Worm Slayer cover
Worm Slayer screenshot
Genre: Adventure, Indie

Worm Slayer

Where's the game at?

It's been a long time since I've made an announcement here, so let me just start by saying hello! I'm GlerG, or at least that's my username on most platforms. I started working on this game back in July of 2021, and it's been quite a ride since then. After the last update I ended up taking a break, and then started a side project. That side project was supposed to take 6 days, and so naturally it took 6 months. During that time I had a lot of realizations about where things were headed. I really love this game, but if I wanted to release something I'm truly happy with then I'd have to start over. Starting over was definitely scary, and sometimes I still wonder if it was the right choice, but I when I started this project 2 years ago I was nowhere near as experienced as I am now. The code base of the game became unsustainable, and it was hard to keep adding new things on.

During all of this I formed a studio with a friend of mine. You can see a lot of his incredible art around the store page! We've been working together on a new version of Worm Slayer. With side projects and burnout it's been in a sort of "prototype limbo," but I believe that the pace will pick up soon.

So that leads to the unavoidable question: When will it come out? Well, to be honest I don't know when, but I do know that I'm way too stubborn to let this game go. It's become a part of my life, and when it comes to game development I've never been one to truly give up on something. Once this version of the game is "more finished" than the current demo version, we'll redo the whole store page and release a new demo.

I'm very excited for you all to see what's to come! And thank you for reading this far, it really means a lot.

Demo v1.1.2 the Controls & Readability Update

Demo v1.1.2 change log:



Added controller support

Settings changes



  • Reformatted the settings menu with tabs
  • Added customizable controls in the settings menu and removed the controls menu
  • Removed the map size setting
  • Removed the blood setting


Music changes



  • Whenever you aren't in an important room/in combat the music becomes calmer
  • Added 2 new alternate floor 1 songs
  • Added 1 new alternate floor 2 song


Menu changes



  • Redid the main menu art
  • Redid the beginning cutscene art
  • The main menu now has a day and night cycle
  • All menus can now also be used with a keyboard or controller


Readability improvements



  • Whenever you enter a new room or clear out a room of worms, some info will popup at the top middle of the screen
  • The entrances to statue rooms now have a blue-green glow
  • A red border now appears around the edges of the screen when you're below 10 health
  • The wand now has a white line pointing to the next point in the shape
  • All of the mage's items except for the lute now have a new particle when used
  • Added an effect to the center of statues circles for when you break a statue and can still break more
  • Exploding segments now rise to the surface faster to prevent them exploding before you can see them
  • Added particles to tent breaking


Quality of life changes



  • The longsword's lunge attack is now bound to double clicking
  • The door of the first room now only locks until the first time you complete the tutorial as a class
  • The tutorial for drawing a shape with the wand now only goes away after you've finished drawing a shape
  • The prompt telling you how to roll now only appears under very specific conditions


The longsword now deflects projectiles at the end of a fully charged lunge

Bug fixes



  • Fixed sound effects not playing when there are a lot playing already (this still can happen, but it should now be extremely rare and unnoticeable)
  • Fixed the frame cap not working
  • Fixed a crash caused by fire particles during lag spikes
  • Fixed mana spawning in the first room during the tutorial
  • Fixed the roll animation continuing to play if you enter a hole while rolling


Additional things that are only available for beta testers



  • Added 1 new alternate floor 3 song
  • Fixed selecting challenge mode switching your class to mage

Demo v1.1.1 the Rebalance Update

Demo v1.1.1 change log


Worm changes and additions

  • Different worm types now have their own art instead of a color tint
  • Added the laser segment
  • Added the healer segment
  • Added the agile worm
  • Added the cowardly worm
  • The dash worms now have effects for when they're going fast
  • Added a sound effect for when a worm is killed by poison


Statue changes

  • Changed the statue font to be more readable
  • Added the longest sword statue
  • The longersword statue no longer levels up the longsword
  • Ball and Chain now slows worms down by 0.75x instead of 0.9x
  • The vampire tooth necklace now can appear on all floors instead of just the first
  • Spiky now does 60 damage when hit instead of 30
  • Strength now gives 1.15x damage instead of 1.1x damage
  • Double Edged Sword now gives 1.25x damage instead of 1.15x damage and makes you take +35% damage instead of +30% damage
  • Haste now gives +15% movement speed instead of +10%
  • Nimble now gives +16% dodge chance instead of +12%
  • Item buff statues no longer appear if you don't have the item, or the item has already been buffed
  • The Rogue's throwing star ability and the wand's star spell now only shoot 1 projectile in statue rooms for better control
  • Changed the text for all item buff statues


Lightning can now be deflected

Added a button to the main menu and pause menu that sends you to a feedback form

Added an error log to the game's data folder


Journal changes

  • Added capital letters to journal entries and notes
  • Changed a lot of journal entries


Non-statue balance changes

  • The jar of beetles now releases all of it's beetles at once
  • Buffed the damage of the bow
  • Buffed the rogue's fire dash damage by 5 per level
  • Increased the hitbox sizes of beetles
  • Decreased the amount of invincibility frames beetles give by 50%
  • Changed shield recoil and made bashing regen stamina faster
  • Buffed the shield's damage
  • Buffed deflected projectile damage
  • Buffed the worm staff
  • Buffed the damage of the trap
  • Reduced the spread of the spellbook
  • The distance of the sword lunge now remains consistent between sword lengths
  • Increased the length of the longsword and gave it 2 more damage per level
  • Increased the size of the throwing star and longsword hitboxes
  • Changed the sound the stun bow makes when it stuns worms to make it less annoying


Other visual changes

  • Added a setting for pixel grid snapping size
  • Added a setting for rotation compression
  • Increased the visibility of the exit hole, rocks, and graves
  • Added a marker to the minimap for the exit hole
  • Added another effect to the hammer slam
  • Improved the pedestal swapping effects


Smaller tweaks

  • You can no longer exit the first room until you finish all of the controls, unless you have them turned off
  • Changed the time taken to activate the button prompts
  • Added sound effects for flipping pages in the journal
  • Improved the off-screen markers using a raycast to place it around the edge of the screen
  • Changed the hitbox shape of the square and star spell to slightly improve performance
  • Changed the shield tutorial text from "block" to "deflect" to be more clear
  • Changed the name of the "rage potion" to the "strength potion"
  • Music no longer fades out because it freezes the game until it finishes doing so


Optimized sound effects slightly


Bug fixes

  • Fixed the wand's spell drawing moving around with smooth or zone camera enabled
  • Fixed the axe segment not getting added to the journal when killed
  • Fixed getting hit every frame by non-deflectable projectiles while deflecting
  • Fixed being able to open multiple submenus in the pause menu
  • Fixed non-1x minimap sizes rendering wrong
  • Fixed weapons leveling up at the end of the demo
  • Fixed mage stun hitboxes being off center
  • Fixed spellbook bolt hitboxes being off center
  • Fixed worm orb particles and sprites being off center


NOTE: Some of these changes only effect beta testers because the demo has some content locked off

Preparing A Demo For May 2nd

Since the Steam Going Rogue festival was announced for May 2nd through May 9th it's been a scramble to fill in missing features and make a perfect demo for the event for all of you! And to keep you out of the dark on development here's a look at what's been done, and what is left to do.

What's done



  • The art of the player character has been redone in color

  • New content has been added such as new items and secret rooms you can find

  • A journal that catalogs the items you find and notes you've found from past adventurers

  • And finally way too many quality of life changes to list here



What's still to come



  • All of the GIFs and screenshots on the steam page will be redone to feature the new character art
  • Teaching the controls during gameplay because it sucks having to play through a tutorial just to get the main game.
  • Overhauling the end screen with new art and a display of the stats of your run,
  • And finally a proper ending for the demo.