We hope you all enjoy our latest Tower Defense RPG!
If anyone have any questions, feedback, or needs help, please use the Steam Discussion Forums or send an email to support@wingedsakura.com and we'll be happy to help.
Any previous owners of any Winged Sakura games can view the Journal in game to see how to unlock their exclusive items. Alternatively, you may check each announcement previously made in this announcement.
Thank you to everyone who has supported us thus far and in the future!
Official Site: http://wingedsakura.com/mindysarc2/
Support: support@wingedsakura.com
(Not required to play the prequel, Winged Sakura: Mindy's Arc to enjoy the game.)
The game will be available next Friday, April 26.
Winged Sakura: Mindy's Arc 2 is a RPG Tower Defense game that takes place around the same time as Demon Civil War, but is a prequel to the ending. The story is formatted similar to visual novels and have 15 Chapters over 2 Story Arcs.
The game uses a RPG system, such as boosting a unit's stat by equipping them with a weapon, armor, accessory or power. Each unit has specific roles, such as Tank, Attacker, or Supporter.
The game consists of resource management, strategically placing units onto the battlefield, and defending specific objective(s).
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All owners of Winged Sakura: Demon Civil War will obtain an exclusive Power during the 1st Chapter of the game.
A Power is a equippable item that provides a unique passive ability.
For anyone who wishes to preview what the Power does, see the spoiler below.
How to unlock: View the following Side Stories in the HQ during Chapter 1: Troubled & Mindy's Punishment.
Materialize: Is another word for summon. Units are placed onto the battlefield, but have a Lifespan before it goes away.
Barrier: A magic shield that protects the unit and follows the unit around.
Freeze: Unit is frozen. While frozen, the unit is unable to move and is extremely vulnerable to Lightning attacks.
We look forward to see what you think about our latest game. For more information, please click on Winged Sakura: Mindy's Arc 2's Steam Store page above or check out our website below.
Website: http://wingedsakura.com/mindysarc2/
WSMA2 Community Hub: https://steamcommunity.com/app/361790
Winged Sakura: Endless Dream is now Available on Steam!
All Winged Sakura: Demon Civil War owners will get Luna as a Sakura in Winged Sakura: Endless Dream (WSED.) In WSED, you can select up to 30 (+2) Sakuras and they each have unique powers that can change the way you play the game.
Luna changes your Element to Ice and applies a 20% slow on enemies you attack for 1 second. When Luna is placed as an Operator, ice enemies will no longer be immuned to slow, which will allow your towers or other Sakuras to apply slow on them.
In addition, for the duration of Burst (after activating class' unique skill), the slow is increased from 20% to 60%. On the .gif below, you can see Mindy activating the Archer's unique skill and enemies are slowed down by 60%.
Thank you for your continued support and please do check our new game out!
1/8/2017 Optimization Patch and Bug Fixes
Quality
Added 3 new Quality Options to the 'Gameplay' Option menu.
Fantastic (default)
Normal
Low
If you are experiencing low FPS, try changing the quality to Normal or Low.
Bug Fixes
Fixed all reported bugs up until Jan 6.
12/11/2016 Patch Notes
- Fixed an achievement bug related to the last three bosses in the game. If you beat the final boss and ended up with 17/19 achievements, you can load your save file and the last two achievements will unlock.
If the last two achievements do not automatically unlock, check your Profile -> Journal -> Achievements Menu.
- Fixed a bug that makes the 'Escape' button disappear for several battles.
12/10/2016 Patch Notes
Traps in Corriders
A new menu option is available in the 'Options' Menu
Traps by default is now set to 'Warning.'
Trap options:
Enable: Traps in corridors are enabled and no warning message prompt is displayed upon activating the traps. Warning! You may accidentally kill your entirely party if you activated the 'Burn' trap and continue to move really fast across the corridor.
Warning: Traps in corridors are enabled, when traps are activated, a message prompt is displayed.
Disable: Traps in corridors are disabled.
Chance of triggering a trap is about 20%, approximately 1 in 5 corridors, 3 times a floor.
I decided to re-enable traps, but allow players to choose whether to turn them off or not.
With traps enabled, please be careful that you will need to rely on 'Cure' and Herbs that remove status ailment.
Tower of Incarnation Traps
Floor 1 - 3 Traps
Chance of debuffing your party with a random negative status effect
Chance of teleporting to a random unvisited room
Chance of a barrage of poison arrows, dealing 20% of your max HP + low chance of applying level 1 Poison
Floor 4 - 6 Traps
Chance of debuffing your party with a random negative status effect
Chance of teleporting to a random unvisited room
Chance of a barrage of poison arrows, dealing 20% of your max HP + low chance of applying level 2 Poison
Chance of a barrage of fire arrows, dealing 20% of your max HP + low chance of applying level 2 Burn
Floor 7 - 10 Traps
Chance of debuffing your party with a random negative status effect
Chance of teleporting to a random unvisited room
Chance of a barrage of poison arrows, dealing 20% of your max HP + low chance of applying level 3 Poison
Chance of a barrage of fire arrows, dealing 20% of your max HP + low chance of applying level 3 Burn
Chance of a barrage of ice arrows, dealing 20% of your max HP + low chance of applying level 3 Freeze
Chance of a activating a spell, applying level 3 Poison to all your party members
Chance of a activating a spell, applying level 3 Burn to all your party members
Chance of a activating a spell, applying level 3 Freeze to all your party members
Chance of a activating a spell, applying level 3 Paralyze to all your party members
Floor 11-15 Traps
Chance of debuffing your party with a random negative status effect
Chance of teleporting to a random unvisited room
Chance of a barrage of poison arrows, dealing 20% of your max HP + low chance of applying level 5 Poison
Chance of a barrage of fire arrows, dealing 20% of your max HP + low chance of applying level 5 Burn
Chance of a barrage of ice arrows, dealing 20% of your max HP + low chance of applying level 5 Freeze
Chance of a barrage of cursed arrows, dealing 20% of your max HP + low chance of applying level 5 Stop
Chance of a activating a spell, applying level 5 Poison to all your party members
Chance of a activating a spell, applying level 5 Burn to all your party members
Chance of a activating a spell, applying level 5 Freeze to all your party members
Chance of a activating a spell, applying level 5 Paralyze to all your party members
Pandemonium Traps
Floor 1 = same trap as Floor 7 - 10 Traps in Tower of Incarnation
The other floors = same trap as Floor 11-15, but all level 4 instead of 5.
Please provide feedback at http://steamcommunity.com/app/470300/discussions/0/152391285467573041/