Witchinour cover
Witchinour screenshot
Genre: Shooter, Indie, Arcade

Witchinour

Patch 1.31

Just a few small changes:

  • You now receive a slight speed boost after killing a floor's last enemy
  • Outfit changes:

    • Ranger's Garb: going into stealth now stops you from firing for a moment so that you don't have to worry about letting go of the fire button beforehand
    • Pumpkinour: ability icon tweaked so that it doesn't overlap the mana bar

Patch 1.3 - Fall Fashion

A small but effective patch. Here's what's inside:

  • Two new outfits have been added (and are unlocked by default):

    • Ranger's Garb: allows you to duck into stealth for 10 seconds, destroying all enemy bullets in the process
    • Pumpkinour: allows you to drop candy-coated caltrops that trap enemies (you can have a maximum of two sets out at the same time)

  • Enemies can no longer be spawned at any point where they have a line of sight to the player. This should drastically lower the chances that you start a floor in a dangerous position.
  • The invicibility frame bonus from the Hardbody upgrade has been doubled
  • Enemies now lose their speed after colliding with the player
  • Fixed a bug that was affecting muzzle flash position when firing with the mouse close to the player

Patch 1.21 - Additional Changes

Just two quick changes:

  • Camera implementation for controller mode has been changed. The maximum camera distance has been lowered for non-boss floors, where it's more likely that you will need to aim in the opposite direction quickly, and will stay the same as it was previously on boss floors, where you're typically tracking a single target from as far away as you can. This should make controller aiming on non-boss floors feel smoother.
  • Changed Sharpshooter Suit's description to reflect the previous patch's changes

Patch 1.2 - Analog Tracking

So, here's the stuff that didn't make it into the last patch. Enjoy!

  • A new area, The Trackery, has been added to the set of areas after the Rogue's Hideout. It should be a little easier relative to the other areas. My intention was for it to be like an easier version of The Ruins.
  • Support for analog movement has been implemented
  • The Orc Halls' boss has been nerfed slightly
  • The order of areas 4 and 5 is no longer random
  • Outfit changes:

    • Chainmail Bikini: now starts with 3 hp
    • Sharpshooter Suit: now starts with 3 hp, ability now fires multiple bullets

Patch 1.1 - Controllers welcome!

I planned on adding a new area to the early game in this patch but I decided to split it up into a quality of life patch and a content patch. I felt it was more important to get usability and balance changes out quickly. Here's what's inside:

  • Support for XInput controllers has been implemented. You can activate controller mode by pressing the A button. Keyboard/mouse control can be reactivated by pressing any key on the keyboard. The controller layout can be found in the Help section on the title screen.
  • You can now switch between fullscreen and windowed mode from the options menu. You can adjust the window's size with the Page Up and Page Down keys.
  • Outfit changes:

    • Robe & Hat: now starts with Spell Power upgrade
    • Chainmail Bikini: ability cooldown lowered, spear no longer slows movement
    • Cyberpunk Gear: ability cooldown lowered

  • Floor size in some areas has been adjusted slightly downwards
  • Enemy count has been lowered by roughly 3 per floor and the XP curve has been adjusted accordingly

Upcoming Patch

Hi! Just posting to let you all know that I should have a patch out in the coming weeks that adds an additional area to the early game, addresses some balance/pacing issues, and adds support for windowed mode.

Patch 1.03


  • Adjusted boss health slightly downwards for the set of areas after the Rogue's Hideout (The Ruins/Dragoon's Quarters/Orcish Halls)

Patch 1.02


  • More achievements added!
  • Potion despawn time raised from 7 seconds to 9

Patch 1.01

<*>Fixed a bug that was causing the area title text to display incorrectly on non-16:9 resolutions
<*>A few stronger enemies have been modified to ignore the player until they are in sight and close enough, rather than obeying the distance-based rules that most enemies use
<*>Reduced Alert level growth rate by 8%

Launch Patch


  • Added a scanline toggle to the options
  • Axe orcs weren't supposed to be throwing axes when killed