Wizard and Minion Idle cover
Wizard and Minion Idle screenshot
Genre: Role-playing (RPG), Strategy

Wizard and Minion Idle

Update 0.0.102


  • New: Trophy unlock on stage 100 and can be found under Stats (top right at the opposite of achievements).
  • New: Story Chapter X is here.
  • New: Recipe Re-Roll now costs 10% of the cost of a minor prestige.
  • New: Offline Auto Prestige of Plaza is a thing now.
  • Fix: Cultist class breaking dungeon above level 500.
  • Fix: Improvement to Offline Synergy.
  • Fix: Crash when prestiging slime adventure fixed (probably).
  • Fix: Buy max exp buttons probably work every time most of the time now.
  • Nerf: Increased the cost scaling of minor prestiges from 501 - 1000 a little. Increased the cost scaling after 1000 a lottle more.

Update 0.0.101


  • Small Update.
  • New: Necromancer class.
  • New: Can hide color change recipes in alchemy lab.
  • Fix: The Trainer Master pack weren't giving the Slime/Love Pill properly (it was always giving Soul no matter if you had it or not).
  • Fix: Event log show the demons reward now.
  • Fix: Achievement menu on UI1 were locked till stage 60 (it has been fixed).
  • Fix: Jittery mixing direction thingy no longer jittery (in alchemy lab).

Update 0.0.100


  • New: Spooky event is in and await you.
  • New: A event pack that can be purchased 2 times.
  • New: A trainer master pack for all the slime lover.
  • Fix: Master Celeris + 1 is now giving Void skill properly.
  • Fix: Many tooltip were still in the wrong place since the UI update fix, they should all be at the right place now.
  • Fix: Exp injector will immediately level up the slime if possible.
  • Fix: The training exp bar tooltip now shows XP per second and time to next level.
  • Fix: Last two spells working properly offline (for real this time)

Update 0.0.99

Warning the fuze event is ending wednesday 23th October and the new event will be out soon after... ITS TIME TO GIVE YOUR MINION SOME REAL DAY OFF !!!!!!!!!!!!!


  • New: 1 Soul Potion (affecting Synergy) & 3 Soul Items (affecting Slime Museum).
  • Change: World Boss 4 drop has been increased (x5).
  • Change: Soul shop now display all items even early on but with a warning in the tooltip to let people know when they unlock.
  • Fix: Achievements button under stats is back (mostly for the default UI that lack one in the left menu).
  • Fix: Master Celeris + 1 is now working properly.
  • Fix: Generator Slime Exp / Fish Mastery / Classes Exp / Synergy Exp weren't accurate after the DR hit (it should be more accurate but can still have some glitch).
  • Fix: The inputs for all UI's are now synchronized.
  • Fix: Notifications for new item drops work again (beastmaster perm trait broke it).
  • Fix: Input field saving/syncing and just other weird stuff from the last UI patch.

Update 0.0.98-3

We've done a ton of emergency work, to fix a few critical bugs with the new menu's and well, to get the old menu functional again. There may still be more bugs, especially in the new menu's (you can select them on the settings screen, with 1 being the original menu now) and we recommend that you use menu 1 for now and view the other two menu's as very rough drafts. If you go to the other menus and return to the original menu it might be necessary to reload the game for some of the menu's to have their normal placement, we'll be eliminating these bugs as we can find them.

Lots of terrible lessons were learned and we'll probably do a lot better next time.

Update 0.0.98


  • New UI (this is to be ready for a mobile port) feel free to give any feedback about this new UI on the discord (i made a channel for it).
  • There is a setting for a 2nd menu (not cute) without any mouse over required.
  • Added Zone 20 & SZ10 (With 12 new items).
  • Added 1 new boss 4 items.
  • Z19 and Z20 slimes added.
  • Minion level max is now 340.
  • Synergy Exp required per level has been reworked above level 1000 for each layer (it wasn't scaling enough exp was quickly meanless).
  • Story has been greatly reworked (worth to read again).
  • 10x, 100x and Max buttons added to slime upgrades menu.
  • If you lose a fight in slime adventure it will move back enough stages to win. This is to make it so a major change to slime attack doesn't take 30 minutes to reach the proper stage.
  • Alchemy lab now has a better tooltip for the mixing progress bar area.
  • Cap Demons button added to gathering screen.
  • Gathering Resource sort filter added to adventure inventory, also gathering resource % is now part of the best gather sort.
  • Generator tooltips improved, now shows effective multiplier before and after charge use.
  • Kongregate Leaderboard limit has been increased.
  • Minor nerf to minor prestige at higher levels.
  • Fix: Items from Z19, Z20 and boss 4 had wrong value for the Class Exp.
  • Fix: Auburned kills achievement now working.
  • Fix: Beastmaster Class doesn't gain exp anymore when dying.
  • Fix: Beastmaster offline food is now properly applied.
  • Fix: Class exp from slime museum was not active for offline calculations.
  • Fix: the -18 slime essence for recycling bug (again, but this time maybe fixed forever? sorry.)

Update 0.0.97 (Unity update/fixes)

- We have updated unity (but not all the way to 2019 as planned).
- Due to the 2018 unity update, your alchemy lab will be re-rolled. If you were mixing it has been canceled.
- Removed new special fish from active fishing (till it changes again in the future).
- Fixed Training Exp bonus and slime exp bonus from alchemy lab. They are now actually working.
- Put in diminishing returns in for very strong slimes.
- Fixed bug that allowed page 3 synergy first row to go negative offline.
- Fixed alchemy lab training exp that wasn't applying properly.
- Fixed alchemy lab so that it caps at 10 mixes a tick instead of 8.33 sometimes.
- Updated alchemy lab, it now seeds the recipe reroll and minor prestige

Update 0.0.96 (Fish Fish Fish) 22.08.19):


  • - Added 8 special fish (those are random while fishing with any bait and are for skill 120+).
  • Added 6 special recipes in cooking (2 coming soon, might be after 1.0).
  • Added F key to start/stop active fishing while on the fishing screen.- Added recipe re-roll for alchemy lab. This uses a day of your max JPS and does not give vats.
  • Changed minor prestige in alchemy lab, it no longer uses highest JPS for cost.
  • Added a notification when slimes hit 75% want level.
  • Reworded the crafting Gems into Crystals (to make it less confuse with the gathering gems).
  • Fixed notifications for boss kills (should now take to the proper boss screen).
  • Improved - Alchemy lab can still run timewarp at 5x speed once you reach the 10 mix a second cap.
  • Fixed - Performance issue with alch lab + slight increases to JPS causing lag.
  • Corrected the lack of decimals for small slime bonuses.
    ------ HOT FIXES ------
  • Fixed standard formatting issues with numbers larger than Sextillion (formats scientific correctly now).

Update 0.0.95 (Adventure + Boss) 12.08.19)


  • Adventure Z19 added (bringing the total zone to 30 :o).
  • New Boss added (it require pet level 301+, stage 470+ & a little more.
  • Zone T3 stats reworked (they were wrong so atk has been taken down and def increased) and drop & rarity increased.
  • Zone SZ9 atk & def lowered, and drop & rarity increased.
  • Fixed the crafting gems not hidding correctly.
  • Drop & Rarity from Alchemy have been hard capped at 2500% & 1000% (no matter how high the outside bonus to alchemy are) for future balance reason.

Update 0.0.94-1 (Fix) 07.08.19):


  • Fixed a bug with synergy page 3 dungeon damage using the wrong value.
  • Fixed a bug with the new classes dungeon damage not applied properly.