In Mesmer you play as Teri, who finds herself suddenly taking on the role of a revolutionary leader. Navigating Mesmer and it’s many social classes, you must build your influence among the people to gain the numbers needed for your revolution.
Win over the hearts of the people using charm and skill or by performing helpful tasks. And if that doesn’t work out, you can take a less… pleasant, approach through methods like blackmail and threats.
Take care however, as the secret police are seeking to snuff out any signs of resistance. Keep your influence high and stealth your way through the nights of curfew to avoid detection, and you may just succeed!
Now also confirmed for Switch - Girl Genius: Adventures in Castle Heterodyne
We can now guarantee a physical Nintendo Switch copy of ‘Girl Genius: Adventures in Castle Heterodyne’ if the game achieves its Kickstarter goal. Alongside this guarantee, the team have also said that pledgers of $60 or above will receive a physical copy once they’re made available.
The Kickstarter campaign has already hit 37% of its goal within 10 days of its launch. You can find the Kickstarter campaign here https://www.kickstarter.com/projects/ggadventures/girl-genius-adventures-in-castle-heterodyne
Girl Genius Video-Game Kickstarter Launch
Girl Genius™, the legendary, multiple Hugo Award winning graphic novels, and game studio Rain Games of “Teslagrad” fame joins forces to create a new videogame, just launched on Kickstarter!
Girl Genius is the brainchild of Phil & Kaja Foglio, telling the epic story of Agatha Heterodyne, a genius “Spark” in a Vernian world of airships, steam clanks and MAD SCIENCE! The Industrial Revolution is in full swing, and the power struggle is on, in an alternate, high fantasy version of Europe. As Agatha discovers her true family lineage, she finds herself at the center of an ancient conflict between the warring powers of Europe, and must take her seat at the table as a “True Heterodyne”.
The Kickstarter is LIVE now! https://www.kickstarter.com/projects/ggadventures/girl-genius-adventures-in-castle-heterodyne
Join the Rain Games Discord to chat with the team and fellow fans here: https://discord.gg/mxvHmhr
Rain Games community Discord
To gather our community from all our games and across all the platforms that we have ported to over the years, we have opened a Rain Discord server. We will always keep half an eye on the Steam community of course, but for far faster responses as well as a lively community, join us at:
https://discord.com/invite/VcHfnsN
World to the West Update Patch!
Well, look at that! A year has passed since we released World to the West. In this period, we've been working non stop gathering your feedback, fixing bugs, testing, testing, and doing a bit more testing afterwards. And now, we're happy to present this gigantic patch, which includes the following:
Performance improvements:
- Optimized geometry for better culling and batching in most levels
- Optimized many visual effects
- Replaced many visual effects and animations with more performant versions.
- Fixed occasional stutters when saving the game
- Greatly improved performance of Knaus' ice flakes
- Improved performance for objects that occasionally animate, like chests, doors etc.
- Improved performance during the last boss.
- Improved compression for many assets.
- Improved the performance of the UI.
Visual improvements:
- Adjusted water edges in all levels with water to match the shore better.
- Improved lighting in several levels that were too dark.
- Made fish less likely to escape the water.
- Improved look of fog in many levels.
- Added burn marks to several explosions.
- Improved look of foot dust effect.
Bugfixes and improvements:
- Repaired holes in the level geometry in quite a few levels.
- Improved AI navigation in most levels.
- Minor fixes to the Japanese translation.
- Fixed bug where the music sound would get permanently lowered until the game was restarted when entering and exiting the menu many times.
- Moved several NPCs which could get the player stuck behind them.
- Fixed an issue where Clonington could get stuck after a pugilism match.
- Fixed ridden monsters moving too slowly after being ridden into a scene.
- Fixed some instances of creatures that were falling to their doom teleporting back to safety.
- Fixed some NPCs not playing their walking animation when walking around, and some other animation issues.
- Fixed Lumina being able to blink through a few level transitions without triggering them, causing the player to fall off the edge of the map.
- Fixed bug where Clonington would get locked into his ground stomp attack
- Fixed bug where Clonington would get locked into his haymaker attack
- Fixed some shader bugs causing graphical artifacts.
- Fixed a few mismatched level transitions, which could cause players to end up outside the playable area if entering certain levels.
- Fixed issue where you would fall through some stairs.
- Fixed several levels having the area under it's death plane marked as walkable, causing the player to occasionally get stuck there.
- Fixed issues where you had to leave the area to be able to pay Bear and Cat to change their song again.
- Fixed issue where the Flailmunk's homerun effect would get triggered at the wrong time.
- Fixed Flailmunks getting eaten mid-attack by Grues.
- Fixed SnortHogs getting stuck in an invalid state if you stopped mind-controlling them mid-charge.
- Improvements and fixes for sound and visuals in the end credits.
- Fixed issue where Steam saving would lock up.
Features:
- Flailmunks are now afraid of Clonington when he flexes.
- Added drop shadow to all controlled characters, and greatly improved the performance on the characters that already had drop shadows.
- Added a character bark when switching between characters in the totem map menu.
- Knaus now moves much faster while underground, and digs holes faster.
- Portuguese language added.
We couldn't have done this without your continuous support and help, so thank you all, our dear players. And we hope these improvements will bring more travelers to this World to the West!
Steam Trading Cards for World to the West are now up!
Get collectin'!
World to the West Heroes Gallery
In World to the West, you'll meet four distinctive heroes, which means four different ways to enjoy the adventure. Maybe you're that kind of player that loves to solve things with your fists; in that case, you will make friends with Lord Clonington pretty fast. But if one of your sweetest dreams is to manipulate minds freely, we have good news for you: you will REALLY enjoy putting yourself in Teri's shoes. Those who came from Teslagrad will find familiar mechanics in Lumina (ah, that good old blink!), and Knaus is the perfect fit for players who want to test their stealth skills.
We've created these mini-trailers to introduce our characters and their abilities. Which one do you like the most?
https://www.youtube.com/watch?v=PWxKjFGAE0w
https://www.youtube.com/watch?v=OXvki1LO9gs
https://www.youtube.com/watch?v=fFknsNWT2lU
https://www.youtube.com/watch?v=25BqNHljofw
Soundtrack released
Have you tried the game, and you like the music?
Now the World to the West has been released here on Steam.
Before we made this pack, I didn't even know that Steam had it's own internal music player. It's actually pretty great!
All the music is encoded as Flac. This means that it has a pretty good level of quality. Since Steam also plays the format directly, we also do not have to worry about what music players people might have. You can take the music out of it's folder and use it as you wish, of course, but at least there is a base option.
So whether you want to listen to the bossbattle music, the sombre tones of the games start in Teslagrad, or the amazing Clonington theme song, know that it's all on there, and that Bear and Cat, our trusty musicians, have you covered.
World to the West - 3D Scavenger Hunt Challenge
https://sketchfab.com/models/fa5ce97d636341afa13bcb4d88c08479
Play for the chance to win a copy of World to the West by following all the clues hidden in this 3D scene with Lumina and the Flailmunks.