Our game Worldless has been available on Steam, PlayStation, Xbox & Nintendo Switch for over 10 days and we've seen a phenomenal amount of reviews and press articles covering the game. We're absolutely delighted with the reaction to Worldless and as of writing the game is sitting at 93% positive on Steam and 80+ on Metacritic on all platforms.
To celebrate this achievement we've made an accolades trailer featuring some of our favourite quotes:
We've had an incredible amount of feedback since the game's release - whether it's from all of you players out there, or from the press. We want to share our heartfelt thanks for this and we will continue fixing bugs and making more improvements to the game.
Here you have another round of bug fixes! You can find the details below. If you come across any other issues that haven't been resolved, please let us know, and we'll take care of them as soon as possible.
For version 1.3.4. we have fixed:
Enemies general balance.
Hyperarmor added to player during all techniques.
Inner Will now resists all magics in addition to absorbing lightning.
Yinyang second phase absorbs elements so blocks can be broken.
Dark Paladin combat on Path of the Reminiscence was not throwing fx.
Running right after beating Summum was locking the game.
Aven was not double-deflecting counter attacks when using seal charged.
Gray branch darkness fixes.
Several platforms and orbs fixes and tweaks.
We kindly ask you to continue reporting bugs to us on Steam & Discord. Thanks for playing Wordless!
Worldless Patch Notes - February 13th
Hi fellow gamers,
We're back with a new round of bug fixes! Please find the details below. If you encounter any other issues that haven't been addressed, please let us know, and we'll address them promptly.
Fixed endless offensive turn and hang when absorbing after breaking a block using Fatal Ordeal technique.
Fixed several spawn zones to avoid players appearing on wrong areas when loading the game and being soflocked.
Fixed Total game time being reset sometimes.
Fixed Ice magic skilltree tutorial not appearing sometimes.
Fixed Worldmap locators shown on wrong locations sometimes.
Fixed - Pressing move input right before some tutorials caused Edda to turn.
Fixed a few typos.
Fixed outro sfx was sometimes still playing if cinematic was skipped.
We kindly ask you to continue reporting them to us on Steam & Discord. Thanks for playing Wordless!
Space explorers! We hope you've had a great start of the year and have been enjoying Worldless so far! We've been reading your feedback and been working our way through many bug reports. Today's patch includes additional tips and context for HP locations in-game and in-game abilities. Additionally we've also squashed lots of bugs, crashes and softlocks. You can read the full list below:
Game Improvements
Guard Impact Skilltree video updated to make it easier to understand.
Several value tweaking on enemies to decrease a bit the difficulty
Some SkillTree texts updated to explain better some skills.
Adjusted some colliders on pink/purple area to improve movement.
Seal charged FX texture resolution increased.
Added a new HP hint on map to make it easier to find them all.
LUCA should not show HP bar now.
Bug & Crash Fixes
Fixed error where Demon was crashing after losing against it and then reloading the game.
Fixed minor issue with enemy blocks patterns.
Fixed hang if you dash right after entering an air boost in green area.
Fixed hang after sonaring HP improvement items from bellow.
Fixed some vegetations wrong orientation.
Fixed thunders in grey area sometimes not working properly on PS4/Switch.
Fixed Guard Impact and Assimilation problem where it was possible to use it without unlocking/chargin it.
Fixed softlock when quitting the game after rain starts again but before gaining the second character control in pink/purple area.
Fixed Summum sonar not appearing sometimes.
Fixed Lightning Nightmare phase2 to phase3 not happening sometimes.
Fixed Lightning Nightamare using the wrong appear animation when fighting it for the first time.
Fixed Summum phase 02 laser launched from the eye, not the hand.
Fixed Ice not appearing on skilltree under certain conditions.
Fixed bug on yellow area timed door if you ran really far from the door.
Fixed collision problem next to 3 locked doors on yellow area which allowed players to go through a wall and get permanently stuck, forcing to restart the entire save.
Added a patch to add ice magic to skill tree if detected a player who had no ice magic (due to another but) and couldn't unlock it anymore.
Minor fix on DarkPaladin phase change.
Fixed crash when using Glance of Tomorrow on the Holy Bat for Xbox players.
Fixed a very unusual random hang when entering a combat for Switch players.
Thank you to everyone who has been sharing their feedback and bugs with us and we kindly ask you to continue reporting them to us on Steam & Discord.
Our game Worldless has been available on Steam, PlayStation, Xbox & Nintendo Switch for over 10 days and we've seen a phenomenal amount of reviews and press articles covering the game. We're absolutely delighted with the reaction to Worldless and as of writing the game is sitting at 93% positive on Steam and 80+ on Metacritic on all platforms.
To celebrate this achievement we've made an accolades trailer featuring some of our favourite quotes:
We've had an incredible amount of feedback since the game's release - whether it's from all of you players out there, or from the press. We want to share our heartfelt thanks for this and we will continue fixing bugs and making more improvements to the game.
Worldless is OUT NOW - Your journey into a newborn universe begins… Now!
Brace yourselves for an unexpected surprise as Worldless, is coming to Steam ahead of schedule! Prepare to start your journey into a newborn universe trapped in an eternal conflict by the polarising nature of their attractions. And there is more! – An exclusive 10% launch discount for all purchases on Steam, starting today, November 20th for one whole week.
As you dive into Worldless, a stylised, 2D Adventure Platformer with Turn-Based Action Combat that explores a mysterious, abstract setting. Master your combat abilities, and uncover secrets that the universe holds. Upgrade your abilities through an intricate talent tree, and time your attacks perfectly to overcome challenges. The immersive experience is heightened further by an inspiring score that connects you to the very soul of the game.
As we launch into this exciting journey, we invite you to celebrate with us! Connect with fellow players on our Discord, the Steam Forums, and stay updated on the latest news by following us on Twitter and Instagram. We're keen to hear your thoughts and feedback, so join the conversation and share your experiences.
Thank you for following us on this incredible journey and we’ll see you in the universe of Worldless!
Embark on an extraordinary journey in Worldless, a captivating 2D adventure platformer, prepares to launch on November 21 for PS5, PS4, Xbox Series X, Xbox One, PC, and Nintendo Switch. Immerse yourself in a unique universe where the boundaries between the physical and astral planes blur, where light and dark polarities are trapped in eternal conflict. In order to best prepare you for your journey into Worldless, we’d like to share three pieces of advice.
Don’t Fear Exploration
Worldless unfolds as an interconnected world built around a central hub, offering players a plethora of diverse environments to explore. We encourage you to go out of your way and give in to your curiosity. There are no environmental hazards, fall damage, or loss of progress / game over screens. So follow your intuition and you will find that your curiosity will be rewarded with secrets, upgrades, and optional bonus encounters. In case you get lost there is a schematic map that will help you navigate and it will also point you in the direction of unexplored areas or secrets that remain.
Adapt and React
Worldless introduces an innovative combat system that blends 1v1 turn-based play with fast-paced action mechanics. As you face adversaries, strategic decision-making and dexterity become your allies. Each encounter is structured around a time limit, so make sure you understand the value of your actions for maximum effect. Watch for visual cues signaling incoming attacks and adapt to their vulnerabilities. The combat in Worldless isn't just about defeating foes, you can also try to absorb them and gain valuable skill points making you stronger.
Create Creative Strategies
Creativity takes center stage in Worldless, where thoughtful and engaged gameplay triumphs over button mashing, and repeated actions are penalised. Every action has the potential to unlock the "Perfect Timing" skill, adding an extra layer of mastery. Because Worldless doesn’t feature your traditional level-up scenario and failures aren’t met with a ‘game over’, you are free to try out various tactics without feeling punished and grow as a player as you get familiar with the encounter. Or if you feel like it, go in a different direction and return later.
Worldless is set to be released on all platforms on November 21st. To be one of the first to embark on this journey through a newborn universe filled with eternal conflict, we encourage you to pre-order now and wishlist the game.
Embark on an extraordinary journey in Worldless, a captivating 2D adventure platformer, prepares to launch on November 21 for PS5, PS4, Xbox Series X, Xbox One, PC, and Nintendo Switch. Immerse yourself in a unique universe where the boundaries between the physical and astral planes blur, where light and dark polarities are trapped in eternal conflict. In order to best prepare you for your journey into Worldless, we’d like to share three pieces of advice.
Don’t Fear Exploration
Worldless unfolds as an interconnected world built around a central hub, offering players a plethora of diverse environments to explore. We encourage you to go out of your way and give in to your curiosity. There are no environmental hazards, fall damage, or loss of progress / game over screens. So follow your intuition and you will find that your curiosity will be rewarded with secrets, upgrades, and optional bonus encounters. In case you get lost there is a schematic map that will help you navigate and it will also point you in the direction of unexplored areas or secrets that remain.
Adapt and React
Worldless introduces an innovative combat system that blends 1v1 turn-based play with fast-paced action mechanics. As you face adversaries, strategic decision-making and dexterity become your allies. Each encounter is structured around a time limit, so make sure you understand the value of your actions for maximum effect. Watch for visual cues signaling incoming attacks and adapt to their vulnerabilities. The combat in Worldless isn't just about defeating foes, you can also try to absorb them and gain valuable skill points making you stronger.
Create Creative Strategies
Creativity takes center stage in Worldless, where thoughtful and engaged gameplay triumphs over button mashing, and repeated actions are penalised. Every action has the potential to unlock the "Perfect Timing" skill, adding an extra layer of mastery. Because Worldless doesn’t feature your traditional level-up scenario and failures aren’t met with a ‘game over’, you are free to try out various tactics without feeling punished and grow as a player as you get familiar with the encounter. Or if you feel like it, go in a different direction and return later.
Worldless is set to be released on all platforms on November 21st. To be one of the first to embark on this journey through a newborn universe filled with eternal conflict, we encourage you to pre-order now and wishlist the game.
Hey there, Joel here! Today will be the last developer blog before the launch of Worldless on the 21st of November! With the style and direction we took Worldless in, we knew it would be incredibly important to have strong animation in the game. Conveniently this has been my main discipline!
The Animation in Worldless has been a combination of hand-drawn sprites and interpolation animation, which we did in Unity. We believe to have created a unique visual style that stands out and catches the eye of anyone who sees it, while still allowing us to iterate frequently and allow for a fast production process.
We put a lot of focus on ensuring that the animation of the character matches the movements and the right visual state. Ensuring that the animations are clear and smooth is very important as they relay information to the player and will make the game more readable and improve the responsive control the player has.
It’s been a tough challenge, but we think we’ve found the right balance after a lot of testing. We wanted the game cues to be readable, but also fit within the minimalistic style that Worldless breathes throughout.
A key to making this a success has been the use of well-timed particles & visual effects, as they allowed us to reinforce the important game cues while maintaining the overall minimalistic style that we wanted for Worldless.
There is a strong cohesion between the animation, visual effects, and game design in Worldless and they really help you read and understand the game and immerse yourself in the game’s world.
It’s all about the balance between making things look incredible, and also ensuring the game reads well and visual design rules are followed. E.g. we want to telegraph to you that an attack is coming, or to feel the excitement and impact when you land a big hit.
We hope you’ve enjoyed this deep dive into the animation of Worldless and we can’t wait for you to experience the full game when it releases on November 21th!