Wooden Ocean cover
Wooden Ocean screenshot
Genre: Role-playing (RPG), Strategy, Indie

Wooden Ocean

6.0.6 Hotfix

8/9/2021
v6.0.6 Hotfix

New Features:
New dungeon added East of Blue Heart. (this place is
still in development but is currently beatable, allowing
the tower above it to be destroyed easier in naval combat)
Staff spells can now stagger, knockdown, and flinch.
Mana Stick and Mana Branch added to Blacksmith.
Added three new tracks for true last boss. (first may be
further worked on and turned into the normal battle music)
Added one new track for new area.

Balancing:
Increased difficulty of chapter 5.
Slightly lowered difficulty to first half of chapter 6.
Balance secretly gives 75% stagger resistance.
Balance secretly gives 50% knockdown resistance.
Imperfect Balance secretly gives 50% stagger resistance.
Imperfect Balance secretly gives 25% knockdown resistance.
Morphing Sticks now also give +10% mana.
Morphing Branches now also give +20% mana.
Increased difficulty and random loot to Temple Sanctum.
Slightly increased difficulty and random loot to Lost Heart.
Slightly increased difficulty to a few mid game PoBs.
Slightly buffed some of the unique accessories from dungeons.
Enemies are now 20% more confident outside of battle.
Enemy confidence is now affected by your military strength.

Misc:
Removed barrier of entry into chapter 6. (chapter 7, which will
come out most likely in June 2022, will become the new barrier
of entry for future chapters)

6.0.5 Health and Damage

8/6/2021
v6.0.5 Health and Damage

New Features:
Everything now takes additional damage based on missing health. (the
formulas for this involves multiple stats, with defense primarily
affecting physical, and spirit primarily affecting magical)
Bombs can now stagger and flinch.

Balancing:
Halved natural HP regeneration for all party members.
Halved steps needed to heal outside of battle.
Increased HP growth rate for party members by 50%.
Increased golem health by 50%.
Increased ghostship health by 50%.
Reduced healing of wind spells by 20%.
Reduced healing of holy spells by 10-15%.
Doubled base healing of healing potions. (percentage portion reduced
from 25 to 20)
Increased base damage of bombs by 20%.

6.0.4 Staggering and Flinching

8/4/2021
v6.0.4 Staggering and Flinching

New Feature:
Almost all skills have a moderate to high chance to secretly cause stagger.
(-20% accuracy, attack, agility, and defense with 12.5% additional
damage taken and quadrupled chance to be flinched until end of turn)
Almost all skills now have a low to moderate chance to cause flinch. (-50%
to various stats, 25% additional damage taken, and stunned until end of turn)
(stagger is usually double the chance of a skill's knockdown chance)
(flinch is usually one tenth the chance of a skill's knockdown chance)
Fire, Ice, and Lightning magic can now rarely to moderately knock down.
Divine enemies will now sometimes pray when afflicted with curse.
Added additional treasure room to Island of Sand.

Balancing:
Increased enemy health by 5-10%.
Doubled enemy health scaling after enemy tech level 90. (+15% more at 120)
Increased HP growth rate for party members by 20%.
Increased golem health by 25%.
Increased ghostship health by 20%.
Increased base ghostship attack from 20 to 50.
Greatly increased ghostship attack scaling.
Party members have 50% stagger and flinch resistance.
Golem and Ghostship have 75% stagger and flinch resistance.
Knocked down doubles chance to be staggered or flinched.
Enemies that get up gain a hidden 25% stagger and flinch resistance for 3 turns.
Guarding grants a hidden 25% stagger and flinch resistance for 2 turns.
Defending grants a hidden 25% stagger and flinch resistance for 2 turns.
Guarding now gives 75-90% basic status protection instead of 99%.
Defending now gives 90-95% basic status protection instead of 99%.
Wet now lasts 5 turns instead of 4.
Blessed now lasts 5 turns instead of 3.
Blessed now also gives 50% curse resistance.
Increased enemy confidence outside of battle by 25%.
Halved knowledge and charisma gained.
Hard mode grants x2 Knowledge and Charisma.
Nightmare mode grants x4 Knowledge and Charisma.
Infinite Nightmare grants x8 Knowledge and Charisma.
Nightmare's starting enemy tech is now 40. (was 30)
Infinite Nightmare's starting enemy tech is now 50. (was 40)
Hard's starting enemy tech rate is now 1500. (was 1000)
Nightmare's starting enemy tech rate is now 4000. (was 3000)
Infinite Nightmare's starting enemy tech rate is now 10000. (was 9000)
Nerfed various accessories.
Buffed totem accessories.

Misc:
Fearful encounters now apply to naval quest.
Fixed card ghost loot in late game PoBs.
Fixed puzzle 30.
Angry monsters now flash red.

6.0.3 Hotfix

7/22/2021
v6.0.3 Hotfix

New Features:
Further improved Undercity. (still being worked on)
Slightly improved lower section of Island of Sand.

Balancing:
Removed gold cost from blacksmith equipment.
Increased realism shard cost to blacksmith equipment.
Increased gold dropped from end game chests by 25-250%.
Slowed knowledge gained by 25%.
Increased knowledge gained from book reading by 50%.


Misc:
Potentially fixed first Valez scene from freezing. (unable
to replicate this bug, so unsure if the fix occurred)
Fixed Hollows drinking scene from repeating.
Fixed random encounters in Island of Sand.
Fixed art gallery exiting bug.

6.0.2 Hotfix

7/17/2021
v6.0.2 Hotfix

New Features:
Expanded size of Undercity. (still being worked on)

Balancing:
Violet's knowledge level now slightly increases magic.
Bows now reduce chance to be targeted by 15-25%.

Misc:
Fixed golem bug in Northern Hero.
Fixed golem bug in Southern Hero.
Fixed Golem's Hand not requiring Divine Tower.
Fixed Red Temple merchant.
Fixed first Valez scene from potentially freezing.
Menu can again be accessed in Frozen Ocean.
Removed some books to reduce lag in the Library.

6.0.1 Misc

7/14/2021
v6.0.1 Misc

New Features:
Changed true ending to the beginning of a new chapter. (chapter
7 won't be done for quite a while)
Alternative criteria can now be met to reach chapter 6.
Chapter 5 can now be exited.

Misc:
Alchemist potions now apply to your ghost.
Fixed Pillar Fuel dialog.

6.0 Hidden Effects

5/30/2021
New Features:
v6.0 Hidden Effects

New Features:
Expanded areas that can be reached in chapter 1.
Expanded the Hollows. (new section now matches the name)
5 new books added. (these contain some of the new hidden
effects to status ailments)

Balancing:
Doubled enemy weaknesses.
Doubled enemy resistances.
Increased enemy health by 10-20%.
Increased large enemy health by an additional 10-20%.
Increased enemy spirit after tech level 25 by 5-10%.
Increased enemy accuracy by 10%.
Increased player and golem attack growth by 20%.
Almost all undead enemies have 25% physical damage reduction.
All robotic enemies have 25% physical damage reduction.
All totems have 100% weakness to physical.
Magic totems receive 25% less magic damage.
Doubled health to all totems.
The ghost from your ghost potion has 10% physical damage reduction.
Max health no longer applies to status affliction. (increased
weight of current health to compensate)
Lowered weight of stat influence on affliction chance by 25%.
Increased weight of spirit on combat psychology by 25%.
All walls secretly give 3 turns of +10% spirit.
All prepare spells reduce magic damage taken by 25%.
All bleeding effects lower healing received by 25%.
Heart Attack increases chance to be knocked down by 100%.
Anuerysm increases chance to be knocked down by 50%.
Anuerysm increases chance to be confused by 100%.
Anuerysm increases chance to fall asleep by 100%.
Mercury increases chance to be knocked down by 50%.
Mercury increases chance to be confused by 200%.
Increased DoT damage of Cadmium from 50% to 75%.
Increased DoT damage of Arsenic from 250% to 350%.
Arsenic increases chance to be knocked down by 25%.
Burning increases chance to be knocked down by 25%.
Burning increases chance to be confused by 25%.
Burning grants 75% sleep resistance.
Burning lowers accuracy and evasion by 10%.
Burning increases agility by 20%.
Burning lowers spirit by 20%.
Chance to burn changed from 100% to 80-500%. (ice and
dark magic had similar changes as well)
Frozen Spear is now a physical attack.
Reduced frozen chance of Frozen Spear from 3% to 1%.
Frozen Spear can now cause knock down.
Offensive holy spells now remove cursed.
Increased magic debuff chance from 200% to 200-400%.
Fire Mending reduces ice damage taken by 25%.
Fire Armor reduces ice damage taken by 50%.
Ice Armor reduces fire damage taken by 25%.
Frozen Blood reduces fire damage taken by 25%.
Ice walls protect against burning.
Ice walls reduce fire damage taken by 25-75%.
Wet lowers agility by 10%.
Spiked Pits lowers agility by 25%.
Spiked Pits lowers accuracy and evasion by 10%.
Spiked Pits lowers spirit by 10%.
Flying enemies are now immune to Spiked Pits.
Metal Barrier grants +25% fire resistance.
Metal Fortress grants +25% fire resistance.
Metal Fortress grants 25% weakness to lightning.
Metal Barrier, Maze, and Fortress grants +5-15% spirit.
Metal Fence grants +10% knock down resistance.
Metal Barrier grants +25% knock down resistance.
Metal Fortress grants +50% knock down resistance.
Earth Walls grant +25-75% knock down resistance.
Earth Wall grants +25% knock down resistance.
Smoke increases both attack and spirit by 10%.
Blind increases physical damage taken by 25%.
All poisons lower attack, spirit, and agility by 10%.
All dark DoTs lower attack, spirit, and agility by 10-20%.
All dark Dots lower magic by 5-10%.
All HoTs increase spirit by 10-20%.
All buffs with armor in the name increases spirit by 10-20%.
All buffs with shield in the name increases spirit by 10-20%.
All debuffs with soul in the name reduces spirit by 10-20%.
All debuffs with tear in the name reduces spirit by 10-20%.
Cement lowers accuracy and evasion by 10%.
Shortage lowers spirit by 10%.
Blackout lowers spirit by 15%.
Solace increases spirit by 10%.
Break lowers attack, accuracy, and spirit by 10%.
Inner Peace increases spirit by 20%.
Cancer decreases attack, agility, and spirit by 10%.
Brain tumor reduces magic by 10%.
Radiation HP debuffs lower spirit by 10-20%.
Offensive raditions lower attack, agility, and spirit by 5-20%.
Most Philistine Buffs increases spirit by 10%.
Hate decreases spirit and recovery by 10%.
Leadership and Example increase accuracy by 10%.
Buffed Leg Shot from -20% agility to -25%.
Buffed Arm Shot from -10% attack to -15%.
Cranial injury lowers magic and MP by 20%.
Cranial injury lowers accuracy by 10%.
Buffed Heart Shot from -25% Recovery to -50%.
Heart Shot lowers attack, magic and spirit by 10%.
Heart Shot and Leg Shot lowers accuracy by 10%.
Heart Shot and Leg Shot double knock down chance.
Bleed lowers spirit and accuracy by 10%.
Hemmorhage lowers spirit and accuracy by 15%.
Disarm lowers spirit and accuracy by 10%.
Disarm increases agility by 10%.
Hamstring lowers attack, spirit, accuracy, and evasion by 10%.
Pierce leg lowers attack, spirit, accuracy, and evasion by 10%.
Pierce Throat locks spells.
Pierce Throat reduces recovery by 25%.
Pierce Throat lowers attack, spirit, and accuracy by 20%.
Pierce Throat lowers agility and evasion by 10%.
Flying enemies are now twice as likely to get back up.
Hollows arena fame now slightly applies to combat psychology.
Plot progression now slightly applies to combat psychology.
Art level now slightly applies to combat psychology.
Military now applies to combat psychology. (these new minor
psychology boosts mostly apply if Violet is up)

Misc:
Fixed some PoB doors.

5.2.6 Hotfix

5/17/2021
New Features:
v5.2.6 Hotfix

New Features:
Added slightly more charisma and knowledge based dialogue.
Second custom building now shows up one town level earlier.
Mansion in Yamen Farm can now be entered.

Balancing:
Lowered weight of health for status protection by 25%.
Redesigned escape formula. (odds are now closer to 50% with
agility having less effect)

Misc:
Fixed potential game breaking bug outside of Red Temple.
Fixed a rare exiting bug inside of a ghost town building.
Fixed a pathing issue in PoB 20.

5.2.5 Improved Status Infliction

Evening humans, a new update hast arrived!

*snorts line of blood*

The status effect chances were regoddamn fucking ridiculous! The altar was most offended in their extreme accuracy and prevention! Players with high luck were practically immune to all negative status effects. I repeat, fucking immune!

*backflips onto a white nationalist and begins stabbing*

And not only that, they were also guaranteed to inflict low chance effects. We're talking shit that was only supposed to work 5-20% of the time, not god damn 90% of the time! Only the strongest of teh monstas had a chance to withstand these infinite stuns/paralysis! Many limbs were removed and lashes received in attonement of these programming sins. Praise be to teh blood!

*injects gallon of gasoline into arm*

The formula has been both fixed and adjusted! Luck now applies a percentage increase to the percentage increase, as well as a static increase to the former percentage increase, and god damn that sentence is hard to fucking understand. Even though it makes complete sense!

*stabs nearby acolyte with a sealed packet of twizzlers*

Health ratio is now also a component in the whole complicated as all fuck stat effect chance formula thing! so if something has 60% of its health, then its stat weight for inflicting a negative status chance is reduced by 40%! Why are these sentences so complicated?!

*slides into a house sized pile of burning lemons*

There are a bunch of other things! Like panic now having an animation, and health and spirit are more valued in battle psychology, and some other shit, but I don't give a fuck! I got things to stab!

*stabs more white nationalists*

Good day humans. May teh darkness bleed onto you while you dream.



4/30/2021
v5.2.5 Improved Status Affliction

New Features:
Slightly expanded explorable area in chapter one.
Most complacent enemies will now sometimes observe.
Added animation for enemies that panic.

Balancing:
Halved total formula for status infliction/protection.
Doubled the weight of attack stat for status infliction.
Tripled the weight of magic stat for status infliction.
Doubled the weight of dexterity stat for status infliction.
Current health ratio now has weight in status infliction.
Halved the weight of luck in status infliction.
Doubled the weight of spirit for status protection.
Magic stat now has weight in status protection.
Current mana now has weight in status protection.
Halved the weight of luck in status protection.
Doubled weight of current health for battle psychology.
Doubled weight of current mana for battle psychology.
Doubled weight of spirit for battle psychology.
Confusion now also lowers accuracy by 10%.
Increased luck on divine enemies.

Misc:
Slightly brightened most areas.
Slightly improved mapping to Lampless.
Fixed teleport quest requiring 12 crystals instead of 20.
Fixed enemy encounter scaling at Golem's Journey.
Fixed a pathing issue near Wooden Road.
Changed music to Plasmic Depth.
Divine Tower now has 20% less encounters.

5.2.4 Books and Psychology

4/22/2021
v5.2.4 Books and Psychology

New Features:
Battle Psychology is now in. (status effects are currently hidden)
If one side is 50% weaker than the other, they will be fearful.
If one side is 75% weaker than the other, they will be terrified.
If one side is 400% stronger, they will instantly become complacent.
If one side is 200% stronger, they will moderately gain complacency.
If one side is slightly stronger, they will slowly gain complacency.
Fearful and terrified lower attack, accuracy, and spirit.
Terrified lowers magic.
Most terrified enemies are able to panic.
Fearful and terrified increases defense and agility.
Complacency lowers some stats by 10% and increases damage taken by 25%.
Complacency increases spirit by 20%.
Complacency is removed when hit.
Attack stat has twice the weight in battle psychology.
Defense stat has twice the weight in battle psychology.
Spirit stat has twice the weight in battle psychology.
Knowledge accumulation is now fully in.
Some dialogue is now affected by Knowledge and Charisma. (this is
currently a small amount with negligible rewards)
Knowledge now increases Violet's accuracy, evasion, and counter.
(at max knowledge these are only +5%)
Knowledge now secretly gives Violet some resistance to confusion.
(at max knowledge this is only 25% resistance)
Player's defense stat now helps against knock down and stun.
Almost all bookshelves can now be read throughout the game.
45 new books added.

Balancing:
Doubled the effects of current health for status protection.
Increased difficulty of Angel Harp boss.
Increased EXP from silver puppets.
Lowered Gold from silver puppets.

Misc:
Slightly expanded Ghost Road.
Fixed some random typos.