World Seed cover
World Seed screenshot
Genre: Indie

World Seed

Touch device support!

You can find and download the game by searching for "World Seed RPG" on either App Store or Google Play Store.

If you already purchased the premium unlock from the in-game store it will be unlocked in your smartphone- / tablet app as well!

One game, one world, one account, but play from anywhere!

The Giant Update is out!

A few of the changes with this update:


  • Danger zone tiles have their tier baselining at III rather than I
  • Tiles are being reshuffled every hour, this is to prevent power creep of material accumulation
  • Removed the global `Apollyons Siphon` debuff
  • Added 7 new creatures
  • Added 3 new playable characters
  • Added 3 new equipment
  • Added 6 new NPC portraits in Audun
  • Being able to remove characters from your party without manually killing them off
  • Auto-danger combat toggle in `Advanced settings`
  • Show equipment level toggle in `Advanced settings`











World Seed: free-er to play

New players are no longer restricted to move around only in the first and second ring of the game. Instead there is a less restrictive functionality of a 10 minute cooldown to fast travel.

Those who wants to support further development of the game can do so by purchasing PREMIUM from the in-game store.

PREMIUM removes the entire cooldown of fast travelling and provides you with a "premium chat badge" that you can use in the in-game chat.

I hope that those of you who weren't happy with how this previously was communicated and executed now can enjoy the game for free!

Note: those who already unlocked the legacy GAME LICENSE will automatically have the PREMIUM unlocked instead. If you log in and type "/commands" you'll see your chat badge that you can select and use!

Ring Update is out!

This game update aims to tackle a bunch of the initial issues we've had since launch (a month ago).

The main features (among many others) are:

1) Ring progression: In order to progress in the game yo no longer mindlessly kill stronger foes to increase your highscore. You must now find rare abnormalities & slay the soulless creature within.

2) Tier matters: Tier plays a much bigger role now compared to earlier. When you are travelling the world you previously had to hover every creature and view their `level`. No `tier` is what decides their strength.

3) Apollyons' siphon: The further you move from World Tree (the center of the world) you are siphoned on core defensive stats: armor, block- and dodge chance. This makes sure you can't rush to insane progression immediately.

4) Equipment level squish: Rather than seeing numbers between 1 - 500 000 in gearscore & levels these numbers are now properly balanced and should appear in the 1 - 150 range instead.

While this might seem weird, tier plays a much bigger role in each individual ring.

5) Damage reduction double dipping removed: Damage is now dealt as physical + elemental instead, making it so that armor & attunement damage reductions reduce their individual portion of the damage, rather than reducing the total twice.