Spinny Dungeon - Slot Machine Roguelike From The Dev
I'm proud to announce my new game. Spinny Dungeon is a slot machine roguelike inspired by Luck be a Landlord and Plants vs. Zombies.
Each time you hit the SPIN button bloody monsters creep closer. Stop them before they reach your soul locked deep inside the ancient slot machine. KILL these freaks! LOOT 'em! EAT 'em!
Build your own deck from weapons, plants, magic artifacts and companions. These symbols will be randomly rearranged on the board after each spin.
Find synergies between symbols or focus on casting spells and generating mana for them. After beating the boss at the end of the level you'll be able to learn more powerful spells.
Please, wishlist Spinny Dungeon now! This is very important for the future of the game.
[Bug fixes] Fixed a bug with tiles getting stuck after canceling a move in certain circumstances. Fixed a visual bug with an empty ("-" dash) tile. The dash was too close to the top of the tile.
[Final battle] Added a hint during the fight with the final boss of the game. His behavior was not clear.
[Censored words] The word "je*ed" added to the list of banned words.
Patch 1.0.13
Save Slots were added.
Patch 1.0.12
Cursed Mode Rework
Players get an additional tile at the start of each turn instead of bonuses for long words. The default hand size for the Scout in this mode is 7 instead of 6 tiles. Now it is much easier to make decent words during one turn without hints.
Counterplay Against Weakness
The only counterplay against Weakness was to finish a fight as soon as possible. Now you can re-roll your hand and get rid of 1 point of weakness. Rerolling still inflicts damage, so the player can't keep doing it over and over.
Patch 1.0.11
Balance
All usual and elite enemies on Levels 1-5 are slightly weaker now.
Localization
Russian has been added in test mode. The second class (Brute) is currently not available in Russian. [Добавлен русский язык в тестовом режиме. Второй класс (Брут) недоступен из-за особенностей языка]
Controls
Tile placement feels better now (better drag-and-drop accuracy). Although an alternative controls is still recommended if you prefer to play in the Cursed/Doomed mode (Options >> Alternative Controls).
Removed the delay for the "clean board" mechanic.
Added words
- toon(-s) - roc(-s) - brining
Starting decks
You can't get two letters "C" in the starting deck from now on.
Other
Added a couple of tips for players to prevent common mistakes and misunderstanding.
Patch 1.0.10
[Bug fixes] Fixed a visual bug with the Blade of Limited Infinity. After the 3rd strike, if you placed a valid word on the Attack board, you could not see the value of this word. Some tiles that were previously upgraded during combat retained their point value after the opponent's "Decrease" spell. This bug has been fixed.
[Balance] Level 2 final boss now has less HP. This boss also has less HP during challenges.
[Other] Added a tip during the fight with the Level 2 final boss.
Patch 1.0.9
[Bug fixes] Some tiles could not be discarded or sacrificed in the rare circumstances. This bug is fixed now.
[Balance] Enemies in the 2nd and 3rd zone on the Level 1 and Level 2 deal less damage. The 2nd, 4th and 5th final bosses deal less damage.
Ver. 1.0.8
[Features] Tips for new players were added on the map screen.
[Bug fixes] Fixed a bug with an alternative controls after using Keymaster's ability.
[Other] Boozer was excluded from the list of potential enemies on the Level 1. His behavior was confusing for new players.
Ver. 1.0.7
[Features] Now you can remove unwanted words from the dictionary (ESC >> Options >> Add a word)
[Censored words] ki*e(-s) was added to the censored list.
[Bug fixes] Now the game cannot be softlocked after closing the removal service. You receive a starting bonus if your previous run with the selected character was successful.
[Balance] Level 3 difficulty now equals to the old Level 2 difficulty Level 4 = old Level 3 Level 5 = old Level 4 Level 2 is slightly easier now.
[Interface] Enemy intention “Intends to destroy… in the deck” changed to “Intends to destroy… in your draw pile”
Ver. 1.0.6
Enemies on the first levels are slightly easier now:
Damage dealt by enemies: Level 1: Small bat: 3 to 2-3 Wolf: 11 to 10-11 Dog health: 20 to 18 Frost lizard: 10-11 to 10 Frost warrior: 7-8 to 7 (small) and 11-12 to 11 (strong) Turban warrior: 15 (base) to 12 (base) Sand lizard health: 30 to 26 Mummy with a sword: 8-9 to 8 (small) and 13 to 12 (strong) Scarab health: 15 to 13 Sand skeleton warrior health: 25 to 22 Troll: 16-17 to 15-16 Egyptian skeleton warrior: 11-12 to 11 (small) and 17-19 to 17 (strong) Pharaoh: 8 to 7 Skull shaman: 10 to 9 Red skeleton: 11-12 to 10-11 Juggernaut: 22-23 to 20-21 Jester: 14 to 13 Beast: 15 to 14 (small) and 24 to 22 (strong) Bear: 19-21 to 18-19 Dodger: 20 to 19 (strong) Dodger health: 35 to 33 Imperial skeleton: 13 to 12 (small) and 18-19 to 18 (strong) Cannibal: 20-21 to 19-20 Bug queen health: 35 to 30 First robber: 10-11 to 9-10 Crazy smith health: 50 to 45 Crimson warrior: 15-16 to 14 Fire demon: 15-16 to 15 (small) and 24-25 to 23-24 (strong) Warlock’s skeleton health: 12 to 10 Golden warrior: 27-29 to 25-27 Vampire: 16-17 to 15-16 (small) and 25 to 24 (strong)
Level 2: Wolf: 12 to 11-12 Dog: 6 to 5 (small) and 10 to 9 (strong) Turban warrior: 18 (base) to 15 (base) Frost warrior: 8-9 to 8 (small) and 13 to 12 (strong) Scarab: 5-6 to 4-5 Sand skeleton warrior health: 25 to 22 Pharaoh’s bodyguard health: 18 to 15 Troll: 17-18 to 16-17 Skull shaman: 11 to 10 Red skeleton: 12-13 to 11-12 Juggernaut: 24-25 to 22-23 Jester: 15 to 14 Beast: 16 to 15 (small) and 25 to 24 (strong) Bear: 21-22 to 19-20 Dodger: 21-22 to 20 (strong) Dodger health: 35 to 33 Imperial skeleton: 14 to 13 (small) and 21 to 19 (strong) Cannibal: 22-23 to 20-21 Druid health: 45 to 40 Bug queen: 12-13 to 10-11 First robber: 11-12 to 10-11 Crazy smith health: 55 to 50 Crimson warrior: 17-18 to 15-16 Fire demon: 17-18 to 15 (small) and 26-27 to 24-25 (strong) Warlock: 16-17 to 15-16 Golden warrior: 30-32 to 27-29 Frost Skeleton: 20-22 to 18-20
Level 3: Turban warrior health: 42 to 40 Scarab health: 16 to 15 Sand skeleton warrior health: 28 to 25 Red skeleton health: 55 to 50 Jester health: 55 to 50 Druid health: 50 to 45 Crazy smith health: 60 to 55 Bug queen health: 40 to 35 Crimson warrior health: 60 to 55 Warlock’s skeleton health: 15 to 12 Golden warrior health: 110 to 100