Wizard and Minion Idle cover
Wizard and Minion Idle screenshot
Genre: Role-playing (RPG), Strategy

Wizard and Minion Idle

Update 0.0.78 (Classes) (05.05.19):


  • Classes has been added when you reach stage 225.
  • New special recipe added to Alchemy Lab, Minor Prestige (unlocks after 6th prestige). All the recipe resets you could possibly want.
  • Z14 / SZ7 & Boss 3 item 2 added.
  • Z14 Bait + 2 Perks Bait has been added.
  • Z13 Slime Exp increased.
  • Color Blind Mode added for Alchemy Lab (and Slime Adventure).
  • Individual checkboxes for each dungeon when using auto dungeon.


Fix: No reincarnation challenge time is fixed.
Fix: Capt Morgue (Z13 slime) adventure bug fixed.
Fix: Slime juice appearing in wants before stage 275 cleared.

Update 0.0.77 (Slime lab) (28.04.19):


  • Slime Lab has been added (stage 360+ to buy the recipe, it require a lot of pet food so be sure you got high level perk on pet food).
  • Fix: Perk and exp buttons getting 'stuck' fixed hopefully.


--------------------------Hot fixes since 0.0.76--------------------------


  • Improved: Can now enter 1.23e6 or 1.23m style values in the mana input. Short scale only goes to decillion.\nq = quad, Q = quint, s = sextillion, S = Septillion.
  • Improved: Click and hold on perk purchases to buy multiple quickly.
  • Fix: Notifications no longer fade in, it always just looked like a 'glitch'.
  • Fix: Can not mix spam if you didn't have enough of the third color in a mix.
  • Fix: Alchemy lab tool tips (several small issues).
  • Fix: Slime bonus bonus now updates the total and not just the current value (no more 103%/100%).
  • Fix: Exp x5 Perk T3 Tooltip showing wrong price is fixed.

Update 0.0.76 (World Boss and stuff) (24.04.19):


  • World Boss 3 is here with the first item (Stage 350+ / Minion Level 201+ / Secret).
  • Achievements for Slime Adventure and Alchemy lab.
  • Lab displays the mix you are currently mixing.
  • Plenty of new Leaderboard data on kongregate has been added.
  • Slimes are apparently now from some fantasy world where people don't ask for things you can't give them anymore. (No more locked feature wants).
  • Bait 12 cost has been reduced in the Exp Shop (and overflow exp refunded).
  • New sort filters new bonuses in Adventure equipment.
  • A lot of Slime bonuses has been increased (from Z7+).
  • Gathering exp scale increased after level 5000 & 25000.
  • Gathering Achievements Log / Ore / Gem scale increased after level 200.
  • Fixes for alchemy lab experiments, should be smoother overall now.
  • Fixed a display bug with Battlefield Gathering cost reduction upgrade.

Update 0.0.75-1 (Hot fix) (21.04.19):


  • Fix alchemly lab bonus display was wrong. Dan did a dumb, sorry.

Update 0.0.75 (Z13 & Fix) (21.04.19):


  • Z13 Added with a full set of 9 items.
  • Fixed a bug with exp x5 showing x10 on kill.
  • Fixed a perk tooltip displaying the wrong price.
  • Fixed a bug with offline gathering not triggering properly.
  • Improved tooltip on slime juices, now shows the current amount (instead of the very rounded short display).

Update 0.0.74 (Slimes adv / Alchemy Lab) (18.04.19)


  • Added Slimes Adventure. This is unlocked after beating stage 275, you can send your Slimes on adventure (praise dan for the nice art).
  • Added Alchemy Lab Feature. While the Slimes are adventuring they will find differents colors that can be mixed into 500+ Recipes to gain differents bonuses affecting every part of the game (they aren't all unlocked right away).
  • Fishing skill maximum has been raised to 100 allowing you to catch more fish.
  • 11 Bait added to the fishing, some can't be unlocked till future update for balance reason (they will unlock as people progress).
  • 16 Fish added (1 or 2 can't be caught before next update) to go with the new skill limit and the differents bait.
  • 22 Cooking recipe added (yes not less, some are hidden and need to be unlocked with a high fishing skill).
  • 38 Perks (new kind of perks) added to the plaza shop with a cost scaling unlike the usual one.
  • 9 Unique Perks related to Slimes / Slimes Adv / Alchemy Lab added.
  • 2 normal Perks also...
  • 3 Exp Misc purchase related to to Slimes / Slimes Adv / Alchemy Lab added.
  • 1 Dungeon as reward for completing OPM2.
  • 1 Generator after stage 350 is beat.
  • Blade Storm Challenge got new reward for completion 2,3,4 & 5.- Level 15 Training allows you to slowly change your slimes personality to be more aggressive or more tame.
  • Slimes now earn offline time that can be used with the Exp Injector, slimes gain their full experience and training experience.
  • Slimes wants are now more limited based on your progression. They still will want some things you have not unlocked yet.
  • 2 Potions been added, 1 to increase the slimes exp, slimes adv exp & slimes juice and 1 to increase the perks earned when prestiging or with baby.
  • 3 Items in the Soul shop related to the Slimes Adventure & Alchemy Lab.
  • 2 Idlers also added related to Slimes Adventure & Alchemy Lab.
  • Soul Shop Slime Potion has been added into the Slimes Wants (the 5k flat potion has been removed and every unused one has been refunded.
  • Auto Conjuring can now turn on/off each conjuring individually by right clicking on any of them (red = off / green = on).
  • Auto Plaza is now twice as fast at least until you run out of mana.
  • Offline gathering was limited at 2 days, now it doesn't have a limit anymore.
  • Offline boss auto allow limit raised to 100 (50 previously).
  • Reincarnation bonus after doing TL3 are now correctly saved (also fixed a bug with the 4th bonus).
  • Fixed steam chat not notifying you of disconnections (hopefully).
  • Fixed the cooking recipe STR/DEF now should show OFF/DEF.
  • Fixed a display bug with Gold/s Exp/s not counting OPM/NRC reduction.
  • Fixed a display bug showing the wrong perk earned from prestige if you had bonuses.
  • Fixed the offline battlefield dungeon not working.
  • Fixed Bait 11 not showing Equipped when selected.
  • Fixed the Exp shop still showing Training Crossbow (it will now display the new Spell unlocked).
  • Fixed the Inventory width is now remembered.
  • Fixed the Inventory sort filter should now properly restore on loading.
  • Fixed a bug with the Stage Auto not going back to the proper stage when dying.

Update 0.0.73 (Changes & Fix) (30.03.19)


  • Exp Misc Drop & Rarity reworked so it's not a buff anymore but a permanent purchase.
  • Exp Shop Mana now has a new row of purchase (bigger number).
  • Auto Exp can now be used on every Cap / Refill / Power button.
  • Food income from the minion screen now refresh every 1s instead of 0.02s.
  • Drop & Rarity, Dungeons and Battlefield added into the number formatting (no more decimal displayed).
  • Reincarnation screen misalignement is fixed.
  • The event enter button was changed from x-mas to e-str.
  • After many request the Blindfis is back to a Blindfish...
  • Soulshop multiple buy limit are increased for Generator charge, speed and Drop / Rarity.
  • Soulshop multiple buy items also show Bought when maxxed (yes yes finally ^^).
  • Achievements Pet Food rework didn't work last time so now it should be good (i also reworked the Demons Created one).
  • More typos fixed.

Update 0.0.72 (Easter Event & Story) (27.03.19)


  • Xmas event is over and replaced by the Easter Event.
  • Story added up to Stage 50.
  • Pet Food Achievement target after 100 reworked.
  • Battlefield Hell Spirit Upgrade Wave HP & Timer Reset will now apply the reduction instantly (like Demonic essence upgrade do).
  • Lots of typos fixed.
  • Next feature is ready but still on test and will be added around 2nd week of April. (actually it might be 3 new feature at once :o).

Update 0.0.71 (New Gems) (20.03.19):


  • 21 News Gems added.
  • More bugs & typos fixed.

  • Special steam on, chat has been updated to include the ability to block people who annoy you. Click the help button in chat for more details.

Update 0.0.70-(1 to 3) (Fix & Typos) (15.03.19):


  • Challenge time is back inside the challenge menu.
  • Stage auto wasn't refreshing after upgrading Temple it now should.
  • Max baby demons value wasn't saved and now it will.
  • Smithy & Armorer from town changed to Enchanter & Tailor.
  • Some fixes to confirmation on recycling slimes and achievements have been updated to show correct names.
  • The fancy on/off now affects the player and enemy health bars in training/town/demons/conjure screens.
  • Various fixes to progress bars (minion exp, void gather/battlefield, etc).
  • Cooking window slightly reworked so the bonus column is bigger & timer smaller.
  • Settings window reworked (to fit better).
  • Slimes level and wants are now seeded.
  • Fixed a few place where the old training name were left as well as challenge one.
  • Fixed a bug with the mana cap achievement for new player that was going negative.
  • Fixed the pet point perk from plaza shop not showing in the adv log.