Wooden Ocean cover
Wooden Ocean screenshot
Genre: Role-playing (RPG), Strategy, Indie

Wooden Ocean

3.0.6 Misc

8/5/2018
v3.0.6 Misc

New Features:
Improved battle backgrounds.
Created battle camera for enemies.

Balancing:
20% easier to run from battle.

Misc:
Fixed Poetry of Paint save.

3.0.5 Hotfix

7/29/2018
v3.0.5 Hotfix

New Features:
Autodash. (hold shift to walk)
Yamen Farm can now be destroyed or defended.
2 arena leagues added to Red Temple Arena.
5 new tiers of loot added. (tier 14 and 15 can
only be farmed deep in the Infinite Hotel)
Basic state animations for enemies.
5 mimic chests added to Eastern Ocean.

Balancing:
Increased Poetry of Blood penalties.
Lowered PoB encounter strength by 10-30%.
Buffed Card Ghosts to compensate.
Demon doors 2-7 buffed by 10-60%.
Demon gear buffed accordingly.
Last boss buffed by 10%.
Krakens buffed by 25%.
Krakens now drop realism shards.
Doubled realism shard drop rate in chests.
Doubled card pack drop rate in chests.
Tripled distance rate of Infinite Hotel.

Misc:
Improved bush effect for grass and plants.
Removed all autoshadows.
Fixed bug that crashed Rakenzie card game.
Fixed bug that allowed chapter 2 to be skipped.
Fixed savepoints in Infinite Hotel.
Fixed hallway issue in Infinite Hotel.
Fixed certain enemies from doing incorrect damage.
Created pathway to Poetry of Blood I.
Poet of Blood easier to find in Deep Catacombs.
Removed multiple unused scripts for improved performance.
Improved some misc sprites.

3.0.4 Balancing

7/12/2018
v3.0.4 Balancing

New Features:
1 new quest added in Katis Mining Camp.
1 new quest added in Wooden Edge.
1 new quest added in Tower of Reason.
1 new quest added in Lampless.

Balancing:
Doubled EXP bonus from poetry of bloods.
Lowered enemy town attack strength by half.
Enemy town attack strength can not go below 25%.
Increased enemy tech cost by 10%.
Increased boss EXP by 5%.
Redesigned offensive metal magic to be defense stat only.
Buffed luck as a defense against thread magic by 50%.
Buffed thread super DoT by 33%.
Redesigned and buffed all basic attack skills.
Buffed attack growth rate. (this is significant)
Buffed defense stat in mace formulas by 20%.
All mace skills now use some defense.
Mace's slams now have a high chance to knockdown.
Mace's strike legs now has an extreme chance to knockdown.
Mace's strike chest silence reduced to 25%.
Mace's strike chest stamina cost reduced from 65 to 25.
Mace's strike chest cooldown increased from 6 to 15.
Silence reduced from 5 turns to 3.
Sternum stun chance reduced to 50%.
Sternum cooldown increased from 4 to 12.
Guarding now grants 20 stamina instead of 10.
Lowered multiplicative cost of mining by 2%.
Cancellous Plating now lowers dexterity by 25%.
Enraged enemies now have 25% stun resistance.
Lowered luck aspect of bombs by 25%.
Buffed stoic scythes by 15%.
Increased attack stat of most spears by 10-20%.
Increased attack stat of intricate weapons by 25%.
Lowered stats on star pendant and star badge by 33%.
Lowered Jester Ring's dexterity from 10 to 5.
Slightly weakened lower tier Poetry of Bloods.
Increased power level of card ghosts by 20%.
Halved alchemist reward potions.

Misc:
Fast battle messages are now up an additional 15 frames.
Fixed a few saves that were extremely slow to load.
Improved Hollows Arena aesthetics.

3.0.3 Balancing

6\29\2018
v3.0.3 Balancing

New Features:
6 more armors added to blacksmith.

Balancing:
Significantly buffed Gravity magic.
Untapped Potential no longer confuses.
Untapped Potential now lowers stats by 10%.
Empower now lowers health regen by 10%. (was 5%)
Buffed Reap and Rapture by 10%.
Increased Spiritual Frequency by 33%.
Increased base attack strength of heroes past level 10.
Increased enemy tech cost by 10%.
Enemy tech level ups now increase enemy tech rate by 10.
Slightly weakened chapter 1 enemies.
Increased gold dropped for tier 2 enemies and some tier 3.
Lowered enemy town attack strength by 40%.
Lowered Book of Hate from +40% to +35%.
Increased healing penalty of Book of Hate from 25% to 35%.

Misc:
Stopped fading in from happening at times it shouldn't.
Fixed Healing Calm.
Fixed Mass Paralysis.
Fixed Harvest.
Skipping chapter 1 now increases enemy tech rate accordingly.
Slightly improved some early game dialogue.
Updated some early game books.
Changed game over music.
Shortened game over by 3 seconds.

3.0.2 Hotfix

6/8/2018
v.3.0.2 Hotfix

Misc:
Fixed a bug involving some save areas not loading in on
certain computers.
Fixed animation for mana blast.
Compressed lighting, fog, and tilesets for a smaller
game size and increased performance.

3.0.1 Hotfix

6/5/2018
v3.0.1 Hotfix

Balancing:
Fortress is now 2 turns.
Fortress cooldown increased from 8 to 12.
Fortress Defense reduced from +100% to +50%.
Fortress now gives 25% negative status resistance.
Doubled Activation Speed of Fortress, Taunt, and Defend.
Tripled Activation Speed of Remorse and Spear Wall.
Halved base mana cost to staff mana skills.
Percentage mana cost added to staff mana skills.
Lowered Dead Mana from +75% to +50%.

Misc:
Fixed bug involving Bank interest.
Fixed bug in Poetry of Bronze XVII.
Fixed pathing bug in Poetry of Blood XII.

Year 3 Update

6/3/2018
v3.0 Year 3

New Features:
Graphic alterations for most enemies, tilesets, and animations.
Expanded game resolution. (this may cause lag on slower computers)
Blacksmith at town level 6. (the blacksmith brings 138 end game
equipment that can only be crafted by him)
5 Enemy Bases to attack. (Naval only until 2019)
Metal and Psychic elements are now in.
Carbon, Thread, Gravity, and Radiation Cores for Golem.
Card ghosts, a powerful boss encounter that can be beaten normally or
via cards, are now in each poetry of blood protecting a secret
treasure room. (each room has a unique weapon)
Removed the default attack button from the game. (it is now a skill
like everything else. Each weapon has its own variation)
Increased max enemy tech level from 60 to 70.
Loot Tables Expanded by 1 tier.
Realism shards added to loot tables.
Ghost Town Store max level increased from 8 to 12. (the higher
the level, the cheaper the realism shards)
Over 20 bosses now drop stat increasing candy.
Partially added an arena to Red Temple.
Crime and Economy now affect your bank's interest rate.

Balancing:
Lowered selling rate for all items and equipment from 50% to 25%.
Philistine skills now cost a small amount of mana.
Golem now starts off with a mana skill from each weapon.
Lowered stat boosts from elements. (too much focus was on the
stats they gave, instead of the skills they brought)
Redesigned gravity to give +25% taunt.
First town attack on normal at 27 enemy tech.
First town attack on hard at 35 enemy tech.
First town attack on nightmare at 45 enemy tech.
Increased experiance gained from poetry of blood.
Destroying pentagrams now secretly reduces enemy tech by 1.
Doubled starting enemy tech rate for all difficulties.
Every 5 population = +1 military force. (was every 10 pop)
Every town level = +3 military force. (was +1)
Every tech level = +2 military force. (was +1)
Every soldier = +5 military force. (was +2)
Every crime = -1 military force.
One unemployment will never cause crime. (so 3 unemployment,
will only give 2 crime)
Lowered offensive stats of prologue enemies by 10-20%.
Increased difficulty for tier 2, 3, and 4 card statues.
Removed +1 reward for a 3 win streak with cards.
Enemy poison damage now does 10% health and 25% magic DoT.
Enemy toxic damage now does 10% health and 75% magic DoT.
Increased Stamina Drain and Mana Stop from 10% to 20%.
All card drops now have a 10% chance to grant a better tier.
Paralyze effectiveness cut in half.
Doubled cooldown to Paralyze and Cheapshot.
Half Life is now Third Life.
Quarter Life is now Half life.
Buffed Mace skills by 10%.
Buffed Island of Sand bosses by 30%.
Buffed Old Arena bosses by 10-20%.
Buffed Chapter 3 boss by 5%.
Lowered Red and Blue Crystal Rings from +50% to +35%.
Lowered Green Crystal Ring from +75% to +50%.
Halved cost of Red, Blue, and Green Crystal Rings.
Halved attack bonus of Demon Wings.
Halved mana and spell haste of Apocalypse Ring.
-10 spirit on Apocalypse Ring.
Improved Book of Hate healing received from -50% to -25%.
Lowered Book of Hate from +50% to +40%.
Lowered Book of Love from +25% to +20%.
Lowered Infinite Mana from +125% to +75%.
Lowered Ancient Mana from +150% to +100%.
Lowered Ancient items from +75% to +50%.
Lowered Expensive Luck from +50 to +25.
Lowered Star Badge and Pendant from +35% to +25%.
Increased Jester Ring dexterity from +10% to +15%.
Lowered Jester Ring counter from +10% to +7%.
Lowered static damage of small to large bombs by 25%.
Increased static damage of giant bombs from 1600 to 1800.
Increased static damage of king bombs from 3200 to 3600.
Increased puppet ring from +20% to +30%.
Increased gold puppet ring from +25% to +35%.
Skipping Chapter 1 now increases enemy tech by 5. (nightmare
increases it by 7)

Misc:
Improved transitions in Wooden Ocean area.
Redesigned element selection for better fps.
Less random battles at sea.
Fixed bug involving evasion.
Fixed bug involving physical and magical damage reduction.
Fixed bug involving new ghost potions.
Fixed last rock in mining area.
Fixed gameover bug on glutton boss.
Fixed Carbon Armor.
Fixed Violent Heavy Slam.

Next update is in September.

Good luck, and don't die too much.

Dead Candy

3/18/2018
v2.3 Dead Candy

New Features:
Rakenzie, a new optional card game with 181 cards to collect,
is now available. (only accessible to new saves and only in
southern katis for now. Also, pictures won't come until 2020)
Lampless, a large town in the far West, is now open.
Count's Island, which is located East of Lampless, is now open.
Abstract Passage, a powerful area that connects Count's Island
to Temple of Bronze, is now open.
Additional items added to Red Temple Stores.
Carbon, Thread, Gravity, and Radiation ghost potions added.
1 new puzzle added.
2 new quests added.

Balancing:
(due to drastic changes to enemy tech rate and many accessories,
expect the mid to late portions of the game to be much harder)
+33% starting enemy tech rate on new saves.
-66% enemy research requirements.
Lowered Red Crystal ring from +65% to +50% attack.
Lowered Blue Crystal ring from +65% to +50% magic.
Lowered Green Crystal ring from +110% to +75% dexterity.
Increased Red, Blue, and Green Crystal rings cost by 50%.
Book of Hate now lowers spirit and luck by 10.
Lowered mana increase of Infinite Mana from 150% to 125%.
Lowered health decrease of Infinite Mana from 30% to 25%.
Lowered mana increase of Ancient Mana from 250% to 150%.
Doubled cost of all ancient items.
Lowered attack and mana increase of Request from 50% to 40%.
Redesigned Educated Chalice.
Redesigned Gold Educated Chalice. (it's just higher value)
Lowered luck from Ring of Purpose from +100% to +75%.
Ring of Purpose now grants 10 spirit.
Increased spirit from Ring of Serenity from 5 to 10.
Lowered buffs of low cost elements by 5-10%.

Misc:
Expanded in game map.
Easier access to Hunter's Guild from Northern Katis.
Fixed gravity armor bug.
Fixed holy buffs from being casted in menu.


Next update is in June.

Good luck, and don't die too much.

v2.2.1

1/14/2018
v2.2.1 hotfix

New Features:
1 small cutscene at Red Temple. (this area is still being worked on,
so don't expect much until March)

Balancing:
-25% enemy research requirements.

Misc:
Fixed a game breaking bug in Wooden Edge.
Fixed luck giving far too much state increase/decrease.
Fixed an enemy giving too much AP.
Fixed multiple weapons and armor.
Fixed a few pathing issues.

Wooden Road

12/24/2017
v2.2 Wooden Road

New Features:
Wooden Road is now open. (this giant Eastern area doubles the forestry of
the game)
Wooden Edge, a new town at the end of Wooden Road, is now in the game.
Red Temple, a new town located in the South East via sailing, is somewhat
in the game. (most of its functions won't be accessible until March)
Demonic Shards now have a purpose due to Red Temple's town mechanic.
13 mini-dungeons added throughout the game.
1 quest added in top floor of deep catacombs.
3 quests added elsewhere.
5 puzzles added.

Balancing:
(Warning, the game is now much harder on new saves. Prepare yourself)
Increased starting enemy tech on Normal from 5 to 10.
Increased starting enemy tech on Hard from 10 to 20.
Increased starting enemy tech on Nightmare from 20 to 30.
Enemies tech 20% faster now.
Significantly improved and rebalanced stats from starting elements.
Lowered DoT damage from radiation spells by 20%.
Halved critical rate gained from luck.
Luck now increases chance to inflict/resist negative status effects.
(every 5 luck = 1% increased/decreased)
Increased natural healing outside of combat.
Increased stats to last boss due to lore.
Increased stats to super bosses.

Misc:
Sailing or scrolling Southward on a map now brightens the screen the
further you go.
Improved gameover screen. (intentionally still slow, but may change in
the future)
Fixed an employee assignment bug in your barracks.
Fixed a teleportation bug in the Infinite Hotel.
Fixed and improved various minor bugs and details.