Winter War cover
Winter War screenshot
Genre: Simulator, Strategy, Indie

Winter War

Publisher Weekend Sale



-50% to -60% off on many games from Avalon Digital. April 20-24 2023.

Steam Spring sale 2023



Up to -50% off on most of our titles. Till March 23rd, 2023. (SGS Taipings is at -25%, and SGS Korean War is at -30%).

Trailer for SGS Battles Series

Today is another great day for the SGS adventure: we are launching soon the SGS BATTLES SERIES, a set of games using the SGS engine with adaptations and special rules to play grand tactical action in famous locations where the battles have been named “Hell in a Small Place!”.

Check it below or on our Dev blog : https://strategygamestudio.com/trailer-for-sgs-battles-series/ or directly on our YouTube channel : https://www.youtube.com/@AvalonDigitalEditions .

SGS Battle for Stalingrad will be the first game, two others will come later this year.

https://store.steampowered.com/app/2140050/SGS_Battle_For_Stalingrad/

https://www.youtube.com/watch?v=fbIQMk78uCQ

SGS MAJOR UPDATE 2022

IMPROVEMENTS




  • (Scenario Selection) We now display the number of turns to play.

  • (Event list) The size of the pop up is now limited and a scroll bar has been added so that all events are visible. Most recent events are now displayed at the top instead of the bottom.

  • (PBEM) The game can now send and read a save made when the game's outcome is known.

  • (Map) Selecting a stack now makes it move to the top so that it is completely visible.
  • (Map) Improved readability of current stacking value indications on the Map.
  • (Mini Map) Fixed for scenarios with limited board area. The camera indicator is now updated during camera movements, not only when they are over.

  • (UI) Added button allowing to browse allied stacks in the region of the currently selected stack.
  • (UI) Phase list and event list is now open by clicking instead of hovering with mouse pointer to avoid unwanted obscuring of the map.
  • (UI) All Unit views now update their icon dynamically when the "Use Nato Symbols" option is toggled.
  • (UI) Unit Counter and Unit Context Info can now display up to 16 strength points.
  • (UI) Slightly increased width of Card Target Window to accomodate three units. Faster animations. Fixed color of hit indicator (green <-> red).
  • (UI) Added outline to the name of events in the event list for better readability.

  • (Camera) Increased max zoom.

  • (Battle) Added option to disable auto-closing of the Battle screen at the end of the battle, giving the user more time to examine the battle log.
  • (Battle) Removed elimination of support units if their nation do not have combat units anymore.
  • (Land Battle) Defender now actually retreats during an aerial attack if they do it voluntarily (card or retreat button).
  • (Land Battle) Voluntary retreat of the defender can start a pursuit if normal pursuit conditions are met.

  • (Breakthrough) The phase is launched only if at least one region is available for breakthrough.

  • (Localization) Improved Italian translation (thanks to Adalberto Donati).
  • (Localization) Added Korean translation (thanks to GomNaru).

  • (Saves) Largely reduced size of saves in scenarios where a lot of units are forbidden in a lot of regions.

  • (Rules and Scenarios) Updated PDF Renderer.

  • (Projectiles) Added projectiles to the stack cycle button.
  • (Projectiles) Implemented Projectile launchers (only in SGS Korean War for now).

  • (Supply) Added new scenario rule that besieged units in fortress also suffer from lack of supply (default = true).
  • (Supply) Lack of supply effects are delayed by one turn inside fortresses.

  • (Reinforcements) Now hiding unit details for AI player.


BUGS



  • (Game Events) Fixed bug where effects of a card deactivated by another effect could stay active.

  • (Air Movement) Fixed incorrect display of move range for stacks with infinite movement.
  • (Air movement) Fixed issue were game would hang during AA fights if the AA units contained only support units.
  • (Air movement) Fixed bug where moving a non-interceptable moving stack caused the game to hang.

  • (Air Return to Base) Fixed bug where some units not supposed to return to base would still do it.
  • (Air Return to Base) Fixed bug where airs units could not get back to their base and were destroyed.
  • (AI Air Movement) Fixed bug where AI would send air units to do strategic bombing while this is disabled in the scenario.

  • (Map) Fixed bug where hidden anchors were considered as visible.

  • (Assaults) Fixed assault test not verifying that at least one unit should be in the region.
  • (Assaults) Fixed bug were possible assaults were ignored after leaving a breakthrough phase.
  • (Siege) Fixed issue were Siege card would stay active more than the expected duration.

  • (Battle log) Fixed missing translation.

  • (Battle report) Fixed a bug where anti-aerial fights were incorrectly reported as dogfights.
  • (Battle report) Fixed a bug where support units participating in combat were reported as dead, while these units cannot be hit during battles.

  • (Resolution settings) Fixed issue where the resolution settings would sometimes not be applied.

  • (UI) Fixed potential bug where sometimes the Time scale could become negative.

AVALON PUBLISHER WEEKEND

https://store.steampowered.com/news/group/36173274/view/5983600760817194145

MAJOR UPDATE FALL 2021

RULES


We have decided to put the SGS manual online, on the SGS website. This will allow for easier consultation and faster update when we make changes.

You can access them here: Rules

CODE



[IMPROVEMENTS]
- (Air Movement and Stacking) Added scenario-level air stacking limit, with some special terrain-level exceptions, complete with move alerts and on-map display and filter button in minimap
- (Supply) Supply units now take one hit when used instead of being killed directly
- (Stacking) Damaged units with a base stacking value different from 0 now cannot have a 0 stacking value because of rounding (-1 or 1 instead)
- (Unit Context Info) Now the current base of origin (airfield) is displayed for air units, whether they are in it or not
- (Map) Added automatic focus on regions to select (reinforcements, events)
- Stacks with infinite move range now display the infinite symbol

[FIXES]
- (Retreat) Fixed possibly very slow retreat calculation in the case of an encircled retreater
- (Battle) Fixed several missing battle modifiers
- (Structures) Fixed supply information given in Structure's Information Window

[INTERNAL]
- (Supply Stack Effect) The effect can now be restricted to a specified Location
- (Stacking) Fixed bug where region's stacking value included units popping above their host structure
- (Stacking) Fixed bugs with overstacking during aerial movement phases

- (Camera Controls) Fixed selected image for Supply and Air Stacking
- (Animation) Removed animation when reinforcement arrive on existing stack to avoid scaling issues

- Finished improving economy phase (for the upcoming Taïpings game and other SGS games later)
- (Economy) Mostly fixed Purchase phase and appearance of Income window.
- (Production) Now supports definition of units that can be produced through unit sets
- (Purchase) Now supports definition of units that can be produced through unit sets
- (Purchase) Added automated zoom to production regions + blinking

- (Movement) Implemented indigenous Units to restrict movement to certain zones (e.g. militias)
- (Movement and Transport) Added escort units, implemented new version of the transport effect

- (Battle) Fixed bug with computation of main round execution, the value was never set to true

- (Save / Debug) The date when the scenario was exported when created with SGSEdit is now stored in saves (scenario.json), to allow better checks on saves reports returns by players (i.e. on which version of the scenario they play).

WINTER WAR SECOND MAJOR UPDATE

IMPROVEMENTS



CORE

  • (Main Menu) Added a News widget on the game's main menu to keep players informed of SGS series news.
  • (Structure) Some structures now have a per-move domain limitation of the total stacking value of the units they contain.
  • (Structure Info) Sea/Air stack container is now hidden if the structure is not a port/airport.
  • (Entrenchment) Moving an entrenched unit inside a structure or a transport unit now removes its entrenchment.
  • (In-Game Options) Save name input field now allows 48 characters.
  • (Right-click movement) Now all regions are greyed out except those were the selected stack can go.
  • (Map) Clearer message when a movement is prohibited by a Card or Event.
  • (Info Window - Regions) Improved layout of miniatures. Fixed a bug where the Stacking limit number displayed was always 6 when opening the window for the first time without right-click.
  • (UI) Many little UI improvements (cards, events, save/load entries, etc).
  • (Stack Containers) Added Strength Points display.
  • (Stack Containers) Added display for Stacking Value or Transport Costs, including Region/Structure/Host limits.
  • (Stack Containers) Icon for number of units if now adapted to the move domain.
  • (Info Window - Units) Added contextual information on unit list entries.
  • (Unit Tooltip) Decreased min font size for description and auto-description texts.
  • (Unit Tooltip) Transport capacity is now displayed in a more natural way (loaded / max) instead of (available / max).
  • (Localization) Greatly improved Portuguese translations (thanks to Francisco).


BATTLES

  • (Battle) New assault system allowing to attempt an assault on besieged fortresses, i.e. a battle against their garrison + regular units inside.
  • (Battle) Added settings for inter-rounds pause duration and dice animation speed.
  • (Battle) When a port is taken by an enemy, sea units now have a chance to escape to their base port, it this one is still free and if there is no blockade on the port taken.
  • (Battle) Globally increased the probability of panics.


SIEGES

  • (Sieges) Removed automatic VP for successful sieges (was: +1 for besieger, -1 for besieged).
  • (Sieges) For some fortresses, the chance of successful sieges now increases with the number of attempts (scenario feature, may not apply to all fortifications, only the strongest).
  • (Sieges) Overcrowded fortresses now have a greater risk of falling.
  • (Sieges) The possibility to besiege a fortress is now conditioned by the total strength points of the besieging forces instead of the number of combat units.



FIXES




  • (Map) Fixed bug where the icon indicating that a structure is a VP objective became too small when zooming in.
  • (Map) Fixed bug where supply state stripes were impossible to hide.
  • (Stack Viewer) Action buttons (such as Entrench or Split) are now disabled during movements.
  • (Movement) Fixed bug where arrow indicating AI move would not disappear after the move is over.
  • (Movement) Fixed incorrect battle detection when moving land units into a region with a not-fortified structure containing units unable to fight in Land domain.
  • (Right-click movement) Ensured that it is not possible to launch a move during another one.
  • (Right-click movement) Fixed bug where some regions were incorrectly not accessible through right-click movement.
  • (Right-click movement) Fixed bug with mouse cursor when moving stacks located close to their region border(s).
  • (Localization) Fixed missing localization for entrenchment in Unit description popup.
  • (Information Window) Fixed bug in display of Resources for Regions and Structures.
  • (Video player) New video player component to fix play issues on older OSes.

Minor Update - Cards bugs fixed

Following ongoing PBEM and other games matches with our players, a few cards play bugs where identified and, hopefully, fixed. This in particular solves the issue where many cards, when drawn a second time in a campaign, became no longer playable.

It also solves the case where some battle cards where never playable.

This is in anticipation of the major update that will come in May, when Halls of Montezuma is released.

Bugfix (February 11th)

- (Cards) Fixed a bug that could cause the game to hang after drawing cards

Minor Update (February 10th)

Improvements



  • - (AI) Increased mobility of AI-controlled units
  • - (AI) Reduced chances that an AI-controlled stack retreats on a region whose terrain does not allow supply
  • - (Air AI) Much improved assignation of Air Stacks for Attack and Defense moves
  • - (Air combat) Adjustments for better balance
  • - (Map) Reduced Height of mini map
  • - (PBEM) Saves that are not playable by the local player are now greyed for better readability

Fixes



  • - (General) Fixed game hanging on certain aerial rebase events
  • - (Summary phase) Fixed bug where regions won would keep green stripes on subsequent phases
  • - (Cards) Fixed bug where some cards were not playable while they should be
  • - (Cards) Fixed bug where all units were inflicted damages instead of only the units located in selected region(s)
  • - (Cards) Fixed game freeze due to cards being simultaneously deactivated and drawn
  • - (Cards) Fixed bug in card play conditions that resulted in some cards never being playable
  • - (Movement) Fixed issue where regions were incorrectly inaccessible through automated movement (right-click on stack)
  • - (Air combat) Fixed bug where air combat modifiers were not removed from units after battles
  • - (Retreat) Fixed bug that could cause retreating units to be destroyed although they had valid retreat destinations
  • - (PBEM) Fixed a bug that prevented the "Send save" button to be displayed at the end of the turn, the game would continue as if normal and not PBEM
  • - (Localization) Added missing localization in unit tooltips
  • - (Mouse cursors) Fixed mouse cursors that appeared scrambled on some systems