Wolcen: Lords of Mayhem cover
Wolcen: Lords of Mayhem screenshot
Genre: Role-playing (RPG), Hack and slash/Beat 'em up, Adventure, Indie

Wolcen: Lords of Mayhem

Wrath of Sarisel: Hotfix 1.2.4

Community translation: Deutsch


Hello everyone!

Here is another update that fixes many issues you encountered, and we are still working to fix few other ones for you to have the best experience possible.



  • fixed several client and server crashes
  • fixed PST node "Immortal Offering" and added visual feedback through icons
  • fixed the Zapstick status effect conversion not behaving correctly
  • fixed Sarisel Tracker's projectile pathing in slopes
  • fixed a bug causing the AST UI to be empty
  • fixed several issues on the Wrath of Sarisel victory screen UI
  • fixed adventure mode quest UI when joining an existing game
  • Fixed a bug where chest didn't drop items in higher difficulties.




  • Multiple Untainted monsters can now be active at the same time.

    Untainted Shadowblade:
  • The damage of all his attacks are increased by 100%.

    Untainted Zealot:
  • The damage of its melee attack are increased by 50%.
  • The damage of its clones are increased by 100%.

    Untainted Mindsealer:
  • HP reduced by 15%.
  • The damage of both Melee Attack are increased by 100%.




  • Increased the passive node "gods amongst men" from +30% material damage to +80% material damage.
  • Bladestorm now hits faster after his activation.
  • Increased bladestorm base damage from 75%-85% to 90%-100%.




We are still actively investigating the following issues, and will hotfix them as soon as possible:

  • Skills sometimes not doing damage
  • Chinese OS language causing the game to crash at launch
  • Butcher hook sometimes freezing the game
  • Ally players appearing without their equipment when joining a game


Wrath of Sarisel: Hotfix 1.2.2

Community translation: Deutsch - Français - Русский


Hello everyone!

Here is another hotfix for Wrath of Sarisel Content Patch. We’re still working on some issues including some spells not working properly, and some other crash reports. Another hotfix is planned for the end of the week or early next week.


  • Improved the Trading window to behave like the other inventories
  • “Lure Untainteds” now costs the displayed price instead of costing twice that price.



  • Fixed an issue breaking the navmesh generation in dungeons.
  • Altars should not show a minimap icon if they’re not there anymore.
  • Altars’ tooltip should now appear at the correct location on 1080p monitors.



  • Cursed chest should not fly and be impossible to interact with anymore.
  • The mouse scroll should not be unresponsive on the details section of the Sarisel Victory screen.
  • Fixed a bug that allowed to Lure Untainteds with only 3 Area Modifiers.



  • The Nemesis VFX for the Untainted Zealot has been improved to make it more visible.
  • Attacking the Zealot when he’s invincible now displays an invulnerability text.



  • Gunslinger’s Brand can now benefit from pierce effect and projectile speed.
  • ‘Avenger’ Autoturret can now benefit from pierce effect and projectile speed.
  • Bladestorm’s responsiveness with Voknafein’s Conviction has been improved.



  • Zapstick Unique item now works properly.
  • Genesis item (legacy and latest drop) now all work properly.
  • Item comparison should now work properly when pressing shift.



  • Sounds have been added for Area modifiers.



  • German localization had been updated. Many thanks to CoTTo!



  • Fixed several crashes.
  • The issue with Russian localization preventing players to use the Active Skills Modifiers panel properly should now be fixed.

Wrath of Sarisel: Hotfix 1.2.1

Community translation: Deutsch



  • Shrines buff distance upon completion is increased from 25m to 35m
  • Shrines buffs values have been reviewed:
    - Movement speed bonus is decreased from +100% to +70%.
    - Life Leech bonus is decreased from +20% to +15%.
    - Critical Chance Score bonus is increased from +20% to +50%.
    - Critical Damage bonus is increased from 20% to 50%.
    - Health bonus is increased from +20% to +25%.
    - Force Shield bonus is increased from +20% to +35%.
    - Status Ailment Score bonus is increased from 20% to 50%.
    - Attribute bonus is increased from 20 to 25.



  • Genesis Unique item shoudn't cast 100 spells anymore.
  • Sea Tamer now indicates that you can proc lightning instead of "cast Thunderstrike" since it doesn't cast the spell itself.
  • Damaskus final legendary chest reward disappeared for players connected since the update. It should not be the case anymore.



  • The Untainted Mindsealer selection capsule has been improved to fit the creature's shape.
  • While fighting an Untainted Shadowblade in solo, you should not have a warning message dedicated to Multiplayer anymore.
  • Expedition rewards should not provide white quality items anymore.



  • All skills with less than 1 second cooldown now have a 0.1 second cooldown.
  • 'Avenger' Autoturret range has been reduced.



  • Update on various lines and typo corrections.
  • Russian localization has been updated and is now available. Many thanks to our community member Alk0zAuruS for the job he made on 90% of the Russian translation.



  • Some skills getting stuck until the resource is depleted are fixed, we're still working on the remaining skills.
  • Characters should no longer be stuck after finishing the campaign.
  • Several candidate fix for various client crashes.


Wrath of Sarisel is live!

Hello everyone!

It’s time to face the Wrath of Sarisel! You can read the Changelog for this Content Patch here. Please restart your Steam client to download the update.

Wrath of Sarisel brings 5 new skills and their modifiers, area modifiers, Altars, and the Sarisel challenge. With this, new affixes have been added in the game, and you will now be able to trade items, gold, and primordial affinity! Animation cancel is also back, and the gameplay feeling is now much smoother thanks to it.

Some known bugs are being worked on and will be fixed as soon as possible, we already plan to make a hotfix tomorrow. Our priority will be to fix:

- Some spells sometimes stop dealing damage (more frequently affecting Annihilation)
- Sometimes channeled skills cast stays stuck until the resource bar is emptied
- Crashes can occur during the campaign

The bug tracker has been reset and will be filled progressively with the latest reports.

Here are now a few explanations on how to access the new features from the Expeditions.



You can now improve your Expedition maps in the Soldier of Fortune game mode with area modifiers, just talk to Alexander Ivakin to open the Expedition window.



Select your difficulty first and then choose “Roll Area modifiers”. Purchasing an area modifier requires gold.



You can choose between 3 different modifiers and select the one you wish to add to your Expedition. The more you add, the better the chance you’ll have to get more items with higher quality.

You can add up to 5 modifiers on a map.



When you reach 4 modifiers, a new option becomes available on the Area modifiers window:



You can lure untainted using Primordial Affinity. This will increase the difficulty of your Expedition by adding Untainted Halfbreeds in the modified area, activating the Wrath of Sarisel challenge. This challenge implies that you will have no loot at all during the expedition, only awesome rewards at the end of it if you finish it.



It will also increase the Magic Find and Item Quantity from your dungeon substantially.

Stay focused, always watch your back, never leave your teammates alone, help them when they need it, and you might survive the Wrath!

Have fun, plenty of loots, and don’t hesitate to share your feedback!


Useful links :
Wolcen's Official Website
Wolcen's Beta Roadmap
Wolcen's Bug tracker
Wolcen's Community Suggestions votes

Social media
Wolcen's Official Discord server
Wolcen's Twitter page
Wolcen's Official Facebook Page
Wolcen's Reddit
Wolcen's Instagram Page

Community websites:
German Fan Site: wolcen-game.de
Russian Fan Site: Wolcen RU

Wrath of Sarisel: Patch Note 1.2.0

Community translation: Deutsch - Français - Русский


Wrath of Sarisel will be pushed shortly. You have 30 minutes left to connect your characters and save your chest items by putting them in your character's inventory before the chests are wiped.


  • All attributes, Active and Passive points have been reset
  • Character chests have been wiped.
  • Items in your character inventory will be rerolled to include all the new affixes.
  • Players can now trade items, gold and primordial affinity using the trade window. By right-clicking on another character's portrait and choosing "Send a trade request", you’ll request a trade with that player. Characters need to be close to each other in order to trade.
  • Skill-cancelling(Animation cancel) by movement has been added to the game in order to improve character reaction.
  • Added area modifiers: you can now add area modifiers to Alexander Ivakin’s Expedition area, which will increase difficulty and rewards.
  • Added Wrath of Sarisel to Alexander Ivakin’s Expeditions: cumulate 4 alterations on an Expedition area to have the possibility to activate the Wrath of Sarisel using Primordial Affinity.
  • Added 3 types of Altars that randomly appear in the campaign and in Expeditions:
    - Shrines that gives a buff upon defeating a wave of enemies.
    - Shrines that add the possibility to add a new random area modifier to the area.
    - Cursed chest that gives loot after defeating enemies.
  • The balancing has been completely reviewed.



  • The Gate of Fates has a new, cleaner look.
  • In order to teleport on another character, you can use right-click on his portrait and select “Teleport to” or left click on his portrait



  • In multiplayer settings, the other characters now have a ground indicator around them that helps visualize their position. The indicator can be toggled on and off in the gameplay settings.
  • In Multiplayer, the other characters now have their health bar displayed at all times. Allies health bars can be disabled in the gameplay settings.



  • The size of the game has been reduced by 3GB.
  • Loading times have been improved.
  • Fixed various crashes.



  • Untainted Halfbreeds spawn for the Wrath of Sarisel challenge use a new dynamic system that has been added for them. This will be refined over time.



  • Reworked how weapon permanent VFX and trails are selected, depending on local affixes and value ranges.
  • Added a VFX and on-screen message whenever a skill levels up.



  • New tiles have been added to the random forest environment.
  • Destructible items from all areas now contain gold.
  • Added a new system to bring variety in the placement of dynamic entities such as destructible, chests and altars.



  • Fixed an issue in matchmaking causing players to be dispatched to non-optimal regions of the world.



  • Added a volume slider in the options to control cutscenes audio.
  • Fixed an issue related to how footsteps sound scale with movement speed.
  • Added Cult of Souls Fanatic voice.
  • Added Wild Bear footsteps and improved his attack sounds.
  • Added Destructible natural Rock and Treetrunk sounds.
  • Added Explosive Barrel fuse and lightning variant sounds.
  • Added Trapper bomb fuse sound.
  • Improved Tear of Etheliel Summon, trail and impact sounds.
  • Redesigned Melee Blade swing sounds and improved animation timing.



  • Rage and Willpower gained with combo attacks are now given per attack instead of per hit. This will help with balancing resource generation, as attacks that could hit many enemies would generate resources too easily. The resource gained has been balanced accordingly.
  • The aggro system has been added: all kinds of attacks are taken into account but some skills generate more threat than others. The distance is also taken into account: if you're far from the creatures, you'll have less chance to attract its attention compared to someone who is close to the creature.
  • Rage generation on hit is now included in weapons attributes, and is not a character attribute anymore.
  • Nemesis system: when a character is killed by a creature in the Sarisel challenge, the creature who made the last blow becomes stronger and all his life is regenerated. Players cannot resurrect until the Nemesis has been slain.
  • Reworked how status ailments stack. The stacking timer is now reset each time a stack is applied, allowing for easier ailment building.
  • Changed the calculation and effect of item rarity bonus. Magic Find doesn't increase magic items drop rate anymore, only rare and legendary items.
  • Toughness attribute has been reviewed so it's no longer mandatory to survive, but characters using toughness will still be more resistant.



Act I final Boss:
  • HP reduced by 40% for all phases (HP multiplier: 4 -> 2.5).
  • Phase 1:
    - The assassins summoned have 33% less HP and deal 50% less damage.
    - Inexorable Advance spell is disabled.
    - The damage of his Charge is increased by 80%.
    - The damage of his default melee attack is doubled.
    - The number of underlings spawned at once is doubled (2-> 4).
  • Phase 2:
    - The damage of Shotgun combo is reduced by 40%.
  • Phase 3:
    - The damage of Explosive Leap is reduced by 40%.
    - The damage of the final wave after the explosions is reduced by 25%.

Naarlog:
  • HP reduced by 45%
  • Modification also applied to the Sadistic Thug elite:
    - The damage of his Whirlwind attack is increased by 50%.
    - The damage of his Axe Throw is reduced by 50%.
    - The damage of his Leap is reduced by 25%.

Yudai:
  • HP reduced by 40%.
  • Modification also applied to the Demon of Souls elite:
    - The banshee scream attack no longer freezes on hit.
    - The spectral teleport damage is reduced.
    - The spectral teleport range is reduced.
    - The spectral teleport indicator's duration is increased.
    - The first hit of the default attack combo now freezes the target for 0.5 seconds.

Sirkis:
  • HP reduced by 40%.
  • The fire areas randomly spawning during the battle are removed.
  • Modification also applied to the Alpha svriir elite:
    - The damage of its default melee attack is reduced by 30%.
    - The damage of its jump attack is reduced by 30%.

Assassin:
  • HP reduced by 45%.
  • Shadowstrike:
    - Number of attacks reduced (3->4).
    - Damage reduced by 30%.
    - Indicator timer duration increased (1-> 1.2).

Deteron:
  • HP reduced by 33%.

Primordial Guardian
  • HP increased by 50%

New Monsters:
  • 3 Untainted Halfbreeds have been added. They can only be faced in Expedition mode using Primordial Affinity to modify the area (the option is available when 4 modifiers are already added).
  • The Untainted Halfbreeds use a new damage type, which targets the character's lowest resistance.
  • The enemies density in Story mode has been reduced.
  • Mandates, Expeditions, and Sarisel challenges monsters are now picked in only one family of creatures instead of all of them.



  • Added 12 new Unique items.
  • Added a new tier of armor and weapon.
  • Items tooltips have been reworked for a better understanding.
  • Magic effects that had a negative value to have a positive effect on the character such a Stamina Regeneration bonus, Cooldown reduction, etc. should now only have positive values. Their formula has been changed.
  • Local affixes have been added to items. Local affixes only affect the attributes of the object when it is being used, as opposed to global affixes which affect your character at any time.
  • Added new affixes available anywhere such as “Stamina points”, “Transfer time reduction”, and more...
  • Added new affixes available only in Wrath of Sarisel challenge(currently). These affixes are available for weapons and accessories, they can allow you to cast specific spells, for instance, add pierce to projectiles, and more... The goal is to open more possibilities for builds.
  • Added the first implicit values on items: in addition to basic attributes, you will be able to find move speed or health regeneration frequency for example.
  • Staves now generate more Willpower.
  • Character weapons now properly disappear when they are being locked in an enemy's animation.
  • Fixed an issue with item comparator tooltip when buying items.
  • Fixed an issue with inventory highlights not resetting after selling an item.



  • Expedition rewards have been modified to better take character level offset into account.
  • You can now access Area modifiers in Expeditions.
  • You can now launch a Wrath of Sarisel challenge in Expeditions if you activate at least 4 modifiers.
  • The number of creatures necessary to finish an Expedition or a Mandate has been drastically increased.



  • Added Bladestorm melee skill and 8 modifiers.
  • Added Warpath melee skill and 8 modifiers.
  • Added Wrath of Baäphet melee skill and 8 modifiers.
  • Added ‘Avenger’ Autoturret ranged skill and 9 modifiers.
  • Added Gunslinger’s Brand ranged skill and 9 modifiers.
  • More information on the new skills and their modifiers can be found on this announcement
  • Sovereign Shout now generates threat.
  • Active Skill Modifier points are now given with each level of the skill. The rune cost has been balanced accordingly.
  • Skills passive bonuses per level have been reworked and are now displayed in the ASM window.
  • Fixed an issue causing some enemies to go out of the screen when using Leap-style skills.
  • Fixed an issue causing Bleeding Edge to deal 0 damage sometimes.



  • New links have been added in the first ring of the Gate of Fates.
  • Retaliator node now also diminishes critical chance score.



  • Shaded (Shadow Damage Ailment) is now called Cursed.
  • Quality pass on gameplay descriptions, lore texts, and tooltips.
  • Text for new features and items.

Wrath of Sarisel: chest wipe, uniques, trading

Community translation: Deutsch - Français - Русский


Hello everyone!

The Wrath of Sarisel release is getting closer, and it’s now time to share with you some of the new rewards that you’ll be able to get with this coming patch. But first...

Personal chest wipe


We would like to inform you that a personal chest wipe is going to be done when Wrath of Sarisel is launched in order to permanently resolve a technical issue. We’ve also brought a lot of changes and improvements to affixes on the current items, leading them to be deprecated, but...

If you want to keep your high level items, gems, or enneracts, you can put them in your inventory or in secondary characters inventories. The item affixes will be rerolled when you’ll enter the game, so you might end up with something incredibly awesome, or something worse, but you’ll keep them. In addition to this, all passive and active skill points will be reset, as well as the attributes.

We know that it’s not ideal, but it’s the best solution we could find to avoid a complete wipe and allow you to jump right in the new challenges that will be available through Area alterations and Wrath of Sarisel.

Finally, we would also like to remind you that a complete character/chest wipe will be done for the release of the game in January 2020, so everyone can have a fresh start. We know that some of you are worried about that and we prefer to warn you again before, so there is no unpleasant surprise for you.






Yes, Trading will also be available with Wrath of Sarisel! You will be able to trade gold, Primordial Affinity and, of course, items of every shape and size. You need to be close to the person you wish to trade with to open a trade window.



There are two steps of validation to ensure safe transactions; if anything is changed in either player’s trade offer, the validation is canceled.



With Wrath of Sarisel we’re introducing more affixes on items, including “local affixes” which will affect protection or damage values on the designated item instead of affecting the global values on the character. When such an affix is present, the value affected is automatically updated with the bonus. We’ve also worked on item tooltips to improve clarity and we hope that you will appreciate it!

Bear in mind that the balancing is subject to change before the release of the patch.






There are still 5/12 other uniques for you to discover when Wrath of Sarisel goes live, which should be quite soon now!

Thank you for your support!



Useful links :
Wolcen's Official Website
Wolcen's Beta Roadmap
Wolcen's Bug tracker
Wolcen's Community Suggestions votes

Social media
Wolcen's Official Discord server
Wolcen's Twitter page
Wolcen's Official Facebook Page
Wolcen's Reddit
Wolcen's Instagram Page

Community websites:
German Fan Site: wolcen-game.de
Russian Fan Site: Wolcen RU

Wrath of Sarisel: skills and modifiers

Community translation:
Deutsch - Français- Русский


Updated on 23/09/2019

Hello everyone!

In Wrath of Sarisel, 5 new skills will be introduced with their various modifiers. As mentioned in a previous announcement, this patch will add skills for warriors and rangers archetypes since they’re the ones with fewer skills variety currently.

Without further ado, here they are!



Summon an enormous greatsword and cut a path through hordes of enemies, spinning to maintain momentum.
Attack: Only usable with melee weapons.



Level 5:
  • Reduced Rage cost. (Minor)
  • Increased damage. (Minor)

Level 10:
  • Damage ticks are applied more often. Reduced damage. (Minor)
  • Can be held to prolong the skill. (Major)

Level 15:
  • Converts base Physical Damage to Frost Damage. Increased damage.(Major)
  • More likely to apply ailments. (Minor)

Level 20:
  • Critical hits deal more damage. (Minor)
  • Increased area of effect. Damage ticks are applied less often. (Major)





Summon a mighty shield and run through your enemies, breaking their ranks.
Attack: Only usable with melee weapons.



Level 5:
  • Increased movement speed. (Minor)
  • Increased damage. (Minor)

Level 10:
  • Stuns enemies at the end of the charge. Increased cooldown. (Minor)
  • Can be held to prolong the skill. (Major)

Level 15:
  • Converts base Physical Damage to Fire Damage. Increased damage. (Major)
  • Charge cannot be interrupted by crowd control effects. Take reduced damage from projectiles while charging. (Minor)

Level 20:
  • Creates a damage-dealing shockwave at the end of the charge. (Minor)
  • Leaves a damaging area on the ground for a few seconds. (Major)





Summon a pair of unbreakable chains and unleash a flurry of reckless lashes.
Attack: Only usable with melee weapons.



Level 5:
  • Reduced Rage cost. (Minor)
  • Increased damage. (Minor)

Level 10:
  • Increased area of effect. (Minor)
  • Gain Life Leech on the damage dealt by this ability. The lower your health, the more Life Leech you gain. (Major)

Level 15:
  • Converts base Physical Damage to Sacred Damage. Increased chance of applying weakness. (Major)
  • More likely to apply ailments. (Minor)

Level 20:
  • Critical hits deal more damage. (Minor)
  • Add an additional attack to the combo. (Major)





Summon a mechanical turret to provide covering fire. Can be detached and wielded by holding the skill.
Attack: Only usable with bows and pistols.



Level 5:
  • Turret stays active for a longer duration. (Minor)
  • Increased damage. (Minor)

Level 10:
  • Turret gains an additional cannon, increasing its damage output. (Minor)
  • Turret shots now deal AOE damage. (Major)

Level 15:
  • Converts base Physical Damage to Lightning Damage. Increased damage. (Major)
  • Turret explodes when destroyed, dealing AOE Physical Damage. (Minor)

Level 20:
  • Critical hits deal more damage. (Minor)
  • Turret can now turn and auto-target enemies. (Major)
  • Allows you to summon a second turret. (Minor)





Line up a series of shots then fire at multiple enemies with unerring accuracy.
Attack: Only usable with bows and pistols.



Level 5:
  • Reduced Rage cost. (Minor)
  • Increased damage. (Minor)

Level 10:
  • Increased number of targets. (Minor)
  • Each shot of Gunslinger's Brand that hits an enemy deals AOE damage. (Major)

Level 15:
  • Converts base Physical Damage to Aether Damage. Increased chance of applying stasis. (Major)
  • More likely to apply ailments. (Minor)

Level 20:
  • Critical hits deal more damage. (Minor)
  • Every shot of Gunslinger's Brand that hits an enemy increases the damage of the next shot incrementally. This buff is reset when a shot misses. (Major)
  • Can target enemies with just the cursor. (Minor)



Along with these skills, the next patch will come with a global improvement of the balancing, and the ailment system has been improved as well to make them more interesting. This should allow a wider variety of interesting builds for each archetype.

Wrath of Sarisel Content Patch is planned to be released late September/early October.

Thank you for your support!



Useful links :
Wolcen's Official Website
Wolcen's Beta Roadmap
Wolcen's Bug tracker
Wolcen's Community Suggestions votes

Social media
Wolcen's Official Discord server
Wolcen's Twitter page
Wolcen's Official Facebook Page
Wolcen's Reddit
Wolcen's Instagram Page

Community websites:
German Fan Site: wolcen-game.de
Russian Fan Site: Wolcen RU

Wrath of Sarisel challenge and Area alterations

Community translation:
DE - FR - RU


Hello everyone!

It is now time to introduce the Expedition improvements brought by the Wrath of Sarisel Content Patch. As we explained in a previous update, the Sarisel challenges are principally focused on Multiplayer cooperation and will require strategy. We wanted it to be available for solo players too, but the main focus of this feature is to experiment with advanced Cooperative content in the universe of Wolcen, using AI technology inspired by survival games.



Wrath of Sarisel is an ambitious experiment and we want it to be an awesome cooperative experience. We will be very interested in your feedback to improve it for the release of the game in January 2020.



To access the Wrath of Sarisel challenge, you will need to add several area alterations to an Expedition. Each one will add more difficulty and, of course, increase the chance of epic rewards at the end of the challenge.

Once you launch an altered dungeon and activate Wrath of Sarisel, you and your party will enter a randomly generated area with the selected alterations. In there, you’ll have a chance to be attacked by Sarisel’s half breeds along the way, appearing when you least expect it. Once engaged in this specific challenge, unlike for other Expeditions(even modified by an area alteration), you won’t have any loot until you complete the dungeon.
Finally, like in any other Expedition, there is no way to retreat and teleport back to town.



The half breeds you’ll meet there have complex attack patterns, and their damage are also based on your lowest Resistance score, which makes them quite fearsome opponents. You will need strategy and fast reflexes to defeat them.



Choosing an area alteration will always increase the chance of finding better loot. However, it will also make the dungeon harder to complete.
We’ve shared an example of an area alteration in the Gamescom video.

In this situation, the alteration regularly affects all players with a time bomb, triggering an explosion after a few moments. Of course, you have to make sure that you won’t explode your whole party or jump on a friend who’s about to explode at risk of taking colossal damage.



Here are a few examples of additional alterations you’ll be able to apply to an area:
  • Enemies have X% chance to explode after X seconds on kill
  • Enemies have a chance to spawn X underlings from their family on kill
  • Lieutenant and Elite enemies have 1 additional Boss modifier
  • Enemies have X% chance to inflict one type of stacking ailment
  • And more...




When a party member is killed, the creature who gave the last hit becomes a Nemesis for the entire group. This implies several things:
  • The creature’s Health is fully regenerated and all ailments affecting it are cleansed.
  • The creature gets stronger and it is granted an additional Boss Modifier for each player killed.
  • You can’t revive the player who was killed by the Nemesis as long as the Nemesis stands.






Completing a Sarisel dungeon leads you to a victory screen full of information. Depending on your efficiency, you will receive a team rank, and this rank will affect the quality of the rewards you will receive. This is still a work in progress but here is a first version of the Sarisel Victory screen.



Ranks will depend on several factors linked to your party performance and your own. The victory screen will also allow you to see your overall performance during the dungeon.





Finishing a Sarisel dungeon will grant you Experience, Gold, Primordial Affinity, and most importantly, awesome items with unique affixes only available in this challenge for the moment. Later, these affixes will also be available for solo content, through crafting or other ways, but currently we want to encourage players to play this mode if they want to obtain them.

Also, in order to allow players to make the fastest dungeon, you won’t have loot during your exploration, but you will be rewarded twice at the end: once with a chest, and once more after the dungeon with the Victory screen.

Depending on the difficulty of the dungeon and the rank achieved, the Victory screen can add up to 5 rewards. Here are two examples of rewards that you can have in these dungeons, just keep in mind that the values are not final yet:




We hope that you are as excited as we are regarding this new challenge mode. The Wrath of Sarisel Content Patch is planned for late September/early October, just a few weeks away!

Thank you for your support!



Useful links :
Wolcen's Official Website
Wolcen's Beta Roadmap
Wolcen's Bug tracker
Wolcen's Community Suggestions votes

Social media
Wolcen's Official Discord server
Wolcen's Twitter page
Wolcen's Official Facebook Page
Wolcen's Reddit
Wolcen's Instagram Page

Community websites:
German Fan Site: wolcen-game.de
Russian Fan Site: Wolcen RU