Win That War! cover
Win That War! screenshot
Genre: Role-playing (RPG), Strategy, Indie

Win That War!

New patch released - Map borders, drones, AI, keyboard remap & Spanish

Win That War! 0.8.74.11972 - Release notes



Features


  • Place drones in campaign mode too.
  • Antagonist AI is now a lot more challenging.
  • New Options screen allowing keyboard remapping.
  • Add Spanish translation.
  • Draw infinite terrain beyond map borders.


Improvements


  • Keep groups packed during movement, prevent armies to advance in a single column for long distance moves.
  • Allow blueprint unlocking for squads already deployed on a territory.
  • Distinguish between different kinds of cap in notifications.
  • Keep factory build menu open after unit chosen when clicked on "+" to open.
  • Allow Shift+Ctrl+selection shortcut to add to selection
  • Give priority to enable and looping action in HUD when a heterogeneous group is selected.
  • Overall improvement of game balancing.
  • Prevent bombers and artillery from stopping to attack enemy buildings on a move order.
  • Give priority to agressors in Attack-And-Move and do not stop to fire traps.


Bug fixes


  • Now we can build under arches in wasteland biome.
  • Fixed bug in AI defensive algorithm.
  • Fixed serious bug in path-finding involving collisions with buildings
  • Fixed bug preventing engineers to recycle drones
  • Fixed spawning of resources and drones in Lava of Mushroom biome.

Patch release: PVE, new biome and major optimizations.

Win That War! 0.8.67.11835 - Release notes



Features


  • Campaign summary screen
  • Alien drones to defend resources
  • New "Wasteland" biome
  • Keyboard remap in options.yaml file


Improvements


  • Big optimizations in logic, gfx and AI to handle big battles
  • New UI for save/load
  • New loading screen illustrations
  • Adjust camera clamp to ease play around map corners
  • Separated limitations for units and buildings
  • Remove cards for traps
  • Use music and color based on avatar faction if available for single player modes


Bug fixes


  • Fixed mysterious regression in AI toggle management
  • Fixed crash during loading screen (race condition in sound system update)
  • Explicitely dispose stream after saving file, to fix crash
  • Support of ultra-wide screen in loading screens
  • Fixed crash in loading dialog when game not chosen
  • Fixed dialog when a lot of territories are conquered at the same time
  • Fixed crash in AI when a bomber succeeds to pass through physical map border
  • Fixed glitches in camera controller
  • Fixed bug in update of idle engineers and factories when killed


Known issues


  • When placing a building too close from a command center, the construction won't start
  • Sentinel command center in mushroom biome sometimes cannot move when undocked
  • Cannot dock a command center at the same place that it already lies
  • Cannot build under arches in wasteland biome

Enemies approaching!



Starting on Friday, the first PVE (Player vs Environment) elements of Win That War! will appear in the game: these drones seem determined not to let you take possession of the much coveted resources. Keeping a close eye on your opponent won’t be enough anymore, you’ll also have to clear the territory of these metallic vermins if you are planning on settling your base there.




Not enough? The drones won’t come alone! Along with them, a brand new biome will soon appear on our exoplanets this Friday. Remains of an ancient alien civilization, you’ll be able to confront the enemy on this artificial (and a bit rusty) biome. As long as you’re enjoying trudging through the ruins!



New version deployed

==== Win That War! v0.8.61.11491 - Release notes ====

== Features ==

- Added daily campaign quests

== Improvements ==

- Various optimizations

== Bug fixes ==

- Fixed chat not showing team messages and spamming game-related events in the general channel
- Fixed various sound-related bugs in the menus.
- Fixed out-of-sync when selling base.
- Fixed two crashes in AI.
- Fixed a crash when updating the territory status while rendering the planet.
- Fixed an issue corrupting online match list.
- Fixed out-of-sync coming from bug in defensive AI activation.
- Fixed AI sometimes taking the control of a connected player after spawn.
- Fixed bug of resources disapearing when another player unspawn

Unlock new units

We received quite a bit of feedback about that, some of you seem to struggle to find out how to improve the starting arsenal through the formation of Spawn Squads.



While we make that more clear in the game, we thought that a little tutorial could be useful.

When you sell a base, from the online campaign, you earn galactic credits. Those credits allow you to unlock new squads and new units from your profile page.



To unlock a squad:



To unlock new units (by clicking on the Command Unit icon):



To add units to your starting squad:



Get your planes, heavy units and a bunch of turrets!

New patch released

Warning: planets have been reset to fix a serious bug. Sorry for the inconvenience.


==== Win That War! v0.8.60.11407 - Release notes ====

== Features ==

- Countdown to the end of the campaign
- Level 7 of AI strength in solo training mode
- Storage buildings

== Improvements ==

- Added credits screen
- Added detailed pop-up to choose between selling/keeping units when leaving a territory in Campaign mode
- Added error message when players cannot connect because of a version mismatch
- Added the players' cartels and AI management on the game summary panel (Tab)
- Preventing showing an "enemy detected" event when a memory of this enemy is already visible
- Raising an event when a building is destroyed
- Forbid attacking other player units of the same cartel
- Improved APM limitation on AI
- Slight overall optimizations
- When trying to join a full or locked territory, the error popup shows up much more quickly
- Various UI adjustments
- Revised prices computation algorithm to take storage into account
- Improved attack-and-move operations with bombers and artillery
- AI can now build traps and storages

== Bug fixes ==

- Fixed the placement of the question mark in the objectives list
- Fixed error that occurred when creating an internet lobby after failing creating a LAN lobby
- Fixed internet game lobbies crashing when joining a match that does not exist anymore
- Fixed invalid screen transitions crashing the game
- Fixed game events not appearing in the chat
- Fixed error handling when connecting to a territory
- Fixed AI stopping ground factories when running out of Glowing Fluid
- Fixed AI rallying point management
- Fixed AI taking too much CPU in campaign mode
- Fixed territory slots not being correctly freed sometimes
- Prevented resource density from increasing throughout the campaign
- Fixed crash due to concurrent directX access during loading screens
- Fixed game stucked in pause mode after saving.
- Fixed avatar name edition in lobby
- Fixed territory connection issue after switching avatar
- Fixed computation of base price sometimes giving a negative number.

== Known issues ==

- Rare crash due to a floating point NaN in computation of vehicule movement (added log to investigate).
- Not so rare crash due to null reference while a base is exploding (added log to investigate).
- When placing a building too close from a command center, the construction won't start.

What's this ?

Here is a small preview of one (well, three actually) of the new features waiting for you in tomorrow’s patch.

Bets are open: what's it going to be?

https://youtu.be/FJPF_-_4vTQ

First patch upcoming and a new gameplay video in the meanwhile.

Thanks to our first players for joining!

It's a real pleasure to see you fight for the domination of the very first planet of Win That War! and to read your comments. They are already helping us improve the game.

Everything is not perfect yet, we know that, but the team is working on fixing the issues you've been reporting to us and the first patch will be out this Friday. This should fix the major problematic crashes, among other things.

In the meanwhile, you can watch our new online campaign gameplay video, with the new GUI this time!

You can either watch it on the Store page or on Youtube

https://www.youtube.com/watch?v=8oHsB-g0xsQ&

How to start

Hello everyone.

Win That War! Early Access will be released tomorrow, Friday 7th April at 5 P.M UTC

All the team is looking forward to you playing Win That War!

To help you get the hang of the game, we created two documents, which are hosted online on Steam, but seem a bit hard to find.

To make things easier for you, here are:

- a Quick Start Guide
- a shortcuts memo

We are waiting for all of you. And may the best strategists win!