Windforge cover
Windforge screenshot
Genre: Platform, Role-playing (RPG), Indie

Windforge

Windforge Version 1.0.7885 Release Notes

Here's what we've got going on!

  • Improved saving by ensuring that an overwritten save file would not be corrupted if an error occurred during the save process.
  • Added extra error checking for saving and loading
  • Fixed a problem where players were not always getting the Vulcan Forge during the appropriate cutscene.
  • Giving players the Vulcan Forge recipe if they experienced the issue where they already passed the cutscene before the fix.
  • Fixed a problem preventing certain temples from being generated, including the Cintrintas temple.
  • All towns will start out visible on the map by default
  • The repair tool will repair blocks behind placeable objects
  • Landmark indicators are now visible on various sized windows
  • Crash fixes related to certain recipes
  • Mastercraft and quality scopes can now be used for the Lars scope quest
  • Tweaked the color of adamantium
  • Typos and item name fixes
  • Fixed the “out of memory problem” related to the save game compression
  • Fixed an issue with wood spiked blocks not appearing
  • Preventing dead characters from eating items
  • Preventing characters from firing weapons while using a control panel

There are still more fixes to come so stick with us! :)

Windforge Version 1.0.7857 Release Notes

Thank you to all the players who've been helping inform us on all the happenings in Windforge! We're aware there are still some issues, and we're working towards fixing them. Here's how the second official Patch breaks down!

  • Removed the periodic auto-save
  • Fixed an issue that could possibly cause save game corruption
  • Added a visible error message if saving your game fails
  • Extra error log information
  • Improved object clean up if objects fall out of area bounds
  • Fixed up certain block pickup drops
  • Apothecary item selection improvements
  • Fixed the display names of some items
  • Tool tips no longer disappear on larger screens
  • Fixed final cut-scene trigger
  • Fixed the traveling between towns achievement
  • Fixed an exploit enabling players to craft recipes when not close to the needed tool
  • Enemies now spawn in the cloud layer
  • Fixed frequent periodic slowdowns in the Driftstone Fortress
  • Fixed the damage of poisoned hunting knives
  • The largest basilisks will drop Lifestone fragments now
  • The Giant SOC enemy in the Driftstone Fortress will drop a Lifestone now
  • Fixed a problem preventing equipped weight from hindering characters movement
  • Potential fix for a crash when destroying place-able objects in town
  • Fixed a “divide by zero” problem with the camera scaling

Note: There is still an issue where the game can run out of memory while saving which will cause the save to fail. This issue will be fixed as soon as possible.