Witch It cover
Witch It screenshot
Genre: Shooter, Indie

Witch It

Patch 1.0.1

Patch 1.0.1

Changed: Recipe selection in Witches’ Cauldron does no longer reset after crafting a default recipe.
Changed: Set ‘English’ as fallback to outdated localisation of some languages, so the event guide doesn’t show wrong informations.
Changed: The secret codes have been replaced with their finders’ nicknames.


Fixed: 10 players requirement for achievements.
Fixed: Tourist achievement.
Fixed: Ritual Table spawn offset.
Fixed: several spots on ‘Morgaryll Forest’ and ‘Twisted House’
Fixed: wall spot on High Spruce Town
Fixed: Pickaxe was missing in Prop Collection
Fixed: “Head of the Failed Experiment” should now drop for everyone
Fixed: Event ingredients had mistakenly wrong names

1.0 Out Now!

V1.0 is now live! Come and celebrate the biggest update with us! ❤



For the first time, we started 2 big events at once. The V1.0 Witch Forest event & the Halloween event. Every player will receive the "Head of the Failed Experiment" during the Halloween event!


Overview: What's new since the last update?

★ 2 NEW MAPS ‘Morgaryll Forest’ & ‘Twisted House’!
★ 70+ new Witch Forest themed skin items!
★ 50 new Halloween themed skin items!
★ 100+ additional, new skin items!
★ 1 new Witch skill & 1 new Hunter skill !
★ 14 new achievements
★ Music for every map!
★ Improved sounds!
★ Many more improvements & bug fixes!


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Patch 1.0 notes

Added: 2 brand new maps ‘Morgaryll Forest’ and ‘Twisted House’
Added: 2 new skills: ‘Hexed Eye’ and ‘Powerball’
Added: 14 new achievements and corresponding player icon rewards.
Added: 7 community created maps to official servers.
Added: 100+ unthemed skin items, 70+ Witch Forest skin items, 1 Witch Forest player icon, 50 Halloween skin items
Added: The Phoenix Hat and icon for everyone who bought Witch It during early access
Added: Completely new impact and slide sounds for props
Added: Music in every map
Added: There is a new video setting for sharpening the visuals and make it more crisp
Added: Option to create and manage 10 skin sets.
Added: Option to pick random skin set for match.
Added: Option to pick random skills for match.
Added: Bonus exp. for the last Witch standing.
Added: Unowned skin items and player icons are visible in corresponding selection menus.
Added: Option to smash multiple items of the same type at once.
Added: Warning message if worn skin item is about to be smashed.
Added: Seektime is now dependent on the map size. For big maps it's 30 sec. more and for small maps 30 sec. less.
Added: Prop collection in ingame menu.
Added: Doors now have sound.

Changed: Hunters now get the same Base Exp as Witches.
Changed: Opened up skill selection, it is now possible to select every combination of 2 skills, regardless of movement or utility skill.
Changed: Updated visuals of the outside of the play areas of all maps (which are not surrounded by ocean)
Changed: Reduced confusion time of the mushroom skill from 4 to 3 seconds in “Hide and Seek” and “Mobification”.
Changed: Improved the team selection and playerlist menus
Changed: Improved transform effect and fly effect.
Changed: Removed voice chat as requested by community.
Changed: Adjusted amount of hunters on official servers.
Changed: Player icon notify icon now updated immediately.
Changed: Optimized effects for better performance
Changed: More accurate exp calculation.
Changed: More accurate Result screen info calculation.
Changed: Updated visuals for health and mana bar
Changed: Better animation timing in Witches’ Cauldron and Smash Bench
Changed: Item selection after smashing in Smash Bench is now in the same position as the smashed item.

Fixed: Doors on theatre map are now really closed
Fixed: Possessable props who can’t swim on various Maps including Port Plunder
Fixed: Shadows of Hunter and Witch
Fixed: Last prop keeps outline when you are caught.
Fixed: Hunter and Witch run animation when standing on a moving prop.
Fixed: F1 help screen for Spectator.
Fixed: Controller support for custom map selection.
Fixed: Removed flickering on medium anti aliasing setting.
Fixed: Selected item information in Witches’ Cauldron and Smash Bench update after craft, smash and category change.
Fixed: Removed twitching of ingredients in Witches’ Cauldron and Smash Bench.
Fixed: Inputs are no longer possible during smash animation.
Fixed: Smash Bench controller focus for empty categories.
Fixed: Controller support for Tutorial.
Fixed: Empty Result medal.
Fixed: Several op hiding spots


Thanks for being a fantastic community! ❤ Keep on sharing your feedback on Discord and the Steam forums!

Official Map Contest 2020 Results!

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We're just two days away from 1.0...



...so it's about time we announce the winners of the Official Map Contest 2020!

All winners chosen today will have their maps added to the Official server map pool this Thursday (October 22nd), and will also receive the Grand Architect role over on our Discord server!

We had received heaps of high quality entries that indisputably surpassed our expectations... for that reason, the final choices were extremely tough to make. We made it our duty to play every single entry and we feel like many of them could have easily fit onto the servers - but we've trimmed it down to a select few that we think are the most suitable for our servers!

The Official Map Contest 2020 winners are:



Northern Whispers by Carpenter Brut
A chilly, yet gorgeous map boasting remarkable detail and exceptional presentation! Staff Favourite!
https://steamcommunity.com/sharedfiles/filedetails/?id=2224824734

High spruce town by CandyBober
A restless village utilizing impressive structure placement to create fun and varied rounds!
https://steamcommunity.com/sharedfiles/filedetails/?id=2218348702

Greywood Castle by algiac
An epic castle perfect for hiding and exploring, topped off with an ingenious catapult design!
https://steamcommunity.com/sharedfiles/filedetails/?id=2126983306

Wardwell Wintry by Reekyu
An old mining expedition engulfed by vast layers of ice, packed full of interesting hiding opportunities!
https://steamcommunity.com/sharedfiles/filedetails/?id=2221833252

powersource New by SliWillY
A fascinating map containing an inventive use of light sources to produce an alluring atmosphere!
https://steamcommunity.com/sharedfiles/filedetails/?id=2077566804

Pizza factory by CandyBober
A hectic pizza factory featuring unique vertical gameplay and a delightful backstory! Fan Favourite!
https://steamcommunity.com/sharedfiles/filedetails/?id=2205575811

Niemeyer Legacy by fri. & Schnuddelmuddel
A dramatic manor promoting high-pace action across multiple floors and halls!
https://steamcommunity.com/sharedfiles/filedetails/?id=2212542868


Here's a collection containing the winning entries:
https://steamcommunity.com/sharedfiles/filedetails/?id=2262680234

And another collection containing all entries we received during the contest:
https://steamcommunity.com/sharedfiles/filedetails/?id=2228252711

We hope you enjoyed this contest!
To keep things fresh and exciting, we'll be introducing another map contest sometime in the future.
Stay tuned!

Community feature: Skin presets

We'd like to present a new feature, which will be available with the huge 1.0 Update: The skin presets!

The skin presets allow the player to save a number of skin combinations. The player can choose a favorite skin and is able to change the skin before a game round starts.





Thanks to Geopard, one of our veteran players, who suggested this feature in our suggestion channel on Discord!
Since the first Alpha test version of Witch It, the community feedback has been very important to us.
If you would like to suggest your ideas, feel free to join our Witch It Discord.





Final reminder for the price change today

Today at 10 am PT / 7 pm MEST / 1 am CST the price of Witch It will change to $19.99, reflecting the changes and additions to the game that took place during Early Access.

Price change & Early Access reward

On September 17, 17:00 UTC, the price of Witch It will change to 19,99 $/€, reflecting the changes and additions to the game that took place during Early Access. Currently, the game is 34% off (until September 10), so all of you who were still waiting, can have the last chance to buy it on sale before the price changes!

Additionally, there’s a special reward for every player who bought Witch It during the Early Access phase. If you buy Witch It until 23:59 UTC, October 22, you’ll obtain the Phoenix Hat & the Phoenix Player Icon on October 22, the release day!



Witch It goes 1.0!

On the 22nd October, 2020 Witch It will be leaving Early Access!

Update 1.0 is our grand finale to mark the end of Early Access, jam-packed with more content, including a fresh layer of polish across all aspects of the game. To begin, we’ve included two brand new witch forest maps, stuffed full of wacky and unusual props. Due to popular request by our players, we’ve designed two new skills, allowing for a broad range of unique tactics and mobility. Additionally, we’ve added an assortment of cosmetic items for both the witches and hunters, as well as a bundle of challenging achievements.

During 2020, we focused a large amount of our time towards ironing out bugs and exploits to make Witch It a polished experience.

However, this is just the tip of the iceberg - there’s so much more to discover in update 1.0! Release day will introduce new additions such as entirely new prop sounds, and an enormous overhaul of map backdrops. To our veterans, we hear you - swappable clothing sets and unique music for all maps are ready for you on October 22nd!

Update 1.0 will push Witch It to a high level of quality that is a dramatic difference to the game we had at the start of Early Access. Over the years, we’ve introduced countless gameplay enhancements, amusing events, and huge additions such as Creative Mode, where players can create their own Witch It maps with their friends. From release day, Witch It will contain 15 official maps, as well as player-created maps. Witch It also includes over 300 playable props and 5 game modes. With that in mind, the price of Witch It will raise before we leave Early Access on October 22, 2020.

We want to express all our thanks and gratitude to our players who stuck with us through our journey, providing us with invaluable feedback and support. We cannot thank our community enough for allowing us to turn our small passion project into a dream come true. Of course, We plan to continue updating Witch It beyond update 1.0!

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Official Map Contest 2020

We're (almost) ready!



Greetings!



You’ve heard it countless times before, but we really mean it when we say Witch It 1.0 is just around the corner - and with that, our biggest, most tremendous content update yet!

We’ve jam-packed our 1.0 update with plenty of surprises. Today, we reveal one of those surprises - custom maps are soon arriving onto Official servers!

Barrel Roll Games are eager to implement a selection of beautifully crafted, well-functioning maps that will appear as a separate voting option between rounds… but we need your help!

Your task is to create a unique custom map that can be used across all gamemodes (excluding Fill a Pot), that is both visually stunning and practical for standard 16-player gameplay.
If you win, your map may be host to countless matches and play a core part in the player’s Witch It experience!

🏆 Prize Information:



If you win, your map will be added to our Official server map pool during our 1.0 release!

We are allowing for multiple winners - there is currently no capacity on how many entrants can win!

In addition, all entrants who submit their map on discord.gg/witchit will receive the brand new Architect role, while competition winners will receive the mighty Grand Architect role!

The winners will be chosen by community staff as well as Barrel Roll Games who will have the final decision. Community staff cannot vote for their own creations. You can vote for your favourite maps over on our Discord server in the #contest-submit channel, but all entries will be considered regardless of votes!

🔨 Participate in just 5 steps:



1. Create a custom Witch It map following our rules and advice below!

2. Upload your map to the Steam workshop!

3. Upload at least ONE screenshot onto your workshop page!

4. Add the hashtag #mapcontest2020 in the description - this helps us sort entries as well as lets us know we can use your map on our servers!

5. Finally, post your entry under this announcement, or in the #contest-submit channel over on discord.gg/witchit - we'll be watching both throughout the contest!

If you get stuck, or need some more information on the participation process, here’s a step-by-step guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2203730812

⚠️ [Important!] Rules:



> You must build on an empty map with no structures (interior, town day, island day, town night, ice day, or graveyard night)!
> You can submit as many maps as you want (remember, quality over quantity)!
> You can either make your map solo, or collaborate with up to 4 creators - please mark them as a contributor to your workshop item!
> You can enter with previously-made maps - just follow steps 2 to 5!
> You cannot enter using other workshopper’s maps that you are not an original contributor on (we will check for stolen work)!
> You must design an entirely original map - it cannot be based on an existing map from another game!
> Offensive/NSFW content is strictly prohibited!
> All users can enter, including GIF Masters and community staff!

Breaking these rules may result in disqualification from the contest!

📜 Advice to maximise your winning chances:



> Avoid glitches - such as physical prop chains or impossible to reach hiding spots!
> Your map should work with Hide & Seek, Mobification, and Hunt a Hag.
> Make sure to extensively test your maps before submitting!
> Aim to use an optimised amount of props - we recommend below 1000!
> You can use as many structures as you want!
> Make sure your map supports a 16-player lobby - consider the size of your map!

⌛ Deadline:



We aim to close the contest on Sunday, 13th September 2020.
After that, we will be reviewing your entries and deciding on the winners, which may be revealed shortly after.

We wish the best of luck to all prospering Architects!

Patch 0.9.5.2

This Patch is mainly a maintenance Patch and the preparation to the version 1.0.
Witch It is finally coming out of Early Access soon, yay!
The main focus of this Patch is the update of the Unreal Engine from 4.23 to 4.25.1
In this update, we dropped the unofficial 32 Bit Windows support. From now on Witch It will only run on 64 Bit versions of Windows as it will be technically very difficult to still support 32 Bit and over 99% of the users have a 64 Bit Windows anyway.
If you find any unexpected behavior of the game please let us know on Steam or Discord.

Added: There is a new Background on Grunewald Library

Changed: completely overhauled the system how health and speed are generated for props. Before it was created manually, and now it is calculated per prop size. Balancing should be generally the same, but please let us know what you think about it.
Changed: Prop Collection UI is now more in line with the other menus

Fixed: it is no longer possible to get out of map on Shipwreck Hollow and Kula Kula Islands
Fixed: lowered the speed of the cucumber on chummy potato
Fixed: all menus except creative mode should now work with controller
Fixed: high player level numbers now fit inside of their panel
Fixed: Showing player level 1 instead of the correct player level will happen less likely

Patch 0.9.5.1

Creative Mode changes:


Added a lot of new structures for creative mode.



Added interior empty map.



Added gizmo in Edit mode to move, rotate and scale props and structures.


Added snow empty map.
Added graveyard empty map.
Added local and world mode to have more control when moving and rotating objects.
Added toggle between Default, Place and edit mode



Changed: Deleting of structures and props is now part of edit mode.
Changed: Improved help for freeze and start awake.
Changed: Removed Edit and Delete mode button from creative menu.
Changed: Creative mode has now its own menu entry in play menu.
Changed: Removed “Custom layouts”, they are now regular custom maps.
Changed: Making preview screenshots when uploading to workshop is now optional if it already exists.

Fixed duplicating beyond 2000 structures/props.
Fixed lighting for custom island maps.
Fixed: false StartAwake props will no longer wake when enabling physics in creative mode.
Fixed: When transforming back into a witch in creative mode, the prop was not counted.
Fixed third person camera for fly mode when being client.

General changes:

Changed: Updated the visuals of the “see through effect” on props

Fixed: Collision of the placeable stair and the stair element (set to a simple ramp)
Fixed: Collision of Le Baguette.
Fixed: Collision for mushroom ball and decoy with placeable structures.
Fixed: Planks were stuck in the ground on Sleeping Rose Cemetery
Fixed: Teleporter ladder glitch on Kula Kula Island
Fixed: Some issues with AFK-kick concerning AFK hunters in start zone.