World of Warships cover
World of Warships screenshot
Genre: Shooter, Real Time Strategy (RTS), Simulator, Tactical

World of Warships

Public Test of Update 0.10.10: Round 1 + Developer Bulletin for Update 0.10.10


Captains!

It's now much simpler to take part in the Public Test—you can log in using your main account. To do so, select Public Test in the Game Instance section of Wargaming Game Center. As a reward, you'll receive Community Tokens! These can be exchanged for Premium ships, permanent camouflages, Supercontainers, and other items.

In Update 0.10.10, you'll see the return of Arms Race, massive graphic enhancements, superships in Ranked Battles, and other exciting new features. Take a look at the Developer Bulletin, and welcome to the Test! See you on the Public Test Server!

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Round 1 Schedule

Starts: Thu. 14 Oct. 18:30 CEST (UTC+2)
Ends: Tue. 19 Oct. 07:30 CEST (UTC+2)

Combat Missions and Rewards


  • The rewards for activities on the Public Test Server may differ from those on the Live Server.
  • The rewards will automatically be credited to your account within a few days of the release of the new version.

    You can earn Community Tokens by completing combat missions on the Public Test Server.

[table][tr][th]Round[/th][th][/th][th][/th][/tr] [tr][th]1[/th][th]2[/th][th][/th][/tr] [tr][td][/td] [td][/td] [td][/td] [td]
Earn 250 Base XP in a single battle in Random or Co-op Battles.

Reward on the Live Server: 100 Community Tokens
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Earn 1,000 Base XP in Random or Co-op Battles.

Reward on the Live Server: 200 Community Tokens
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Fight five battles in Arms Race and deal at least 30,000 damage to enemy ships in each battle.

Reward on the Live Server: 1x Wargaming container
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Earn 800 Base XP in Ranked Battles.

Reward on the Public Test Server: superships Satsuma, Hannover Yamagiri, Condé, Annapolis, and Zorkiy
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Earn 2,000 Base XP in Ranked Battles.

Reward on the Live Server: 450 Community Tokens
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Earn two Division achievements in Random or Ranked Battles.

Reward on the Live Server: 500 Community Tokens
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Earn 50 "Spotted" ribbons or ensure that 450,000 damage is dealt due to your spotting of enemy ships.

Reward on the Live Server: 750 Community Tokens
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Place among the top 10 Сlans in your group in Naval Battles.

Reward on the Public Test Server: 1,000 Community Tokens
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    Each Wargaming container drops 1 day of Warships Premium Account, 3x Papa Papa signals, and 3x Juliet Charlie signals.


Starting Bonuses


  • The research prices for ships and ship modules will be substantially discounted.
  • Players will be able to reset Commander skills free of charge.

If you're joining the Public Test for the first time, then, starting with Update 0.10.9, the following bonuses will be additionally credited to your account:
  • At the start of the Public Test, every participant will have all researchable Tier VI, VIII, IX, and X ships, helmed by Commanders with 19 skill points, credited to their PT accounts.
  • 500,000,000 Credits; 30,000 Doubloons; 250,000 Coal, and  90 days of Warships Premium Account.
  • 50 signals of all types (except for special signals) will also be added to your PT account.

    If you fought at least one battle on the Public Test Server during the 0.10.9 Public Test, your account will be copied from the Live Server to the Public Test Server.

How to Participate


https://steamcommunity.com/games/552990/announcements/detail/2716184589232191867


Developer Bulletin for Update 0.10.10


    IMPORTANT! Because the update is still being tested, the information in this Bulletin is tentative and reflects the state of game development at the time of its publication. Some changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after the update is released.


    Please note: The rewards for activities on the Public Test server may differ from those on the live server.


[table][tr][th]Superships in Ranked BattlesBattle Performance BonusesArms RaceVisual Improvements and ChangesOther Changes[/th][/tr][/table]

Superships in Ranked Battles


Update 0.10.10 kicks off the Fifth Season of Ranked Battles, and you can participate in the action at the helms of superships. In addition to superships Satsuma and Hannover, which you are probably already familiar with from the Grand Battle, the following steel giants await you in the game:
  • French cruiser Condé—a large heavy cruiser armed with twelve 240 mm guns housed in quad-gun turrets. The ship's air defenses are represented by both post-war dual-purpose guns and dedicated AA weapon systems.
  • U.S. cruiser Annapolis—a project that embodies the development of the Des Moines-class heavy cruisers. The key distinctive features that were not present in her prototype are her larger dimensions and increased firepower, the latter of which was achieved by arming the ship with an additional main battery turret.
  • Japanese destroyer Yamagiri—a large, fast destroyer equipped with dual-purpose main guns and powerful torpedo armament comprising three sextuple-tube torpedo launchers.
  • Soviet destroyer Zorkiy—a project for a high-speed armored flotilla leader. She is armed with dual-purpose guns and dedicated AA guns designed in the U.S.S.R. in the early 1950s, with their designs having drawn upon lessons learned in war.

[expand style="more"] [/expand]
    Similar to Satsuma and Hannover, the new ships have their own distinct mechanics. They will offer players alternative tactics in battle and generally increase gameplay diversity.


Alternative Firing Mode: Burst Fire (Condé, Zorkiy, and Annapolis)


Each turret has one additional firing mode. It can be activated by pressing the F key. After switching to this mode, each separate turret can deliver several consecutive salvos in rapid succession before being subjected to a long reload. Activating this mode changes gun characteristics such as shell dispersion and penetration capabilities.

Alternative Torpedoes (Yamagiri)


The Japanese superdestroyer is armed with two types of torpedoes that can be switched between in battle. The torpedoes differ by parameters such as range, speed, and damage. Switching to the alternative torpedoes takes an additional fixed amount of time that's separate from the reloading mechanic. Torpedo launcher reloading is suspended while switching to the alternative torpedo type and then resumes immediately after.

Adjustment Fire Bonus (Satsuma and Hannover)


Satsuma and Hannover's adjustment fire bonus no longer triggers automatically. It is now activated by pressing the F key. This change will allow players to apply the power-up bonus at the most optimal moment.

Fifth Ranked Battles Season


The Fifth Season of Ranked Battles is going to be held in a 7 vs. 7 format playing Tier X ships. Superships will also feature in all three leagues! Superships will be subject to the same restrictions applied to their "standard" counterparts. Superships will be available for rent from random bundles. This will help us prevent the battle queue from filling up with superships only.

In addition to Ranked Battles, you can also helm superships into Co-op Battles—a great place to master the new ships and their mechanics in a more relaxed environment.

    Details of the Fifth Season of Ranked Battles will be announced later.


Battle Performance Bonuses


In Update 0.10.10, you can earn festive battle performance bonuses on all of your ships of Tier V and above. Depending on the ship's tier, you can grab Coal, Steel, or a special temporary resource that you can exchange for Santa's Gift containers in Update 0.10.11.

Arms Race


Arms Race is back as a temporary battle type in Update 0.10.10. This represents an important testing round before we add Arms Race to Random Battles at some point in the future.

Arms Race brings various buffs scattered around the map that spice up the usual flow of battle. Once picked up, they benefit your entire team by improving their combat characteristics right until the end of each battle.

The new iteration features new buffs that boost armament damage and increase the current and maximum HP values. You can also expect the following changes:
  • The HP-regenerating buff turned out to be overly effective compared with others and reduced the appeal of the Repair Party consumable for players. We've reduced the efficiency of the buff while also refocusing it to first restore the parts of ships that cannot be repaired by the Repair Party consumable.
  • The following buffs have been removed: consumable reload acceleration for ships and squadrons; ship speed increase and rudder-shift time reduction, and aircraft Engine Boost consumable reload time reduction.
    • Reducing the reload time was not as effective as we had intended. It provided a significant bonus only after several levels of this buff had been picked up. Players were only able to achieve this in the middle or closer to the end of a battle when most ships are typically left with just a few consumable charges or none at all.
    • Boosting ship speed and maneuverability was excessively effective for a limited number of ships. For most ships, this boost was of little benefit.

  • We have added an economic reward of XP and Credits for players who pick up buffs, but we have also brought the number of buff levels down from six to three. This will enhance the overall effect provided by each particular level.
  • More buffs will now spawn in "neutral waters," and ships will start each battle in wide formations like they do in Random Battles.

[expand style="more"] [/expand]
    In Update 0.10.10, we are going to launch Arms Race in test mode with Tier IX–X ships clashing in a 12 vs. 12 format. Details about the conditions of the Arms Race mode will be announced at a later date.


Visual Improvements and Changes


Update 0.10.10 brings quite a few large-scale improvements and changes to the graphics as we continue working on the game's visuals.

New water


Water simulation and visuals have been completely reworked for all maps. The new simulation system can create waves of any shape and height while also adding realism to wave dynamics. This means that waves will now gently rock a ship, and the ship will produce a response that varies according to the wave height. This change will not affect gameplay.





We have improved the display of the sun glitter path over water and other optical effects on the water's surface. Added dynamic seafoam and updated the ship wake effect.



    With low graphics settings, water simulation will remain unchanged.


HD textures on maps


We are launching a massive update for all maps and Ports to accommodate enhanced HD textures. In Update 0.10.10, high-detail textures will be added to the Two Brothers and Hotspot maps, as well as the Philippines, Saint-Petersburg, and Twitch Prime Ports.

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Future updates will bring high-detail textures for other maps and Ports. However, like with HDR lighting, such an update requires a huge amount of content to be reworked and an individual approach to each map and Port. For that reason, adopting the new technology for all maps and Ports in the game will take time and be implemented incrementally with the release of future updates.

Underwater world, vegetation, and animations


We are continuing to improve the underwater world in our game. In Update 0.10.10, we have added underwater vegetation on the Two Brothers and Hotspot maps. The underwater world will also appear on the Haven, Sleeping Giant, and Crash Zone Alpha maps. In the next updates, we will focus on adding improvements to the underwater world on other maps as well.

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Vegetation has been enhanced on all maps and in all Ports. Trees look more realistic with enhanced shading and rays of sunlight shining through the green foliage. We have also reworked the wind–tree interactions. We have added more trees and other green foliage on maps.

Ports and maps with HD textures now feature birds, fish, flying flags, and other moving objects. We'll continue adding more animations to maps and Ports over time.

Other Changes


We have added the following five achievements that can only be earned by playing as part of a Division in Random Battles:
  • Coordinated Attack: Your Division must destroy at least seven enemy ships.
  • Hand to Hand: Your Division must damage at least 10 enemy ships. The damage caused to each ship must amount to at least 20% of her normal HP.
  • Brothers-in-Arms: Each Division mate must destroy at least two enemy ships in a single battle.
  • Strike Team: Damage caused by a Division must be equal to 50% or more of the consolidated total normal HP of all enemy ships.
  • General Offensive: A Division must destroy ships of three different types.

The conditions for earning Division Stars (victory bonuses issued to Clanmates) have changed. You can now get a Division Star playing with each of your Clanmates as many as three times by:
  • Winning a battle
  • Earning the Coordinated Attack achievement
  • Earning the Strike Team achievement

Throughout the entire duration of Update 0.10.10, the Engagement stage of the Naval Battle will be held in a group format. Clans will be randomly divided between several groups of 25 or 50 Clans each. The amount of Oil earned depends on the number of Stars obtained and the Clan's place in its own group. Once Update 0.10.11 goes live, the standard format of the Engagement will be replaced with the group format every four weeks.

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We have reworked the portraits of all Commanders in the game and brought them to a uniform size. Added new Commander portraits for the U.S.; Great Britain; the U.S.S.R.; Italy; Pan-Asia; and France.

We come bearing gifts! Stay on the lookout for Community Tokens in this article and others on our website! You can exchange them for various items under the "Naval Community" tab of the Armory. Make sure to keep up to date with the news, and be sure to share the articles with your friends so they can also enjoy claiming gifts!
You can claim the gift before: Mon. 25 Oct. 15:00 CEST (UTC+2)

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    Watch our official streams and participate in the Public Test and other activities to earn Community Tokens. In total, you'll be able to find up to

Community Giveaway!


Commanders!

We’re holding a special and easy-to-enter giveaway—5 lucky winners will be picked at random.

How to participate:


  1. Click here
  2. Click the Like button
  3. Then leave a comment—and that's it!
https://steamcommunity.com/sharedfiles/filedetails/?id=2626065696

Rules:


  • Winners will be picked at random from the pool of participating unique users—only one comment per user will be taken into consideration.
  • Any comments that break the discussion rules may be deleted or excluded.

The prize:


  • Rochester

We wish you good luck and following seas!

Winners:



Premium Subscription in Return for Applying Tags to the Game!


Captains!

Which component of the game is most important to you? Global multiplayer gaming? The militaristic naval setting? Is it realistic ships? Tell us about your preferences, and we'll grant you one day of Warships Premium Account!
                          
  1. Find the "Popular user-defined tags for this product" section on the right-hand side of the main page of the game.
  2. Click the "+" symbol.
  3. Select a tag (or create your own) that’s applicable to World of Warships. To select an existing tag from the list, click the "+" symbol next to the tag of your choice.
  4. Share your list of tags in the comments of this news item.
  5. Within a matter of days, you'll be granted 1 day of Warships Premium Account (for your account associated to the Steam account)!


Attention! During this event, 1 day of Warships Premium Account will be granted only once, regardless of the number of tags issued.

Good luck in battle, Captains!

Submarines in Random Battles


Captains!

In this article, we are going to tell you about the arrival of rental submarines in Random Battles; anti-submarine weapons of cruisers and battleships; and balance changes to submarines.

[table][tr][th]SubmarinesAnti-Submarine Weapons[/th][/tr][/table]

Submarines


Submarines have been present in Ranked and Co-op Battles for almost 2 months now, and we are extremely grateful for the battles you have played, as well as your feedback. By participating and telling us your opinions, you helped us determine what the next steps in submarine development should be.

We have planned a number of further changes based on the data and feedback we collected. The first of these is the addition of anti-submarine weapons to all Tier V–X cruisers and battleships in Update 0.10.9, except for hybrids and Dutch cruisers.

We are aware that adding anti-submarine weapons on a large number of ships can have a significant impact on the effectiveness of submarines, so we have made a number of balance changes to the new ship type:
  • We have changed the characteristics of torpedoes, and submarines now have tube-by-tube torpedo-launching capabilities. Tube-by-tube torpedo launching will allow for more dynamic gameplay and better control over the number of torpedoes launched during an attack. To encourage submarine Captains to use sonar pings for better accuracy, the width of the torpedo launch sector has been increased.
  • German submarines were weaker compared to American submarines in terms of damage they were able to deal. To make them even in terms of this parameter, we've increased the maximum damage and the chances of causing flooding of torpedoes launched by German submarines.
  • The torpedo tubes of German submarines are mostly located in their fore ends, which is great for attacking from longer distances. To shift German submarine gameplay toward long-range combat, we increased the range of their torpedoes.
  • American submarines, in their turn, can be quite effective in short- and medium-range battles, because their torpedo tubes are located in both their bows and sterns. To encourage American submarine Captains to embrace this style of combat, the range of American submarines' torpedoes has been reduced.

Reduced dive capacity depletion if the submarine is detected. The increase of dive capacity depletion in Update 0.10.8 significantly affected how comfortable it was to play submarines, and it also impacted their effectiveness. To make the detection of submarines impact their gameplay less, we've reduced the dive capacity depletion rates when submarines are detected.

Summary of Changes


  • Dive capacity depletion of a detected submarine reduced from 4 to 3 units/second.
  • Torpedoes are now launched tube-by-tube. If a submarine had several torpedo launchers in her bow or stern, they are now displayed as a single torpedo launcher in her bow or stern, respectively. The torpedo launcher reloading concept remains unchanged.
  • Width of the torpedo launch sector increased by a factor of 2.5.
  • Changed the parameters of torpedoes and sonar pings.

U-69


  • Maximum damage of torpedoes increased from 7,067 to 7,533.
  • Chances of causing flooding with torpedoes increased from 37 to 41%.
  • Range of torpedoes and sonar pings increased from 9 to 11.5 km.

U-190


  • Maximum damage of torpedoes increased from 7,467 to 8,633.
  • Chances of causing flooding with torpedoes increased from 40 to 47%.
  • Range of torpedoes and sonar pings increased from 10 to 12.5 km.

U-2501


  • Reload time of torpedo tubes reduced from 85 to 77 seconds.
  • Maximum damage of torpedoes increased from 7,700 to 8,633.
  • Chances of causing flooding with torpedoes increased from 41 to 47%.
  • Range of torpedoes and sonar pings increased from 11 to 14 km.

Cachalot


  • Range of torpedoes and sonar pings reduced from 11.5 to 10 km.

Salmon


  • Range of torpedoes and sonar pings reduced from 12.5 to 11 km.

Balao


  • Range of torpedoes and sonar pings reduced from 14 to 12 km.

We have also changed the settings for AI-controlled submarines in Co-op and Training Battles. AI-controlled submarines will now be more active in battle. This will help prevent situations where the battle takes too long because players have to find and destroy the last enemy submarine.

The next step in testing submarines is to add them to Random Battles. This will allow us to accurately evaluate their state and gather feedback from a larger number of players. Another important element of testing is to check submarine gameplay in the 12 vs. 12 format, because it has a considerably different battle tempo and density compared to Ranked Battles.

Moreover, adding rental submarines to Random Battles will allow a larger audience to try out the new ship type, get used to playing them, or come up with some tactics to oppose them. When submarines are added to the game on a permanent basis, this will help prevent battle queues being filled with submarines, since they will be mostly selected by players who are interested in the new ship type.

    You can get submarines to rent for 7 days by completing sequential combat missions that are updated every 2 weeks.


Offering submarines in this way will help us keep an eye on how many of them are out on our seas and prevent extended queue times. Apart from this, we are going to closely follow submarines in Random Battles, and we will be able to quickly take measures if their presence in Random Battles has an adverse impact on gameplay.

Anti-Submarine Weapons


The Depth Charge Airstrike consumable has been added to all Tier V–X cruisers and battleships that don't have anti-submarine weapons, except for hybrids and Dutch cruisers. At the same time, the range of Depth Charge Airstrike has been changed for all battleships that already had this consumable.

The Depth Charge Airstrike Modification 1 upgrade has been added to the 4th slot of all Tier VI–X cruisers and battleships that already had the Depth Charge Airstrike consumable.

Prepare to dive, and good luck!

Waterline: Superships


Captains!

Check out the new episode of Waterline to get the lowdown on superships: their introduction to Ranked Battles, combat characteristics, economics, and upcoming changes.

If you want to know what the game has in store for you and what you should prepare for—you know what to do! Watch our new video to get the most up-to-date World of Warships info!
[previewyoutube="naAmdhvgv_Y;full"]
    Did you like the video? Subscribe to our channel to stay tuned for new episodes!

Subscribe to the channel

Halloween: Nightmare Operations


Captains!

On the night of October 31 to November 1, the shadows get thicker, and the monsters awaken again. To drive out the darkness, you must become a monster yourself.

[table][tr][th]HalloweenSaving TransylvaniaSunray in the Darkness[/th][/tr][/table][previewyoutube="r7ASMW-o8wY;full"]
Some familiar Operations return. Are you ready to take helms of incredible steel monsters to dispel the darkness?

Halloween


This year, we are celebrating Halloween in two stages


  • The first stage takes place throughout Update 0.10.9. During this period, Operations Saving Transylvania and Sunray in the Darkness will be available.
  • The second stage starts on the third week of the update and lasts until the release of Update 0.10.10. You will be able to participate in the Twilight Hunt temporary battle type—a reworked version of the Big Hunt that was available during Update 0.10.2.

In this article, we are going to remind you about the festive Operations and tell you about the updated rewards. As for the Twilight Hunt, we will talk about it later in a separate article. Stay tuned for more news on our website!

Both Operations will be available as Operations of the Week. Players will also have an opportunity to team up with their friends in a Division and fight the evil at any of the three difficulty levels throughout the entirety of Update 0.10.9!

    Attention! The first completion of the Operation at the Super Hard difficulty level with three Stars or more will reward brave Captains with a new Jack-o’-Lantern Premium container.


By completing Operations at every difficulty level, you can earn expendable camouflages, signals, and days of Warships Premium time. The more successfully you fight, the better your reward will be!

Saving Transylvania


Operation Saving Transylvania will be available at Normal difficulty during the first and last weeks of Update 0.10.9 and at Hard difficulty during the second week. You can also complete the Operation as part of a Division throughout Update 0.10.9 at all three difficulty levels, including the Super Hard one.

The main task in this Operation is to escort a ship called Transylvania on her winding route to a safe place. On the way, you must protect her from the attacks of catapults and Zikasa ships possessed by the darkness. At the end of this journey, players will face the final boss—the evil and dangerous battleship Rasputin.

For Operation Saving Transylvania, we will provide players with the following ships manned by Commanders with 21 skill points:
  • Destroyer III Blade with Commander Abraham V. Hellsinger
  • Battleship III Jackal with Commander Henry J. Hide
  • Cruiser III Igor with Commander Victor F. Einstein

[expand style="more"] [/expand]
    Halloween Commanders earn Elite Commander XP, which can be spent on training Commanders of the in-game nations.


Primary task


Escort and protect Transylvania during her escape through the Portal.

Secondary tasks


Apart from the primary task, the team can complete five secondary tasks to increase the reward they earn:
  • Transylvania must not lose 50% or more of her HP during the voyage.
  • Destroy at least 16 Zikasa ships.
  • Neutralize all catapults on the map.
  • Transylvania must not stop until reaching the end of the route. To ensure that this condition is completed, at least one player should always remain near the ship.
  • Sink battleship Rasputin.

Rewards for the first completion of Operation Saving Transylvania at different difficulty levels


Normal difficulty


[expand type="details"]


One Star—5x India Delta, 5x Juliet Charlie, and 5x Mike Yankee Soxisix signals

Two Stars—5x Sierra Mike, 5x India X-Ray, and 5x Juliet Whiskey Unaone signals

Three Stars—5x "Type 3 — Halloween" camouflages

Four Stars—5x Halloween camouflages

Five Stars1 day of Warships Premium Account
[/expand]

Hard difficulty


[expand type="details"]


One Star—5x "Type 3 — Halloween" camouflages

Two Stars—5x Halloween camouflages

Three Stars—5x Wyvern signals

Four Stars—5x Hydra signals

Five Stars—5x Ouroboros and 5x Scylla signals and 1 day of Warships Premium Account
[/expand]

Super Hard difficulty


[expand type="details"]


One Star—5x Halloween camouflages

Two Stars—5x Type 59 camouflages

Three Stars—1x Jack-o'-Lantern Premium container

Four Stars—1x Jack-o'-Lantern Premium container

Five Stars—1x Jack-o'-Lantern Premium container
[/expand]
We come bearing gifts! Stay on the lookout for Community Tokens in this and other articles on our website! You can exchange them for various items in the "Naval Community" tab in the Armory. Make sure to keep up to date with the news, and be sure to share the articles with your friends so they can also enjoy claiming gifts!

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CIS(Ru)

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EU

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You can claim the gift before: Wed. 20 Oct. 15:00 CEST (UTC+2)

    Watch our official streams and participate in the Public Test and other activities to earn Community Tokens. In total, you will be able to find up to

Sunray in the Darkness


When Transylvania and her defenders return to their home realm, they face an even bigger evil. The entire kingdom is at risk! The most advanced ships of the royal fleet are awaiting your orders. Put a stop to the invasion and save the civilians!

Operation Sunray in the Darkness, which has already become a traditional continuation of Saving Transylvania, will be available to players as the Operation of the Week at Normal and Hard difficulty levels. Take on Operation Sunray in the Darkness to get generous prizes!
  • At Normal difficulty, the Operation will be available during the third week of Update 0.10.9.
  • Hard difficulty level of the Operation will become available on the fourth week.

    Throughout Update 0.10.9, the Operation can also be completed as part of a Division at Normal and Hard difficulty, as well as at Super Hard one.


The Forces of Darkness are breaking through the Portal. Your mission is to fend off their attacks, but you won't be alone. The security towers will try to seal the Portal, but you will have to protect the towers from enemy ships. Along with monsters, the Filth—a dense fog—is leaking through the Portal and endangering life itself.

Be careful: While in the Filth, your ship takes damage each second. The amount of damage you receive depends on your ship type. Besides this, visibility and ship detectability decrease significantly in the Filth. At the same time, the Filth benefits your enemies by restoring their hit points and reducing the amount of damage they take. Note that your main task is to protect the towers until they seal the Portal.

For Operation Sunray in the Darkness, we will provide players with the following ships manned by Commanders with 21 skill points:
  • Destroyer VIII Urashima with Commander Mina Hurray
  • Cruiser VIII Svyatozar with Commander Ivan K. Ulibin
  • Battleship VIII Magnu-S with Commander Klaus V. Teslau

[expand style="more"] [/expand]

Primary task


Protect the towers until they seal the ominous Portal to another dimension.

Secondary tasks


The team can complete five secondary tasks that increase the reward they earn for completing the primary task:
  • Successfully defend at least two towers.
  • Sink battleship Rasputin.
  • Sink aircraft carrier The Great Gorgon.
  • Destroy 30 enemy ships in the Filth.
  • Successfully defend Transylvania.

Rewards for the first completion of Operation Sunray in the Darkness at different difficulty levels


Normal difficulty


[expand type="details"]


One Star—5x India Delta, 5x Juliet Charlie, and 5x Mike Yankee Soxisix signals

Two Stars—5x Sierra Mike, 5x India X-Ray, and 5x Juliet Whiskey Unaone signals

Three Stars—5x "Type 3 — Halloween" camouflages

Four Stars—5x Halloween camouflages

Five Stars1 day of Warships Premium Account
[/expand]

Hard difficulty


[expand type="details"]


One Star—5x "Type 3 — Halloween" camouflages

Two Stars—5x Halloween camouflages

Three Stars—5x Dragon signals

Four Stars—5x Red Dragon signals

Five Stars—5x Basilisk and 5x Leviathan signals and 1 day of Warships Premium Account
[/expand]

Super Hard difficulty


[expand type="details"]


One Star—5x "Type 3 — Halloween" camouflages

Two Stars—5x Type 59 camouflages

Three Stars—1x Jack-o'-Lantern Premium container

Four Stars—1x Jack-o'-Lantern Premium container

Five Stars—1x Jack-o'-Lantern Premium container
[/expand]
    Please note that you can play special ships in Operations only! With the release of Update 0.10.10, all special ships will be removed from your account. Once the event is over, any XP earned playing the special ships will be transferred to I Orlan.

Complete the festive Operations, protect the world from the Forces of Darkness, and claim your rewards!

German Battleships: Early Access


German Tier III–X battleships have arrived in the Early Access. We're going to tell you everything you need to know to get started with these ships, and most importantly—we're going to reveal how you can get your hands on them.

[table][tr][th]German Battleships: Part 1German TokensFree BundlesBundles for Doubloons[/th][/tr][/table]

German Battleships: Part 1


What are the features of the new branch?
  • While they don't have so many main battery guns, and those guns have a rather short range for this ship type, these battleships come out on top against their peers when it comes to accuracy. The shots you do fire will fly true and hit hard.
  • Tier VII ships and higher are armed with long-range torpedoes.
  • Numerous accurate secondary battery guns.
  • Low detectability.
  • Starting from Tier VI—a variant of the Hydroacoustic Search consumable that's similar to the type that German cruisers are equipped with.
  • A variant of the Fast Damage Control Team consumable that differs from the standard Damage Control Party by having a reduced cooldown time and limited number of charges.


Things to Know About Early Access


German Tokens are a new temporary resource that you can obtain by participating in our new Personal Challenges temporary event, from free daily bundles, and from bundles available in exchange for Doubloons and Community Tokens in the Armory.

Rewards for German Tokens: sequentially available bundles with new German Tier III–IX battleships; the German Eagle permanent camouflage for IX Prinz Rupprecht and X Schlieffen; the German Navy permanent camouflage for VII Prinz Heinrich and VIII Zieten; the "German Battleships: Part 1" commemorative flag; and other items.

Early Access to X Schlieffen, together with a Port slot and 10-skill point Commander, will be one of the lots at the upcoming Lighthouse auction. The starting bid is 1,000 Doubloons; in total, 1,000 lots will be auctioned.

The Lighthouse auction will be held from October 7 through 11. You'll find details about the auction's rules, the lots, their quantity, and the starting bids in a dedicated article that's scheduled to be published on our website later this week.

The Hamburg Port has been updated to celebrate the arrival of the German battleships in Early Access.

    When Update 0.10.11 goes live, the German battleships will become available for all players to research

We come bearing gifts! Stay on the lookout for Community Tokens in this and other articles on our website! You can use these to obtain various items from the Armory. Make sure to keep up to date with the news, and be sure to share the articles with your friends so they can also enjoy claiming gifts!

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You can claim your gift before: Tue. 26 Oct. 15:00 CEST (UTC+2)

    Watch our official streams and participate in the Public Test and other activities to earn Community Tokens. In total, you'll be able to find up to 1,510 Community Tokens on our website before the end of Update 0.10.9.


German Tokens


German Tokens can be obtained:
  • By participating in Personal Challenges—up to 2,550 Tokens.
  • From free random bundles in the Armory—up to 100 Tokens.
  • In exchange for Community Tokens in the Armory—up to 600 Tokens.
  • From random bundles available in exchange for Doubloons in the Armory—up to 6,000 Tokens.

Tokens that you can earn by participating in Personal Challenges will be enough to obtain German Tier III–VII battleships and the German Navy permanent camouflage for VII Prinz Heinrich.

    With the release of Update 0.10.11, German Tokens will be converted into Credits at the rate of 1:4,500.


Rewards for Tokens


You can exchange German Tokens for sequentially available bundles and other rewards in the Armory.

Sequentially Available Bundles


    The ships come with all of their modules researched.


    If you already have IV Moltke in your Port, you will receive 1,300,000 Credits as compensation, as well as a Port slot and Commander with 3 skill points.


Free Bundles


The Armory will offer free random bundles—Ocean Raiders Trophies. Within them, you'll find German Tokens, Doubloons, 1 day of Premium Account, and other rewards.
The bundles will be available until: Thu. 11 Nov. 07:00 CEST (UTC+2)

    You can obtain only one bundle per day. A total of 15 bundles will be available, so you can skip more than 2 weeks and still be able to collect all the rewards.


Bundles for Doubloons

The bundles will be available until: Thu. 09 Dec. 07:00 CEST (UTC+2)

The German Battleships section of the Armory will feature special bundles, such as "In the Shipyards of Lower Saxony," "From the Docks of Schleswig-Holstein," "In the Ports of East Prussia," and "On the Stocks of Pomerania." Each bundle costs 500 Doubloons. Within them, you can find German Tokens, "Black-White-Red" expendable camouflages, and special signals.

Moreover, the Armory will offer you Support for Battle Fleet daily random bundles at the cost of 150 Doubloons each. They can drop days of Warships Premium Account, expendable camouflages, Coal, Free XP, and combat signals.
The bundles will be available until: Thu. 11 Nov. 07:00 CEST (UTC+2)

    You can purchase only one bundle per day.

Update 0.10.9: Halloween


Please note that the servers will be temporarily unavailable due to the release of an update. The schedule is available below.
Maintenance times are tentative and subject to change. Please accept our apologies for any inconveniences.
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The new update will go live some time after it's been downloaded because the client and server sides are updated separately. While the client begins to update immediately, it takes time for the servers to be updated across all regions.

If there are problems with downloading or launching the update—please perform files integrity check.
steam://validate/552990

Subtitles can be enabled in the video player separately.
[previewyoutube="zhUrPpk_S00;full"]
The following new features await you in Update 0.10.9:
  • Early Access to the new branch of German battleships.
  • Operations Sunray in the Darkness and Saving Transylvania make a comeback, and a new temporary type of battle called "Twilight Hunt" has been added.
  • Rental submarines in Random Battles.
  • Two new Brawl seasons.

Let's dive into the details of these and other changes!

[table][tr][th]German Battleships: Early AccessPersonal ChallengesHalloweenBrawlsSubmarines in Random BattlesInterface ChangesContent Additions and ChangesOther Changes and Improvements[/th][/tr][/table]
    Read through this article carefully and keep your eyes peeled for a gift! Share the article with your friends and Clanmates so they can arm themselves with all the essential info for this update!

German Battleships: Early Access




Update 0.10.9 brings Early Access to a new branch of German battleships.

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Features of the Branch


  • While they don't have so many main battery guns, and those guns have a rather short range for this ship type, these battleships come out on top against their peers when it comes to accuracy. The shots you do fire will fly true and hit hard.
  • Long-range torpedoes on Tier VII ships and higher.
  • Numerous accurate secondary battery guns.
  • Low detectability.
  • A variant of the Hydroacoustic Search consumable that's similar to the type that German cruisers are equipped with.
  • The Fast Damage Control Team consumable.

The Hamburg Port has been updated to celebrate the arrival of the German battleships in Early Access.

[expand style="more"] [/expand]
    When Update 0.10.11 goes live, the German battleships will become available for all players to research.


German Tokens


German Tokens are a new temporary resource that can be obtained:
  • By participating in the Personal Challenges event.
  • From free daily bundles.
  • From bundles available for Doubloons.
  • In exchange for Community Tokens in the Armory.

Rewards


Sequentially available bundles with new German Tier III–IX battleships; the German Eagle permanent camouflage for IX Prinz Rupprecht and X Schlieffen; the German Navy permanent camouflage for VII Prinz Heinrich and VIII Zieten; the "German Battleships: Part 1" commemorative flag; and other items.

The number of Tokens you can earn by participating in Personal Challenges combined with those you can get from free daily bundles will be enough to obtain German Tier III–VII battleships and the German Navy permanent camouflage for VII Prinz Heinrich.

Schlieffen


Early Access to X Schlieffen with a Port slot and 10-skill point Commander is one of the lots you can look forward to at the upcoming Lighthouse auction. The starting bid is 1,000 Doubloons; in total, 1,000 lots will be auctioned.

The Lighthouse auction will be held from October 7 through 11. Look for details about the auction rules, lots, their quantity, and starting bids in a dedicated article that will be published on our website later this week.

Personal Challenges




A new temporary event called "Personal Challenges" will be available to you for the entire duration of Update 0.10.9. The goal of the event is to earn as much Base XP as possible while demonstrating your skills in battle playing ships of different types and nations.

The rules are similar to Naval Battles: a personal table of records will become available to you. This table displays all the available ship types and nations. After fulfilling one of the mission's requirements, you can move on to the next part of the table, which will offer a more difficult mission.

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Key rules


  • You can take part in the event playing researchable ships of Tier V and higher, and you can also play Premium and special ships of Tier V–X if the nation has a researchable branch of that type.
  • Personal Challenges can be completed in Random, Ranked, and Co-op Battles.
  • You have an unlimited number of attempts.
  • The table of records is reset once a week.

    Each mission you complete will reward you with

We come bearing gifts! Stay on the lookout for Community Tokens in this article and others on our website! You can exchange them for various items under the "Naval Community" tab of the Armory. Make sure to keep up to date with the news, and be sure to share the articles with your friends so they can also enjoy claiming gifts!

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You can claim the gift before: Mon. 25 Oct. 15:00 CEST (UTC+2)
    Watch our official streams and participate in the Public Test and other activities to earn Community Tokens. In total, you'll be able to find up to

Halloween




In the dark night that bridges October 31 and November 1, hordes of dismal evil creatures squeeze out of their shelters and creep all around the earth, set on conquering new lands!

Operations Saving Transylvania and Sunray in the Darkness


We invite you to take part in Operations from previous years—save Transylvania and defend the waters of the Silver Spear Archipelago from invasion by the Forces of Darkness!

Both Operations can be completed while Update 0.10.9 is live. A Super Hard difficulty level is available in addition to the Normal and Hard difficulty levels.

The first completion of a Super Hard Operation with 3 Stars or more will bring you Jack-o'-Lantern Premium containers that have specific chances of dropping one of the permanent Halloween camouflages from previous years, as well as other rewards. These can include expendable camos, Doubloons, and Free XP. There is also the possibility that Halloween permanent camouflages might drop.
    To complete the Operations, you will receive the following special ships on your account: III Blade, III Jackal, and III Igor, as well as VIII Urashima, VIII Svyatozar, and VIII Magnu-S.


Twilight Hunt


On the third week of the update, a new temporary battle type called "Twilight Hunt" will become available to you. Show your true courage in battles against the Twilight Fleet at the helms of these fantastic future ships.
Starts: Thu. 21 Oct. 07:00 CEST (UTC+2)
Ends: Thu. 11 Nov. 07:00 CEST (UTC+2)

Key rules


The new battle type pits 16 players against each other and the AI-controlled Twilight Fleet, led by the terrible Rasputin, on the gigantic Polygon map.
  • Your main objective is to exit the Polygon via the Portal located at the center of the map. Be cautious—the Portal opens up only some time after the start of each battle.
  • You start out alone, but you can form teams directly in battle.
  • It is now possible to enter battle as part of a Division, but each player still starts the battle on their own. In order to coordinate their efforts, Division mates will need to locate each other on the map and create a team.
  • The Twilight Hunt ends when all surviving players exit through the Portal or when the battle time expires.

[expand style="more"] [/expand]
A temporary resource—Battle Points—will be issued to players for destroying monsters and other players.
  • Having accrued a certain number of Battle Points, you can reinforce your ship directly in battle.
  • The Battle Points you receive aren't lost or spent in battle.
  • Successfully exiting the Polygon will double the amount of Battle Points you earn.

The Twilight Hunt mode is divided into three stages. Each stage has a different difficulty level: Normal, Hard, and Super Hard.

Players can take part in the Twilight Hunt on one of nine ships, and each ship has her own style of gameplay. Apart from IX Valkyrie, IX Gale, IX Heracles, X Hector, X Avenger, and X Whirlwind—ships that you're probably already familiar with—you'll also be able to join the battle on monster ships X Fangblade, X Thornridge, and X Lobster-Eyed. You must complete a special combat mission to obtain these ships.

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Rewards


Earn Battle Points and complete daily and weekly combat missions. As a reward for completing them you'll receive Jack-o'-Lantern containers, Community Tokens, a new temporary resource called  "Twilight Tokens", and other rewards.

Twilight Tokens can be exchanged in the Armory for themed Commanders with 10 skill points; Intanian Fleet permanent camouflages for VIII Admiral Hipper, VIII Hsienyang, VIII Implacable, IX Kitakaze, IX Dmitri Donskoi, and IX Iowa; Jack-o'-Lantern containers; and other items.

    More details about the Twilight Hunt's rules, as well as the available rewards in the Armory, will come in a dedicated article on our website.

Submarines in Random Battles




Submarines have been present in Ranked and Co-op battles for almost 2 months now, and we're extremely grateful for the battles you've played, as well as your feedback. By participating and telling us your opinions, you helped us determine what the next steps in submarine development are going to be.

We've planned a number of future changes for the new ship type, based on the data we collected and player feedback. First, we're going to add anti-submarine weapons on all Tier V–X cruisers and battleships in Update 0.10.9, except for Dutch cruisers and hybrids.

We're aware that adding anti-submarine weapons on a large number of ships can have a significant impact on the effectiveness of submarines, so we've made a number of balance changes to the new ship type:
  • We've changed the characteristics of torpedoes—submarines now have tube-by-tube torpedo-launching capabilities. Tube-by-tube torpedo launching will allow for more dynamic gameplay and also allow better control over the number of torpedoes launched during an attack. To encourage submarine Captains to use sonar pings for better accuracy, the width of the torpedo launch sector has been increased
  • German submarines were weaker compared to American submarines in terms of damage they were able to deal. To make them even in terms of this parameter, we've increased the maximum damage and the chances of causing flooding of torpedoes launched by German submarines.
  • The torpedo tubes of German submarines are mostly located in their fore ends, which is great for attacking from longer distances. To shift German submarine gameplay toward long-range combat, we increased the range of their torpedoes.
  • American submarines, in their turn, can be quite effective in short- and medium-range battles, because their torpedo tubes are located in both their bows and sterns. To encourage American submarine Captains to embrace this style of combat, the range of American submarines' torpedoes has been reduced.
  • Reduced dive capacity depletion if the submarine is detected. The increase of dive capacity depletion in Update 0.10.8 significantly affected how comfortable it was to play submarines, and it also impacted their effectiveness. To make the detection of submarines impact their gameplay less, we've reduced the dive capacity depletion rates when submarines are detected.

Check out a detailed list of changes in a dedicated article on our website.

We’ve also changed the submarine settings in Co-op and Training battles. Now, submarines controlled by AI will take part in battles more actively. This change will prevent situations where the battle went on for far too long due to the process of searching for and destroying the last enemy submarine.

The next step in testing submarines is to add them to Random Battles. This will allow us to properly evaluate their state and gather feedback from a larger number of players.

    For this reason, rental submarines will become temporarily available in Random Battles during Update 0.10.9.


Offering submarines in this way will help us keep an eye on how many of them are out on our seas and prevent extended queue times. We are going to keep a close eye on submarines in Random Battles, and we are able to take measures if their presence in Random Battles has an adverse impact on gameplay.

Interface Changes




In Update 0.10.9, we've updated the way in which ship characteristics are displayed in battle: Changed the ship parameters screen that opens by pressing H. Any modifiers currently applied to the ship are now displayed in the pop-up window.

Apart from that, the battle interface has additional indicators for various temporary effects:
  • Added the display of active skills and temporary modifiers of talents above the armament panel.
  • Added a notification about changed parameters when Commander talents are activated.
  • Updated the display of destroyed and incapacitated modules, fires, and flooding.
  • Added a setting in the "Controls" section that allows timers on fires, flooding, and other modifiers to be permanently displayed when the adaptive full combat interface mode is enabled.

[expand style="more"] [/expand]

Content Additions and Changes




World of Warships will see the addition of:
  • Two variants of German Battleships containers that have specific chances of dropping German ships VIII Brandenburg, X Max Immelmann, VII Weimar, VIII Gustav-Julius Maerker, and other rewards. Brandenburg will be also available in the Armory in exchange for Doubloons.
  • German Commander Johannes Meck-Leyne with a unique voiceover.

  • Loyang, Giuseppe Verdi, Marlborough, Novorossiysk, and Flag of the Tsar of Muscovy commemorative flags.

  • Regular Supplies container.

Especially for the King of the Sea tournament, we've added:
  • King of the Sea XIII Red and King of the Sea XIII Green expendable camouflages.
  • Commanders Edward Turner, Stepan Yermakov, Kenji Shiraishi, and Klaus Sternberger.
  • King of the Sea XIII commemorative flag.
  • Bane of the Seas permanent camouflage for VIII North Carolina.

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Tech Tree Changes


In early 2022, X Khabarovsk and X Grosser Kurfürst are going to receive the status of "special" ships and leave the branch. They'll be replaced with Delny and Preussen, which better match other ships from the branch in terms of progression and gameplay.

Any players who own a permanent camouflage for X Khabarovsk or X Grosser Kurfürst at the time when the ships are removed from the Tech Tree will receive the Type 20 permanent camouflage for Delny or Preussen, respectively.

Any players who had a permanent camouflage for X Moskva on their accounts at the time when Update 0.9.5 was released will receive the Type 20 permanent camouflage for X Alexander Nevsky within a week of Update 0.10.9 going live. Those who already have the Type 20 permanent camouflage will receive 5,000 Doubloons as compensation.
    Details about the new ships, as well as details about the upcoming changes, can be found in a dedicated article on our website.


Armory


The "Naval Community" section will have several changes. Premium Ship V and Premium Ship VII containers, as well as the Restless Fire commemorative flag, will no longer be available for purchase.

The following ships will be available to purchase with Community Tokens:
  • IV Ishizuchi for  10,000 Community Tokens.
  • V Exeter for  15,000 Community Tokens.
  • VII Leningrad for  20,000 Community Tokens.

    The ships are credited with a Port slot and Commander with 3 skill points.

Apart from that, a bundle with a Supercontainer will become permanently available for  6,000 Community Tokens and without any purchase restrictions in the "Naval Community" section.

Other Changes and Improvements




Upgrade Changes


Anti-Submarine Aircraft Modification 1 upgrade (4th slot)


  • Renamed Airstrike Modification 1.
  • Added for all Tier V–X battleships, researchable Tier V–X Dutch cruisers, and VIII De Zeven Provinciën.

Technical changes of ship armor


Changed the code that processed ship armor.

The update will allow for better interactions between shells and armor due to a more accurate calculation of the position of the shell in the ship's hull. For example, these changes allow us to avoid situations where a ship receives damage from penetration and overpenetration of the same shell at the same time. They also make it impossible to penetrate a ship's armor through various decorative elements on the deck.

The way in which the parts of a ship's armor are displayed will also change—it will be more detailed and uniform.
    The transfer of ships to the new armor system will take effect gradually, starting from Update 0.10.10.

Other Changes and Improvements


  • Added the option to rent a Commander, similar to ship rental.
  • Fixed an error that caused the shell ballistics of IX Missouri to be calculated incorrectly in some cases.
  • Fixed an error that caused torpedo range not to be shown in the characteristics of torpedo bombers in the Port.
  • Fixed an error that caused the Airstrike bomb penetration value to be incorrectly displayed for X Gouden Leeuw.
    Fixed an error that caused the Survivability Expert skill to increase aircraft HP by an incorrect value.
  • Other Improvements and Changes. For a complete list, please refer to Player Support.

    Thank you for being an attentive reader! Click "Collect Your Gift" to claim

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You can claim the gift before: Mon. 25 Oct. 15:00 CEST (UTC+2)

Birthday Gifts


Commanders! We've been thinking about what birthday gifts to give you, our players, for quite some time, and our bright idea is finally being brought to life!

Every year, you'll receive a gift in the game on the occasion of your birthday. What gift? Just have a look:



7 days of Warships Premium Account




2x Supercontainers




1x coupon that provides 100% cashback


    This gift will be given to you on the day of your birthday, as long as you specify the date on the Account Management page and give us permission to send you mails with presents.

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[table][tr][th]How to Start Receiving Gifts?Receiving GiftsMore About the Coupon[/th][/tr][/table]

How to Start Receiving Gifts?


To start receiving birthday gifts in the game, you need to:
  • Specify your date of birth on the Account Management page (otherwise, how can we know, right?).
  • Link your account to your email address and confirm it (important for Steam users).
  • Give us permission to send you letters with presents to your specified email address.
  • Have at least one battle played in the last 365 days.

    Please note: You can change the date of your birthday on the Account Management page once every 365 days.

Receiving Gifts


If all the requirements are met, you'll receive a congratulation letter on your birthday every year! To claim your gift, simply enter the game within a period of 7 days after your specified date of birth.
    Congratulatory letters can be sent only once a day. It can happen on the next day from the date you've set before in case you've changed it recently.

More About the Coupon


  • Your birthday coupon will give you 100% cashback in Doubloons when purchasing an item in the Premium Shop. In other words, when you use this coupon to make a purchase, you'll receive both the purchased item and an amount of Doubloons that's equal to the cost of this item.
  • The maximum cashback amount provided by the coupon is 50,000 Doubloons. There are almost no items that cost more than this in the Premium Shop.
  • You can use this coupon only once, and you must use it within 7 days of receiving it.
  • You can't transfer the coupon to another player or use it to purchase a gift for someone else.
  • The coupons have expiry dates. Each birthday coupon must be used within 7 days of receiving it.

    Please note: Each coupon can be applied to a single item, not to the entire cart.

Community Giveaway



Greetings, Commanders!
Our collaboration with Transformers is still going strong! To celebrate this epic event, we're holding a special giveaway.

How to enter:


  1. Click here
  2. Click the "Like" button
  3. Leave a comment, and that's it!

https://steamcommunity.com/sharedfiles/filedetails/?id=2610115648

Prizes:


  • Four random winners will get one Transformers Commander of their choice:
    1. Grimlock trained for Republique
    2. Hot-Rod trained for Minotaur
    3. Soundwave trained for Venezia
    4. Starscream trained for Manfred von Richthofen

  • Another four random winners will get one Transformers permanent camouflage of their choice:
    1. King of Primitives for Republique,
    2. Hot Racer for Minotaur
    3. Lord of the Seekers for Manfred von Richthofen
    4. Superior for Venezia

Rules:


  • Any comments that break the discussion rules may be deleted or excluded.
  • The results will be announced in this thread on October 1. Prizes will be awarded within a week.
  • A private Steam message will be sent to our winners on October 1. Please answer it within 1 week so we can award you with the prize you choose.



Winners:


Transformers Commander winners:

Transformers permanent camouflage winners:

Please accept my friend request on Steam and respond to my message, so we can discuss your prize!

Thank you to everyone who took part, we really appreciate your support!