A bit later than usual - but I posting now new version to default branch for everyone! Hope you will enjoy it (if you not already tested it on the beta branch :-) )
I hope next week I will able to bring a fixes for the problems with out of video RAM issues, causing a corrupted saves while saving (without crashing), or not able to play at all in case your PC is not so powerful or you map too big. Let's see how it will turn out!
Now back to the current update, there are differences from previous version:
Worth to mention:
Added new prefab apartments
Added small shopping center
Serious issue fixed with unemployment rate calculation and fact there was only few workers available for work in specific city setup
Improved chain signal and train routing functionality (even seems still there are issues)
Increased tolerance climb/descend for roads/rails and other infrastructure
New flatten tool (takes height of flattening from initial mouse cursor position/height, this height is saved until you keep pressed LMB)
Construction offices - improved autosearch and added filter which construction should office search
Tweaked max. number of citizens for apartments buildings
Added approximate visualization of autosearch for offices/farms/firestation and hospitals
Bugfixes
Some improvements on stability
Detailed description of issues:
0.7.4.6
Improved chain signal (fixed few issues)
Anoter fix to prevent crash when maximum city names (100) is reached
0.7.4.7
Added functionality to check possible error when vehicle can't find route, open the vehicle window and wait until an inspect icon appear (if game get idea where is error)
Fixed missing T815 from purchase list
Fixed problem with electricity, showing big wattage even no consumption - even issue is quite serious, it seems it is just counting/visual error in result, but to fix in your map is required to demolish and build again the switches, transformers or sub stations.. fix it by the code would be too risky so rather to decided fix this way
Added new prefab apartments
Introduced "quality of flats" parameter for residential buildings - it affect citizens similar way than unsatisfied citizens reaction, if higher flats quality the citizens react slightly less negatively when they have unsatisfied demands
Tweaked number of citizens to live in the apartments, previously was values too random, now it reflect to actual building cubic meters living-space and the quality of flats too :)
Added small shopping center to save your space in the cities
0.7.4.8
Tweaked tolerance for roads/rails climb or descend in critical like crossings, connection to buildings, multi-track building etc, now should be much more comfortable
Added new flatten tool type
Increase raise, lower and flatten strength
Fixed a crash when road depot is constructed by construction office
Fixed crash when loading save with small corruptions in the list of building where should go workers/students from residential buildings
Added verification of pipelines to avoid crashes at loading
0.7.4.9
Fixed some issues with path-finding optimizations like ambulances can't find way back to hospital, etc, to avoid that vehicles send somewhere and can't find route back, now they will not send there
Construction office can now auto-search also sidewalk, constructions connected by sidewalks only, also conveyors, pipelines, simple everything :-)
Construction office now searching construction all time (every 15 seconds) not only if have empty queue - hopefully your babysitting of construction office will be over!
Added approximate visualization of search-distance for construction office, and also hospital and fire station, or farm
Now the concrete mixers and trucks going for asphalt waiting until not fully loaded (in case no workers at concrete plant or asphalt plant)
Construction office - now you can select what types of constructions should office search (like roads only, conveyors, buildings, etc)
Now the buses should bring workers according priority where it needed, prioritized are the construction where no machines can be present - like short roads, then a constructions where are present cranes, then other constructions and finally a constructions with mechanism present (like with excavators, etc).
Buses will now not bring workers to construction until there are not present all materials, same for construction vehicles.
Railway construction office search should be now much faster (better optimized), previously was there small freezes in case huge railway network
Railway construction office - now should be construction find even if behind the station
If string is not defined in additional language, English string is used instead blank space
Serious issue was fixed in citizens mechanics, issues was the workers with some unsatisfied demands constantly remain in free time mode longer that it should, constantly going to bus/train station and then back home, now they should be on bus station only once during one cycle
Another issue with this mechanics was that those citizens which not get what they want, and was on bus/train station, they was marked as unemployed
0.7.4.10
Fixed issues when inaccessible buildings and infrastructure added to construction office as construction
Fixed issue when railway constructions added to non railway construction office
Fixed bug in bus mechanics for prioritizing constructions according amount of workers present on constructions
Fixed bug in bus mechanics not prioritizing construction with cranes present
Fixed hospital issues, some citizens remain stranded inside
Fixed issue that some of the citizens unable to move to another apartment
New version v0.7.4.5
I greet all party members!
Last Wednesday I was not able to bring an update to the default branch, simple I was not able to catch it :-), due to many big fixes and those chain signals! Sorry.
Short/worth to mention description
fixing signals problems + signal help arrows
better pathfinding (no more routes with less crossings over shorter)
added chain signals
improved/fixed vehicle copy
5 new music tracks
fixed stability issues
Note1: Now there are now chain signals, I try bring my tutorial for it tomorrow!
Note2: Road vehicles can't find way after update? Kind of know issue or expected issue due to optimizations introduced. Your problem is probably that start (vehicle position) and destination are close each other, but through road network they are much more remote/distant. Currently if through road is route 4 longer than beeline (through-air) distance road vehicles may fail to find route. Workaround, is place some dummy stop in the schedule in-between those problematic buildings.
Note3 Also I already get few really big maps with 70K+ citizens. I experienced I believe almost same issue as on poor PCs. Then I realized what causing the issue - it was screen capture software - it's causing a out of memory (even according windows on GPU was many Gigabytes free, but this memory is some special memory used for dynamic things like copy one texture to another, etc) So in case you not have so powerful PC, or your map is extremely big, turn OFF rather any screen capture software and maybe it will runs better
Detailed description:
0.7.4.1
Fixed problem sometime when track building train was placed to rail office, it remains as ghost on railtrack blocking semaphores for trains or road vehicles
Fixed problem that sometime train passed semaphore but it reset signal to green while another train is in the block
Sometime signal not updated it's status properly - mainly for signals placed before the dead-end of railtrack
Fixed problem when due to low FPS sometime train passed semaphore on red color
Fixed when rail track building trainset passed signals during construction of railtrack it was not properly update/unblock this signal
Now is impossible to place signals on the railway crossing, or road crossing
Now is impossible to build railtrack over the signals
If health and happiness for worker was 0% it may crash the game, now fixed
If kids with finished basic education not able to get on university, warning is not displayed in residential building
Fixed problem when vehicles sometime freeze at middle of road.. (but if they are already freezes they will not move even with update), but next time should not freeze (note: there may be more vehicles freeze bugs)
When train comes to custom house unload fuel/bitumen/oil or aggregate materials too.. now will unload both bitumen and fuel same time
When bridge ends in the air it was possible to build a road from the end of bridge, now is not possible
On school or university there sometime remains kids or citizens very long time, and they was achieved 10.0 education level, now fixed :-)
Serious issue fixed, sometime workers not step into trains even it they should
Fixed problems with vehicle schedule copy.. sometime caused crash or confusion of vehicles
Added possibility to select also trains from depot while using the schedule copy
Sometime tunnel portal disappeared during construction after loading saved game, now fixed
Now is possible to build tunnel with resources
0.7.4.2
Fixed Italian language crashes
Signals are now on right side of the track
Added chain signal
Fixed storage status (top panel) - it was inaccurate
Fixed error in signals when train is sell when all wagons completely at station
Fixed error in signals when rail track construction is suspended and trainset completely on the station
Optimized path-finding (less short-freezes during game, in case you have big road network)
Optimized path-finding - now the shorter way should be preferred
Path-finding now the faster roads should be preferred
Fixed problem when X cross at double track railway was not able to build in some occasion
Fixed problem that sometime the junction/railtrack connection was not properly built and not works
Fixed problem when on signal remains red color, when faster movement or low FPS
Added help marks when rail tools are selected to better visible which signals are placed
Circuit breaker limit increased for buildings like warehouses or cargo station to avoid voltage jumpings (this may be fixed if you rebuild the building)
0.7.4.5
Fixes for Japanese language
Fixes for Polish language
Resolved bug with stuck dumper at access to construction office (preventing to re-appear, not fixing if it's already broken)
Fixed problem when very short piece of road constructed, vehicle may go offroad
Fixed crash when vehicle enter construction - problem was vehicle was sent to construction even it has a vehicle loaded manually on the hull
Fixed crash when reaching a number of predefined cities names (A weir name is now generated)
Added 5 new music tracks into game (soon they will be added to soundtrack too)
-Decreased memory consumption (and quality) of sky textures, let's see what happens
New version v0.7.4.0
Hello Comrades,
Seems Wednesday is good time to post update (as previous week), maybe Wednesday will be a update day! We will see! :-)
Anyway, I think now most of critical issue fixed! Really seems much less crashes and critical issues (or maybe nobody playing the game :-) ), but sure there may be still urgent issues, so let us know about it in forum or on support page.
I will slowly get more focus on the new features and/or various tweaks.. and for new content update - still as first BIG update I wanted to bring you the personal cars mechanics, which is already almost finished.. also maybe a car/vehicle plant factory.. so you will able to manufacture own vehicles... aside of new vehicles from Poland, also some Romanian locomotives and other vehicles awaiting to export into game... Also we have prepared an new prefab buildings (you can check them on our FB or VK page) and also small shopping centre - where both grocery and shop in one building to save the place!
Here are list of issues fixed, let us know if you think any critical issues rises up:
0.7.3.18
Fixed some error while loading a save, which could cause save failure
Fixed that rail construction office sometime was not taking the resources from connected storages properly
Now should car not get struck at access into construction office or concrete or asphalt plant
Fixed problem when hospital is on fire and ambulances are confused
Fixed off road problem, now should vehicles not go offroad
Luck! I maybe managed to fix this issue with the fuel vehicles.. discovered very serious problem, which could sure caused this all refuel problem - or even also crashes, so hope this is now fixed.. if anybody get with this newest version this fuel bug (vehicles driving to strange buildings, or far away) let me know!
Added code for footpaths validation to avoid crashes at loading or saving (same is already in use for a road validation and seems working good)
There was not shown the coal or iron transported on conveyor from mine
Fixed some crash when building railway with resources and trackbuilders
Very annoying SFX glitch was removed when more vehicles on map
0.7.3.19
increased speed of loading / unloading passengers from vehicles by 100%
citizens/passengers waiting on the station when they are going to enjoy free time, their counter is slowed down now, while they waiting on the station, so they should catch more things, even not near their home
tweak - now should workers step into bus even if in all factories are still workers..
fixed problem when vehicle can't find way to unload resources on workers when building footpath
sometimes there was situation that 3 or more trucks block each other.. now should be fixed
0.7.3.20
V3S truck was not able to purchase for woodcutting post, now fixed
75m tower crane is now available from 1976 to avoid confusion - until this year not exist a truck for it
fixed problem, the station check boxes was not saved/loaded properly
fixed when building not have functional footpath or road connection, in case of someone from it's citizens get very sick and need ambulance, ambulances trying the find the way constantly and cause long freezes (few seconds), now freezes should be just very short, or any.. depends on your road network
Improved verification of footpath and roads (remove badly created segments on load) to avoid crashes
Fixed when vehicle waiting to load or unload, there was many consumption of electricity, while no material load/unload, in case storage is empty and vehicle waiting, no electricity is consumpted now
Added a functionality for copy vehicle schedule!!!! :-) finally..
0.7.4.0
Small tweak on functionality of copy vehicle schedule, now you are copy vehicle schedule TO vehicle you select (not vice versa as before.. so you don't need to open every vehicle window) just select the vehicle which is already programmed.. and select vehicles which should behave like the one you have selected - thanks to guys on beta branch for suggestion :-) (small edit in code, but big improvement in effectivity :-) )
Another fix of infrastructure validation to avoid crash during saving
Fixed freezes during fire (if building not have proper road connections), with dense road-network firetruck trying to find way cause freezes
New version v0.7.3.17
Hello!
Another version is coming. Almost all version (except the last one, hope not so critical fixes there) has been approved by most of party officials at the beta branch :-)
0.7.3.15
Another fixes to education
-kids which are too young for university (less than 15), if already finished elementary school will not acces bus stop
-citizens older than 35 still living with parents, with finished basic education, will not try to access university (not appear on bus stop)
-kids with already reached university education will not access bus station
Fixed issue with refilling truck after get unloaded in the farm building
Fixed bug, the pipe engines was not transporting the fuel or bitumen properly from asphalt plant, when there was 2 or more engines/pump in line
Fixed random crash bug when too short road is connected to woodcutting post
Fixed a crash or small freezes issue when vehicle moving on the footpaths
0.7.3.16
Fixed some crashes when railway deletion (but sure not all)
Fixed crash when truck access small piece of road (but maybe more of those issues)
Fixed crash when building the city in pause mode.. and then crash shortly after first building finished
Increase number of allowed connection of power switches and transformators
0.7.3.17
Sometime workers was go out of footpath, due to strange crossing, this is fixed now
Fixed, When Low FPS sometime may truck not unload gravel on the construction site
When 1996+ temporary (until we make all vehicles) lock vehicles according year is disabled (all vehicles become available)
Vehicle should not spend the fuel when waiting for load/unload
Fixed, now even university educated workers can work as staff in hospital or school (if all professors/doctors workplaces full)
not sure fixes (hard to confirm)
The electricity problem could be fixed now
Also I think the there is solid chance the asphalt plant bug may be fixed.. let me know!
New version v0.7.3.14
Hello Comrades,
New update, new fixes:
0.7.3.11
Fixed crashes when loading save (some delete buildings remains in construction office vehicle's route plan)
Fixed situation when construction office lost road connection to sources or constructions vehicles frooze in the office even after re-building of road connection to construction
0.7.3.12
Fixed an educational/kids bug on easier difficulty - you may get too many child/students waiting on the station, due to out of free flats.. this was fixed by that if kid is without own flat and reached age 30, he will escape..unless he is not last kid from parrent.. so you can experience a lot of escapes after you load your game, only temporary until all old 30+ kids will escape :-)
Also previously if some citizen died, his child has been also deleted, now when citizen died, child will take free place and continue - become an normal citizen
Added to passenger station window the checkbox, so if you not wish to transport passengers or students, you can check it off
Extended +30% waiting time on the station and traveling time in vehicle
Increased university minimum age to 15
Seems steel mill crash should now be fixed
0.7.3.13
Fixed crash when Importing Railways
Fixed crash when Importing Roads
Fixed one of the custom house where was unable to build roads
0.7.3.14
Fixed serious bug which may affecting overal stability - if you getting random crash every 0-15 minutes may be your case
Corrected small bug in pathfinding - don't expect miracles! :-)
All updates except 0.7.3.14 was tested on test/beta branch.. if you are brave enough to get very recent updates, and you would like to participate in testing of new updates before they were used to all you are welcome.. find here more info:
https://steamcommunity.com/app/784150/discussions/6/
Update 0.7.3.14 going directly for all..I really can't wait if this will helps for the player with serious crashing problems. If you getting very frequent crashing it may be also issue with GPU - if you have two GPUs (integrated and gaming) ensure you running game on the gaming one.. more about this you can find there:
https://steamcommunity.com/app/784150/discussions/0/1849197902648082077/
New version v0.7.3.9 and .10
Comrades,
Another couple of issues fixed:
0.7.3.10 - 21.3.2019 11:00 CET
Hotfixed bug - loading into vehicles broken
Fixed one crash while loading saved game
0.7.3.9 - 20.3.2019 21:25 CET
-Fixed issue with woodcutting post.. truck was not going to collect the wood, when storage was full, but when you connected additional storage, they was not go for wood anyway
-Fixed issue with factory connections (and other conveyor, pipelines, etc) if factory something produces or vehicles something to unload.. an random storage was selected, now primarily is selected a storage which is less filled also if vehicle trying something to load, storage which is filled more is selected
Snother fix to avoid detection of corrupted config.ini seems previous fix not corrected some of the cases
Fixed crash when building railway manually via railway construction train-sets
fixed crash/problem when building road or footpath and deleted unfinished road via construction window (hitting that dynamite button)
If rail construction office is built, automatically is set limit for internal storage to 25% each resource, to avoid overfill
Fixed bug when kids was going to unfinished school (construction)
Fixed radio and TV station bug with million negative values while tweaking preferences of broadcast - but is not possible to restore old saves, this issue should not re-appear, please reload your earlier save when you get this problem.
If you previously got an crash (during game or while saving or loading), try your save with this version again.. it's solid chance your issue will be fixed
Most risky fix is the second point mentioned (load unload according how storage is filled) if you have feeling this broke any your setup, just let us know in forum or support, you know ,there are like thousands of possible combination and we can't catch test all.
Also please, even we not answer to every support request here in forum or on our page http://sovietrepublic.net/support those saves in most cases are very useful! Thank you!
Best,
Peter
New version v0.7.3.8
Hello comrades,
Find notes bellow of another update. This one is mostly to avoid confusion for new users... zoom in, in-proper resolution, fixed mouse in the middle of screen when using the full screen etc..
0.7.3.8 - 17.3.2019 17:40 CET
-Improved DPI setting of application to avoid lock mouse in the middle of screen, also to avoid zoom-IN windowed mode
-Added addional checks on save game, if save is corrupted, cannot be loaded...
-Fixed, game should run even if config.ini is corrupted
-Now default launch option runs SETUP APPLICATION SOVIET.exe, instead SOVIET.exe.. let us know in case it generate some problems for you..
-decreased a bit consumption of electricity by citizens when they are home or in work or during night.. in about -30%
Areas of further focus - next to fix:
-Trying to get what need to be done that asphalt plant become broken, some dumper truck leave the asphalt plant.. but still remain marked as moving inside asphalt plant and this causes other trucks waiting, if someone get save, that everything seems fine (and asphalt plant works - trucks can access inside) and after couple of minutes it become broken.. this would be awesome! :-)
-Trying to figure and understand issue about off road vehicles too.. I found why they are going out of road.. but anyway not sure why they just attempt to going refuel so far from any of the gas station.. anybody also if will get idea about conditions needed to get this broke.. let me know!
-Electricity bug, on all map are broken trims on Voltage and Wattage with bad value, still not sure what exactly cause this situation
-Various loading bugs or crashes, even seems many of eliminated
Best,
Peter Adamcik
3DIVISION
New version v0.7.3.7
Comrades,
First fixes published, more info bellow:
0.7.3.6 - 15.3.2019 20:00 CET
-Default language to auto-detection instead english
-Improved auto detection of language
0.7.3.7 - 16.3.2019 23:00 CET
-Added Support of 4:3 resolutions to Config App
-Removed auto-purchase resources for factories/power plant (seems this not good solution), but this functionality was preserved on shops, pubs and gas stations
-Fixed crash when deleting road
-Fixed another crash when deleting road
-Fixed crash when building a railways with construction train sets
-Various crash during loading fixes, but I'm sure not all, but many...
-If you got problems with electricity, bad/long number at voltage, hold for a moment same time key E+L+C to reset it.. just for hotfix.. I will investigate issue more, any info what need to be exactly done to reproduce are welcome!
I will continue to check all issues, sorry about problems. If something going wrong with this update.. let us know!
Cheers,
Peter
Released! (Early Access)
Comrades!
Finally the day and the hour we were all waiting for is here; the Soviet Republic game releases as an Early Access title on STEAM!
Thank you all for your support, thanks too for the guys who helped me put Soviet Republic together and bring it to you - the players. Thank you to all the influencers who played the game and helped promote it. I just hope you will like the game.
Remember! This is just the start of the journey. We plan to continue developing and will implement many more features in Soviet Republic (with the next content update - due in a few weeks - you should expect personal cars, a car plant factory, and more!) And also improve or fix existing features!
Let us know in the STEAM forums if you experience any issues, or (please!) leave us your feedback and opinions. Let us know everything even the negative, and even if we can't answer everything, we will be reading! Sorry in advance if you experience any issues, we will do our best to fix them ASAP!
Have a nice weekend while playing the game! :P
Peter Adamcik
3DIVISION
New Video
Soviet Republic will hit the STEAM store this Friday - 15th March 2019. Meanwhile you can warm up and check the video we prepared.
https://www.youtube.com/watch?v=w_vYNmntZVQ
If you like the game, add to wishlist and support us at day one of the Early Access release :)