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Genre: Strategy, Indie

World of Castles

Severe performance drop in latest patch

Hello players,

we found that if you load game directly in any map, you get severe performance drop (In our cases it was from 60 to 20 or from 35 to 13).

We are working on the solution which will be released as hotfix asap.

If you hit this drop after game load, we found a temporary solution - if you save the game again, fps returns to normal.

Thanks for patience

Patch 0.0.03C - Make big castles at better performance!



Greetings all of you in the new year 2018. We wish you all the best. In this year WoC should move forward, improve playability and fulfill most if not all our promises.

In this first patch of 2018, we are coming with a new way of controls. Now you can rotate your camera, just while holding space key. On the other hand, you build blocks, where you point cursor with your mouse. Also, you can select block, just by clicking on Bottom block line or switch ghost mode, invert block etc. also just by mouse. You can still use shortcuts, but since now there is no need to remember them. Just that space key for camera rotation...

Note: Old controls can still be used if it suited you better. You can change that in your settings.

Besides that, we improved movement of soldiers. We also improved LODs of most used/complex blocks so bigger castles should slow your pc way less than before.
- Added new blocks of the Early medieval church, donjon staircase, which is not rounded and one special donjon gate.

Lastly, we fixed many reported issues from you and from our testers.

Main fixes:
- Terrain loads properly with a game load.
- Mac users should not have pink preview blocks and terrain.
- Various block models fixes ( missing colliders, missing floors, missing faces, broken normals...).

New worlds - Patch 0.0.03b



Greetings highborn nobles. We would like to announce another set of improvements coming to World of Castles. At first, we wanted to make the game run faster. We did some tests to find out two things despite our hatred grass causes lags, while moving fast over terrain it had almost zero influence on average fps. We found that huge frame eaters were trees, so we reduced their numbers and placed them in better places to not look so plain. When we did this cruel thing to mother nature, we wanted to do also something positive with trees which survived, so we added new evergreen trees and improved some tree textures. We also improved water without reflections to reflect at least sky.

Another great thing we promised for some time, was to make guards less depressed and stop them jumping from walls. So now soldiers can walk safely on your ramparts. Or move through stairs to different floors. Although still, we have some issues, that some blocks do not draw path correctly (thinks there is a less space, than it is, saying nobody can walk there) We believe this is a significant improvement in their behavior and we will continue. It is necessary to make movement flawless to battles.

The third part was more about adding something absolutely useless, but nice. As we have new forests, we decided to add some wild animals like rabbits, boars, deer... So now you can watch these neutral fluffy characters from your ramparts.

This patch also should improve character camera, animations and remove some bugs.

Patch is released at 21:00 CET 21.12.

Take your Lord on a walk!



We are glad to see you again.

Today we are talking about great changes. We finally convinced our lord, to let you control his moves around your castle. Now he is able to walk upstairs. Although we’ve found some unexplained issues in the 3rd person camera, which prevents you from interacting objects (works well in 1st person).

WoC 0.0.03a:

- walk mode (available in build mode, as an option in the menu instead of restarting world)
- map 2 shows minimap correctly
- new visual of Preview blocks (please give us feedback, if you like it more than older (grey) one
- fixed some issues which might be led to not being able to save the game, or crash the game.
- added new blocks in DonJon category (roofings - they are here as houses using 30cm offset from other blocks, so Castle roofs do not match houses and house roofings does not match castle blocks)
- DonJon window got Floor


This patch comes out at 21:30 UTC
This patch will be released for all platforms at once.

Listen, Listen - Patch 0.0.02D



Ladies and Gentlemen!

I am glad you have gathered there again to hear some news. Since today finally managed how to clean ceilings so finally take a look upside! No longer they are covered by strange black dirt, probably from castle's high usage of Torches... Which will not be so much needed to keep good-looking interiors in such count.

We also fixed doors in Don Jon, which would remain in your hands after you touched them. Not really safe and trusty doors for siege times. Now they hold strong as a stone! When we are talking about repairs we also told peasants to clean windows from dirt more carefully, so now you can clearly see how sun is shinning alongside our beautiful lands.

We decided to include some armory stuff from older versions, as reworking of these models are sheduled quite far in the future. Also feel free to check some new blocks in Don Jon or Cellars.


Patch 0.0.02D is ready to be Uploaded for Win & Mac. Linux is expected to be out tomorrow.

Update 0.0.02C - revealed

Hello dear friends.

Many of you are expecting a new scheduled update, the one which should bring you improved save game system, new game objects, bug fixes and what is most important, completely new map. For a long time, we were deciding what we will do with this day.

Truth is that we have completely implemented logic of new save game system, we also created and implemented new objects, we fixed tons of known bugs and what is most important, we implemented new map. We know that it sounds like utopia, but without torture we must confess that there is a lot of severe bugs in every said point we have done and we need to fix these.

When we came with World of Castles product to the market, we have promised you regular updates, patches and serious conduct of company Hammer Games. So we decided to release update 0.0.02C with promise of that we will try to patch newly appeared bugs in the shortest time possible. Please know that we are working day-and-night and every day we fix a lot of problems but you know how it is in IT. With every fixed bug we find a lot of new and often more severe bugs.

We are currently working on these problems:
- optimization of improved engine and new map
- solving of system bugs resulting from implementation of new objects and game logic changes

At the same time, we would like to slightly attract you to new update 0.0.02C with a few images from the game:
- new save/load game system


- new map (highlands)






- new game objects

Patch notes:
Full list of patch notes will be published after update release.

Release of update 0.0.02C for main Steam branch is scheduled on 02.11.2017 EOD.

Thank you very much, we are very proud of community which World of Castles have.
Hammer Games

Upcoming update issues

Greetings,

Maybe you have noticed we haven’t announced any new upcoming patches for a while. Which is uncommon as we try to inform the community about news frequently. Currently we are working on an bigger update which should improve the look of current terrain and also gives you an absolutely new map, beside the standard new blocks and bug fixes. Unfortunately during internal tests we have revealed a very serious problem, which causes interuption to the internet connection while playing WoC with the upcoming changes. Along with some other smaller issues. We would like to ask you for your patience as we try to fix these issues so we are able to release it, without any problems for anyone.

Thank you very much,
Hammer Games

Patch 0.0.02b - revealed


Right now we are finishing our works with planned upcoming Patch. Which will be live around 19:00 UTC for Windows following again by mac and linux within next few hours.

Patch contains these solved identified issues:

- the biggest rotunda had a missing wall above entry
- all rotundas doors now open more (70° -> 85°)
- small changes on rotundas (fixed one broken brick, moved altar, doorstep)
- restarting world also remove units
- when building bigger block in touch with a floor. It also transformed built block into the floor.
- one of the torches used 2 lights instead of 1
- if you loaded marshal with gloves it changed marshals body armor, also could crash
- Candle fire animation will now cycle correctly.
- Optimized fire particles on Distance
- Fire, boats and units now using way lighter system to update their state.
- Faster block building (around 20%) by preloading.
- Fixed a bug which prevented to remove placed objects.
- soldiers are removed when restarting world correctly.

Aside solved issues patch also comes with few new features:

- building block pooling - faster load & lesser lag after build (around 20%)
- a better camera movement and rotation interpolations for smoother movement.
- 9 new Bridge blocks
- 8 new blocks in strong ramparts


Listen, listen...(04.10.2017)

On town square many Lords and Ladies are crowding together for the awaiting of something. Local rabble is disappearing from this place with kind help of armored town guards. After a short while a Castle bugler climbs up on an wooden stage, rolling a scroll in hand.


Honorable Lords and noble Ladies! In the name his highness King, listen for the news of this week. As every previous week also as this one we bring you the freshest information about our young, but growing kingdom.As you might noticed, a lot of rotundas began to be built all around our fief's. But local chaplain John the pious complaints, that he has no clue how to get resources of wine.. ehm holy water to his chapel. And thou from reason, that every single cart with valuable load ends up stuck in the wetlands. So we have asked our best bridge builders from wide surroundings, so if they could also bring their craftmanship skills to our small kingdom. Yes dear listeners! We will have bridges soon! No losses of barrels with valuable content in slippery mud anymore! Concurrently we would like to ask anyone who would like to seek end of his life by jumping off this brilliant structure, to henceforward and use an nearby forrest for this purpose. ( New Blocks in 0.0.02B)! Many lords complains about creaky wheels in mechanical eye device and lazy builders building their castles too slow which is making the world not entertaining for you. We are sending whips and smoother clay, so now our in-game eye for you is creaking little less. despite it is not perfect yet, it promisses some noticable improvements (better optimization in 0.0.02B). Forth it says, that castle's servants (our testers) and even some good Lords found on the castle many defects, so they deserve big thanks. We repaired some of defects, so we believe your stay at our castle will be more pleasant.And there is more - As you go back after this speech, do not forget to buy some eggs, some carrots, and take care so it’s not to be rotten as last time, chicken for sunday dinner... Eh sorry, it seems that all that was said.

Lords and Ladies, thanks! In the name of the king for your adherence, allegiance, tolerance and generosity... At the end we would like to wish you all to enjoy these peacefull times!

Patch 0.0.02a - revealed

Patch 0.0.02a





Right now we are finishing our works with planned upcoming Patch. Within closest hours we will be uploading patch in this order Win - Mac -Linux.

Patch contains these solved identified issues:

- Skillpoints are now assigned correctly after loading scene again.
- Multibuilder sometimes did not created blocks at some points (without logic reason).
- Multibuilder could crash a game, when too fastly move mouse out of bonds.
- Multibuilder could place blocks without logic connection above themselfes.
- Multibuilder now fill blocks up to the capacity (before it canceled whole column).
- all blocks, remove soldiers on place, where are build/destroyed (in build mode).
- soldiers now start their animation in random time after game load, so they look more natural.
- GUI has some parts on wrong position, when using other ratio than (16:9)
- Resolution will no longer set to the lowest one, when clicking on settings in game
- Palisade blocks could be placed at same place under certain conditions.
- Corrected grounding forces, which sometimes did not affect block right above terrain.
- Blocks without bottom connection cannot be longer build onto terrain (platform stairs)
- Smallest stone gate, gate roof, and all cellars did not draw onto minimap.
- trees cannot be longer built into structures
- newly placed trees had no active optimization
- butterflies now hide in distance
- selecting a cathegory in inventory by mouse click will automaticly hide inventory
- clickind on continue button shows again bottoms icons of buildings
- ramparts with stairs had inversed faces on handling
- Floors recalculates only, when block in contact really change
- Floors now have correct blockCost when loading a game.
- Fixed problem with minimap overlaping its bounds on Linux.

Aside solved issues patch also comes with few new features:
- Added reset all skills button.
- Added new blocks into religion buildings - 3 types of rotunda, also unlocking this cathegory.
- added invert mouse option.
- in settings some comboboxes replaced with sliders (more comfortable).
- mouse sensitivity moved to overall settings
- invert mouse both axis option added

Please stay patient, new repair patch is on the way.
Expected Release time 23:00 CET, 21.9.2017.