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Genre: Role-playing (RPG), Strategy, Indie

Wizards and Warlords

Patch 1.0.1.57

Magic and Wizards

  • Mastery Progress is now slower at level 3+. This has been done by incrementally increasing the progress needed per level at an increasing amount per level. The previous rate of progress can still be selected when starting a game by selecting the "Faster Mastery Progress" game option. Existing save games will use the old (fast) progression pace.
  • Unlocking Mastery is now more expensive after unlocking 4 Masteries.
  • Maintaining the same Mastery Focus for 10+ turns now gives a bonus to progress of +1% per 10 consecutive turns of focus. This is capped at +20% and resets on changing Focus. It applies to all sources of progress for the mastery.
  • Lore Discovery: The chance to be granted Mastery unlocks now scales (in reverse) with the number of existing unlocks. Spamming Lore discovery simply to gain cheap and numerous unlocks is now less appealing. It also helps avoid a ton of unwanted Level 0 masteries piling up early in the game.
  • Fire Mastery: Volcanoes in the Wizard's realm now grant increased Mastery progress.
  • Water Mastery: Geysers in the Wizard's realm now grant increased Mastery progress.
  • Incite Unrest (Chaos Spell): Now has a 3-turn cooldown and a higher mana cost.
  • Dark Rituals (Darkness Spell): Some outcome branches can now change follower alignment. Additional discontent/loyalty modifiers added for several branches.
  • Spirit Wolves: New Unit. Requires Spirit Summoning to research.
  • Buffed a number of Spirit-type units and reduced the upkeep cost of the low tier ones.
  • Added a research project to unlock Ancient Spirit Host
  • Spirit Summoning spellcraft now unlocks Spirit Host immediately on research.


UI

  • Spell Ready: The cooldown completion prompt now includes a button to re-cast the spell.
  • A selection-specific 'Cast Spell' action is now available on the World Map when selecting an Army or Site (if any valid spells are available). This will open a list of valid spells to cast from.
  • The Multicast panel in the Magic window now has a spell description panel, so you don't have to hover over the spell name to be reminded of the spell effects.
  • Create Army (from Garrison): Will now only transfer 1 unit (not half), and will also immediately open the Transfer Units window.
  • Outliner now has a Show Outposts toggle
  • Outliner: Now shows number of idle armies and followers for those sections
  • Outliner: Added a link to open the research panel if there is no active research project
  • Outliner: Double-clicking an entry will act as pressing 'Inspect' in the context panel
  • Resource Theft now shows additional information on resolution. Details on any challenge resolved and the discover/danger/success chances are shown.
  • Added more information to the Worker Settlement action result, showing additional calculations/mechanics.
  • City Window: Added tooltip to pops showing breakdown for each category. This is mostly relevant if multiple races/culture inhabit a city. Dedicated UI for inspecting Pops is still work-in-progress.


Misc. and Bug Fixes

  • Bodyguard (office) Experience is now increased slightly for high-level followers.
  • Advisors now gain Experience from holding the office.
  • The Noxious unit ability now has the intended effect on enemy to-hit, morale and effectiveness during battles.
  • Mysterious Site: The 'pick a unit' event will now apply the Free Upkeep effect for 12 turns.
  • Worker Settlement (ie conversion to city pop) now has a cost. The cost is listed when selecting the action with a tooltip showing the mechanics/calculations behind it.
  • Fixed a bug where attacking with multiple armies (when given the choice to coordinate or attack with a single army) didn't work, and an uncoordinated attack was launched instead.
  • Fixed a bug where the construction project window would lose 'map zoom lock' on showing a nested window/dialog
  • Fixed a bug where the Rend The Earth spell changed the hex terrain when a Volcano is created despite what the spell description says (Volcano
  • or* terrain change).
  • Fixed a bug where unit modifiers would stick despite their source effect having expired (if expiring after being saved/loaded)
  • Fixed the editor custom map thumbnail toggle not being interactable
  • Fixed outliner settings not saving correctly
  • Fixed a number of text errors

Patch 1.0.1.53


  • Spell Cooldowns now result in a notification when they finish ticking down.
  • Resource Overview Panel: If the player faction has more resource types than can be shown in the window, a line showing 'additional resources' is now shown. It has a tooltip giving a summary of these resource amounts.
  • Character Inventory Panel: Non-enchanted items now have traits shown in their tooltip
  • Followers Window: Free agent status is now shown.
  • Followers Window: Character relations are now color-coded and grouped if numerous. This grouping will show how many of each type of relation the character has, with a tooltip showing the target characters.
  • Train Workers: When assigning Trainers the skills now have their effects included in the tooltip.
  • Characters can now be set as Free Agents via the 'Assign Task' interface in the Followers Window. The status can also be rescinded from here. Previously this could not be changed after the initial prompt from the Character.
  • Free Agents and characters allowed to make suggestions will no longer get stuck in idle parties. They will leave an idle party and resume normal behavior for their task-mode.
  • Dark Rituals (spell): Can now result in Loyalty or Discontent depending on outcome and character traits.
    Increased the cost and research time for the Ritual of Ascendancy project and similarly increased the time required for the Ritual action itself.
  • Fixed illogical double-click behavior in the Character window, where it would interact with Party membership when this made no sense or open the 'Hire Characters' window in other cases
  • Fixed a number of bugs preventing or allowing character items to be swapped (with a vault item) or given when validation should allow or prevent it
  • Fixed amulets not being checked for multiples as intended when validating characer item assignment
  • Fixed a crash bug related to dungeon expeditions
  • Fixed a bug where some Special/World Spells failed silently if they were not valid for casting. The proper error feedback is now given in a prompt.
  • Fixed missing estimated construction time display in several windows
  • Fixed missing button update / UI synchronization in a number of windows
  • Fixed cut-off text in some Diplomacy Window details history section

Patch 1.0.1.52


  • Wizard AI is now less likely to overspend on research and city buildings. It will also spend more carefully for a time after being forced to disband units due to missing upkeep.
  • Wizard AI is now better at spending early game resources on things with an immediate benefit.
  • An effect is now applied to cities when a Worker is settled as a Pop, blocking repeat usage of this action (until expiry). Depending on the cultural fit and size of the city, this will cause a 'cooldown' period. Instantly 'pop-bombing' cities with a horde of accumulated workers is thus no longer possible.
  • Recruit Notable: -5% Chance for Tribal Chiefs when hiring non-culture characters. Accept Outsiders and/or Horde Nation removes this penalty.
  • Tribal Destiny (Horde Nation): Now gives +20% Recruit Notables and a Hire Horde Allies action (20 spoils, gain random unit with free upkeep for a while, small chance to get a special/magical unit, otherwise weighted by cultural traits).
  • Tribal Diplomacy: Gift Spoils now also provides Influence gain in addition to Regard.
  • Tribal Religious Festival: Now has a high change to provide an Enchanted Item. It can be assigned via the 'Give Item' button in the Followers Window.
  • Fixed a bug where several Tribal Action checked the wrong cooldown counter
  • Fixed bug causing unreasonable costs for Tribal Chiefs when recruiting notables.
  • Fixed bug where Clan Emissary status would partially linger on reassignments, allowing the same character to be assigned over and over for stacking benefit
  • Fixed bug where Tribal Camp Migration state was corrupted during game save/load. Existing games are retroactively fixed. In some rare cases the game will have to guess at which army and camp is linked, and it may not match pre-save state (this is only relevant for save games with corrupted state, not new saves).
  • Fixed crash bug related to Martial Tests of Mettle
  • Fixed Spoils (of War) not showing in the Resource panel
  • Fixed an issue where AI Wizards would never upgrade their Tower Level

Patch 1.0.1.51


  • Characters requesting Dungeon Expedition Tasks will now also request bringing some party members along. They will try to cover various party roles if possible when forming this AI-created party. Reckless characters may decide to go off on their own. Characters acting as Free Agents may bring along idle characters and other Free Agents. The Rival and NPC AI will also use this new Dungeon Party logic.
  • Demonic-theme Dungeons now include Temptation as a Challenge Tag.
  • Air/Earth/Fire/Water/Frost-Touched Characters now receive a preparation time bonus for relevant Dungeon themes.
  • The Rival Wizard AI is now capable of prioritizing the resumption of the upgrade progress on Outposts that have seen progress halted. This should make them considerably better at expanding, as the inability to properly prioritize this was causing the AI to often end up with 'dead-end' provinces.
  • The scaling Mercenary Costs for wealthy factions are now capped at (x200% + 500 gold).
  • Fixed a bug where the AI would re-task followers before they finished their current task in order to maintain exploration efforts at all costs. Due to other constraints this could lead to per-turn reshuffling of several followers.
  • Fixed a bug where the AI could not figure out what to do with Salt Deposits.
  • Fixed a bug where pending 'On-End-Turn' Mastery Progress would not be saved (and thus loaded).
  • Fixed a bug where Mercenary Units would increase in cost on re-selection in the Hire Dialog.

Patch 1.0.1.50


  • Diplomatic Reputation can now be increased above 50 by honoring Non-Aggression Pacts. The required time to trigger this will increase and the rate of gain will slow on crossing this threshold.
  • Diplomatic Reputation is now lost/gained from a number of Vassal-related interactions.
  • Fixed a bug in the Military Recruitment Window causing units to be recruited at the wrong site on selecting a different unit from the initial section while in 'Site Mode'.
  • Fixed a tutorial bug where the indicated button was in a hidden panel. UI changes had introduced an intermediary step to show it. A corresponding tutorial step has been added.

Patch 1.0.1.49


  • Armies with a planned movement path are now placed at the end of the 'N' key army cycle.
  • Fixed a bug where Battle Siphoning would not give the intended Mana for some unit types.
  • Fixed a number of issues with incorrect selection state when units had multiple valid recruitment site options.
  • Fixed a bug causing incorrect dimming of choices in the Military Recruitment Window.
  • Fixed a crash bug caused by the Planar Invasion AI sometimes stubbornly trying to conquer sites that no longer exist.
  • Fixed a crash bug when certain types of minor realms conquered a site held by unaligned forces.

Patch 1.0.1.46


  • Armies with a planned path are no longer excluded from the Army Cycle (used by the 'N' button to cycle through player armies).
  • Toggling the display of Handled/Dismissed notifications will now reset the scroll state of the notification list to the start of the list.
  • Fixed a bug where discarding some notifications would cause them to not properly register as shown.
  • Fixed a bug where workers stopping their training (because re-location or task cancel), would leave the trainer Character with a dangling task assignment.
  • Fixed a bug causing some Divine Favor/Wroth effects not applying stat modifiers to the target.

Patch 1.0.1.45


  • Added another batch of icons for notifications and events to make it easier to 'read' the notifications at a glance.
  • Starting the Ritual of Ascendancy will now cause armies of cosmic forces to intervene. The number and power of these depend on game settings.
  • Ascendancy Victory can no longer be achieved while the Wizard Tower is being sieged.
  • Character traits now have more detailed tool tip info for ambivalent effects on challenge traits. Instead of the generic (and vague) +-, a breakdown is shown of factors which are buffed and which are penalized.
  • The Encyclopedia entries for Character Traits now include more detailed information on the modifiers to challenges. Rather than the generic + and - from tooltips, the specific modifier type(s) and amount(s) are shown.
  • Army tool tips now shown an approximate power-level. Note that this is an estimate based on individual units and does not consider match-ups against counters / countered unit types and other situation-specific factors.
  • Siege progress is now affected by the relative size of defender and attacker armies. If attackers are outnumbered the penalty is from 66% to 33%. If the defenders are outnumbers by at least 2-to-1 the progress is modified by +2 to +4.
  • Religion-class characters can no longer be tasked with worship/offering tasks involving a different Religion - except in a few specific cases involving cults and non-Deity religions.
  • Conquering a rival Wizard Tower will now result in some gained Mastery progress/unlocks if the defeated rival had higher mastery level in some areas.
  • When an Independent Realm requests an emissary, they will now share maps of their realm.
  • Isolationist Enclaves will no longer request emissaries.
  • Added proper confirmation/result dialogs to several targeted effects which were resolving 'silently'.
  • When handling a multi-context notifications, the notification will remain in the list until the 'OK' choice has been made or all 'Go To' options have been exhausted.
  • Fixed a bug where AI armies would erratically abandon sieges.
  • Fixed a crash bug sometimes caused by player sites being lost.

Patch 1.0.1.44


  • Added a few new notification icons.
  • Added context-info tool tips to a couple of notifications.
  • Added a new axe weapon (Hatchet) which sits between Hand Axe and Battle Axe.
  • Added numerous domain-specific Divine Favor effects, reducing the number of domains that use the default favors. The power level of Favors has been tweaked slightly up to make them more worthwhile. I expect to buff them further (or reduce the cost) in future patches.
  • Added an Adamantite Claws item project.
  • Reduced the frequency of minor faction diplomacy events.
  • Minor factions sending a warning due to aggressive expansion will now also incur Anger / Regard modifiers.
  • The logic controlling warnings about conquest / expansion has been expanded (as part of fixing the warning-spam bug). Alignment and cultural attitudes now play a much greater role in whether a negative reaction happens. Geographical distance also matters now.
  • Factions will no longer warn alliance partners about conquests, except in very special circumstances.
  • Chariot-type units no longer count as Infantry.
  • Fixed a bug causing city-targeted Divine Favor/Wroth effects to not execute after target selection.
  • Fixed a bug causing Factions to spam warnings when conquering cities.
  • Fixed a bug causing Transmutation targets to be locked if more than one is available.
  • Fixed a bug in the Transmutation panel where the result preview would not update on all UI actions.
  • Fixed a bug in the Transmutation panel where non-positive amounts did not block the action button.
  • Fixed a bug in the resource selection dialog where the list of resources would be duplicated on re-opening the dialog, eventually making the list so long that it significantly hurt performance.

Patch 1.0.1.43


  • Character items can now be revoked (unless magically bound or similar) and/or exchanged for other items from the vault. Click the item in the inventory to open a dialog with options.
  • Added 8 more magical items, all of which can be created via projects. Mostly weapons and armor.
  • Dungeon rewards now scale better with danger level.
  • Dungeon expeditions can now yield a greater variety of magical items.
  • Dungeon expedition party members will now sometimes take loot for themselves and sometimes bring it back to the vault. Character personality affects this. You can always take (non-bound) items, but this may cause discontent.
  • Fixed a few bugs relating to assignment of items of the same category to characters.
  • Fixed a bug where characters would sometimes have duplicate relations (animosity, friendship, etc.) towards other characters.
  • Fixed a bug in the injury logic preventing injury and avoidance effects from stacking as intended.
  • Fixed a bug where effects that downgrade death to injury would not process further injury mitigation mechanics.
  • Fixed an entity duplication bug related to Demonic units and characters. Some of the shared data was duplicated leading to a bit of save game bloat and a few glitches in various mechanics.