Improved saving by ensuring that an overwritten save file would not be corrupted if an error occurred during the save process.
Added extra error checking for saving and loading
Fixed a problem where players were not always getting the Vulcan Forge during the appropriate cutscene.
Giving players the Vulcan Forge recipe if they experienced the issue where they already passed the cutscene before the fix.
Fixed a problem preventing certain temples from being generated, including the Cintrintas temple.
All towns will start out visible on the map by default
The repair tool will repair blocks behind placeable objects
Landmark indicators are now visible on various sized windows
Crash fixes related to certain recipes
Mastercraft and quality scopes can now be used for the Lars scope quest
Tweaked the color of adamantium
Typos and item name fixes
Fixed the “out of memory problem” related to the save game compression
Fixed an issue with wood spiked blocks not appearing
Preventing dead characters from eating items
Preventing characters from firing weapons while using a control panel
There are still more fixes to come so stick with us! :)
Windforge Version 1.0.7857 Release Notes
Thank you to all the players who've been helping inform us on all the happenings in Windforge! We're aware there are still some issues, and we're working towards fixing them. Here's how the second official Patch breaks down!
Removed the periodic auto-save
Fixed an issue that could possibly cause save game corruption
Added a visible error message if saving your game fails
Extra error log information
Improved object clean up if objects fall out of area bounds
Fixed up certain block pickup drops
Apothecary item selection improvements
Fixed the display names of some items
Tool tips no longer disappear on larger screens
Fixed final cut-scene trigger
Fixed the traveling between towns achievement
Fixed an exploit enabling players to craft recipes when not close to the needed tool
Enemies now spawn in the cloud layer
Fixed frequent periodic slowdowns in the Driftstone Fortress
Fixed the damage of poisoned hunting knives
The largest basilisks will drop Lifestone fragments now
The Giant SOC enemy in the Driftstone Fortress will drop a Lifestone now
Fixed a problem preventing equipped weight from hindering characters movement
Potential fix for a crash when destroying place-able objects in town
Fixed a “divide by zero” problem with the camera scaling
Note: There is still an issue where the game can run out of memory while saving which will cause the save to fail. This issue will be fixed as soon as possible.