Worlds Collide cover
Worlds Collide screenshot
Genre: Strategy

Worlds Collide

201905281 Update Log


  • Optimized production line.
  • This update will cause the old version of the save to be unavailable.

201905241 Update Log


  • The probability of resources is revised, greatly increasing the probability of coal
  • Add icons to tech descriptions and resource descriptions.
  • Full-level heroes will not appear in the training of the mercenary camp.
  • Death downgrade mechanism canceled.
  • Fix bug.
  • Game AI optimization.
  • UI optimization.

201905141 Update Log

Optimize game performance.
Barbarian attack speed and death refresh rate reduced.
Modify the technology and units description to make it more accurate.
Fix UI related bugs.
Fix TIP display error.

201905131 update log

Adjust the scale of the plot generation. Significantly increased the proportion of forest plot. Forest plot must have tree resources.
The barbarian refresh rate is reduced.
The development speed of AI players is adjusted.
Fix UI level bugs.
Fix some bugs in the save archive.

20190508 update log

This "World Collision" ushered in a large number of updates, redo some system in the game, added the Era Quest systems, neutral building systems, country traits system, replaced the UI.

  • New country trait system

    • Now you can choose a number of national traits to play at the beginning of the game, there are more strategies to choose from in the game.
    • As the country level and total level increase, more traits can be unlocked.

  • New Era Quest system

    • Now every country enters a new era and needs to complete the quest of the times.
    • You can choose any number of multiple quest to complete.
    • The new era will increase the number of city's construction and recruit new heroes.

  • Technology system redo

    • Technology tree structure optimization.
    • Some derivative technologies are not displayed at the beginning of the game and require front-end technology.
    • Most of the technology is redone.

  • City's production line system redo

    • Resources can be used to build powerful production lines that provide more gains for the city.
    • The resource mechanism was modified, and now the resources are owned by the city, providing the current city with gains.

  • Neutral building

    • 6 new neutral buildings have been added to the game. After the city has occupied these buildings, new benefits will be generated.

      • Market: The prosperity of the market can bring benefits to the city. Every once in a while, the marketplace provides random resources to the city.
      • Training Ground: The training of the Art of War is especially important for heroes. Every once in a while, the training ground can make the hero upgrade quickly.
      • Mercenary Camp: A mercenary is a force that fights for money. Every once in a while, you can hire a mercenary at a mercenary camp. It should be noted that if the mercenary unit is destroyed, it cannot be reorganized.
      • Hermit Residence: Some wise men who are extremely intelligent have always liked to live closer to nature. Visit them every once in a while to get the new technology.
      • Fortress: The fortress will provide assistance to the troops stationed.
      • Watchtower: Allowing troops to enter the tower can provide a very far view. If the watch tower is built within the influence of the city, it will always have a very long view.

    • Added barbarian camps where players can gain new resources by occupying barbarian camps.

  • Other

    • Basic resources are simplified.
    • The barbarian added a barbarian camp.
    • Reproduced the game UI.
    • When soldiers restore HP in the city, they consume the city's population.
    • We have separated the two behaviors of recovering HP and supplementing war resources.
    • Long-range units cannot attack units that are out of sight or that need to cross the mountains.
    • The city will now attack troops outside the city.
    • The troops will be punished with combat power when they are below 1/2 HP and 1/4 HP.
    • The troops no longer deduct the amount of HP when they are in a state without war resources, and they are modified to combat punishment.
    • Added event reminder.
    • Added game speed acceleration and deceleration.
    • Force movement and operation optimization.

      • Now the right button will move directly, long press the right button to call out the multi-select menu.
      • Army movement AI optimization.


2019.1.10 update log


  • The saving mechanism has been modified so that saving now takes a small amount of time, and loading the save is more efficient. Older versions of the archive will not be available.
  • Modified the bug about getting the technology of iron.
  • Modified the bug about AI will not supplement war resource in certain situations.


*Gameplay of production line systems and technology systems is the focus of subsequent optimization.

2018.12.28 update log


  • Optimized the display of the arms.
  • The number of technologies needed to upgrade to the Middle Ages and the Steam Ages was lowered.
  • Increased the number of defensive units in the AI's city.
  • The map size has been adjusted.
  • More rivers will appear on the map now.
  • Fixed a bug in Patriotic.
  • Fixed the skill error of King Arthur.

2018.12.22 Update log


  • Saving mechanism optimization, it is now possible to read a saving anywhere (the old version of the saving will not be available)
  • Can modify the saving name
  • Can modify city, hero, unit name
  • Optimized the unit's pathfinding logic
  • Optimized in-game music
  • Optimized the guard model of the hero who is good at cavalry
  • Increased the frequency of barbarian refreshes
  • Increased the value of some units
  • Optimized the order of city’s occupation of land and does not require repeated exploration
  • Fixed a bug where the city name was empty
  • Repair logistics service replenishment speed
  • Fix the wrong event text
  • Fixed the bug in the production line error

Game in the immediate future


  • Strengthen the game play of multiple arms, long front lines and multi-line battles.
  • Strengthen the ability of the classical age and the middle age arms.
  • Optimize the game save mechanism.


If you have other game content you would like to see, please leave message.

Dec 17 2018 update log

Update:
The rules for cities to automatically occupy land are smarter.
Cities can now automatically explore resources on occupied land.
Resources from different eras do not need to repeatedly explore the land.

Bug fix:
Fixed a bug about the population lacked debuff.
Fixed a bug about hero war supplies.