A small update fixing some bugs was released requiring also new client download.
Changelog
fixed not responding on startup
fixes small music problems
fixed wrong displaying chat in terminal
fixed changing "TO" in chat
fixed wrong permissions dependencies on chat service
fixed sniffer turning off
fixed rights problem losing managing permissions
other small fixes
World Wide Hack UPDATE 0.9.4
This update we have just released is the first of one of two big releases, which will bring much more content into the game.
The first one focuses mainly on new players who are learning how to use the terminal, go through puzzles, and play World Wide Hack. We have made changes which should help more players to go successfully through the training.
The second part of the release contains lots of new mechanics and content in preparation for the next big release focused on endgame and PvP. You can expect huge tool balancing update, regular control fights over some critical NPC nodes, and better support for custom-created web services and scripts.
We are also doing streams every Wednesday on Discord and this week for the first time on Steam as part of SIMFEST.
Changelog
New content and improvements
Demo improvements and changes
> removed last Demo puzzle
> disabled "unhacked" version
> changed initial game screen
> added command hints to all tutorial steps showed after multiple incorrect tries
> updated tutorial texts
added Pixelart related Kickstarter rewards
added ranking of players and groups for both faction and non
faction gameplay
extended manuals with details about scripting, web creation, and unique webs
added the first two special NPC servers scripts: bank and court server, both with unique content
added endgame mechanic allowing regular fights for control of each special nodes
prepared list of special NPC servers on search.web domain
reworked tools description, so it is now generated automatically
added switching between users
modified chat behavior and formatting so it is better readable based on sender/group
changed default OS commands vs. bin tools
added requirement of essential bin tools for other tools
some libraries now extend build-in commands (don't require downloading tool)
much more tools now support scripting
added special scripting commands
extended chat groups commands
changed behavior of upload/download for licensed tools
added cp (copy) command
sniffer now can run from any OS version
database now respects set disk permissions
many preparations for the upcoming big tool balancing release
NPCs now respond to node hackers based on the scale of changes and have more complex (realistic) behavior
added a new hosting option
modified system rights restrictions for root
added a new exploitable OS bug
other smaller improvements
Bugfixes
fixed downloading data using a browser
fixed OS version bugs
fixed tracer behavior
fixed mining on remote nodes
lot of fixes in scripting
fixes in sound settings and soundtrack playback
other minor fixes
World Wide Hack gameplay live stream
Join us on a regular live stream happening every Wednesday at 20:00 CET. Additionally to the standard Discord stream happening on our Discord server it will now take place also here on Steam!
We will have fun exploring the MMO part of the game playing with new preparing content for the end game with you and other players, and answering your questions.
Demo for World Wide Hack is now available!
Figuring out, if being hacker suits you is now easier than ever before!
We have released Demo for World Wide Hack, which will teach you the basics of terminal use, core game mechanics and let you do your first big hack in a safe, training single-player environment.
Be ready to begin immediately after starting Demo as we build on realism and immersion - the first hack is to get into the system through a login screen. But don't get intimidated - all the time, there will be one hacker ready to help you in every step. If it would not be enough or you just would like to chat with the community, join our Discord.
After finishing training, you can decide, if you will join a huge MMO sandbox network with hundreds of players and endless creative and hacking possibilities.
And if you like our soundtrack and want to support us, you can get it now as a new DLC which we also released!
See you in QuanTech hacking simulation universe 👋
World Wide Hack UPDATE 0.9.3
The next update is here and we bring to you lots of new content we manage to test and prepare for you. You can now play in the game 3 new quests with over 15 tools used the first time in quests. Some of the quests are now also fully Co-op / PvP. This means that the deeper in the network you get, the higher the chance of encountering other players on the same quest (you are notified so you can still choose to abort the quest if preferring solo).
Thanks to our Discord community for their effort in testing, providing inputs, and feedback. World Wide Hack is becoming more stable and even more fun thanks to you! (Still not joined Discord?)
Changelog
New content:
added 3 new level-3 quests
proper quest PvP/coop added - task in the permanent network are now shared between players (for same and different factions)
qtwork current now displays the number of players on quest and nicknames of players of the same faction
extended dbclient with more request functions
added commands ip, rmdir and nmap2
added option to hide terminal animation
added sorting of tools by OS in market
added option for streamers to hide their IP
Bugfixes & Improvements:
lots of small text fixes
text improvements for better understanding of Demo part, quests and some tools
improvements of displaying terminal content
added option to hide terminal animation
fixed most of the bugs of tools and exploits mainly of level 3 and lower
fix in settings miner's IP
mv, upload, and download now using the current path
virus_sys_lock temporary disabled
major changes in node disk usage and disk tool
custom quest tools now display success/fail
fixed security problems in prot4+
added more security actions to NPC behavior
lots of quest fixes
fixed sys.log logging
added scroll in map using mouswheel
World Wide Hack UPDATE 0.9.2
We are happy to announce that the Linux version is now available also with the Windows version and web version.
We have also done a huge rework of some core system mechanics regarding rights and commends execution, mainly as preparation for more complex tools of higher levels.
Now lets see the Changelog:
available Linux desktop version (tested on Ubuntu)
added special frame reward (Kickstarter and Patreon supporters)
added status window on the login screen with server / game status
added community tool for submitting text changes (contact admins for access)
reworked system behavior while using other tools to access other nodes (browser, scripts, coin, some exploits...)
reworked rights system (players are now protected same ways as NPCs based on OS version until they edit rights)
some exploits are now dependent on root user rights
added special rights for area servers (now rights are dependent on the level and if it is owned by the player, or its router or special node)
user now cannot remove connection and rights management permission from the currently connected user
format commands rights requirements updated
preparing for better support of coin system for scripting
added path format checking
moved check of ownership of game copy right before multiplayer starts
small performance improvements
after the player leaves simulation, his whole subnet gets reset (ready for next player)
NPCnodes are now kept a little more similar between quests
improved system for cheating recognition
Bugfixes:
fixed problems with promotion
added more simple restart of training and quests
fixed and improved some text (hints, assignment..) problems
fixed some steps in quests which should not repeat
fixed wrong OS version on maintenance OS bug
multiple problems with rights system fixed
multiple problems with miner fixed
some coin system bugs fixed
upgrade / downgrade of OS made more clear
hostname tools fixed
qtwork tool fixes (who, repeat, restart..)
more small fixes
fixed multiple case-sensitivity issues
different services execution at same time disabled (fix)
fixed nodes losing visibility in the network over time
fixed bug with the wrong recipient in the chat window
World Wide Hack UPDATE 0.9.1
We have been working last days very intensively to fix and improve the most critical problems you have reported us or suggested to improve. It has been done in multiple small Hotfix releases on the server side so you don't have to wait for bigger updates like this one.
We would like to thank you all for your feedback, testing, and trying how far you can push game borders, it was intensive for us, but fun! And we cannot believe how this community came to life after release. We are really happy we get all this positive feedback and also thankful for your patience and understanding time requirements on these bug fixes.
If you didn't join our community and want a more intensive social experience of the game, for sure join our Discord: https://discord.gg/Mpy9hbR
Also if you didn't buy the game yet or want one more copy for your friend, look on the #sharing-competition channel on Discord and how to get your free copy until the end of the year!
We have created a public board of tasks we are working on. Currently created mainly for holding bug fixes. Later will be also modified to hold all of our confirmed plans for features and improvements: https://trello.com/b/qmx9zeF6/world-wide-hack
We will continue next week working on some new critical reports and other Major ones.
Now let's see what has been changed and fixed:
In Hotfixes released earlier: - fixing problem with retrieving Steam key with Kickstarter access key while the account is deactivated - fixing problem with FTP in training (please delete training in NETWORK and start it again) and multiplayer (if you had a problem - have a nickname with uppercase - remove keys you have in /home folder and use "qtwork access" to regenerate them) - small fixes on exploits manipulating files - fixed netstat - fixed adding players to chat groups - fixed wrong behavior of chat outside the simulation - fixing chat2 problem - fixing problems related to training finish / node deletion - fixed problem with FTP - actually permissions generation problem - fixed repeating assignment - blocked creation of multiple servers - fixed problem when running both jail and prot - fixed major bug with generating training and quests (missing assignment or unable to generate training) > training - just delete and start training again in NETWORK > quest - use qtwork abort and request quest again (if abort get stuck, PM me) - fixed dictattack weird behavior on upper prots - minor fixes on texts and node rights
In the current update: - download command problem with the target directory - stuck bug reporting in terminal - disabled rights.conf download/upload to prevent self-locking players our - disabled upper reputation limit for EARLY ACCESS duration (so you can replay quest multiple times) - fixes assignment in Milgram experiment task - fixed at least two major causes of tasks autocompletion - some fixes in text and triggers in training - fixed quest document in Limited asset task - fixed crash on some atypical inputs - added dbclient as an installable tool - fix rights on executing files and formating - fixed system parameters of routers - added remove logs trojan detection in shield - other small fixes which make game more stable
World Wide Hack is on Steam NOW!
We have launched World Wide Hack in Early Access after over 4 years of hard work!
It was a long, exciting, and hard journey and it does not end here. We are moving forward with you towards simulations of worlds with more and more hackers, protectors, and freelancers, everyone with his own goals in this computer network universe. We can't wait to see these networks get alive with your hacking activities, cooperation, fights, creations, and exploration.
Early Access release state
After lots of testing and debugging, we delivered you relatively stable training (single player part) and the first 2 (of 5) levels in the multiplayer part of the game. We will continue in the testing process and gradually release next quests and content after our testing interactions probably regularly on monthly basis. We decided to leave all tools in-game even though some of them, which are not needed for finishing released quests, contain some problems you can encounter. We will fix and improve them also in those regular releases together with quests in which they are used.
What to expect next
During the next few days, we will gather mainly reports of some critical problems and needed improvements and if needed, we will try to release them by end of this year. Our next step will be adding support for Linux (Ubuntu and probably runnable on Fedora and Debian).