New: XmasEvent replace Spooky Event and last till mid march (it also have 2 event pack in the shop).
Update 150 (New Class & More) 20.11.23:
Classes • New: Your handling of classes, Synergy and Darkness now allows you to handle 2 new classes.But mastering and mastering these will demand a lot from you. (2 master classes have been added, these do NOT work like normal classes). • Comprehensive information on masterclasses has been added (The ? bottom right). • Classes can now also level up when they are not active and all at the same time. • Extended functionality: Beastmaster Active Talent now has 6 levels Unlockable with Stage 800. • + 5 Adventure Item level (drop) for Endaver Gear this Bonus is Increased to +10 Itemlevel per Drop.
Spirit • Spirit was limited to 1e300. • Spirit Refill can handle numbers over 1e308 Shadows.
Shadows • The Shadows are tired of the countless summons and are more on guard, you now have to make more effort to successfully summon them(the calculation for the number of Shadows has been optimised to avoid errors and performance spikes, it now takes a few seconds until all Shadows are summoned). • Update rate of the UI has been increased significantly, everything now appears smoother. • Shadow calculation has been optimised to avoid NaN/Infinity near the spirit cap, also no negative numbers are displayed for the next shadow anymore. • It can now no longer happen that Shadows are reduced because of the Gathering costs. • While the shadows are being summoned, 'being summoned' is now displayed instead of a negative number for the spirit required for the next shadow. • The accuracy has also been increased, which means that you now have 1 - 3 more Shadows than originally intended, which may mean that you will NOT get a new Shadow with the next cost reduction upgrade. • QoL: Right-clicking on the Shadow display will now also retrieve all Shadows assigned in Darkness. • No new Shadows can be summoned offline.
Conjuring • Fixed a rare bug that caused negative numbers to be displayed as current mana. • The limits for the bonuses have been increased from 1e250 to 1e300 (these will be removed with the next patch).
Arena • QoL: The arena can now also level up outside of battles to reduce accumulated arena exp.
SynV2 • Page 3 has been revised. • Due to the massive changes, page 3 has been reset and all previous purchases refunded. • QoL: If the purchase button is held down, further levels are purchased automatically after a short delay. • Potion Convergence now works differently, instead of increasing the bonus that potions grant, it now adds a perma bonus based on the highest stage ever reached when using potions, proportional to the duration of the potions used.The bonus can be viewed in the Soulshop under Potions and in the upgrade info. (further and more detailed information is available at the bottom right of ?). • Antigravity Convergence now grants a permanent bonus to Antigravity Boost instead of a one-time increase. • Spiritual Convergence has been renamed Mastery Convergence and now also has a use -Unlockable with Stage 830.
Dungeon • Fixed a bug that displayed incorrect values for the bonus increase for a completed floor.
Generator • Fixed a bug that did not correctly grant the mana power bonus.
Darkness • Dark Matter Refill Info Box: no longer shows negative duration while offline time is being processed, and now shows this better. • Antigravity is now limited to 150babyshadows and all accumulated exp has been set to 0.
Darkness Shop Page 2 • Page 2 has been completely revised all purchased upgrades except BD Demon Reduce have been reset, the costs refunded and revised. • All tooltips now show the exact bonus increase for the next level. • When the maximum of an upgrade has been reached, this is now displayed more clearly. • New: Battle Singularity - Increases the price reduction of the SynV2 upgrades Arena/ Necromantic Convergence multiplicatively!Total bonuses will be displayed for the respective upgrades in the SynV2 Shop. • Extended functionality: Dark Matter Singularity: Every 10 levels the bonus is increased by 10 % (rounded up) up to a maximum of 50 % at level 50. • Extended functionality: Arena Singularity: Every 10 levels the malus is reduced by 0.08(approx. 12 - 17 %) for each additional active skill(does not work if only one skill is active). • Extended functionality Converter Singularity: The bonus is increased by 10% every 100 levels. • Extended functionality: Slime Lab Singularity: Per level the speed is increased by 0.1 %, the levels by 1.5x and the costs by 2x. • Singularity Reverbation: now only reduces the cost of Black Holes (note: the price / curve has generally been lowered and the buffs are now more rewarding at the beginning). • Endaver Singularity: Has been removed and is now a talent of the BeastMaster (Note: The upgrade will eventually become redundant and does not justify the cost).
SoulShop Potions • The texts have been corrected and improved. • The active term for a Potion has been limited to 30 days. • The active bonuses should now be granted correctly as soon as the offline calculations are completed.. • Tooltips have been improved and now also show the passive bonuses. • Potions now have a soft cap that is reached at Stage 2000.
Update 150 (Spooky Event) 19.10.23:
New: Spooky Event replace Summer Event and last till mid December (it also have 2 event pack in the shop).
(The balance update should be near ready, but couldn't wait too much longer before dropping the Spooky event or we would be late for the Xmas one ^^).
Update 149-5 (Hotfix #2) 13.09.23:
Fixed a rare issue that caused the SynergyV1 offline calculation to crash.
Fixed a rare issue that caused the Demon Master challenge to grant more mana than intended.
The SynV2 upgrade Necromantic Convergence now grants the correct bonus at the maximum level.
If necessary, a soft reset of the Battlefield Demonic Essence Shop will be performed if the above mentioned bug was heavily exploited.
Update 149-2 (More Fix) 01.09.23:
Fixed a problem that slimes did not require more than 1e308 exp.
Conjuring bonuses should no longer reach Infinity/NaN and are temporarily limited to avoid chain reactions.
SynV2 mech/Pure resources were reduced when a certain number of Pure Inf Upgrade were bought
Endaver equipment whose level is negative will correct itself at the next drop.
Darkness Shop Page 3 and SynV2 Shop page 3 are no longer unlimited, its will still show how many you have bought but the effect is limited and will also be show correct in the tooltip.
Fixed some errors that occurred when the timer was too high.
Timers are no longer displayed if it lasts longer than 300 days.
The calculations for the timers have been corrected.
Fixed a issue where Dark Matter Refill was slower than intended.
Baby Dark Matter Cap Creation exp is now limited to 10'000 ticks.
Update 149 (Another Fix Bulk) 18.08.23:
Darkness
Fixed an issue that caused the Darkmatter Refill to stop working properly after purchasing an Infinity Upgrade.
To fix the above issue retroactively, all darkmatter has been removed from Antigravity/Blackhole and added to your current darkmatter pool.
All bonuses for Antigravity/Blackhole and Darkmatter should now work as described
Update rate of the UI has been increased significantly, everything now appears smoother
Antigravity can now perform level ups without Darkmatter being assigned to it
Calculation for Multiple Antigravity Level-Ups has been corrected and improved, there should be no Exp "jam" anymore
Tooltips: all tooltips should no longer show wrong times when generating more exp than needed per/tick or levelup.
Tooltip for Dark Matter Refill will now show the correct time to reach the Cap
QoL: Tooltip for Dark Matter Cap Creation now shows Dark Matter Cap/Sec if you generate more than 5000Exp/s
Tooltip for Anti Gravity Boost has been adjusted to better show that it is the total bonus
Antigravity/Blackhole have been added to Offline Progress
Trophy Newbie/Pro Black Hole: tooltip has been adapted to its functionality
SynV2-Shop Page 3: the tooltip for Antigravity Bonus Boost and Singularity Reverberation has been slightly changed to better describe its functionality
Info: exp calculation for Antigravity and Blackhole are now only done every 5sec when the tab is not open, this can lead to small jumps when entering the Antigravity/Blackhole tab
SoulShop
Potion Timers should now be fixed…. now really … i hope :D
Slimes
Training and Slime Exp can handle values over 1e308
Slime-Adventure
Can Handle Values over 1e308
Alchemy
Fixed an Issue Slime Juice got not displayed correctly
Slime- Lab
Fixed Offline Calculation
Darkness Infinity Upgrade works now how describe
Tooltips improved
SynV1
Fixed an Issue what leads to a crash during the Offline Calculation
Update 148 Rollback & Information
Hey everyone,
Earlier today we pushed the massive update to fix a LOT of endgame issue (this won't fix everything but almost, and we will work to make the next few patch fix the remaining stuff, before being able to work on content).
Sadly it didn't go as planned, some new bug appeared affecting new player / mid game player etc, so i did a rollback to the latest working version, but anyone who played on this version for a bit (V148), should import a backup after updating the game and making sure it's on (V144-7, not sure why its so old :p i havent updated this number for decade).
Tomorow early i will repush the update live, with normally everything fixed, but i'm doing it very early so player getting on it do it slowly and give me time to improvise if anything game breaking is found.
Please always make a backup with the export in case something like this happen. I always been overtesting the new update but this one is so massive that me or the tester helping could easily miss something.
Thanks for the continued support and hopefully we can bring some really great stuff soon ːsteamhappyː.
Update 148 (The Massive Fix) 03.08.23:
Battlefield
Can now handle values above 1e308
Broken values were restored
Hellspirit-Shop
Can now handle values above 1e308
Broken values were restored
Generator V1/2
Can now handle values above 1e308
Some inconsistencies were cleared up
More precision for the calculation of some generators ⇒ This results in a minimal reduction of the values in the 0.001 range.
Synergy V1
Can now handle values above 1e308.
The demons have returned from the beach to the mysteries of WAMI and have cleaned up the mess and made necessary repairs => The levels have been reset to a value that requires about 1e308 exp, the power has also been adjusted accordingly to better reflect the status.
Offline calculation has been optimised and is now up to 60 times faster
Progress/exp Bars Anti Flickering added
Dungeon
Also here the demons were busy and removed all damages as a reward they feasted on your souls => The floors/bonuses were reset to a level that was possible with 1e308HP, also half of the souls gained by this were removed again.
Meditation/Demon Reproduction
Can now handle values above 1e308.
It is now possible to assign more than 1e308 daemons
Demon Reproduction V2 anti Flickering added
EXP-Shop
Adventure Drop Chance / Adventure Time the prize has been restored, should it have been Infinity/NaN last.
Gathering
Can now handle values above 1e308
Required Exp per LevelUp was restored, should it have been Infinity/NaN last.
Plaza/Perkshop
Can now handle values above 1e308
Perkshop page 3: the costs are now displayed correctly even if they are above
1e308
Perkshop Page 3: The Tooltips for Adventure Crit-Chance and Adventure
Double Chance have been improved to better reflect when they are at the cap.
Perkshop page 3: Some inconsistencies in the tooltip were corrected.
Perkshop page 4: Fixed a bug where the upgrade for the cost reduction of the
BabyDemons from the Darkness Shop also increased the level of the same upgrade from the PlazaShop => This was a purely visual bug and does not lead to a reduction of the BabyDemon Cap.
Arena
The arena can now handle values above 1e308
Fixed a bug where the exp needed to reach the arena level was lower than intended.
Skills/Shops: The tooltips will no longer show Infinity/NaN when a bonus goes above 1e308.
The offline calculation for Arena skills has been limited to 10'000 to prevent further problems.
Slimes
The needs of the slimes were reset when none or 0 was displayed.
Fishing
The offline calculation has been optimised and is now much faster.
Classes
Cultist: If a "soft reset" was necessary in the dungeon, his current exp is reset to 1.
SoulShop
Potions: Temporarily and in preparation for upcoming changes, the bonuses granted by potions have been limited to 2000-10'000%, more information available in Discord.
The timer of Potions should work again as intended
A big thank you to Tireless Ghost who made all of these fix & improvement and who keep working on the game to fix all the issue (and maybe bring us some shiny new content in the future ːsteamhappyː)
Update 147 (Summer Event) 17.06.23:
New: Summer Event replace Easter Event and last till mid October (it also have 2 event pack).
I'm still open to anyone that would like to work on WAMI, i have been focusing on FAPI (as we are now a Studio and i'm not alone anymore, but i still have a few feature left and idea to improve WAMI but i can't make it a priority). I will keep rotating the Event and meanwhile i hope that i can find someone (paid work of course).
Update 146 (Easter Event) 31.03.23:
New: Easter Event replace Xmas Event and last till mid June (it also have 2 event pack in the shop).