Workers & Resources: Soviet Republic at the Hooded Horse Summer Sale
In case you missed it, Workers & Resources: Soviet Republic has launched a new monthly series focused entirely on community contributions.
Community Highlights & Research features standout mods, guides, screenshots, and other player-created content chosen through community voting. The June issue highlights work from across the player base.
Workers & Resources: Soviet Republic is part of the Hooded Horse Summer Sale at 50% off. All DLCs are also discounted.
A large-scale build that combines an airport terminal with a subterranean rail station. The design navigates engine limitations while connecting both systems through a single footprint.
This guide breaks down how to manage power from the source to the socket. From pylons and transformers to distribution logic, it provides a comprehensive overview of the entire electrical grid in practical detail.
Screenshot of the Month
City by Adamek
An atmospheric shot that captures both scale and style. Dense, functional, and carefully composed.
Community submissions and voting are open through the official Discord forum. Mods, screenshots, time-lapses, guides, challenges—everything that helps shape the Republic has a place in this series.
Updates 1.1.0.10 & 1.1.0.11 – Brick Roads, Trams, and Fixes
[p]Hello everyone,[/p][p]Here’s a new update with fixes. Thank you for all your feedback! We’ll continue working on the game — more is coming soon![/p][p]Update 1.1.0.10[/p]
[p]Added brick roads and pedestrians[/p]
[p]Rail depots can now directly launch trams to streets and accept trams from streets (to accept trams from streets, you need to rebuild the rail depot)[/p]
[p]Various graphical fixes[/p]
[p]Added old water well and treatment plant, steam railbus, and a new old tram[/p]
[p]Fixed issue where production plants could not send newly built vehicles out (requires rebuild)[/p]
[p]Fixed steam locomotives getting stuck at end stations when water is not present[/p]
[p]Fixed issue preventing research of the modern rail construction office[/p]
[p]Attempted to fix an issue preventing the setup app from running on some Windows 11 systems[/p]
[p]Update 1.1.0.11[/p]
[p]Fixed issue preventing upgrade from dirt or gravel roads to brick roads[/p]
[p]Added Ya-4 truck[/p]
[p]Removed rolling asphalt from brick roads and footpaths[/p]
[p]Fixed incorrect speed information for brick roads in the build menu[/p]
[p]Fixed incorrect texture on O&K Dampfenkran track builder[/p]
[p]Vehicles with availability later than 1995 are now unlocked according to the year[/p]
[p]Fixed siren sounds[/p]
[p]Updated some western personal cars (vanilla)[/p]
[p]One More Thing – Steam Reviews[/p][p]If you've been enjoying the game, leaving a Steam review really helps. The Central Committee (and also the algorithm) pays close attention to such matters.[/p][p]Whether it’s a detailed report on tram behavior or just “brick roads good,” every review improves visibility and helps us know what’s working (and what might be stuck at the end station without water).[/p][p]So if you’ve got a minute between micromanaging logistics and rebuilding depots, we’d be grateful for your thoughts. Thank you, and glory to efficient infrastructure![/p]
Update 1.1.0.9 - Bugfixes, improvements,...
Many thanks for your continued feedback! Today we’re releasing an update with various fixes and adjustments:
1.1.0.9
Added early trolleybus and early refrigeration train car
Added animations for steam locomotives
Fixed sewage consumption for rail construction offices
Added small ship for Early Start DLC
Tweaked style flags for buildings
Kommunar harvester is now classified as an Eastern vehicle
Fixed an issue in vehicle consumption stats where fuel was incorrectly marked instead of coal
Fixed unloading issue for wagons delivering coal to rail distribution offices
Fixed issue with horse mod where horses couldn’t use feeding yards (crops/gas stations)
Fixed steam train refueling at end stations and in rail distribution and construction offices
Fixed issue where vehicles couldn’t enter a building if another vehicle inside couldn’t find a route
Corrected Yas dumper — it can no longer carry vehicles (previously caused crashes when used with demolition office)
Optimized autosearch for helicopter construction offices
Big thanks to everyone for sharing your thoughts and reviews on the game and the Early Start DLC! We're reading everything and will keep working hard to make the game even better.
We will continue adding more content. In upcoming updates, we'll introduce brick roads, new buildings, and new vehicles for the Early Start DLCs. Stay tuned!
COMMUNITY HIGHLIGHTS & RESEARCH – ISSUE #01
As Reports for the Community become less frequent, there is still no shortage of creativity, insight, and excellence across the Republic. That is why we now launch this new format — a monthly newspaper of sorts — created to honor every party member: The players, the modders, the thinkers, the creators.
🗞️ It is a newspaper — from the community, for the community.
You build not only cities and industries, but also knowledge, beauty, and community. This new series is for you.
Switched prefab panel factory to require concrete study
Locked modern concrete plant behind modern industry research
Added early radio station
Tweaked availability of some trucks to ensure all types are available
Tweaked speed of excavators and tractors
Lowered starting prices and initial money for new Early Start games
Fixed AMO truck textures
Fixed material appearance of buildings during nighttime
Tweaked capacity of B307 bus
Gas stations are now locked behind the modernism flag
Tweaked availability of Russobalt truck
Adjusted initial religious sympathy of citizens to prevent early achievement unlock on St. Petersburg map
Improved overtaking logic to allow passing of very slow vehicles
14MW high voltage wires are now gated behind research
Workers & Resources: Soviet Republic – Early Start DLC Now Available!
Dear Comrades,
The march of history begins today. Early Start, the latest DLC for Workers & Resources: Soviet Republic, is now available with a launch discount and allows you to begin your republic in the 1930s, 40s, or 50s.
Face the trials of early industrialization, manage the coal-powered engines of progress, and guide your people through decades of transformation. Over 90 new vehicles, historically grounded buildings, and two new real-scale maps — Moscow and St. Petersburg — await your leadership. Build wisely. Govern boldly. Lead with vision. https://store.steampowered.com/app/3334790/Workers__Resources_Soviet_Republic__Early_Start/
Steam Reviews: Your Feedback Matters
Comrades, if you've begun your republic in the 30s, 40s, or 50s and have thoughts on the new Early Start DLC, we'd love to hear your thoughts in a Steam review.
We read your feedback carefully, and it helps shape future updates.
Workers of the world, unite!
We've also released a patch in support and preparation for Early Start! You can find the details here.
Update 1.1.0.7: Expanded Logistics, Fixes, and Quality of Life Changes
With the launch of Workers & Resources: Soviet Republic – Early Start, today’s patch includes a range of fixes and adjustments to prepare the ground.
From achievement fixes and vehicle behavior improvements to visual polish and expanded building tools, this update helps smooth out edge cases and ensure a more stable experience, whether you're continuing your current republic or preparing to start fresh in the 1930s.
Here is the launch post for Early Start: https://store.steampowered.com/news/app/784150/view/528720974102660502?l=english Full patch notes below.
Patch Notes:
1.0.0.21 [expand type=details expanded=false]
Changed Production Queue Behavior – The production queue for production plants is now cyclical. When a vehicle is built, a new task is added to the end of the queue, as long as the “Stop production after queue ends” checkbox is unchecked.
Fixed “Nature Lower” Achievement – The Nature Lower achievement can now also be obtained via separation at container stands.
When removing a building, the game now checks if any factory or conveyor connections remain. If they do, the building cannot be removed until those connections are also removed.
Fuel Supply for Train Waiting Station – Fixed an issue where the train waiting station’s fuel was being supplied by the Rail Distribution Office.
“Cableway Lover” Achievement – Fixed an issue that prevented the Cableway Lover achievement from unlocking.
Mirrored One-Way Liquid Load/Unload Stations – Fixed an issue with mirrored one-way liquid load/unload stations for vehicles.
Ship Exhaust Particles – Added exhaust particle effects to ships.
Fixed an issue where Technical Offices and Distribution Offices sometimes failed to account for extra space when waste dumps or container stands were connected.
It is now impossible to purchase track-building machines in the Rail Distribution Office.
“Sell All Vehicles” Button – In the Rail Distribution Office, the “Sell all vehicles” button is now visible even if only wagons are present.
1.0.0.23
Changed behaviour when cancelling auto purchase
Added new CIV building for landscape editor
Functional new tokens for building placement tolerance: $TOLERANCE_EXTEND_AREA_WHEN_BULDING_ZPOS / $TOLERANCE_EXTEND_AREA_WHEN_BULDING_XNEG
1.0.0.25
When construction vehicle is returning from construction, a new task will not be assigned when the vehicle is on the panel road with tram track (to avoid vehicles getting stuck in a loop)
1.1.0.6
Fixed problem of displaying mixed waste while waste management is disabled in the list of all resources the player has
Fixed an issue where track builders would sometimes reset signals to red when FPS was low
Large custom house now has better throughput
Corrected modded power plants sorting in the bottom menu
Distribution offices can now unload bio waste on storages which contain fully transformed bio waste to fertiliser
Fixed issue where Russobalt flatbed truck could not load any vehicles
Added code to prevent container unpacking facilities from loading train wagons with resources
Fixed issue with replacing multiple locomotives from storage
Removed red cross references from vehicles and UI
Fixed code to prevent auto-replacement of vehicles loaded with UF6 containers
Extended vehicle availability screen to 1930
Changed behaviour when cancelling auto purchase
Added new CIV building for landscape editor
Functional new tokens for building placement tolerance: $TOLERANCE_EXTEND_AREA_WHEN_BULDING_ZPOS / $TOLERANCE_EXTEND_AREA_WHEN_BULDING_XNEG
When construction vehicle is returning from construction, a new task will not be assigned when the vehicle is on the panel road with tram track (to avoid vehicles getting stuck in a loop)
1.1.0.7
Fixed orientation issue when a vehicle is purchased at a large custom house
Steam Reviews: Your Feedback Matters
Comrades, if you've begun your republic in the 30s, 40s, or 50s and have thoughts on the new Early Start DLC, we'd love to hear your thoughts in a Steam review.
We read your feedback carefully, and it helps shape future updates.
Workers of the world, unite!
Early Start DLC Announcement and Trailer - Launches May 22!
Begin your republic not just in spirit, but in history.
The Early Start DLC adds a new layer of depth to Workers & Resources: Soviet Republic, letting you kick things off in the 1930s, 40s, or 50s. These decades introduce slower speeds, tougher logistics, and era-appropriate constraints—alongside over 90 new vehicles, updated buildings, and two brand new maps: Moscow and St. Petersburg.
Coal becomes central to your infrastructure. Construction depends on brickwork, not prefab. Trams and steam locomotives roll through streets and stations, while architectural choices reflect the era’s evolving styles—from early communal blocks to Brutalist statements. Some technologies will only become available as time passes, encouraging long-term planning and a new rhythm to national growth.
Whether you're managing brick-by-brick construction or navigating the inefficiencies of early infrastructure, these starting decades reshape the way a republic takes form. Start with a population, with empty buildings, or with nothing at all—each option brings new challenges and storytelling potential.
Early Start releases May 22.
Community Report #100 covers it all—from coal logistics and water systems for steam locomotives to new real-scale maps and our recent Bit Awards win. Give it a read!
Workers & Resources: Soviet Republic at the City Builder & Colony Sim Fest!
Workers & Resources: Soviet Republic is available for 50% off, with sales on DLC during the Steam City Builder & Colony Sim Fest.
Plan every pipe, train, and production line as you build your own Soviet-style republic from the ground up. From sprawling industrial networks to detailed urban planning, it’s a deep dive into logistics and leadership.
Workers & Resources: Soviet Republic is part of the Steam Spring Sale at 50% off, and its DLC is also on sale. Check it and other games out in the Hooded Horse Spring Sale.