A new sneaky enemy has been added to the game, along with a few combat-oriented levels. The next update will feature the final boss. The unlockable modes wave-defense and custom arena will follow.
Development Update
Working on Wizard Slime again has been great and I've made a lot of polishes. Check them out on my gameplay video below.
Updates
No more instant deaths! After getting hit, player becomes invincible for 1 second
Better level lighting
Ending cutscene
A lot of new sounds
Main menu revamp, includes the latest news
Bug fixes
Minor improvemens
Roadmap
Four new levels and a final boss level
New enemy and boss
Two unlockable game modes, custom arena and family defense (enemy waves)
Interface polishing
Working on development again
Thank you everyone for your patience and I'm sorry I've left you hanging for so long. Wizard Slime is actively being worked on again. Please check out the following discussion topic to stay up to date.
Update - Level select sceen, new levels, new enemy, temporary cutscene
Level 13 and a superportal level have been released, along with a slightly better level select screen.
On level 13th, you'll have your first face-off with your most formidable enemy so far: a human. The following levels will keep this theme.
The next update will include keybinding and resolution options. For now, you can still hit alt+enter to play in a borderless maximized window.
This update also fixes the two boss-level broken achievements, and it kills the "Perfect level" achievements, because I don't think they're worth the time sink players have to invest to get them.
Update for the holidays coming soon
An update should be released within a few days with:
- 6 more main levels
- The third boss
- Unlockable boss remixes
- 10 casual levels
- Fixes for the boss levels achievements
Right now, the game has 12 main levels. You can unlock 1 achievement for beating each level and 1 achievement for doing it without getting hit.
Wizard Slime will launch with achievements and more levels
As the launch date comes closer, develop continues. More levels are ready and battle-tested. You can see a couple of new screenshots on the store page featuring them. No promises on this, but I am now working on Steam achievements!