Wobbledogs go six feet under in the Unfinished Basement object pack
You can hide all kinds of stuff in your basement – old clothes, unused boxes, and now your Wobbledogs! The Unfinished Basement object pack gives you everything you need to create your own dank nest to store your cleaning supplies and your (least?) favourite four-legged creations.
Launching almost exactly two years since Wobbledogs' 1.0 release on Steam, the Unfinished Basement object pack will be the final update for the game, following the recent free Aquarium, Grocery Store, and Desert Object patches. We wanted to share a huge THANK YOU (plus a polite round of a-paws) to every single player over the years.
Today’s final free update unearths a wealth of new items from behind your stepdad's dusty bass amp:
Food:
Insulation Tuft with corresponding new flora (Dig a hole on Concrete Floor or Stained Concrete Floor to dispense this)
Toys
Dust Bunny
Pipe Piece
Brick
Wallpaper/Carpets:
Stained Concrete Floor
Dirty Brick Wall
Exposed Wall
Placeable Objects:
Stack of Boxes
Empty Box
Broken Chair
Washer
Dryer
Dusty Couch
Ladder
Paint Cans
Ping Pong Table
Rolled Up Carpet
Shop Vac
Staircase
Storage Rack
Support Beam
Support Pole
Wall Frame
Water Heater
Work Bench
*Wobbledogs discount applies through to 21 March 2024.
Wobbledogs warms up with free Desert Object Pack
This one's for the Wobbledogs with no name! Released for free today on PC and Mac to coincide with a huge 75% discount* in the Steam Winter Sale, the new Desert Object Pack will send your mutant mutts to the dunes for some fun in the sun.
Today’s free update brings the heat with a scorching selection of new items:
Food:
Cactus Fruit with corresponding new flora (Click on or bite Prickly Pear to dispense this)
Toys
Hiking Boot
Petroglyph
Tumbleweed
Wallpaper/Carpets:
Sandy Desert Floor
Desert Road Carpet
Desert Oasis Carpet
Sand Dunes Wallpaper
Desert Oasis Wallpaper
Desert Sunset Wallpaper
Placeable Objects:
Prickly Pear - Dispenses Cactus Fruit
Wagon Wheel
Scrap Metal Sculpture
Palm Tree
Joshua Tree
Saguaro
Barrel Cactus
Aloe Vera
Cool Rock Formation
Cairn
Crowded Signpost
Interstate Sign
Half-Buried Skull
Gas Pump
*Wobbledogs 75% discount applies through to 4 January 2024.
Go Wild in the Aisle – Grocery Store Pack now live!
It’s time for some retail Tomfoolery with the latest Wobbledogs ‘pupate’! Fetch some fresh excitement from the fridge as you create your very own supermarket, where the only thing wilder than the aisle layouts are the wacky mutant mutts fighting over the freebies. Who knew that managing mutant mongrels and marketing mutt meals via the free samples table could go paw-in-paw?
The new ‘Superbarket’ content pack allows you to indulge your entrepreneurial spirit in creating the grocery store of your dreams with new items including toys, wallpapers, carpets, and a warehouse full of placeable items such as shelves, signs, and trolleys.
You’ll find the shopping list of great grocery store items below. Check ’em out!
Food: • Sample Cup – This is dispensed when you click on, or a have a dog bite, a Samples Table. The Sample Cup includes corresponding new flora.
Toys: • Grocery Basket • Checkout Divider • Hand Scanner
The Wobbledogs Grocery Object Pack is available now as a free 'pupdate' on Steam.
If you’ve got the update and have created your own super supermarket, do upload screenshots so we can share our favourites on our social media channels!
Wait! That’s not all… From now and through to 18:00 BST on Sept. 13th, you can save a deal busting 50% on Wobbledogs here on Steam. So, if you or a friend haven’t yet picked up the mutant mutt sim that everyone’s raving about, now is a great time to get it!
Wobbledogs Aquarium Update v1.05.00a
Hey everyone, We bring you a veritable treasure trove of trinkets and treats to bestow on your Wobbledogs with today’s Aquarium Object update.
From aquatic plants, pots, pellets, and pebbled floors to treasure chests, skulls, rocks and starfish, the new update allows you to create your very own aquarium for your mutant mutts to wobble around in. And for added aquatic ambience, add a gravity machine!
The full list of new objects are below:
Fish Pellet
Snail Shell
Polished Stone
Fish Net
Natural Pebble Floor
Premium Pebble Floor
Fishy Wallpaper
Vinyl River Wallpaper
Vinyl Plant Wallpaper
Ceramic Pot
Driftwood
Moss Ball
Wavy Neon Plant
Funky Neon Plant
Spiky Neon Plant
Tall Plastic Plant
Spiky Plastic Plant
Leafy Plastic Plant
Rock Arch
Decorative Skull
Plastic Starfish
Treasure Chest
Rock Stack
School of Fish
The Wobbledogs Aquarium Object Pack is available now as a free 'pupdate' on Steam.
Save 40% and Support Whale and Dolphin Conservation
Secret Mode are incredibly pleased to announce support for this year’s Whale and Dolphin Conservation (WDC) World Oceans Day Steam Sale, which begins on 8 June at 18.00 BST, along with the Games for Waves Streaming Week initiative.
During the first 24 hours (18.00 BST on 8 June to 17.59 BST on 9 June) of the World Oceans Day Steam Sale, 100% of net publisher revenues for Wobbledogs and the Secret Mode published A Little to the Left on Steam will be donated to WDC. Wobbledogs will be discounted by 40% throughout the whole sale (8 – 15 June).
WDC’s Games for Waves Streaming Week runs from June 8th to June 15th and during this time gamers can stream their favourite games while raising vital funds for Whale and Dolphin Conservation. Secret Mode agents will be streaming during this time, and you can tune in, donate, and help them reach their targets.
Secret Mode’s Agent S has stated that if £10,000 is raised, he would shave off his beloved moustache live on stream.
Mad scientists and dog lovers rejoice! Wobbledogs Console Edition is launching on PlayStation 4 and Xbox One on May 23rd. Prepare to generate and mutate your own kennel of loveable mutant mutts, keep them happy and fed, and then feed their corpses to their clone children (if you want to).
Already a huge hit on Steam and Nintendo Switch™, Wobbledogs Console Edition will launch on PlayStation and Xbox with all the same content as the existing Nintendo Switch version.
Both new editions have been optimised for their respective consoles, with a revamped UI to make digital dog raising better with a controller. And yes, you can still pet the dogs!
v1.05.03 - More hotfixes
Hopefully the final round of fixes for this last patch!
Bug fixes:
There was a low framerate race condition that made it possible for automation options to auto pupate a dog or auto hatch an egg within a super tight timing window after the player entered construction mode. If this happened, the game would soft lock. I was finally able to reproduce this issue by artificially tanking the framerate, and have inserted an extra protection to prevent this from happening.
I've received a few scattered reports of dogs standing in one spot and starving while trying to lay an egg with automation options enabled. I could not figure out how to reproduce this, but I did find one place in code where there was potential for an infinite loop that, if triggered, would produce this exact behavior. I've added protections to this area in code such that the loop will automatically end after a certain amount of time no matter what. This will result in dogs laying white fertilized eggs instead of colored fertilized eggs (in instances that would have otherwise frozen the dogs), but should not otherwise interrupt the game. I don't believe this was affecting very many players, and hopefully this smooths things over.
This hotfix patch is super small and likely only applies to a handful of people, but I wanted to get it fixed for them quickly!
Bug fixes:
If players technically completed their flora field guide while the recent bug incorrectly showing an extra question mark'd food for Bacto Bacto was active, the goal would never correctly trigger. Now the game will check for this goal's completion every time you open your flora field guide.
Hey everyone, just a few hotfixes from the previous Automation Options update! I'll continue to monitor everything but I wanted to get these fixed ASAP.
Bug fixes:
Fix for save files sometimes locking players out of all of the UI after having played with Automation Options enabled for a long period of time.
The issue here was easy to fix but a bit complex to figure out. When a fertilized egg tried to hatch while inside of a dog den, the game would usually not correctly handle things. This often resulted in the dog egg disabling itself but not destroying itself. When the game was saved while the egg was in this state, the egg would end up being saved without being associated with the den it was technically in. When that file was later loaded, the game would look at the egg's coordinates, see that it wasn't inside a den, and then attempt to auto destroy it and add it to your inventory. However, with Automation Options on, the egg would also be attempting to hatch itself at the same time. This would result in the egg trying to hatch while also being destroyed, which caused a series of errors that would cause the UI to lock up.
This patch implements a series of safeguards to stop eggs from doing both things simultaneously, meaning that upon reloading an affected file, depending on timing the egg will either hatch or add itself back to your inventory, but not both things simultaneously. In addition, I've added logic to correctly handle an egg trying to hatch while inside of a den (it will expel itself first), as well as some extra protections against eggs and cocoons attempting to hatch automatically in situations where they shouldn't.
Fixed an issue resulting in an extra unobtainable food being added to the occurrences tab for Bacto Bacto, which resulted in players being unable to 100% the flora field guide.
The correct text now shows up for fullscreen near death popups while using Automation Options.
Thanks to everyone who reported these issues! Please continue to do so if you run into anything else and I'll take a look!