- changes: more color sets adjustments based on discord feedbacks. Removed a lot of "gray" colors. Changed to more colorful ones. Decreased opacity on minimap for inside borders
- changes: elves won't spawn grass biomes on death. Instead tree could grow from their ashes - changes: adjusted city nameplate to be a bit darker - changes: some translations are updated
- fixed: items from fallen foes on city territory were going first to a city. Instead of a person who killed them - fixed: in the fight, units are losing their target after being hit. As a result, doing awkward walk instead of a fight - fixed: soft crash related to docks
0.22.2 - Memorybox hotfxes
- possible fix for error when disk space is full - fix for capture % being stuck
hotfix - 0.22.2
- possible fix for error when disk space is full - fix for capture % being stuck
0.22.0.19372023 - The Grand NK-86 Memorybox
Hey!
New update is live. Our main focus for this was performance and stability improvements. And as bonus we also added some QoL changes. Enjoy!
If you are mod user, you can switch to an older version via Steam Library settings to play with your mods, until they get updated.
FULL PATCHLOG IS BELOW:
#ADDED:
Significant code optimizations to enhance performance, resulting in an increase in average FPS. Some testers report 5x-10x improvements on their big maps
Major overhaul in the way the game handles memory usage. Playing long sessions should be much more stable
New setting - FPS lock to 30fps(primarily made for mobiles). Default on mobile. If you have overheating issues on mobile devices - it's recommended to leave it on
New spawn animations for tumor, bioblob, cybercore, and super pumpkin
Idle animation for UFO
Small and medium lightnings. Usual huge can only be spawned by player
More skin variations for some animals for lemon, infernal, and desert biomes
More variety to alliance name generator
War window will now color numbers based on which party has an advantage
5 new unit skin variations based on culture for humans, dwarves, elves, and orcs
6 new printer powers
New discord power
Angry faces for kings/leaders when they're in a fight
New nameplate for cultures, alliances, cities, capitals, and clans
#CHANGES:
Improved dragon animation
Updated tornado graphics and animation
Improvements to divine light, fireworks, nuke, and smaller explosion animations
Updated fireworks tiles
Updated infinity coin animation
Current supported language will be highlighted in the language selection
Balanced unit spawn rates in biomes
Screen shake effect adjusted to shake only vertically when explosions happen
Energized trait will now spawn only a small lightning bolt
Evil mages can spawn medium and small lightnings
Clouds will spawn small and medium lightnings
Some option buttons for the map generator hidden
Tweaked how city zones grow
Lightning from mages won't shake the world
Increased fertility rates for old units with many children by 40%
Units will try to leave or avoid swimming to overfilled tiny islands
Acid drops will unfreeze frozen tiles
More visible waves effect on water
Adjusted icon sizes for trees for minimap
Disabling hunger in world laws would disable army limit for cities based on food
If a city does not have enough food, it won't affect the max warriors counter
Increased bread limit
Different names for crystal golem and crystal sword
Changed crystal golem name gen
Evil staff now has a flame mod
Updated some older printer shapes
Renamed beasts to mobs for bottom mini world info
Removed transparency from nameplates
Revamped the color sets for better distinguishability
Increased total number of color sets to 88 instead of 83
Increased contrast of outside border colors on the minimap
Cultures now also use these 88 colors
[PC] Can scroll faster through elements/colors in customization tool by holding shift
New capital icon
Adjusted number animations in ui
New army, leader, king minimap icons
Leader face of city reflects city's mood
Boats minimap icons now has 2 colors of kingdom
Shadow for nameplate text
mnlth??
#FIXED:
Tooltip for map slots not displaying the number of mobs
Units sometimes getting stuck in pits, mountains, water pool
Kingdoms sometimes showing wrong population
Plot events sometimes getting stuck after loading another world
Possible issue of random alliance dissolve after a new alliance plot finishes
Energized trait not causing lightnings
Huge lag when setting ants on fire
Broken bees
City sometimes losing zone randomly
Some language names not in their native scripts
Ghost kingdoms that cannot be clicked
Some traits that increased the max age of a unit not working correctly
Infected trait not giving damage to the carrier
Crashes for some Apple devices on save/autosave
Building spawn animation sometimes playing wrong
Crash caused by city tooltip when the city was destroyed while it was open
Map layers sometimes calculated wrong, causing units to get stuck
[PC] Delay when switching between saved powers via hotkeys
Lag when playing on a world for a long time
Rare issue of units getting stuck in chunks during their tiny walks
Buildings becoming invisible when moving the camera zoomed out
Some status effects (like burning, etc.) rendering behind units
Some stats/traits not affecting the formula for max city army
City jobs not set until a second after loading the world
Adult units sometimes looking like children
Farmers not taking wheat to the windmill
Garden surprise disaster not triggering
War window, alliance window, creature window numbers not counting up
Some stats like the amount of infected, beasts, etc. not updated during pause
Warriors sometimes getting stuck, if they are separated from bannerman and on a different island
Creep sometimes getting "stuck" in hills and stop spreading
Dead UFO lowering ground level
#MODDING:
Improved debug tools
Moved some logic to the new BiomeLibrary
Moved some unit color logic to the new ColorSetLibrary
Moved some logic into the new CombatActionLibrary (will be used more in the next updates)
Moved some logic into the new CitizenJobLibrary (will be used more in the next updates)
Enjoy 0.22.0.19372023!
0.21.1 - Picking Eggshells Update
The long-awaited patch for MEGABOX is finally out!
This patch should solve the biggest issues from the previous MegaBox patch that was one of the biggest patches in WorldBox history!
Enjoy 0.21.1!
PATCHLOG IS BELOW:
#ADDED:
option to adjust the intensity of the night
option to adjust the intensity of the color of some ages
#CHANGES:
dragons now friendly with fire elementals
dragon attacks have now a small force effect with damage
added bigger timeout for alliance plot creation
removed whoosh sound when map is moved
ufo disaster changed to appear only at age of moon
dragons will prefer flying to lava or ground tiles
added font for simplified chinese
added sliders in the settings menu
adjusted how kingdoms join alliance. Now small kingdoms would join non connected border alliance, only if they don't have any other kingdoms at their borders. Less alliance border gore
opinion because of clans changed from 30 to 40
opinion because of different species changed from -20 to -50
humans don't like orcs now too(for opinion check)
opinion - same species bonus changed from 5 to 15
opinion - close borders changed from -50 to -25
opinion - far borders changed from 35 to 25
clan layer would show only villa clans, not kingdom clan on capital city. Because it was confusing
druid and super pumpkins now friends
snowman is now friends with many species
more hp for crabzilla
changed how edges on minimap are shown
#FIXES:
crabzilla didn't shake on hit
sometimes the crabzilla laser sound kept playing after his death
mobs still trying to go broken golden brain
sometime AoE attacks didn't resolve correctly
flame sword had a lot of armor bonus, instead of damage
mad clan members can be chosen to be kings/leaders and would then bug out
dead trees and ruins sometimes won't show on mini map as that
earthquake removes buildings instead of making ruins
sometimes units had negative health and became unkillable
sometimes diplomacy didn't work at all on big maps with many clans
war lines acting weird on mobiles
mini map got dirty
some brushes showing in wrong order
ghost cities sometimes not removed from the map
alliances get dissolved right away. 50% fixed and related to ghost cities bug
culture title not translated in tooltip
some issues with language translations
opinions not aligned to the right for RTL languages
opinion of baby king was wrong
pt-br language errors
venomous trait didn't give poison
civs could build farms on snow hills
save slot numbers were showing wrong sometimes
cities have holes in their borders on load
rare soft crash when mad unit with AoE damage attacks itself with projectile weapons
dragons didn't damage other units directly and didn't register kills
if musicbox ( fmod ) fails to initialize, we'll turn off sounds and music instead of crashing the game
small fix that should correctly calculate units targeted by AoE damage
game crashing when trying to show a map with a broken preview
mobile zoom stuck after crabzilla died while lasers were active
crabzilla hiding behind trees before his first step
it took ages to damage crabzilla
#MODDING:
mods are only loaded into memory if their dll ends with "_memload.dll". E.g. ncms.dll -> ncms_memload.dll. They will keep their original namespace
modded games will show a yellow version number on screenshots
modded games that have an active error will show a cyan version number on screenshots
0.21.0 - MegaBox - Major Update!
We are proud to announce the long-awaited release of MEGABOX!
This patch has been many months in the making and combines multiple systems and 7 updates into one.
It adds: - Ages - seasons that last for many years and bring disasters or prosperity to the world. From nightfall to madness, there’s many surprises included - Alliances - they improves diplomacy by making civilizations unit together against common foes - New Wars - wars now are more detailed. And you will be able to track how long it has been going on, including the death toll, etc - Clans - kingdoms can and will be ruled by bloodlines and families. - Plans and Plots - addition to diplomacy, for making it more transparent who’s plotting what - Music - we added new sound engine. Together with music based on what you’re watching right now and many new sounds!
Overall we have over 550 changes ( and many that we have forgotten )
Enjoy 0.21.0!
PATCHLOG IS BELOW:
#ADDED:
new ages system
new bloodline Clans system. Kings and leaders can start new bloodlines, called Clans. It will be used in diplomacy and loyalty systems.
- They also have multiple levels that give small bonuses to clan members. Also, every clan would have their own motto
new age/eras system! They have different effects. Some of them give bonuses to loyalty, opinions and other stats. Others hurt them.
age of dark. The long night could last 200-300 years
age of hope. The default era
age of sun.
age of tears.
age of moon.
age of chaos.
age of wonders. Era of magic, what could happen?
age of ice. The long winter where everything freezes
age of ash. The era where life is fading slowly
age of despair. Cold, dark and full of danger
different ages give bonuses to specific biome growths
new music/sounds engine with new procedural music system. Music depends on what is currently on screen. It's not yet finished, and some sounds are still missing
tons of new sounds for animals
sounds for powers
sounds for drops
sounds for fights
sounds in general. Idk, it's a lot
at night cursor will exude lights
new mechanic - plots. Now before starting wars or rebellions - clan members need to start plots for this action...(finish)
new power: spawn ash cloud
new power: spawn magic cloud
new power: spawn rage cloud
new power: show clan zones
new power: show clan list
new power: show alliance list
new power: show alliance zones
new power: show war zones
new power: show plots
new power: show plots icons
new power: whisper of war
alliances
alliance levels. The longer alliance exists, the more bonuses it gives to members
alliances level 1. Max warriors +5
alliances level 2. Tower limit + 1
alliances level 3. Armor bonus to members 10%
alliances level 4. Damage bonus to members 10%
alliances level 5. Max unit level + 1
new war mechanic. More detailed wars
now you can see sides of a war, how long war has lasted, how many people died in a war
lightning now have light effect at night
heatray now have light effect at night
hold Shift to spawn multiple units
new window for culture logo and color customization
more colors for cultures
new biome seeds - permafrost. It acts like snow tiles from before, but grows. It's magic biome can't be unfrozen
new trait - light lamp
new trait - lustful
new trait - miracle born. Given to units that spawned by player. Increased fertility rate, and max age
new trait - thorns
new trait - voices in my head
light lamp to crystal golem
light lamp to crystal fairy
light lamp to crystal transport boats
light lamp to crystal trade boats
permafrost seeds
pause/speed change now in every tab
speed x4
speed x0.5 - slow mo
new status effect rage. It makes unit stronger, but in age of chaos adds a chance for units to unleash their inner demons
special disaster for age of despair - snow clouds will turn babies into cold ones
you save the current power to a hotkey by selecting the power and then pressing (ctrl+1), (ctrl+2), ... (ctrl+0)
you can select a saved power by pressing (1), (2), ... (0)
you can clear a saved power by unselecting a power and then pressing (ctrl+1), (ctrl+2), ... (ctrl+0)
hotkey powers will be saved through restarts - so if you restart the game the hotkeys will still be set
hold Control and use scroll wheel to change game speed
hold Alt and use scroll wheel to change current brush and brush size
time icon now has current speed in the corner
button to hide bottom bar UI
view of current status that unit has - in unit inspect window
lightning cloud. It's a bit darker than rain cloud, and have lower chance to be spawned
lightning clouds will spawn in age of tears
snow clouds will spawn in age of nightmares and age of cold
ash clouds will spawn in the age of ash.
blood clouds will spawn in age of chaos
rain clouds will spawn in age of moon in lower amount
magic rain clouds will spawn in an age of wonder. They have a chance to give caffeinated, powerup or shield to units
new status effect: ash fever. Can be given if unit got inside of a ash clouds
new status effect: cough. Can be given if unit got inside of a ash clouds
new status effect: enchanted. Increases some stats for some time
new trait: moonchild
new trait: nightchild
new trait: long-liver. Increases max age by 30
using rain on biome tiles - would biome spread to nearby soil
special months
new trait: mega heartbeat
new trait: bubble defense
animated year bar for the bottom UI
animated age bar for the bottom UI
vegetation(trees, plants) counter to bottom toolbar
in list of cities you will be able to see leader avatar
in list of kingdoms you will be able to see king avatar
in list of clans you will be able to see king avatar
in the unit window - the frame of a unit avatar now would show gold - if the unit is king. Silver if unit if city leader
tooltip for unit now shows health bar
tooltip for unit stats now have dark background
tooltip for unit now shows traits
new item: shotgun. Assimilators spawn with it now
new food source worms. Cities would get it from soil, if there's no biomes. Something to bite at least
new food snow cucumbers. Gathered from permafrost. Can freeze units, or give freeze proof after consumption
new food pine cones. Gathered from pine trees in permafrost. Can freeze units, or give freeze proof, tough, strong, regeneration after consumption
in the favorited window - the frame of a unit avatar now would show gold - if the unit is king. Silver if unit if city leader
in list of cities you can hover over leader/kingdom flag to see more info via tooltip
in list of favorite units you can hover over unit avatar to see more info via tooltip
in list of kingdoms you can hover over leader/kingdom flag to see more info via tooltip
new status: invincible
new plots/plans mechanic. Clan members could have plans to start wars, poison their kings, create alliances, etc. But their plans and plots could also be broken when they die
kingdom names on map now show banner
culture names on map now show their banners
clan names on map will show their banners
alliances names on map will show their banners
in kingdom list window can sort by age
in kingdom list window can sort by warriors
in kingdom list window can sort by population
in kingdom list window can sort by cities
in kingdom list window can sort by kingdom
in favorite list window can sort by age
in favorite list window can sort by kills
in favorite list window can sort by level
in favorite list window can sort by kingdom
in culture list window can sort by age
in culture list window can sort by followers
in culture list window can sort by level
in culture list window can sort by villages
in villages list window can sort by age
in villages list window can sort by population
in villages list window can sort by area
in villages list window can sort by army
in villages list window can sort by kingdom
added tooltip for enabled kingdom zone layer
added tooltip for enabled city zone layer
added tooltip for enabled village zone layer
added tooltip for enabled alliance zone layer
added tooltip for enabled culture zone layer
added tooltip for inspecting units when you zoomed in
added new power toggle - Enable/Disable cursor tooltip for zones when zoomed out in mini map mode
added new power toggle - Enable/Disable cursor tooltip for units when zoomed in
clicking on the statistics element will open the world statistics window
clicking on the time element will open the eras window
tab button tooltips now show hotkeys
pause button tooltip now shows hotkey
hourglass button now shows hotkey
brush buttons now shows hotkey
some cancel buttons now show hotkey
units tooltip shows hotkey for multi spawn
hotkey to select culture zones on (Z)
hotkey to select alliance zones on (X)
hotkey to select kingdom zones on (C)
hotkey to select village zones on (V)
hotkey to select clan zones on (B)
hotkey to quickly start following unit near cursor (F)
hotkey to quickly start following unit from inspect window (F)
hotkey to switch between demolish and life eraser (Delete / Backspace)
can hide UI with ( H ) hotkey now
a new window where you can edit the advanced parameters of random world generation templates
a new settings window with more options
a new setting to enable/disable wind on trees and wobbly buildings
a new setting to enable/disable night lights
a new setting to enable/disable age particles
a new setting to enable/disable normal clouds
a new setting to control volume of sounds and music
a new setting to change size of windows
a new setting to enable/disable map transition effects
a new setting to change size of tooltips
a new setting to change size of map names
templates - random shapes - change the amount of random land added on top of the initial generation
templates - cubicle sizes - change the size of the room in the cubicle (only) template
templates - noise level - change the scale of the main initial world generation. The bigger the value, the smaller the land masses
templates - noise - details - a second pass of generation that refines the edges of tiles
templates - noise - bonus - a third pass of generation that refines the edges of tiles
templates - random biomes - whether or not the newly generated world will have biomes
templates - mountain edges - add mountains to the edges of the world
templates - add vegetation - spawn trees and plants
templates - add center lake - draw a lake in the center of world
templates - add center landmass - draw a land in the center of world
templates - add round edges for the whole world. Would smooth edges of your world to make it in circle shape
templates - add square edges for the whole world. Would smooth edges of your world to make it in square shape
templates - add ring effect - would add a smooth transition near high/low tiles and coastlines
hold shift in world templates to increase/decrease step by 5
pressing stats in power bar - would open world info window
pressing time element in power bar - would open world ages window
when unit gets new status effect - he would highlight white
a few more darker color sets for kingdoms(alliances and clans as well)
fire sprites for tiles that are on fire when zoomed in
new loyalty bonus, given if city was just got conquered
new loyalty bonus. Given to all cities if kingdom had just conquered a new city
new loyalty check, based if leader/king in the same clan
new loyalty bonus, based if city is part supreme kingdom in the world
new loyalty bonus, based if city is part of second best kingdom in the world
new loyalty bonus, based on how long king has ruled the kingdom
new sound engine. It's still in the transitional phase and some sounds/music are still missing. Would be in the future update!
new disaster - ice ones from dreams
new disaster - sudden tired snowman
new disaster - garden surprise
new disaster - dragon from far lands
new disaster - ash bandits
new disaster - alien invasion
new disaster - biomass monstrosity
new disaster - moon horrors
new disaster - heatwave. Happens in age of sun
smooth animation, when unit changes in size(by powerup for example)
unique burned/broken graphics(100+) for all tree variations!
you can close the tutorial bear now by pressing (ESC)
new trait - whirlwind
new secret achievement
New language: Belarusian
New welcome screen
5 types of fire elementals. They do burn
number near save slot
new achievement
##Changes:
new lightning look
new boulder look
fire logic and render on mini map. Now it has smooth fade out pixel animation
burning status changed from 60 sec to 30 sec
balanced some weapons/unit damage, and added damage spread range
when zooming in from a mini map and you have borders enabled. The layer will switch to show only border colors. Not inside of .
volcano now is animated
golden brain now is animated
corrupted brain now is animated
acid geyser now is animated
water geyser now is animated
volcano now has nice spawn animation
acid geyser now has nice spawn animation
water geyser now has nice spawn animation
golden brain now has nice spawn animation
corrupted brain now has nice spawn animation
new mine graphics with idle animation
orcs won't attack golden brains anymore
golden brain now has new icon
corrupted brain now has new icon
some previous effects now lit at night
when you turn off acid geyser - now it has special animation
when you turn off water geyser - now it has special animation
when city is captured, captured zones effect would be shown as spreading, instead of random
when a city is captured in a war that has multiple allies on the same side. City would be given to a main side of a war, if they are sharing borders
spite power now works differently. When you use it on a specific kingdom, that kingdom will start a hateful total war against every other kingdom, which won't stop until only this kingdom is left in the world or you would stop it by using friendship on the kingdom
new look for demons
new look for cold ones
new look for bandits
new look for some mini map icons
new look for ufo's beam
dragons can be now affected by some status effects
boats can be now affected by some status effects
ufos can be now affected by some status effects
friendship power. One drop of friendship now removes kingdom from random war
when king dies, the heir to the kingdom will be an oldest member of his clan of his kingdom
when leader dies, the heir to the city will be an oldest member of his clan of his kingdom
some traits/statuses increase max age of units(note: when unit reaches max age doesn't mean he dies right away. But he have a chance to die from old age. Chance increases the older he gets)
city window now shows loyalty
culture list element now showing age
culture window now has age icon
culture window now showing foundation date
kingdom window now showing foundation date
kingdom window now has age icon
kingdom zones moved to text box
city window now has age icon
city window now showing foundation date
city zones moved to text box
city names capital icon layout changed
all tooltips with stats have background
kingdom tooltip would show motto
in kingdom menu you can see king avatar, and if you hover over it - see king's stats
in kingdom menu you can see culture banner, and if you hover over culture stats
in kingdom menu you can hover over capital button, and see it's stats
in kingdom menu now a kingdom list button moved to the right side
in city menu locate button moved to the right side
in city menu added city list button to the right side
in city menu you can now see kingdom banner, and if you hover over it - see kingdom stats
in city menu you can now see city leader avatar, and if you hover over it, see his stats
in city menu you can now see city culture, and if you hover over it - see it's stats
in inspect menu you can now see city kingdom banner, and if you hover over it - see kingdom stats
in inspect menu you can now see city clan's banner, and if you hover over it - see clan stats
in inspect menu you can now see city culture, and if you hover over it - see it's stats
in inspect menu you can hover over home city button, and see it's stats
in inspect menu favorites button moved to the right side
in inspect menu follow button moved to the right side
in culture menu added "all cultures" button to the right side
in village window now shows buildings representing village tech level and race
windows have window titles in the left corner now
improvements to kingdom tooltip layout
improvements to unit tooltip layout
health in unit tooltip now shows color level
improvements to layout of ui elements in list windows
cursor highlight when drawing a bit stronger
when map names and cultures layer are on - it would show culture icon next to names
meteorite will now fall from different directions when used
chance to die from old age after reaching max age changed from 15% to 13.13%
changed how loyalty is calculated
changed how opinion is calculated
trait super health max age + 100
trait energized max age + 7
trait plague max age -30
trait blessed max age +10
trait cursed max age -10
trait skin burns max age -5
trait tough max age +4
trait strong max age +3
trait weak max age -6
trait regeneration max age 12
trait lucky max age +7
trait unlucky max age -13
trait immune max age +10
trait agile max age +3
status cough max age -15
status ash fever max age -45
poisoned damage changed from 1hp to 1% of current health or 1hp ( whichever is higher )
increased chance of some traits to be inherited
tile creep decay is faster by 10x+
somme traits now have fertility rate
somme status effect now have fertility rate
age now affects the unit's fertility rate(unless the unit is immortal). The closer units to their max expectation age, the less chances for them to have kids
added chances to some unique/fun non-birth traits to be inherited, that can be added via trait editor/rain
traits in trait editor now separated by categories
how babies in civs are born. Added timeout for same unit being a parent
one game month now takes 7 seconds, instead of 3 on 1x time
when units are babies they would grow at a faster rate now. Every year they could increase their biological age by a few years
unit window trait bar - made bigger
wheat won't grow at cold and dark ages
favorite food line won't show anymore in unit's window, since it duplication of same info in the hunger bar
speed icons have different colors now
normal clouds won't spawn in age of sun
rain clouds will spawn in age of tears
rain, lava, lightning, acid clouds can only be huge now
rain, lava, lightning, acid clouds are now slower than normal ones
snow drops from snow cloud can freeze units
orcs now have nightchild trait by default
elves now have moonchild trait by default
fairies now have moonchild trait by default
fires in era of tears will be extinguished fast by itself around the map
frozen status effect 7 -> 15 sec
range weapons at night will have 50% less range attack radius
short sighted trait "range weapons" attack range 0 -> 3
eagle eyed trait "range weapons" attack range 0 -> -3
super pumpkins now have trait thorns
changed ranges of range items
sight of units is now 2 chunks, instead of 1
favorite unit list will show age of units
in favorite unit you can click on whole element to open inspector
if king is chosen from non capital city, he will move to the capital
enchanted biomes won't give a blessed trait anymore. Instead it has a chance to give enchanted status effects. A bit stronger, but not forever
rain/lightning cloud is not a disaster anymore
tornado disaster now can only happen in age of tears, ash, chaos, wonders, moon
meteorite disaster won't happen now in age of hope and sun
earthquake disaster won't happen now in age of hope and sun
hellspawn disaster only can happen in age of chaos
mad thoughts disaster won't happen in age of hope and wonders
greg only in despair
disasters chances changed and now fully depends on a world age
tornado would spawn only in ages of tears and ash
dragons have reduced knockback when hit
meteorite won't spawn in age of hope anymore
earthquakes won't spawn in age of hope anymore
hellspawn only can spawn in age of chaos
wild mage won't spawn in age of hope anymore
mad thoughts won't happen in age of hope and wonders anymore
greg can only spawn at age of nightmares
some kingdom colors adjustments
some culture colors adjustments
some save format change. Kingdoms/Cultures could mess it's age counter
tweaks for opinion mod, based on kingdom age
wolves now friends with orcs
hyenas now friends with orcs
UFO armor 0 -> 30
UFO health 500 -> 1500
gray goo damage to units 50 -> 200
some tweaks to grass growth logic
item speed modificators lowered
assimilators now have bubble defense trait
some improvements to dragon AI logic
worms now can dive under tiles, not damaging them
Moved printers to new AI system
Moved dragons to new AI system
Moved ants to new AI system
Moved worms to new AI system
Moved UFOs to new AI system
assimilators now have bubble defense trait
boats would now sink after a while if their kingdom is no more - and they don't have a dock to return to
healing era interval 1 -> 2
regeneration 1 -> 3
kingdom list window now shows kingdom ages
kingdom list window now shows max cities
ice would break right away when unit is stepping on it
ships won't die in ice anymore, but would break it when move thought it
bowling balls now has shadows
map icon for leader crown is changed
boulders now sink in lava
tornadoes throw less water particles now, but still a lot
dragons can be favorited now. Star still won't render, but you will see dragon in favorites UI
ufos can be favorited now. Star still won't render, but you will see UFO in favorites UI
order of templates in new world window is changed
loyalty bonus for new city is increased
loyalty bonus for new kingdom is increased
loyalty bonus for city being nearby capital changed from 15 to 20
loyalty difference for cultures changed from 10 to 15
units that taken by magnet not fully "frozen" anymore
drops spawned from volcano and geysers a bit lower
improved lava spreading logic, to make it more even
lava would stay longer before turning into rock
lava smoke effect is back
cities won't try to build new buildings when fight is going on in that city borders
many statuses will reset the timer when reapplied - e.g. if you caffeinate a caffeinated unit, the status will stay longer
when earthquake happens, it will remove burned tiles
EXPERIMENT(!) villages won't lose zones when some buildings are destroyed. Can be changed in debug options for now
changed building animation logic, now little scale animations are synced with flow of time speed
unit selection effect is improved
antimatter bomb effect is improved
pressing on the power bar's yellow left/right buttons will scroll the power bar to the left/right
crab bombs don't harm crabs any more
steam rich presence now localized
peaceful trait will be removed, when unit turns into zombie, mush, etc
increased amount of lines logged in the console
save tooltip will show world's last save date in local culture format
zooming in/out buildings/trees animation updated
adjusted amount of farmers and soldiers in cities
if city doesn't have enough food, it won't have many soldiers
can remove good with sponge now
snowman will die in age of sun
orcs won't attack golden brains anymore
village window now shows amount of babies
village window now shows amount of adults
village window now shows amount of farmers
improved logic of how village assign jobs to citizens
decreased max age for orcs a bit
animation for button for changing map sizes on right click
when there is a rebellion, alliance members will now only join the war against the rebels if they have a good opinion of the member. Previously, they would always join regardless of opinion.
#FIXED:
zombie trait could be given by parents to their baby together with immunity for it
heat value on tile wasn't limited, resulting in a lot of lava sometimes
units had walking animation while frozen
boats could get infected or poisoned
pause button between tabs showing wrong icon sometimes
units experience getting duplicated sometimes when firing multiple projectiles
sometimes village storage become empty after reload
crash when trying to save modded map with 100k units
some fixes to debug console
world history logs had wrong red color sometimes
capture effect on mini map was rendered on top of other effects
zooming out sometimes had weird animation
units with powerup had weird slash animation
ufo not getting experience
units have negative health sometime
units couldn't get crippled/eyepatch sometime
baby could get zombie infection trait from parent 1 and immunity from parent 2 at the same time
crash, when you try to inspect unit, but after inspecting him unit gets killed by an arrow a moment later
sometimes fire was burned on water for a few moments
water drop position offset that spawned from water geyser
donut world gen template doesn't look like donut
king/leader/boats icons on mini map a bit jumpy
sometimes boats didn't count as dead within a kingdom. And the dead kingdom could stay alive forever until the world was loaded again
farmers and warriors sometimes keep walking around aimlessly, if their city is destroyed. Not joining some other kingdom's city or trying to create new one
cats attacking plague doctors
snakes attack cats, but cats doesn't fight back
crocodile avatar in unit window is out of bounds
dragon avatar in unit window is out of bounds
ufo avatar in unit window is out of bounds
civs can build on snowy mountains
when you switch speed via game ui, sonic speed button was still shown as active
clouds doesn't spawn drops if zoomed in
soft crash sometimes when rain used on wheat from minimap view
sometimes kingdom considered dead, and turns into "ghost" kingdom
green babies
soft crash if you generate a map, while holding mouse click
game crash when android system don't have enough space for save
printer unit is not visible
baby king/leaders can be given weapons and armor
flying heads cases
zombie dragon shadow was weirdly green
save descriptions didn't allow you to put empty text
gray goo sometimes stuck, if you use freeze ray on it
after changing name/description of saved world - it won't show in window until next opening
snowmen bug that made them actually super powerful
too long kingdom, city and unit names will be shortened in tooltips
highlighted zones had a small offset that was annoying when you look at it if you manage to notice it
kings, leaders, boats, army icons would render big on mini map, when they don't have home city
volcanoes and geysers were being destroyed by lightning if they were placed on an ocean tile
penguin swim speed
drop physics ( e.g. spawned lava by volcanoes ) should be now the same - no matter the game speed
tornado shadows did not change with the tornado size
units will be now smarter about which beach to swim to
killing a dragon while the game was paused, made them hang in the air until the game resumed
dragons sometimes had a weird distorted animation when flipping before an attack
lava colors were not correct based on their heat level
necromancer didn't cast curses correctly
zoom was wonky when you scroll to change zoom, but then moved cursor over UI
units that are ok with lava will swim to lava
some trees stay on tiles without biomes, water
sometimes abandoned buildings roofs had color of living buildings
crab bombs did not shake the world
fairies would fly through lava - killing themselves
flying insects would fly through lava - killing themselves
fairy that spawns in enchanted biome on high tile had energized trait(only the ones, that player spawns supposed to have that)
sometimes console logs would stack and appear unreadable
some soft crash related to status effect
added support for saving huge worlds without running out of memory
mini map was sometimes got dirty
optimizations: for enemy check logic
##Modding:
A lot of changes to modding. There's not enough space to post all full patch log. Please check on main website/discord.
New mechanic: Ages!
Hello there!
Other big feature of the upcoming update is new Ages System!
In WorldBox, time moves quickly, so adding a day/night cycle or seasonal changes like winter and summer wouldn't make sense. Instead, we've been working on an Ages System that will take your worlds through a series of years, each with its unique impact on the environment and civilizations.
Some Ages will bring harsh conditions and disasters, while others will introduce magic clouds and better environments for your people to thrive in. The mood of kings/leaders will be influenced, leading to more wars or peaceful periods, and population fertility rates and food growth will be affected!
There will be 10 different Ages, each with a unique name and effects: Age of Hope Age of Sun Age of Dark Age of Tears Age of Moon Age of Chaos Age of Wonders Age of Ice Age of Ash Age of Despair
We won't reveal too much about each age just yet, but the names alone should give you an idea of what to expect!
We're currently beta testing the update with some players to ensure everything runs smoothly, and we've already fixed a lot of stuff!
This is also our final sneak peek post before release. Get ready for release that will come out very soon!
In case you missed it, check out our latest previews of the upcoming update, which we have shared on Twitter/Steam during the development process!
More options for map generation: https://twitter.com/Mixamko/status/1607110164506869760
Diplomacy is changing
One of the major new features of the upcoming update is a brand new diplomacy system, which we're calling "Plans and Plots". This mechanic brings everything together into one connected system, including clans, alliances, rebellions and wars.
Prior to this update, diplomacy was happening behind the scenes, with players only able to see the results of the decisions made by kings and leaders. However, with the new system, royal clan members will first create a plan before making any major moves.
For instance, they might initiate a plan to start a war, form an alliance, or even spark a rebellion. These plans will take time to come to fruition, and players will be able to track their progress as they unfold.
And, of course, the fun part is that you will be able to handle it and direct your attention towards a king who intends to wage war against your favorite kingdom. (With life eraser, bombs, or Crabzilla lasers)
There are currently several different types of plots available, including starting a war, creating a treaty, forming/breaking an alliance and inciting rebellion. We have plans(heh) to add even more plot types in the future, but those will come in later updates.
Bonus: New tower animations from Hugo!
Thank you for your ongoing support! While you wait for an update, we have one more post to share. The next one will be about ERAS. Stay tuned!
More options for map generation: https://twitter.com/Mixamko/status/1607110164506869760
Upcoming new mechanic: Alliances
Other addition to new systems will be Alliances!
Alliances offer a way for kingdoms to come together and form non-aggression pacts. By being part of an alliance, population of these kingdoms will receive a boost to their stats and may also build more towers on higher alliance levels.
If one kingdom becomes too dominant, other kings will have a greater chance to form alliances and fight together.
Each alliance will have its own generated banner and color on the map. And to make navigating the all these layers(including cultures, kingdoms, cities and clans) simpler, we have added shortcuts for switching between map layers.
And that's not all! Check out these improved sprites and marvel at the work our artist, Hugo, has done.
Next post will be about reworked Diplomacy, that brings clans, kingdoms, wars and alliances together in one system! Stay tuned!
We have finished implementing new mechanics and are now working on fixing remaining issues. We're getting closer to starting a closed beta, to find final game breaking bugs.
Thanks for your support. We can't wait for you to try all the new stuff we have worked on!
In case you missed it, check out our latest previews of the upcoming update, which we have shared on Twitter/Steam during the development process!
New Wars: https://steamcommunity.com/games/1206560/announcements/detail/3672157322353811983
Clans and Bloodlines: https://steamcommunity.com/games/1206560/announcements/detail/3672156687251117721
Age of Darkness: https://twitter.com/Mixamko/status/1544391783102414848
More options for map generation: https://twitter.com/Mixamko/status/1607110164506869760
Expanded Wars Mechanic
The upcoming update will rework and improve the wars mechanic in WorldBox.
The previous friend/foe system will be replaced by a more sophisticated system, where each war will have a unique name and opposing sides.
The war will come to an end when the main sides are defeated, or if the conflict is resolved through diplomatic means or player intervention
With the new war system, players will also be able to see more information about the wars, including the number of casualties and its duration.
On the minimap, players can see current wars displayed as lines connecting the opposing sides with icons indicating who is attacking whom.
The update features several war types, including one related to the Spite power.
Using the Spite power over a kingdom will now initiate a global war with all other kingdoms on the map, and the war will continue until the targeted kingdom is the only one standing or has been defeated.
Additionally, the update introduces a new power, Whisper of War. With this ability, players can incite a kingdom to wage war against their desired target.
In case you missed it, check out our latest previews of the upcoming update, which we have shared on Twitter/Steam during the development process!
Clans and Bloodlines: https://steamcommunity.com/games/1206560/announcements/detail/3672156687251117721
Age of Darkness: https://twitter.com/Mixamko/status/1544391783102414848