A new update for World Ship Simulator has launched. This update addresses several issues from the tutorial, mission text, some additional work done to the 360 controller support and has addressed a comically small salesperson.
Full details below for Changelog V0.9.10
<*>Optimised physics performance at the Turism Harbour
<*>Fixed an issue where when dragging on the world map, the fast travel circle would appear at all times. Now only appears on clicks
<*>Tutorial windows don’t close instantly when correct input is pressed. Text appears on screen a little longer.
<*>Tutorial windows can now be minimised so not to be too obstructive
<*>The description for ‘Towing near fishing boat’ mission now reads ‘One port boat ran out of fuel…’
<*>The description for ‘Tow through the harbour’ mission now reads ‘…arrived at the harbour but he doesn’t know the
<*>Fixed an error where during ‘deliver some packages mission’ a hint would appear telling the player to moor at the orange waypoint as this was not how the player could complete the mission.
<*>fixed an issue where if you activate an anchor and then fast travel, the anchor is not present but the anchor orb and anchor button are still activated
<*>Fixed an issue where when clicking on an exit inside a harbour and then choosing to not exit the harbour will unlock the curser from the centre of the screen
<*>Waypoints on mini map now match the colours of the in game waypoints
<*>’Tax-ing tourists’ mission now renamed to ‘Taxi Tourists’
<*>Fixed a graphical error where waypoints would float above the water
<*>When damaging the boat, the statement reads ‘You will be sent to the nearest harbour’ Changed the button from ‘yes’ to ‘ok’
<*>Fixed an issue where all missions show a maximum conclusion time of 00.00 in descriptions
<*>Fixed some text where all missions in the service port are telling players to go to the cargo harbour
<*>Made interacting with hud controllers easier. Also changed colour of controls to indicate that the player has a grip on that control
<*>Increased the distance the player can zoom out in the mini map and made panning the map a little faster.
<*>Taken care of a strange floating line in the harbour area in front of the repair area
<*>Fixed an issue where NPC’s would sink into the floor when sitting down.
<*>Adjusted the size of the salesperson in the cargo port.
<*>Improved 360 controller support
<*>When changing resoloutions, the unlock button will now remain in the top right corner in main menu.
<*>Added moon glow
<*>Can now open map with the M Key
World Ship Simulator Discount Promotion
Hi everyone, we’re really pleased with the initial feedback for World Ship Simulator. We are anticipating a new update to come very soon with a few fixes and issues addressed. We’re logging everything you are reporting and hope to share more details on the development of the game.
World Ship Simulator will be featured as part of a special publisher sale among a selection of other games on the front page of Steam. We wanted to update the community with just a few other games that Excalibur are currently working on that are also present in the Steam publisher sale.
Circuit Breakers 20% off
http://store.steampowered.com/app/390870
Shoppe Keep 15% off
http://store.steampowered.com/app/381120/
Better Late Than Dead 30% off
http://store.steampowered.com/app/352950/
World Ship Simulator Has Launched
Hello everyone,
World Ship Simulator has launched in Early Access
We are still very hard at work in development with a new development team and are going to be doing our very best to bring you a great game. As this is Early Access, there will be some features not yet fully realised and some parts that may seem buggy. We’d appreciate reporting issues in the Steam forums.
For suggestions, general feedback and discussions please visit the main forum page.
The first month of development will be on the following key areas
Improving bridge interior quality (none of the current ships are up to final interior quality)
Balancing in game economy and ranking
Creating new missions for Career Mode
Gaining community feedback from users to plan following months work load
Adjusting English text & translating into other languages
New ships will of course be added in Early Access but we would like to refine what we have first before we begin to add new content.
As for new ships, we would like your requests. Check out the link below to find details on how you can suggest new ships and the process we are adopting.
We will be building up suggestions for the very first few weeks and implementing as many as possible.
We also have a Fishing boat which can be unlocked by registering your game, Registering allows us to contact you for specific updates for World Ship Simulator including detailing any important decisions that may be made with the community. Check the link for more details:
And finally, just to note that Players who have purchased European Ship Simulator up until 24th of November will receive World Ship Simulator for free.
All the best,
Chris
A Small Delay On World Ship Simulator
Hi everyone,
We have been working very hard to finalize everything for World Ship Simulators release. However I am afraid an issue has appeared that has resulted in a slight delay to the games release.
We will have to delay the game by six days to the 17th of November. Of course, those who own European Ship Simulator will still receive a copy of World Ship Simulator for free. But I am afraid that there have been some unavoidable issues that have severely impacted the release.
Below are just a few screenshots of the game in action that we'd like to share:
We apologize for the last minute delay and are really looking forward to you all getting your hands on the game soon.
World Ship Simulator - The Port Boat & Optimisation
Hi everyone,
Over the next week up to the games launch on the 12th of November we'll be sharing a few videos. The first of which I can reveal today, will be the port boat. Check out the boat in action below:
https://www.youtube.com/watch?v=XCIJRIfmXe0
The above video does include an FPS counter for a few of the scenes. We understand that during European Ship Simulator that optimization was really important to everyone. So we are working towards this and still have some work to do.
World Ship Simulator will launch with more customization to increase performance on your machines. below are some of the options players can tinker with.
Not long now until launch and we can't wait for you all to play the game!