The old Desert map has been reworked as a Canyon map with some differences in terrain and map objects generation.
Fixes
Fixed wrong mouse cursor radius when resurrecting a minion that died while overgrown.
Fixed issue in Spooky map where players could spawn in water (hopefully this time for sure).
Fixed bots from bot battles using fractional hp.
Fixed player still being controllable after sinking in the water.
Lightning Rod no longer triggers arcane shields while attached to a player or minion.
Fixed issue with resurrected flame imps not working correctly.
Fixed Chain Lightning not working with Arcane Vision.
Overgrowth no longer shrinks bot enemies in bot battles.
Attempt at fixing a bug where casting a spell using a teammate’s minion did not end your turn if the minion died.
Fixed a camera issue where it would get stuck focusing on the last friendly minion that died.
Balances & Changes
Nerfed Arcane Vision by adjusting the damage and projectile count values for various spells it can use.
Thanks for playing Wizards as always. We'll continue to deliver updates as we work on the game. Please post any feedback in our Discord or on the steam forums!!
Improved Matchmaking, Bot Battles, Spell Reworks, and more!
Hey all you Wizards! We've got some new stuff and we think you'll like it ːsteamhappyː
Patch 18 Notes
New!
Normal Matchmaking will now queue you against bots if it can't find anyone. The difficulty of the bots will increase depending on how many spells you have unlocked and how many matches you have played. Experienced players be warned >:)
Blizzard has been replaced with a new Yeti spell. Anyone who had Blizzard unlocked will have 250 essence refunded when they login.
Chat messages can now be seen briefly even when the chat box is closed. This can be turned off in the options.
Arcane Vision has been reworked! It now lets you craft a custom spell that you can cast a single time.
New "Arcane Visions" gamemode has been added temporarily. This gamemode's arcane vision is completely unlocked, allowing you to create really crazy combinations. Have fun!
Small Additions
Added some more achievements
Beard color now matches hair color
Bots now take their turn all at once to speed up gameplay
Bug Fixes
Fixed target indicator being red when it shouldn't be
Fixed undead wizards not working all the time
Fixed camera going crazy on smaller maps
Fixed workshop map creator names not always appearing
Fixed "select one of three" UI not being centered on larger monitors
As always we would love to hear your feedback. Come join our Discord or post on the steam discussion boards!
Balance and Bugfix Patch
Balances & Changes
Increased Lich Transformation's drain aura from 3 to 5 damage.
Decreased Den of Darkness's aura damage from 25 to 15.
Fire Bomb now has a 1-turn starting cooldown.
Full Fire now gives you stun immunity to napalm.
Full Arcane's empowered Glyph Ball no longer leaves behind a trail of glyphs.
Decreased the number of extra arrows from full arcane's Arcane Arrows and Arcane Bomb from 2 to 1.
Increased Fireball's base damage from 30 to 40.
Increased Fire Arrow's maximum damage from 45 to 60.
Ice Golem is now a normal summon instead of a projectile-based summon.
Decreased the cooldown of Magic Sapling from 6 turns to 2 turns.
Added the following bonuses for full Underdark: Dark Arrows shoot 1 extra arrow. Remove the cooldown for Resurrect.
Reaper now has a base minimum of 50 HP.
Added new spell for Dark Knight, Fear: cause all nearby entities to jump away from the caster. Does not work on frozen, stunned, and towered entities.
Full Overlight's extra sky rays now deal 25 damage instead of 50.
Decreased Guardian Angel's HP from 60 to 50.
Made the following changes to Arcane Portal: The targeted portal can now overlap entities, but not terrain. The portal that spawns above you can no longer overlap entities.
Piety now deals normal damage instead of directly changing a player's HP when used on players with HP higher than the average. In other words, it is now affected by Protection Shield, Stone Skin, towers, etc.
(Temporary) Mushrooms are removed when their owner dies. They stop working when the owner dies in the first place, which is a bug that will be fixed in a future patch.
Fixes
Overlight and Underdark spells are no longer missing in Random Spells mode.
Flying entities no longer get stuck in the map corners when teleported using Arcane Portal.
Blink is no longer disabled when you cast Angel Transformation.
Fixed wrong number in Light Castle's description.
Updated Ice Tower's description.
Fixed Mega Clam and Mega Waterball not working properly if used by a Reaper minion.
HP draining no longer carries over if you died by self-damage and revived with a soul jar.
Fixed the glowing effect for full underdark's icon not disappearing when the player's soul jar sinks.
Fixed Aura of Decay preventing terrain from being created through effects such as empowered acorns and Vine Bridge.
Fixed wrong order of operations for knockback on several spells (like Shock Bomb), causing momentum to be preserved if they triggered Soul Jar's effect or Substitution.
You can no longer blink into the water and get stuck.
Necro'd minions no longer get permanently frozen if they were previously frozen.
Phoenix eggs no longer trigger Aura of Decay.
Fixed necro'd flame imps not dealing the correct amount of damage.
Fixed flame imps not being counted properly sometimes when sacrificed using Reaper or Dark Defences.
Removed knockback resistance on Reaper when using Rocket Jump.
Arcane Shield is no longer triggered by your own projectiles if they're moving away from you.
Fixed Imp Explosion not killing the minion that cast it if protected by a Guardian Angel.
Fixed bug where Arcane Shield and Shock Shield are removed if your last minion died.
Fixed bug with arcane glyphs completely removing the light projectile that summons a Holy Knight, preventing it from spawning.
Mounting a minion no longer removes any mushrooms attached to you.
Fixed the poison visual effect affecting objects besides the player.
Fixed bug where mushrooms would detach from entities if they were too close to each other after being hit by Overgrowth.
Comet no longer ignores Tree of Life's terrain strengthening effect.
Fixed mushrooms and lightning rod not detaching from a player that died and turned into a ghost.
Overlight vs. Underdark Hotfix 2
Balance & Changes
Removed the starting cooldown for Corruption.
Increased Mudball's damage from 10 to 20.
Greatly increased the accuracy of empowered mushrooms.
Ent is now immune to spores and mushrooms.
New spell for Ent, Empower Fungus: empowers all mushrooms within range.
Bug Fixes
Fixed bug where the necro effect on a stunned minion would keep it stunned permanently.
Protection Shield and Guardian Angel no longer block damage taken from activating a full book bonus.
Arcane glyphs no longer block falling stars.
Mushrooms no longer stun-lock your own minions.
Fixed pebbles dealing double damage to players who have used Angel Transformation.
Overlight vs. Underdark Hotfix 1
New!
Added a different image asset for empowered mushrooms
Balance
Nerfed healing from light spirit and regenerate to 5
Fixes
Fixed soul jar stalling game when it falls into water
Fixed shining bolt and light arrow increasing stacks incorrectly
Fixed aura of decay stun locking
Fixed resurrected minion from being controllable by the original summoner (Woopsies)
Fixed ghosts sinking when they go below water
Underdark Vs. Overlight!
This patch will release at 6PM PST.
New!
Added Underdark (Some assets are placeholder)
Added Overlight (Some assets are placeholder)
Balance and Changes
Spells obtained from using Arcane Vision can now be used immediately.
Arcane Vision now has a 2-turn starting cooldown and 4-turn normal cooldown.
Temporarily removed the trail effect when a full book bonus is activated.
Flying no longer prevents an entity from riding a minion.
Spell limit raised to 16
Fixes
Fixed issue where Dive would sometimes not teleport you low enough if used above terrain.
Fixed mushrooms not detaching from you if you lose your tower from damage.
Critters no longer trigger portals.
Fixed wrong collision check calculation for Arcane Portal causing you to still be able to place one on top of towered players.
Fixed bug where more than one player can get caught by a single Mantrap.
Fixed some edge cases with Mantrap and Arcane Portal causing crashes and sometimes continuing to damage whoever was mounted before sinking.
Fixed edge case with Water Lord and Arcane Portal causing the game to crash.
Fixed player shader effects disappearing while riding a minion.
Fixed offset issue with Lightning Rod when the entity it's attached to changes size.
Updated Volcano's description to specify how many turns it lasts.
Fixed various bugs with player ghosts.
New Rewards, Player Ghosts and more!
This patch will be coming out on December 7th at 10AM PST.
Here are the patch notes.
New!
Spells and bonus essence can now drop at the end of the round.
Experimental: Players now turn into ghosts when they die. Ghosts can fly around and move through terrain but can't currently interact with anything. This is currently only enabled in the new game mode "Experimental". Please try it out and let us know if you notice any bugs with it 😄
Add a chat to the end of game screen.
Changes
Mega Boulder's damage is now the following: 5 at the start, then increases by 5 each time it increases in size, up to 20 per bounce max.
Improved rematching. Rematches no longer happen if all players leave except one.
Fixes
Fixed crashes from some edge cases when shooting a Rolling Snowball into mountable minions.
Prevent players from being able to activate full book bonuses more than once.
Attempt at fixing edge case where Fireball would spawn more than 8 napalm.
Fixed bug where minions with multi-hit passives (e.g. Whale, Mantrap, Storm Wisp) would keep activating them even after dying.
Fixed wrong radius for Ice Golem's freezing aura when overgrown.
Fixed the position of the Storm Wisp's eyes when overgrown.
Fixed slightly offset positioning of the particles for Ice Golem and Tree of Life.
The Mantrap can no longer grab a Phoenix egg.
Full Book Bonuses, Steam Achievements, Bug Fixes and more!
This update is a really big one! Here is a full list of all the patch notes.
This patch will be going live at 8 PM PST. (In about 3 hours from the posting of this announcement)
Changes
Teams can now be selected before the match starts in the lobby.
Greatly increased the range of Phoenix's Fire Breath absorption.
Nerfed Rain of Fire's damage from 15 to 10 per fireball.
Buffed Comet's base damage to 90, and it now digs slightly into terrain before exploding.
Changed Mega Boulder to 6 bounces x 20 damage per bounce.
Nerfed Mud Blast's initial damage from 30 to 10.
Removed the sandbox dummy's knockback resistance.
Buffed Tree of Life's hp from 35 to 50.
Increased snowflake count for Snowflake Blast from 16 to 20.
Fissure will now spawn a minimum of 6 Rock Scatter projectiles on its 2nd turn.
Increased the range of the toxic fumes for mushrooms.
Storm Titan's thunderstorm now no longer activates immediately after the titan is summoned.
Branch of Yggdrasil has been replaced by a new spell, Summon Ent, and its effects have been moved and modified into buffs for Full Nature (see Full Book Bonuses section).
Added new minion spell Vine Bridge to the Ent minion.
Added a visual effect to Ice Golem's aura.
Fixes
Fixed wrong radius being used for the cursor after sinking while overgrown.
Fixed wrong order of operations for if an entity with Substitute set up is hit by a Spore Ball.
Clams now have a cap of 7 damaging bounces to prevent the infinite bounce bug.
Arcane damage no longer hurts friendly minions.
Fixed minion summoning radius being too small when overgrown.
Fixed wrong radius values being used for most minion spells with a summoning range.
Fixed lightning rod sinking through entities if on an entity that is mounted on a minion.
Flying minions no longer lose their collision after not moving for a long time and then moving vertically only.
Updated visual indicators for Fissure, Whirlpool, and Whale, to match Volcano's indicator.
Fixed players continuing to move if pressing tab to open chat while still pressing left/right.
Fixed Arcane Portals still being allowed to spawn on towered players.
Added missing stun immunity for Rock Golem.
FULL BOOK BONUSES
If you have all spells from a spellbook equipped, you get a new button when joining a match to activate full book bonuses. Activating the bonuses costs 50 HP and gives you various buffs and effects specific to each book.
Arcane
Arcane Arrows and Arcane Bomb spawn 2 extra arrows.
Arcane Glyphs spawn an extra outer ring of glyphs.
Glyph Ball leaves behind a trail of glyphs.
On activation, you and all your current minions gain the following passive: at the start of your turn, shoot an arcane arrow towards the nearest enemy.
Fire
The Phoenix's egg form becomes permanently unbreakable.
Increase the explosion radius of all your explosive fire spells by 50%.
Earth
Gain permanent Stone Skin (with 2 instead of 5 damage reduction), and replace the Stone Skin spell with Rollout.
Mud rock projectiles create more terrain.
Water
Gain permanent Water Skin, and replace the Water Skin spell with Dive.
Waterball and Water Jet spawn 10 extra droplets.
Spring Shower spawns 10 extra droplets per turn.
Whirlpool's height is increased.
Frost
Gain immunity to being frozen.
Ice Ring becomes a targetable spell.
Ice Golem spawns a Frost Imp on death.
Convert Comet into Mini Comet: drop a small comet that's half the size and damage of Comet, but with a 2turn cooldown and more digging.
Storm
Lightning Bolt and Lightning Bomb shoot 2 extra bolts.
All your Chain Lightning projectiles bounce an extra 8 times.
Nature
Acorns create terrain around where they spawn.
Overgrowth makes entities even larger.
On activation, all your existing mushrooms gain the following passive: at the start of your turn, shoot a spore ball towards the nearest enemy.
Nature Book Update, Bug Fixes and more!
Thank you everyone for waiting. The next patch is finally here! Let us know what you think in Discord or on our Steam boards ːsteamhappyː
The patch will drop at 3:15PM PST today.
Cosmetics
Added Beta Hat and Patreon Supporter Wand to the game. If you played a few games during the beta you will receive the hat. If you supported us on Patreon you will also receive the Supporter Wand. ❤️
Added Mushroom Costume which drops like other items.
Changes
Added player counts to the mode select menu
Replaced Leaf Arrow and Leaf Storm with new spells Spore Ball and Spore Bomb.
Spores deal damage on impact and spawn fungus (mushrooms).
Fungus deals damage to anyone nearby at the start of your turn, every turn, and they cannot be destroyed except by sinking.
Replaced Nature's Touch with new minion Mantrap: a mountable minion, but every turn it deals 30 damage to whoever is mounted on it. Only entities smaller enough than the mantrap can mount it. The mantrap is also unable to jump.
New minion spell Vine Tunnel: tunnel through terrain and teleport to where the spell leaves terrain.
The sandbox dummy now has several of the Tier 3 spells equipped.
Enabled camera focus by pressing C for missiles, bombs, and environment objects (clouds, whirlpool, volcano, etc).
Changed Water Troll's HP to 60.
The Water Troll and Whale now won't have Waterball unless you have it equipped yourself.
The Storm Wisp now won't have Blink unless you have it equipped yourself.
Fixes
Fixed bug where a mountable minion can steal a player from another mountable minion, causing the minion stolen from to become unmountable.
Updated Hailstorm's icon.
Fixed camera shaking bug when zoomed all the way out in some maps.
Lightning bolts no longer have a small limited range.
Removed the outdated ice shield background on the Ice Golem.