Greetings all, we held a small deck design challenge a while back, and it is due time to declare some winners.
First place goes to Pottum for Domain of Uncertainty, a creepy and maddening deck where every decision can have dire concequences.
Second place goes to JackTheWriter for Nothing Good May Come Of This. Who needs townspeople anyway? A pure chaos-vs-wolf brawl, where claiming innocent will get you nowhere. And once everyone is evil... The real fun begins.
Third place goes to Amicus for Proliferating Werewolves Thirteen Player Deck' - They say too much of a good thing can be dangerous, and even though this deck only has one hunting wolf against a lot of strong characters, the sheer number (and the looming two Ignobles) can quickly turn this power fantasy into a nightmare.
I will figure out the easiest way to ship some prizes your way.
See you all in the next challenge :)
Patch 0.7.4.17 - Inching closer
So, the weekend is upon us, and next week is the last week before we open up the game to EARLY ACCESS.
Just to make some expectations clear, there will still be a lot of development on the game, we just open for early access so players can come in and try the game while it is growing.
For the 0.7.4.17 patch, we have implemented the following:
+ The KRAMPUS joins the game roster.
+ The FISHERMAN joins the game roster.
+ The BRUISER joins the game roster.
+ The WOODSMAN joins the game roster.
+ The TORTURER joins the game roster.
+ Added the TURNCOAT coin.
+ Game economy change : Completed games against other players (not vs the AI) now drop Coins.
Soon, players will be able to turn coins into Treasure Chests and specific offerings.
Longer games and more players per game leads to more coins.
Leaving a game after you are dead, but the game is still going will still net you coins.
Abandoning a game while your character is still alive will block you from earning coins in incrementing time periods.
+ Custom card backs now work and have transparent variations
+ GM controlled games now has a 15 second timer minimum on nights
+ Voting round will now progress when all votes are in.
+ Treasures can now be unlocked by completing achievements
+ Added a few emotes and reenabled the chat-to-emote system
+ Dead people can no longer emote (one of the funnier bugs as of late)
+ Tuned the achievement system to have "secret" achievements, can be earned midgame but will only be unlocked at the end of the game.
+ A lenny face emote has appeared in the game. (Cheers @Jango and @Ponyboner69)
+ Fixed bug whereBodyguarding and Shieldmaiding' next to a patron canceled both out, leaving patron undefended...
+ Bug with conflicting victory declerations in games with zero town roles fixed. (Cheers @Jun )
+ XP now scales based on other human players.
+ Direwolf is now approved as a game in the Twitch Streaming Directory :slight_smile:
+ New main menu soundtrack by Adam Rye
+ Added a new playable character, Mira.
+ Fixed some rendering issues with the Seer and Guardian effects.
+ Added player name to the portrait page.
+ Added some additional support for Steam and Discord Rich Presence.
+ Fixed some character cusomization rendering issues.
+ Reconfigured the intro screen
+ Fixed some typos and formulations in the main UI and tooltips.
+ Added a manual reload button to the games list.
+ Ambiance volume can now be controlled in settings (cheers, @Stine )
+ Issues surrounding the KRAMPUS card has now been resolved.
+ Fixed some credit issues
+ Fixed bug where the reaper could still see dead people post death.
+ Offerings now work with randomizers involved.
+ Fixed some camera ratio issues during character customization.
+ Polished up the card presentation view, the entire card art is now shown in the lobby.
+ Introducing a more thematic presentation of the random card token cards.
+ New card art for random tokens (replacing the old questionmark placeholder)
+ Added a backdrop for player listing lines to try and prevent misclicks.
+ Nominations and deaths are now more clearly marked in the player list.
+ Card presentation now explains randomizers better.
+ Fixed issue where spectators or abandoned players might mess up the deck distribution
+ Prince cards are now revealed when attempted lynching (and on Poppet effects)
+ Fixed some typos and added some rule text (cheers @Peel Me Senpai )
+ Improved protection for different games to "leak" across server instances (Weirdest one in a long time, @Ratzuka - Niklas )
+ Card backs can now be previewed.
+ Added some anti-cheating measures.
Patch 0.7.4 released
Things are progressing steadily, and we are getting closer and closer to our early access release on Steam, set to happen at the end of August.
A major shoutout to all the playtesters joining in and poking at things.
We had a lot of new cards and mechanics, and the gameplay is starting to look a lot like the board game variant, which is amazing.
13-player deck competition:
The deck design challenge is now closed for submissions, and thank you all for your submissions. We will be back next monday (26th of August) with decleration of the winner and prizes.
Patch updates:
+ The TROUBLEMAKER joins the game roster.
+ The WENDIGO joins the game roster.
+ The SCYLLA has joined the game roster.
+ The ASHLING joins the game roster.
+ The GUARDIAN joins the game roster.
+ The WUKONG joins the game roster.
+ The HERMIT joins the game roster.
+ The TOOTHFAIRY joins the game roster.
+ New rule modifier, LENS OF HORRORS.
+ Polished the interface surrounding phase steps.
+ Polished the offerings flow.
+ Fixed some issues with offerings and singleplayer levels.
+ XP removed from randomizer roles.
+ Updated randomizer tool tips and mechanics.
+ Added a Any Chaos randomizer.
+ Levelling loot for villagers now go up to level 5.
+ The maiden dress can now be equipped.
+ Resolved issue bugging out the deck editor.
+ Fixed jester winning condition and XP reward.
+ Fixed broken Role list sometimes not revealing.
+ Fixed seer's Truesight refresh ability
+ Ignobles no longer convert when dead.
+ Fixed troublemaker issues.
+ Fixed issues surrounding the Reaper visualisation
+ Added a Stealth mode for conventions and LAN parties.
+ Fixed issue where Steam news tags would appear in news panes.
+ Clicking the version number now correctly shows the update overlay.
+ Polished up the Deck Browser.
+ Fixed lobby Discord button.
+ Fixed memory leak in character animators.
+ Fixed a issue where the scrollbar was unclickable.
+ Optimized AI handling of nighttime abilities.
+ AI now understands recount rounds.
+ Sorting of role lists improved.
+ Cleaned up the card selector when building decks, starting custom games, or reading the "Cards" info page
+ Resolved bug where randomizer cards would not tell the player the true role.
+ Fixed some victory issues regarding Riding hood and Jester.
+ Rotating the camera can now be done with the regular mouse key.
+ Fixed some memory leaks in camera rotations.
+ Added a batch of new stats and achievements.
+ being nominated is now more emphasized to the target player.
+ fixed some issues with the camera position.
+ fixed some issues with the card presentation screen.
+ Two hunters shooting eachother no longer causes the server to go into an infinity loop.
+ Fixed a bug that was causing the ORACLE some grief.
+ Fixed bug revealing multiple randomized cards to eachother.
+ Villager guilt abilities are now hidden better during Incognito mode.
+ The MENTALIST enters the game roster.
+ Polished the Mentalist mechanics a bit.
+ Fixed issue that would cause some new games to crash
+ Fixed issue where errors would appear in the deck editor.
+ Added a series of new randomizers.
+ Moved TRAVELLER to its own special category together with the Unsung Hero.
+ Fixed some blurry text issues in the main menu.
+ The game now has a simple notebook to keep notes for roles and players
+ The notebook now clears between games
+ Added a couple of additional Random Tokens to the collection
+ characters no longer has a chance of falling through the floor when dying.
+ Added an alternative death animation to spice things up.
+ Fixed issue regarding the display of bonus votes.
+ Fixed conflict between Wendigo and the Bodyguard protections.
+ Fixed issue causing mystery cards to display as all white.
+ The GAMEMASTER card now automaticly goes to the host.
+ GAMEMASTER card now works in singleplayer.
+ XP no longer shown during ingame deck modifications
+ World space cards now respect Discression mode
+ Updated the visuals of the town buildings
+ Discression mode now disables effects.
+ Seer, Raven and Countess has been polished in their mechanics.
+ Added a few more offerings.
+ The SEER now picks a target at night, and at the end of night, she will get the response.
+ This ability is displayed with a visual and audio indicator to the Seer.
+ The RAVEN and the BARONESS can see this indicator visual, if their criteria is met.
+ All three now has offerings, XP and achievements.
+ Fixed issue where the Changeling would turn post-death
+ Playing bot games with no other human players now allow for INFINITE offerings (all offerings available, no offerings will be consumed)
+ Fixed issue in discression mode regarding the right-side role panel.
+ Fixed issue where the text could disappear from the role list.
+ Bot games can now be launched directly from the custom deck pages.
+ Fixed issue where the Countess would be seen as Wolf.
+ New setting, Discression mode can now be set as ON by default. (requested by @Gustne Gunther and @Makvi )
+ Added an additional death animation.
+ Discord Bot has been added to the server, with a Looking for game mechanic
+ Fixed issue where the Changeling would trigger on lynch.
+ Reaper is now seen as Chaos by the Mentalist.
+ Guardian has been reworked, and gotten its own 3D effect.
+ Fixed some randomizer tooltips.
+ Last will notes now trigger AFTER lynchings.
+ UI scaling and BGM settings are now correctly stored in the Steam cloud, and remembered by the client.
+ Fixed some balance issues between the Countess, Ashling and Seer
+ Added a new default deck: Moonglow
+ Narrator announcing new players joined now adhere to the settings.
+ Lynching a toothplucked role now allows the role to be picked up by the Changeling
Challenge - Deckbuilding Competition
A deck of souls can tell so many stories. And we want to hear yours.
This week, we would love to challenge our players to a quick deck-building challenge.
We want to see your juiciest, interestingli'est 13 player deck. You can submit them through the in-game Deck Builder, write them to us on discord or mail them to us.
If you need a card, rule or modifier not already in the game, feel free to craft your own in the deck description.
We will have a small play-through party Monday after the convention, and try out all your zany suggestions.
We have a bulk of prizes, including Direwolf Supporter Edition, T-shirts, swag and lots-o-lots of treasure chests.
If you build a deck that simply blows us away, you will permanently be credited as its designer when the deck becomes an official Direwolf Deck.
If you do not create a deck from your own Steam account, please include your email or other contact information in the deck details.
Winners will be declared Monday the 19th of August.
## UPDATED:
Due to some technical difficulties, we extended the deadline to the 19th of August.
Rules:
- Do not copy other players decks.
- Max 25 deck entries per contestant.
- Decks need to be playable, interesting and somewhat balanced.
Patch 0.7 - UI rework and stability work
As we are preparing with hasty steps to get the game ready for both early access and the GENKI convention, here is a rundown of the latest update:
New cards:
+ The TRAVELLER enters the game roster.
+ The ASSASSIN joins the game roster.
+ The MYSTIC LENS joins the game roster.
+ The ORACLE joins the game roster.
+ The CONCUBINE joins the game roster.
Bugfixes and features:
+ Complete UI overhaul for the ingame HUD.
+ Added loading screens.
+ Player colors and numbers are now displayed throughout more interactions.
+ Resolved a ton of network errors, especially considering client memories of old games.
+ Added a base tutorial level, to explain some game basics.
+ Added a narrator system, to help educate new players about the game.
+ Made the game lobby and the endgame view a bit more "clean" visually
+ Added a "Invite through steam" button on game tab
+ Removed suggested offerings on tutorial levels (since role is already locked)
+ UI scale is now remembered (you might need to set it just one extra time)
+ The AI player can now vote, nominate and other daytime actions. AI Villagers will also be quicker to throw their suspicions on players, mostly based on voting patterns.
This is a long process that will need some refinement, especially with how the AI decides to vote. But the first steps have been taken.
+ Polished up the day/night cycle.
+ Added new and more subtle soundtracks to the main game.
+ Changed the top clock to represent all phases, and include timer text.
+ Villagers can no longer use their GUILT ability on themselves.
+ Hunters can no longer TAKE AIM on themselves.
+ AI now knows that openly nominating a revealed town role is super suspicious, and will avoid it.
+ Fixed turn timers for manually timed phases.
+ Resolved a bug when a changeling turns into another changeling.
+ Fixed bug where all inventory items would appear as missing.
+ Fixed some UI issues, especially regarding daytime ability use vs. voting/nominating
+ Fixed villager ability targeting.
+ Revised Prince artwork.
+ Fixed issue surrounding end-game music.
+ Fixed display flow when joining games.
+ Non-hosts can now invite steam friends to a game.
+ Fixed lighting issue surrounding lynching recounts.
+ Fixed listing issue that would cause specific positions to be locked to specific players.
+ Stronger highlighting of dead players in player lists.
+ Background town area is now more decorated with props.
+ Fixed issue that would cause some main scene and UI flickering before deck introduction.
+ Fixed issue that would cause rounds to go extremely fast before the timer UI was fully loaded.
+ Narrator voice can now be toggled on/off in settings
0.6.9 So bloody close
Hello good people of Direwolf. We are getting deliciously close to our 0.7 version (which will be the first public Early Access build) and all we are doing now is securing up the network code, to make sure we can handle a hopefully sizable bulk of early access playtesters.
The client has been updated with the following:
+ Experimenting with new lobby UI elements.
+ Created a placeholder game over screen.
+ Added some new lootable clothing items.
+ Added more loot to the collection.
+ Fixed some XP issues
+ Improved clarity when using Offerings.
+ Updated the Mac and Linux versions.
+ Fixed offerings for WEREWOLF and VILLAGER.
+ You can now connect and host games without leaving the lobby.
+ Character and offering loot now stacks correctly in the steam inventory.
+ Adding more time during the night phase is now anonymous.
+ Tombstones now appear correctly after player death
+ Fixed issue causing AI players to share names
+ Fixed issue with Workshop deck descriptions being cut off.
+ Fixed issue that would "muddle up" the role HEX grid
+ Fixed spacing in hair color names (thanks Dragon ;] )
0.6.8 Updates and delays
Hello all good townsfolk out there.
We are working hard to get the game into public beta, but sadly wasn't able to complete all the things needed to push it to Steam Early Access today. We have been given a list of things that needs to be implemented before we can do this, and have pushed the Early Access release one week, meaning it is now next Wednesday the 22. May. Our plans of going live in August still stands.
What we will be focusing on mostly will be:
- Better queue'ing system.
- Steam invites.
- Ingame singleplayer tutorial.
- Gameplay trailer.
- Better guides.
- Getting rid of all the TBA text blobs.
We are also pushing out a version today, containing some lovely updates from the PTR.
If you simply can't wait to play, talk to us on our Discord server, and we will set you up with some Steam keys right away.
This version patches include:
+ The DECK EDITOR is now open for public use.
+ The RAVEN has entered the game roster (Town Investigator Support)
+ The PATRON has entered the game roster (Town Survivor)
+ The RONIN has entered the game roster (Town Killer)
+ Fixed issue that would create crazy quantities of treasure chests.
+ The deck can no longer be altered by the host, once the countdown has started.
+ All playable characters have received a cosmetic upgrade.
+ Rules and Profile now have their own separate tabs in the main menu.
+ The PLAY tab now opens directly on the Join list.
+ Fixed issue that would cause the JESTER and the REAPER to not receive their correct victory loot.
+ Implementing quest system for better flow of rewards.
+ Experimenting with some on-death animations.
+ Fixed bug where characters would flash nude for a second when changing character/clothes...
+ Quests now correctly drop loot upon completion (server no longer just drops loot for every win, some points will be dropped instead)
May Roadmap
May is finally here, and that means we are gearing up to go to open beta, which will let in a fresh batch of play-testers.
We plan to open the game up around the middle of May, and to get things into gear, here is the roadmap until then:
3. May : PATRON completed
4. May : BARONESS & COUNTESS completed
5. May : Trailerwork part one
6. May : Offlinetesting in Copenhagen
7. May : KITSUNE completed + Testing Tuesday
8. May : Quest and Affiliate systems complete
9. May : Loot day! + Deck competition starts
10. May : Trailerwork part two
11. May : EXORCIST & NIGHTMARE completed
12. May : Trailer completed
13. May : UI & Polish
14. May : GEISHA & WOLFCUB completed
15. May : (hopefully) game goes into public early access.
The hope is that making it easier to join will add many more players to the player pool, and therefor make it easier to find enough players to play a decent game.
A lot of minor stuff will also be updated, the roadmap is mostly focused on the major changes in the game.
Stay tuned, and thank you for being on this adventure with us :)
- Gecko the Dev
0.6.0 Update - Treasures and Offerings
New cards:
+ The DISEASED has entered the game roster (Town Defender)
+ The LYCAN has entered the game roster (Town Survivor)
+ The UNSUNG HERO has entered the game roster (Town Mystery)
+ The APPRENTICE has entered the game roster (Town Investigator/Support)
Additional improvements:
+ Treasure chest preview in place in client (Loot not ready yet, but will be available soon)
+ Emote loot tab created.
+ Fixed some gameplay issues related to unknown role changes (mostly for Changeling)
+ Improved response modal from Treasure Code input
+ Added quantity counters to treasure chest buttons.
+ Adjusted treasure buttons to better reflect their value.
+ Added affiliate tracking to voucher codes.
+ Direwolf now works with Discord's Rich Presence system
+ Loot system now reports ingame when loot is earned.
+ Inventory category created for Card backs.
+ Promo loot from Genki added.
+ Hunters are now revealed when triggered
+ Adjusted player and time interface
+ Wolf team now sees the complete cards of their wolfmates.
+ Added a handful of player portraits to the pool.
+ Fixed audiobug related to the treasure chests.
+ Public negative status effects (like Plague) are now shown in the player list
+ Player names are highlighted when pointing on their avatars.
+ Fixed issue regarding Imp aura
+ Ignoble no longer converts after death (but if not revealed, the list make it seem like he did)
+ Changing role secretly now informs the changed player in the list what he is seen as.
+ Added new Arcane Notes cardback to the pool.
+ Players can now customize their 6 selected emotes.
+ Fixed hex screen display for smaller resolutions.
+ Added a butt-load of emotes.
+ Fixed tooltips on treasure chests.
+ Treasure chests are now LIVE.
+ Offerings tab created under Treasures.
+ Offerings now work on Hunter, Seer and Jester (more to come)
+ Putting in the first marks to integrate Steam Workshop for custom cards and decks.
0.5.8 Update - Faces and foes
Phew, some hard bugs have taken some time grinding through, but we are ready with a new update with a lot of love for all areas.
Most notably, there is now more visual feedback in the game, on what players are doing and what is going on in the game.
In addition, we have the following updates:
+ The PRINCE has entered the game roster (Town Survivor)
+ The HUNTER has entered the game roster (Town Attacker)
+ The REAPER has entered the game roster (Chaos Investigator)
+ ANY WOLF and ANY PROTECTOR tokens added to the roster.
+ Portrait selection in effect.
+ Randomiser tokens can now be added to the deck, currently only open randomisers work, cloaked will come later.
+ Emotes are back in the game, and can be accessed by holding the Shift key.
+ Unopened loot chest count is now highlighted in the main menu. (can't be opened just yet tho)
+ Fixed some Emote bugs that was causing a lot of grief.
+ (Hopefully) Fixed some camera rendering issues.
+ Ingame role list now sorts roles based on faction first, name second
+ Public abilities now show icons and targets when triggered
+ Speech bubbles appear when typing
+ Neutral winning condition "Stay alive" now works.
+ Player avatars can now be chosen from the lobby
+ Promo items are no longer tradeable.
+ Treasure collection now has filters, to make it easier to navigate your collection.
+ Promo items now correctly triggers upon playtime.