Winter Falling: Battle Tactics cover
Winter Falling: Battle Tactics screenshot
Genre: Simulator, Strategy, Indie

Winter Falling: Battle Tactics

hotfix 14feb

- tutorial and skill bugs fixed
- troop requirements for medals are easier
- enemies no longer stay "highlighted" on tactics screen after using a screen

Weekly Update #9: Achievements, Cloud Saves and Major Reworks.

Hello everyone!
This is a bigger update, I missed my target last week so this is 2 updates on the same day.

Progress:



  • Steam cloud, Cards, Achievements!
  • Battle location text on battle start
  • terrain affects charges ( I'll need to work on the VFX for more difficult terrains, it's not clear I think )
  • units are protected from charges in woods/buildings
  • balance changes (shortbows nerfed, AI harder, more Bread )
  • max Morale is 8. This is temporary, when the next shops in town are available, it will make more sense!
  • company popup can be opened ANYWHERE
  • TRUE damage from Morale Panic
  • more info about Terrain on mouse hover
  • new desertion system
  • various bugfixes you reported
  • Fish trade button is now different during battle placement for fortifications
  • fortifications have different skills, they can break charges now


I'm not 100% sure about some changes, pretty sure I'll have to play more to see how the game plays now.
Anyway, I hope you'll have fun, thanks for playing the game! ːsteamhappyː

Roadmap! See what's coming!

Hello people!
I'd like to tell you about my plans for this game.
Some players asked me about this, so...
Here's the DEFINITIVE, FROZEN roadmap:

Now Coming:


- Steam achievements, Steam Cloud, Steam Cards.
- Major balance/terrain rework.

Next:


- A few new birds and the missing art/fx
- Improved charge system to benefit mounted units
- A couple new units
- Extended/improved basic campaign
- Marketing assets
- Improve random battle generation
- Town system extension : smithy & pubby
- New unit experience system. Units level up and you choose an upgrade for them.
- Polish AI code and fix strange AI behaviour
- Company Fame system
- Company Specials, each starting company has a slightly different playstyle based on gimmicks.
- Arcade mode -> Expedition
- Full Tutorial
- Level editor improvements : hills/forests/roads on a grid. Easier custom battle management.
- Integrate Steam Modding for custom campaigns, units etc.
- New campaign & content pack.
- Commanders in the battle
- Enemy defensive AI
- New campaign & content pack.

April 2024 Release!
(You and I both know this is an optimistic estimate, but I like a clear goal ːsteamhappyː)


Big question:
Does that mean your suggestions are ignored? No. The points above are HUGE tasks. These are the monuments I need to place and freeze so that we're all clear what the end goal is.
But there will be many smaller tasks in-between, like adding someone's favourite italian infantry.

"These are nice systems, but I'm bored of playing the same campaign"
I'm focusing more on systems than content. Trying to make the game deeper before I make it wider.
When Arcade Mode comes, our content problems should disappear. Personally, my preferred game-mode is Story Campaign. I will make more of them, but I understand most people want a different experience, so it's top priority now!


The game is too difficult and too complex for me. What now?
There's a fantastic guide to the game!
100% recommended.
https://steamcommunity.com/sharedfiles/filedetails/?id=2888186771

Weekly Updates will continue!
(I'm sorry I couldn't make it for last Saturday.)

Weekly Update #8: Food & Morale

Hello everyone!
New build is here.
I could finally start working on the game proper. Not just bugfixes.
Implementing the things you've asked for!
Now is the fun part ːsteamhappyː

CHANGES



  • Disband Unit button
  • Converting overflowing Morale into Denari.
  • Medals depend on casualties now.
  • Deserters are shot shown clearly
  • Bread cost on Quests depends on army size.
  • New bugfixes for old problems.



WHAT'S COMING NEXT WEEK



  • Steam achievements etc.
  • Nice animation for deserting troops.


The further I go, the clearer the vision of the final game,
That's nice!

Thanks for sticking around!
Arek

hotfix jan22

Optimization fix. Preview for Converge Advance order and separate Ambient volume slider.

Weekly Update #7: Bugfixes & Rotations

Hello everyone!

This week was mostly spent fixing bugs I introduced last week.
I know how that sounds haha
Additionally, fortifications are no longer bound to the grid. You can rotate them as you like!

The interesting part is the introduction of a couple new birds parameters. That means new birbs are coming! And they're spicy ːsteamhappyː

Thank you for being patient with the bugs and lackluster content.
I'm slowly working on both!

quick fix jan19

All known bugs are addressed!
It looks like I introduced a horrible bug with the last update. It broke some skills for a week.
I'm sorry for that, thank you for your patience!
I'm really happy we have a mature community that knows how to submit bug reports and understands Early Access means occassional bugs!

Weekly Update #6: Bugfixes & optimization

Hello everyone,
We begin new year with technical upgrades I've been putting off for years.
Hopefully the game runs smoother and there are less strange bugs!
Not a very exciting update, I know. It sucks these technical things take a long time and bring nothing exciting.
Just bugfixes and optimization.
But this was needed as soon as possible!

Thanks for sticking around,
Arek

Weekly Update #5: Holidays & Deathballs

What's new:
- Rush Them, button for a new Opportunity. (You'll find it on battle interface during placement phase)
- Shop re-roll, button to reroll shop packs. For hard, cold coins.
- Some placement areas now have limits. Can't fit your entire deathball on one hill.
- A LOT of bugfixes!

This is a pre-recorded message. I'm on a Christmass break just like all of you. Next update will come in January. Now that these bugfixes are done I can focus on features and incorporating the big things you asked for. Excited for the new year!

I hope you'll have nice relaxing holidays,
Arek

Winter Sale!

Well, well, well.
Here's the first sale!
Look at the time.
Who got the mail?

I hope your holidays are fun and relaxing,
Arek (will be probably playing Shadowrun: Dragonfall again)