New Features: Extremely large bank accounts now have interest penalties. (maximum penalty is around half the interest gained) Added an additional crime bonus to large bank accounts. (this small additional crime bonus to the one that's already in does not exceed 10 and will not begin to show up until at least a million gold is stored in the bank) Created new music for Winter Recluse. Recovery is now attached to current health and mana. (lowest possible is 25% recovery) Redesigned skill system. (spells can now be learned without learning the previous spell) (players now begin the game with 50ap and golem now begins with 100ap) (ap cost to spells increased by 900%) (ap cost to weapon skills increased by 400%) Stamina is now based on dexterity. (formula is 50 + dexterity) Some skills can now have two elements. (fire slash is now both fire and slashing) Countering is now done after damage is taken. Critical strikes will now always inflict stagger. (stagger remains a hidden status effect) Hitting a knocked down enemy with Earth magic has a 10% chance to cause buried. (buried stuns the target for 2 turns, reduces damage taken, and has a chance to be removed by water and wind) Multiple walls can now cause buried if hit with Earth magic. (the stronger the wall, the higher the chance) (earth walls followed by metal walls are the most likely to collapse on targets) Reposition skill has been added to all weapons. (this give +50% evasion and magic evasion until the end of turn, as well as removes knocked down and foray) Foray is a new battle mechanic. (Foray grants +50% chance to hit, +25% attack, magic, and agility, +25% damage taken, triples chance to be targeted, lowers evasion, counter, recovery, and knockdown resistance by 25%, and cuts stamina regeneration in half) (this effect lasts until changed or until the end of battle)
The following skills will grant the foray effect to the user: All offensive sword skills. All offensive daggers skills. Spear's Impale skill. All offensive mace skills. All offensive greatsword skills. All physical staff skills. Scythe's Harvest skill. Philistine's Leadership and Determination skills. All offensive metal skills. (not including the ultimates)
The following skills will remove, or at least have the chance to remove, the foray effect from a target: All offensive mace skills. All offensive spear skills. (except quick attack) All AoE greatsword skills. All single target earth skills. All offensive wind skills. (including the ones from daggers) All offensive AoE water skills. Tier 4+ offensive fire spells. Spiked Pits. Philistine's survival skills. Enemies that panic. (except if its cold induced) Enemies that are sick. Enemies that observe. Gravity's ultimates. Gravity's offensive debuff skills. (all other offensive gravity skills will instead add close range to the target) Extremely high clutter on the field automatically removes foray from everyone. Foray grants immunity to spiked pits.
Balancing: Normalized stats for all players and enemies. (all players and enemies have received an additional amount of flat stats) (smaller enemies were given less, and larger enemies and/or bosses were given more) -75% to all stats for players, enemies, and items. (this was done for reduced number size) Doubled natural stamina regen for players. Doubled stamina regen from agility. Increased player exp rate by 50%. Increased enemy health by 10%. Slightly lowered defense to chapter 1 enemies. Lowered enemy attack and magic by 10%. Lowered enemy spirit by 5%. Increased enemy health at enemy tech level 20+. (15% more at 120) Significantly increased enemy stats at low tech levels. (+5-25%) Significantly harder to both intimidate and be intimidated. Increased enemy side swing attack bonus from 35% to 40%. Increased enemy top swing attack bonus from 75% to 80%. Slightly increased damage to most default swings. Guarding now grants +25% counter instead of +10%. All fire status effects increase fire damage dealt by 25%. All fire status effects ice damage dealt by 25%. Wet status increase water damage dealt by 25%. Wet status lowers fire damage dealt by 25%. Bleed effects now increase holy and dark damage dealt by 10%. Bleed effects now lower carbon damage dealt by 20%. Blessed now increases holy damage dealt by 10%. Blessed now lower dark damage dealt by 10%. Water's shortage status effects lower lightning damage by 25%. All walls increase that element's associated damage by 10-30%. Knocked down increases Earth damage dealt by 25%. Lowered defense penalty of knock down from -50% to -25%. Lowered damage bonus to knocked down targets from +100% to +50%. Guarding now gives 10 stamina instead of 20. Mana potions now heal mana overtime. (they still remove silence) Tonics now give increased recovery for 10 turns. Increased cost to candies by a factor of 4. Lowered enemy research rate by 10%. Reduced interest bonus per NG+ from +100% to +50%. Increased the taunting effect of sword's taunt from 200% to 300%. Increased the taunting effect to spear's counter from 150% to 300%. Increased the taunting effect to spear's remorse from 300% to 500%. Freewill now gives +25% attack. All enviromental effects increase and decrease the associated damage dealt by up to 10% per tier. (the maximum tier for temperature, humidity, visibility, clutter, and realism is 3) Increased starting environmental effects for most areas. (if the area was cold, the battle now begins a bit colder, etc)
Misc: Fixed environmental effects for fire and wind skills. Fixed extreme economy boost from hotel level. (this is not fully retroactive) Old saves have received the new starting AP. Improved default battle music. Created new music for victory screen.
New Features: Undercity is now in. (no quests yet) Knowledge chests are now in. (these are hidden chests throughout the game that can only be seen if violet has at least 11-15 knowledge level) Added tier 4 and tier 5 realism gear. (the blacksmith that forges this gear is extremely rare and can only be found in the infinite hotel) New tier of hallways added to Infinite Hotel. (these are extremely rare) Added 3 giant crystals to Frozen Ocean. (this was done in honor of the Chaz)
Balancing: Increased knowledge level requirements by 33%. Nerfed and renamned radiation's half life spells. Slightly lowered enemy defense component to gravity spells. Luck now slightly increases from leveling. (level 100 doubles base luck) All ghost soldiers now come with an accessory unique to them, which gives +25% to all stats and +25% to attack. (this only applies to new playthroughs) Increased accuracy of ghost soliders by 10%. Increased base attack stat for ghost soldiers by 50%. Lowered base spirit stat for ghost soldiers by 25%. Buffed most 2h realism weapons. (this was done to offset the multiplicative bonus from wearing a realism shield) Increased weight to monstrous bow and made it no longer golem specific.
Misc: Added failsafe to exp reductions. Fixed the Aim skill. Changed music to Frozen Ocean. Slightly lowered volume to stairs, doors, and chests.
6.3.2 Misc
3/20/2022 v6.3.2 Misc
Balancing: Rebalanced NG+: NG+1 = -90% to all stats with x100 EXP gained. NG+2 = -99% to all stats with x10,000 EXP gained. NG+3 = -99.9% to all stats with x1,000,000 EXP gained. PoB 15-20 now gives an additional demonic shard. (old saves can double dip)
Misc: Fixed bug that stopped talents from transfering to NG+. (old NG+ Adjusted psychology formula for NG+. (enemies are now less likely to run) saves will receive 15 talent points to compensate loss talents) Fixed ghost from leaving party. Silence now affects all elements. (except for psychic) Spirit now properly defends against all water spells. Fixed Ghost Potion. Fixed Quarter Life effect. Fixed Devil Strike damage. Fixed Ice Barrier activation. Fixed a mapping issue in Katis Barracks. Fixed "cold level 1" text from appearing. Fixed dialog for Leon's quest. Fixed pathing issue in PoB 19.
UAH Discount
Lowered the UAH price of Wooden Ocean on steam by 90%. Russia will receive a discount when there's a change in leadership and a stop to the invasion.
Praise be to Ukraine and the Russians against the war.
6.3.1 Misc
2/12/2022 v6.3.1 Misc
New Features: Added more NPCs to Undercity. (south side will reopen next month)
Balancing: NG+ is now substantially more difficult. (older saves on NG+ will receive a talent point for each level of NG+ they are on) Greatly increased EXP bonus for NG+. Doubled the exp penalties for levels after 200. Omega Candy now costs and gives 10 times the amount. Dead Candy now gives twice the amount. Spell haste no longer affects warmups. (which was unintentionally the case already) (new gear will arrive one day focused on warmups) Greatly reduced amount of skills ghost soldiers use. (this requires a new playthrough in order to take effect)
Misc: Fixed combat dialog. Fixed multiple party size issues. Fixed enlightenment and true enlightenment. Fixed encounter difficulty after leaving Golem's Hand. Fixed mode 7 from showing up after battle in Final Forest. Fixed Abstract Extractor from being completed infinitely. Fixed a few enemy only skills from being learned. Unknown Force now properly affects all allies. Fully Known Purpose now properly affects all allies. Fixed movement speed when leaving Red Temple. Removed ghost party member for a late game scene. Last level now retains its battle music after bosses. Fixed environmental effect for extreme darkness. Fixed single target Earth spell damage. Fixed damage on Hydroga.
6.3 Erudition
1/1/2022 v6.3 Erudition
New Features: AP can now be used to directly improve a character. (there are 7 upgrades to choose from with 5 tiers each) Increased stat limits by 1 digit. Increaseed max level from 999 to 99999.
Balancing: Reduced cost to respec skills by 75%. Fire elemental party members are now slightly resistant to low temperatures. Ice elemental party members are now slightly resistant to high temperatures. Dark elemental party members are now slightly resistant to low visibility. Holy elemental party members are now immune to extreme brightness. Earth elemental party members are now slightly resistant to humidity. Water elemental party members are now slightly resistant to arid. (this was originally referred to as dryness) Wind elemental party members are now slightly resistant to clutter. Thread and psychic elemental party members are now slightly resistant to environmental romanticism. Tripled environmental buildup for high visibility skills. High visibility now decays back to area's visibility. (this regression is 5 times stronger if the room is too bright) Temperature now decays back to area's temperature.
Misc: Fixed long health bars when solo. Fixed golem not leaving party when outside of signal range. Removed Chaos Castle prototype. (it'll return when it's ready, which won't be for a while)
6.2.7 Improved Bows
11/24/2021 v6.2.7 Improved Bows
Balancing: Lowered accuracy of bows by 20%. Lowered innate taunt of bows from -20% to -75%. Lowered innate taunt of daggers from -10% to -25%. Bows now innately give +10% evasion.
Misc: Fixed party bugs for ghost soldiers. Created fail safe for future party changes.
6.2.6 Accuracy and Visibility
11/22/2021 v6.2.6 Accuracy and Visibility
New Features: Added additional Hotel hallways. Enemies can now be resistant/immune to low visibility. Enemies can now be immune to extreme brightness.
Balancing: Accuracy floor is now 10% instead of 20%. Increased late game enemy accuracy by 5-10%. Enemies with 50-65% chance to hit increased to 70%. Increased accuracy penalty per low visibility tier from 10% to 20%. Increased accuracy penalty for extreme brightness from 10% to 30%.
Misc: Fixed multiple enemies that had zero base accuracy. Removed candy from high end loot tables. (the extreme amount of candy was more of a curse than a blessing)
Incoming Message from an Unknown Entity
Evening humans! This is the master murda here.
Praise be to the artists!
Hmmmmmmmmmmmmm..... HMMMMMMMMMMMMMMMMMMMMMMMMMM.... I is working on new things. They are many things. Things that are interesting, things that are things. But most of all, they are being worked on!
*backflips into oncoming traffic*
Much work has been done in the new chapter, but much more work will be needed. Much work! This is why I has decided to delete much of my media presence. Because the medias of social be most distracting! Discord with the rooms... Twitter with the postings... Facebook with the right wing cunts.... and even the RPG Maker web forums with the Loli Fuckers who think apathy is enlightenment! (yes, I am speaking to you theo!)
In short, much blood must be obtained. Much blood! And the removal of these distractions shall enhance the game make. Enhance everything!
*picks teeth with someone's finger bones*
I has been updating this game for quite a while. Some may even say, quite a while indeed. And abstract conceptualizations have been conceptualized! I hast seen into the future, and saw updates I fear sharing would ruin my desire to create them. So they shall not be shared for now! Only those that are happening relatively soon. None of that 2025 nonsense!
Next month is Dec, and that was originally meant to be the month of Under City. But... I got burnt the fuck out on that shit! So many NPCs..... *stares off into distance*...so... many...............................and even more were required! Jesus fuck my life! So I shall aim for the creation of that city on Dec 2022, for I think that is a realistic goal. Power to the pragmatism!
As for Dec 2021, which is next month, more expansions to the hotel shall occur, as well as more development on the environmental/ai systems.
As for Mar 2022, I got no fucking clue yet! My future self next month will decide what it shall be. I leaves it to them. Might update the game manual, I don't know. Will have to see how pretty I feel.
And then for Jun 2022, I is looking to have the chapter 7 completed. A chapter that will explain more of Violet's origins, because the game currently doesn't do jack all of fuck explaining a god damn thing about her! Originally, I was working on plot content that took place after chapter 7, but this chapter needs to be made first!
*karate kicks random bus*
I am now done talking!
Have a nice day humans and non-humans. Praise be to the altar!