As always focusing on bug reports we have prepared for you a cool update.
CHANGES
The crafting system
Experience system
Loot system
The NPC system
FULL LIST OF CHANGES
Completely fixed and fully working crafting system things on the Base (John and Harry), as well as the system of quick crafting in the player's inventory. Of course we have been looking for what is the reason, but the solution was always on the surface.
Changed the logic and counting the level of the player, now get the level is much easier, which means items in the store will be much more! Also excluded from the sale of ultra-rare items, more on that below.
Changed and reworked the logic of the loot in raids. After a little more than a month after the release of the project in the open access has already formed favorites among the players.
All freebies over, the real game begins:
All who managed to "gather up" good - rejoice, because the end of the easy loot has come.
Loot became less common, but there was a logic of separation (food, water, tools, weapons, clothing, ammunition, and so on).
Also the loot has been "zoning", so for example on a Fishing pier more tools, and the Hangar rounds.
The total number of items is directly related to the activity of players in the world as a whole.
Ultra rare items are added to the list and can meet the real adventurer of our world.
FIXED MINOR BUGS
Some animation errors that you have reported to us.
NPC behavioral errors.
Currency exchange bug.
Other minor bugs.
NEW SUPPLY DEALERS
The players ate all the apples and bought all the cardboard. Question - why? Due to the sharp need for vitamins and small sheets of cardboard, we have added a quantity of all goods for the whole world. Buy on health.
Find bugs, write, offer - all will take into work.
As always yours sincerely - RT.
BIG UPDATE - "CHRONOLOGY OF PAIN"
Programmers are tired, they are hurt and hungry, but despite this, we are releasing the first really big update! The team is closely monitoring the reviews, taking into account all your data and wishes.
FULL LIST OF CHANGES
For convenience, we divide the description into categories depending on what part of the game affected:
SINGLE-PLAYER
Changed the map with Accident (the first one), that would be great for new players (comfortable and interesting), namely:
Weapons more visible
The player is no longer sent into space
Downed zombie cured epilepsy
On the map there were backpacks, clothing, tablets and many other props
Damage from the zombies works correctly
Respawn works correctly too, getting started won't be a problem anymore:)
Changed the map Dating base Ben :
The invisible Anna no longer exists
Fixed Ben's animation bugs
Fixed bug with Anna's trip to the tent
On the map there was a stone (mining resources-stones)
Fixed bug with Clara screaming, "Send me a man"
Fixed bug with currency exchange in Ben
Changed map of the First Battle :
The delay between the dialogues of characters are disapeared
More loot avaliable
Learning is clearer
MULTIPLAYER
The number of loot has increased several times
The toilets will tell you if you are confused
Zombies have become smarter, choose targets wisely, become more dangerous
Construction buildings has become cheaper and easier
The compass is now only 10 marks, more common
Fixed a bug with weapons hanging in the air
OVERAL CHANGE
Fixed bug with sights, silencers and other stuff for weapons
You give a gunshot at the initial levels: TT-30 at level 2!
All axes can cut wood, the level of the simplest is reduced to the second
Medieval swords are also suitable for cutting wood
To build the Foundation of the house you need only 10 logs
Such indicators as food / water are spent slower
Running became much longer and a little faster
The Broom is now a formidable weapon
The strength of the buildings reduced in two times, break on health
Fixed a bug with the repair\improvement of buildings with a hammer
Fixed a bug with the drop things with the corpse
Added timer of 10 seconds per respawn
And changed the fonts, some errors of localization, the interface is nicer. P.S. we fundamentally will not respond to complaints about the "non-working buttons in the main menu" because IT's NOT the BUTTONS, this is just VISUALIZATION of ALREADY FINISHED PARTS AAAAAH.
We are working on the project constantly and hope that everything will be okuy:)
APPEAL FROM THE DEVELOPERS
For our players
Find bugs, shoot, write - we all look and read. It's your reports that make the game better.
For new players
Remember - it used to be worse: D
MAINTENANCE WORK ON THE SERVER
11.02.2019 from 0 AM to 8 AM (MSK) servers will be unavailable due to maintenance work in the data center. We apologize for any inconvenience.
UPDATE - "USER FRIENDLY"
HELLO
The news is ambiguous. After a couple of days from the start, we realized:
Foreigners are dumber than we expected.
Russian-speaking audience lives under the auspices of "to click all to death"
Thus, based on the letters\reviews\comments and statistics was formed update.
UPDATE
The game introduced a system of roadside assistance. In the beginning, after the accident, the player will know exactly what to do and where to run.
On the base of Ben there was an interactive presentation of the main functions and features. Starts automatically if the player has not reached the Suburbs. You will not believe it, but 84% of the players went to the Suburbs without brains weapons, because they did not understand how to buy it.
Fixed a bug of collision at the gas station and in the cafe.
Fixed bug with repeated conversation during the first time at the Suburbs.
Fixed minor localization bugs.
Added the ability to immediately get into multiplayer, bypassing the Suburbs.
ONLY TODAY
Let's welcome the first banned player!
Our unique system DACâ„¢ (Dolboeb Anti-Cheat) found and stopped the attempt to cheat inventory items player with the nickname "Dyk-07". Congratulations!
What will happen to him next? Let's decide together! Write "#pardon" or "#castrate" in the comments.