WOE has left Early Access! The game is now beatable (trust me!) and a new tutorial has been added. Thank you to everyone who gave suggestions and encouragement during Early Access. I am thankful for your support!
WOE was a very satisfying game to develop and I was challenged as a developer in many ways. Some specific challenges include the real time combat, weapons with customizable upgrades, and randomized level layouts - all achievements I’m very proud of.
In the end, WOE did not achieve the original scope I envisioned for it. If it works out in the future, I’d like to add more content to the game. Please continue to leave your feedback, and I’ll be available on Steam or Discord to answer any questions you may have.
All the best in escaping this haunted mansion once and for all!
-Trevor
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v1.0.0 Update Notes
Features
New tutorial system
User Interface
Mouse now starts centered below title in main menu
Visuals & Sounds
New stagger event sfx
New “game start” sfx
0.9 Update Released
My hand raised the splayed shards aloft, and with each swing, the alien glint loosed bolts of terror that arced and sizzled across my fiendish foe’s flesh. Quietly, imperceptibly, a dark pleasure grew within, and the artifact found in me a new victim to ensnare…
-Trevor
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v0.9.0 Update Notes
Features
New unique weapon: “Storm Shards”
New Utility Item: Lightning Rod
New weapon abilities: Slow, Daze, Hobble, and Weaken
New damage type: electric damage bypasses armor to damage flesh below
New weapon upgrades: “Swift” and “Steady”
User Interface
Active monster status effects now show as symbols next to monster data display
Added slight colored glow behind items to help indicate item category
Better help now displays for utility items (Brimstone Cinders, Caustic Scales, Vermin Call, Landmine)
Updated help text formatting for many weapon abilities to provide clarity and tighter visual representation
Text showing current upgrades at upgrade stations (e.g., upgrades on a knife) now show at all times instead of on mouse-over event
Minor updates to player upgrade station UI
Reduced size of main information font to reduce screen clutter
Visuals & Sounds
Improvements to monster data display
Improved look of Maul attack reticle
New focus pickup SFX
New item put down SFX
Bug Fixes:
Fixed formatting issue for long weapon names
Fixed formatting issue with existing upgrade text shown in crucible UI
0.8 Update Released
New passageways lead to an abandoned operating theater, eerie shrine, disturbing gallery, and more. And all the while, a new foe stalks you from the shadows, slashing out with terrible, reaching claws, only to quickly disappear before your very eyes…
-Trevor
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v0.8.0 Update Notes
Features
New Monster: ???
New System: Sub Areas - discover the Operating Theater, Shrine, Gallery, and more
Host of new props
Visuals
Dead monsters now leave behind blood stains
New art for player upgrade station
Added crate variations
Player and monster highlight when behind foreground wall now fades in and out
Bug Fixes:
Monster movement now pauses when in-game menu open or player transitioning to another room
Monster armor layer now correctly fades out on monster death
Monster data display now correctly fades out on monster death
Wall segments now correctly block player line of sight
If stored mini map data does not sync with room dimensions, mini map now resets
Particle effects on upgrade resources in area map now no longer generate when player has no line of sight
0.7.1 - Quest Item Bug Fix
Contains fix for bug where quest keys not generated in rooms. Player must start a new game for fix to take effect.
0.7 Update Released
As you run down darkened corridors, lantern flickering low, the hallways shift and turn in the looming shadows, plotting your inevitable demise...
-Trevor
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v0.7.0 Update Notes
NOTE: Please start a new game, as old save data will either cause a crash or unexpected behavior
Features:
New level layouts and randomization
New sprint system - hold Shift to run, there are tradeoffs…
Sound: New pickup sfx for quest items
Art: New prop objects
Art: New sprites for bookshelf props
Art: New sprites for ammo pickups
Art: Minor updates to pickup art
UI: Minor updates to inventory and hotkey UI
UI: Minor update to menu button UI
Bug: Added fix for crash when player dies and attempts to return to main menu while landmine still active
Bug: Added fix for crash when delay damage dealt to monster that died in combat
Bug: Added fix for crash when DoT effect accesses bad array dimensions
0.6 Update Released
Cackling imp statues, a device to summon ravenous vermin, and a pernicious poison now all dwell within the dungeons below that loathsome house…
-Trevor
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v0.6.0 Update Notes
Features: -- Three New Foci: Cowardly Imp, Mocking Imp, and Queasy Imp - vomit acid upon unwitting enemies -- New Utility Item: Vermin Call - summon an insatiable hunger to devour your enemies alive -- New Damage Effect: Poison - deals low damage but lasts incredibly long, it's best to inflict early in battle -- UI: Added item descriptions to most foci, utility items, and quest items -- UI: Now show filigree at corners of box containing item hover text -- Bug: Fixed issue with item hover text not aligning correctly with item name
0.5 Update Released
Battered and forgotten chests yield new items of singular arcane interest and weapons of ruthless efficiency - an effective remedy for your feeble bravery…
-Trevor
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v0.5.0 Update Notes
Features: -- Five New Foci: Gall Fetter, Watchful Shards, Grim Root, Wind Spur, and Immolating Lens -- Two New Weapons: Scythe and Palm Gun -- New particle effects for Brimstone Cinders and Caustic Scales (formerly Acid Rain) -- New sound effects for blade swing, fire burning, and acid sizzling -- Removed decimal value hit chances to simplify things - only whole integer hit chances now shown/used (e.g., 71.25% will no longer show) -- Fixed bug where equipping weapon with shrapnel would incorrectly affect environmental and retaliation attack effects
0.4 Update Released
The discovery of a curious new contraption foretells the remapping of flesh and marrow, veins and nerves - a bizarre process that unlocks new powers with which to face the darkness…
-Trevor
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v0.4.0 Update Notes
Features: -- New character upgrade system and currency -- Nine new unique character upgrades -- New particle effects for dropped upgrade currencies -- Added help text to upgrade buttons for better clarity on upgrade details -- Upgrade costs now show in red when player does not have enough upgrade currency -- SFX added when picking up health potions -- Multiple drops now possible from containers and monsters -- Player dodge chance now shows in stat row -- Improved visibility highlight for items hiding behind foreground walls
0.3 Update Released
Watch your step while exploring the shadows beneath the mansion, for even the filth and muck can take form in thirst for blood… Add a devious new item to your arsenal, and make enemies pay grievously for their missteps…
A new foe lurks within the bowels of the haunted mansion, waiting to carve the flesh from your bones... See the havoc you wreak on monster bodies with new arterial blood spray... While dying horribly alone in the darkness, please also enjoy several new UI and quality-of-life improvements...
-Trevor
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v0.2.0 Update Notes
Features: --New Monster --Damaging monsters can now cause bleeding and the occasional arterial spray --Gates now marked on mini map --Subtle Xs now show where player attack produced no damage --Shift-clicking in inventory will now equip and unequip weapons/utilities/foci --Improved and touched up monster skin/gore sprites --Small balance changes
Bugs Fixes: --Fixed crash when monsters had more than one status effect --Fixed bug where foci bonuses were not reset correctly after combat ended --Fixed combat desync issue that sometimes occurred when battle began quickly after one finished