Wormhole Adventurer cover
Wormhole Adventurer screenshot
Genre: Strategy, Indie

Wormhole Adventurer

Update 1.1.4

- Added a threat level cap to each wormhole based on the distance from the start
- Changed the threat level increase from killing hostiles to be less so that it takes longer to reach the cap.

Hotfix 12

- Bugfix - If you change the colour of adjacent wormhole on the map, it will now update the connection as well.
- Bugfix - Fixed an issue with cancelling planned routes.
- Bugfix - If you save in a combat instance all data is now saved so you can reload inside a combat instance.
- Bugfix - Fixed an issue where after respawn the station types would sometimes change.

Update 1.1 - Release Day

1.1 - Content Update

- Added Basic, Advanced and Elite scanner modules.
- Added Fog of War that can be cleared with scanners.
- Added setting to stop Fog of War regenrating.
- Added Nebula wormholes that render scanner modules useless while in the wormhole.
- Added a ship hanger at home station after docking unlocked.
- Added a feature to allow the removal of modules/weapon and leave the slot empty.
- Added Explorer class ships.
- Added Hauler class ships.
- Added Dronebay module to allow you to store drones ready for launch during combat.
- Added Combat, Defence and Repair drones to assist you in combat.
- Added setting to change save frequency.
- Added hover panel for Lootpods to see thier contents.
- Added a system to generate a limited amount of loops within the map.
- Bug Fix - if you are on a station docking ring on load, it will now show the dock button.
- Bug Fix - Dock button will now show after respawn or recovery.
- Bug Fix - added new logic to the hover panels to stop them appearing behind the mouse and flickering.
- Bug Fix - Hover panels will now correctly resize to the text they contain.
- Bug Fix - If you fast travel to a location on planned route, route will be replanned from new location.
- Bug Fix - If you end turn before the hostile death animation is finished it will no longer bug out the next hostile.
_ Changed the game over panel to show the seed, if permadeath and the FOW setting.
- Changed the available mission header to show the current mission level and the number of missions to the next level.
- Changed the hover panel to show how many station cargo slots are used.
- Changed the hover panel to show information relevent to the scanner level.
- Changed the map to only show connection that you have uncovered from the Fog of War.
- Changed the map hover panel to only show things you have uncovered from the Fog of War.
- Changed ship and station storage to be sorted by item type and then by item name.
- Changed the settings for dead space generation for the map to make smaller areas, that are more scattered.
- Changed the ore distribution so there is a small chance to get lithium and uranium sooner.
- Hostile ships will now only activate once they are within scanner range.
- Hostile ship spawns will spawn higher tier ships before lower tier at higher threat wormholes.
- Enabled save conflict correction for ships from old version saves.

Update 1.1 is coming soon

Hello Adventurers,

Firstly I would like to thank everyone that has purchased the game and extra thanks to all that have left a review or giving me feedback directly, the reviews and feedback are what have driven this update to improve the game and I am very excited to now confirm the upcoming update will be released on April 3rd at 1300 hrs(UTC).

Most of the update is now complete with 1 more major task which is improving the AI combat tactics which I hope to have completed next week, Below I have included the change log so far, this will give you a good idea of what to expect, With all these new update a new trailer will be made and published before release so look out for that also.

Please let me know what you are most excited about in the coming update

1.1 - Content Update Change Log

- Added Basic, Advanced and Elite scanner modules.
- Added Fog of War that can be cleared with scanners.
- Added setting to stop Fog of War regenerating.
- Added Nebula wormholes that render scanner modules useless while in the wormhole.
- Added a ship hanger at home station after docking unlocked.
- Added a feature to allow the removal of modules/weapon and leave the slot empty.
- Added Explorer class ships.
- Added Hauler class ships.
- Added Drone bay modules to allow you to store drones ready for launch during combat.
- Added Combat, Defence and Repair drones to assist you in combat.
- Added setting to change save frequency.
- Added hover panel for Loot pods to see their contents.
- Bug Fix - if you are on a station docking ring on load, it will now show the dock button.
- Bug Fix - Dock button will now show after re-spawn or recovery.
- Bug Fix - added new logic to the hover panels to stop them appearing behind the mouse and flickering.
- Bug Fix - Hover panels will now correctly resize to the text they contain.
- Changed the hover panel to show information relevant to the scanner level.
- Changed ship and station storage to be sorted by item type and then by item name.
- Hostile ships will now only activate once they are within scanner range.
- Hostile ship spawns will spawn higher tier ships before lower tier at higher threat wormholes.
- Enabled save conflict correction for ships from old version saves.

Hotfix 11

- Fixed an issue where if you undocked and instantly docked again it would treat it as the player station.

Hotfix 10

- Fixed issue where dropping loot on your beacon would stop you ever docking again.
- Fixed the issue where a delivery mission from the player station wouldn't remove from available list.
- You can no longer go into debt taking delivery missions.
- If hostile dies on scrap, the scrap will now be added to the lootpod.
- Crafting list now in alphabetical order.
- Changed formatting for save names so that longer names use a smaller font size.
- Increased the stack size of bed to 10 from 1.
- Increased the stack size of chair to 20 from 5.
- Reduced the amount of display screens and replicators in the final stage to 50.

Hotfix 10

- Fixed issue where dropping loot on your beacon would stop you ever docking again.
- Fixed the issue where a delivery mission from the player station wouldn't remove from available list.
- You can no longer go into debt taking delivery missions.
- If hostile dies on scrap, the scrap will now be added to the lootpod.
- Crafting list now in alphabetical order.
- Changed formatting for save names so that longer names use a smaller font size.
- Increased the stack size of bed to 10 from 1.
- Increased the stack size of chair to 20 from 5.
- Reduced the amount of display screens and replicators in the final stage to 50.

Hotfix 9

Hotfix 9

- Your can no longer buy more fuel from a station that your ship can carry.
- Fixed an issue that meant you could hand a delivery mission in without the required items.
- Added a mine button so that you can mine from lootpod panel if lootpos on asteroid.

Hotfix 8

- Fixed the issue of incorrect pixel perfect camera size when going from windowed to fullscreen, and vice versa.
- Corrected a spelling error in Exploring space missions.
- When docked and viewing missions, complete ones now show green and incomplete ones show orange.

Hotfix 7

Hotfix 7

- Increased the maps click & drag area.
- Changed when UI hover panel will change position based on mouse position.
- Change the central UI to say "press ESCAPE to stop mining" when mining.
- When entering freeroam in a wormhole, any missions for that wormhole now move to the top of the list in the right mission display.
- Added panel to view change log in game.