Greetings, dear Comrades of the Soviet Republic and all the fans of our game.
Last week, our usual dispatch was postponed due to an exciting venture. We ventured to Košice for the Game Days event, immersing ourselves among fellow game developers. Our absence was felt, but rest assured, the time was well spent, and we communicated our attendance through our Facebook page.
Workers & Resources is currently on sale for 35% off. At the end of the sale, the price of the game will be raised to reflect advancements made during Early Access. We wanted to provide advance notice in case anyone would like to purchase the game at the current discounted price.
Hi everyone! Workers & Resources: Soviet Republic and other games published by Hooded Horse are all featured at the Hooded Horse Publisher Sale. Come check it out!
Greetings, Comrades of the Soviet Republic and fans of our game!
As the seasons change, we all know the struggles of shorter days and longer nights. While nighttime has its own charm, it also comes with challenges, much like in our game.
Decreased progression of wear and tear during fires.
Fixed issue where students were not attending closed schools.
Addressed visual problems with pedestrian crossing lines.
Resolved the problem of repairing personal cars at parking lots.
Fixed the issue with trains loading waste from aggregate loading stations.
Corrected rail CO pathfinding issues related to signal direction.
Fixed the problem where cranes occupied the parking station at the reconstruction building, causing traffic congestion.
Resolved the issue of trains outside rail DO being joined into trains going to load at rail DO.
Fixed the problem where prison buses could be assigned to regular lines via the line menu.
Addressed the issue with the vehicle production plant: progress of assembling vehicles was being reset during reconstruction.
Fixed issues with trams and single lane roads.
Addressed maintenance problems with modded buildings.
Improved performance, especially on specific graphics cards (AMD, Nvidia 4000), when placing buildings; reduced instances of low performance.
Fixed rust issues for train sets.
Corrected animated ramps in mirrored buildings.
Adjusted the amount of garbage generated during constructions.
Hack fix for crashing issue related to reconstruction of building and struck worker: After the game is loaded from autosave, it should fix itself
0.8.9.22
Fixed issue with tram underlay SFX.
Modified the formula for allocating prisoners to prisons to accommodate multiple prisons of different sizes.
Resolved issue where woodcutting office collapses with vehic0les outside.
Fixed issue where trains depart from the custom house without being fully unloaded at low FPS.
Addressed the issue where a vehicle with 100% wear and tear blocks building access.
Fixed crash caused by specifying which vehicle to unload in the schedule.
Resolved issue affecting the quality of flats, even when maintenance is disabled.
Fixed crash related to the 'send to depot' command.
Fixed crash involving pathfinding and ship maintenance.
Resolved issue where waste unloading from trains could result in a small amount of waste being loaded.
Fixed issue where train schedule would load empty wagons, which would disappear upon saving and loading.
Addressed the issue that prevented setting types of wagons to join in the line setup.
When demolishing a building with airplane parking and heliports, they are now instantly detached to avoid crashes.
Fixed crash related to waiting stations
0.8.9.24
Hot fix of accessible roads not highlighted in case pathfinding error and hovering over magnification icon
Fix for default setting for the repair stations in realistic mode
Report for the Community #83
Greetings dear Comrades of the Soviet Republic and all the fans of our game.
As we continue on the winding path of game development, we sometimes face unexpected turns that challenge us, yet also fill us with excitement. Today, we have some groundbreaking updates that we think you're going to love.
Greetings dear Comrades of the Soviet Republic and all the fans of our game! As the summer comes to a close, we're busy harvesting rewards in both our game and in real life. Our previous updates have focused on campaign development, but today we're excited to unveil some new machinery you'll soon find in your virtual republics.
Greetings dear comrades of the Soviet Republic, and all the fans of our game.
In our last report, we discussed some ideas for potential scenarios for our game. We are still working on the basics, developing the structure for the basic campaign. But we also mentioned that there will be higher difficulty levels.
Greetings, comrades of the Soviet Republic, and dedicated fans of our game!
After a few intense weeks, we return to share our progress and chronicle our relentless pursuit of perfection in game development. We still have an ambitious task list ahead of us before the full game reaches your hands, but rest assured, we remain committed to our mission. With this message, we wish to explain some of our pioneering ideas for in-game campaigns.