thanks to your active help, thanks to all who sent their comments on the game.
Critical fixes in the current patch:
Fixed critical errors, because of which the game could crash or become impassable in some variations of the storylines.
Improved the movement of the camera, now it moves more smoothly. But we will still continue improving it to the ideal state.
The number of available resolutions for monitors has been increased.
Added missing dialogs and avatars for some characters.
Added full screen and windowed modes.
Fixed enemies' postions in some locations.
Minor fixes in the current patch:
Next to the empty barrels and chests, the inscription «empty» is now indicated.
The mouse has become more responsive to clicks.
Fixed a description of some healing and enhancing effects of the characters.
Changed the location of the Yes / No buttons in exit menu of the game and other windows with a choice.
We continue and will continue working actively on the development of the game. And every new update will make the game better and better! Stay with us and share your opinion, together we «Make the tactical RPG great again!». :wnk_shield::wnk_sword:
Hooray! Willy-Nilly Knight is now available in Early Access on Steam.
Released! We’ve been working on the game for a year and now we need all of your support. Thanks to all of you who followed the project since it'd been approved by Steam Greenlight. The game is now available with a 20% discount for another two weeks at a cost of $12.
Our game is a warm and cozy RPG that combines classic fantasy and English folklore. There're 20 hours of gameplay and full set of game mechanics in the early access version. We don't plan to stop there - we’re going to work on new functionality and detailed improvement of all game mechanics soon. Adventures of the main character Arthur are connected with the well-known King Arthur's legend. The narrative of "The Willy-Nilly Knight" doesn't retell the old story, it reveals a completely new plot with an unexpected ending to the players.
Key features:
A well - developed tactical system;
Equipment influences the gameplay;
Big and colorful world;
Lots of funny “easter eggs” and references.