- Added a threat level cap to each wormhole based on the distance from the start - Changed the threat level increase from killing hostiles to be less so that it takes longer to reach the cap.
Hotfix 12
- Bugfix - If you change the colour of adjacent wormhole on the map, it will now update the connection as well. - Bugfix - Fixed an issue with cancelling planned routes. - Bugfix - If you save in a combat instance all data is now saved so you can reload inside a combat instance. - Bugfix - Fixed an issue where after respawn the station types would sometimes change.
Update 1.1 - Release Day
1.1 - Content Update
- Added Basic, Advanced and Elite scanner modules. - Added Fog of War that can be cleared with scanners. - Added setting to stop Fog of War regenrating. - Added Nebula wormholes that render scanner modules useless while in the wormhole. - Added a ship hanger at home station after docking unlocked. - Added a feature to allow the removal of modules/weapon and leave the slot empty. - Added Explorer class ships. - Added Hauler class ships. - Added Dronebay module to allow you to store drones ready for launch during combat. - Added Combat, Defence and Repair drones to assist you in combat. - Added setting to change save frequency. - Added hover panel for Lootpods to see thier contents. - Added a system to generate a limited amount of loops within the map. - Bug Fix - if you are on a station docking ring on load, it will now show the dock button. - Bug Fix - Dock button will now show after respawn or recovery. - Bug Fix - added new logic to the hover panels to stop them appearing behind the mouse and flickering. - Bug Fix - Hover panels will now correctly resize to the text they contain. - Bug Fix - If you fast travel to a location on planned route, route will be replanned from new location. - Bug Fix - If you end turn before the hostile death animation is finished it will no longer bug out the next hostile. _ Changed the game over panel to show the seed, if permadeath and the FOW setting. - Changed the available mission header to show the current mission level and the number of missions to the next level. - Changed the hover panel to show how many station cargo slots are used. - Changed the hover panel to show information relevent to the scanner level. - Changed the map to only show connection that you have uncovered from the Fog of War. - Changed the map hover panel to only show things you have uncovered from the Fog of War. - Changed ship and station storage to be sorted by item type and then by item name. - Changed the settings for dead space generation for the map to make smaller areas, that are more scattered. - Changed the ore distribution so there is a small chance to get lithium and uranium sooner. - Hostile ships will now only activate once they are within scanner range. - Hostile ship spawns will spawn higher tier ships before lower tier at higher threat wormholes. - Enabled save conflict correction for ships from old version saves.
Update 1.1 is coming soon
Hello Adventurers,
Firstly I would like to thank everyone that has purchased the game and extra thanks to all that have left a review or giving me feedback directly, the reviews and feedback are what have driven this update to improve the game and I am very excited to now confirm the upcoming update will be released on April 3rd at 1300 hrs(UTC).
Most of the update is now complete with 1 more major task which is improving the AI combat tactics which I hope to have completed next week, Below I have included the change log so far, this will give you a good idea of what to expect, With all these new update a new trailer will be made and published before release so look out for that also.
Please let me know what you are most excited about in the coming update
1.1 - Content Update Change Log
- Added Basic, Advanced and Elite scanner modules. - Added Fog of War that can be cleared with scanners. - Added setting to stop Fog of War regenerating. - Added Nebula wormholes that render scanner modules useless while in the wormhole. - Added a ship hanger at home station after docking unlocked. - Added a feature to allow the removal of modules/weapon and leave the slot empty. - Added Explorer class ships. - Added Hauler class ships. - Added Drone bay modules to allow you to store drones ready for launch during combat. - Added Combat, Defence and Repair drones to assist you in combat. - Added setting to change save frequency. - Added hover panel for Loot pods to see their contents. - Bug Fix - if you are on a station docking ring on load, it will now show the dock button. - Bug Fix - Dock button will now show after re-spawn or recovery. - Bug Fix - added new logic to the hover panels to stop them appearing behind the mouse and flickering. - Bug Fix - Hover panels will now correctly resize to the text they contain. - Changed the hover panel to show information relevant to the scanner level. - Changed ship and station storage to be sorted by item type and then by item name. - Hostile ships will now only activate once they are within scanner range. - Hostile ship spawns will spawn higher tier ships before lower tier at higher threat wormholes. - Enabled save conflict correction for ships from old version saves.
Hotfix 11
- Fixed an issue where if you undocked and instantly docked again it would treat it as the player station.
Hotfix 10
- Fixed issue where dropping loot on your beacon would stop you ever docking again. - Fixed the issue where a delivery mission from the player station wouldn't remove from available list. - You can no longer go into debt taking delivery missions. - If hostile dies on scrap, the scrap will now be added to the lootpod. - Crafting list now in alphabetical order. - Changed formatting for save names so that longer names use a smaller font size. - Increased the stack size of bed to 10 from 1. - Increased the stack size of chair to 20 from 5. - Reduced the amount of display screens and replicators in the final stage to 50.
Hotfix 10
- Fixed issue where dropping loot on your beacon would stop you ever docking again. - Fixed the issue where a delivery mission from the player station wouldn't remove from available list. - You can no longer go into debt taking delivery missions. - If hostile dies on scrap, the scrap will now be added to the lootpod. - Crafting list now in alphabetical order. - Changed formatting for save names so that longer names use a smaller font size. - Increased the stack size of bed to 10 from 1. - Increased the stack size of chair to 20 from 5. - Reduced the amount of display screens and replicators in the final stage to 50.
Hotfix 9
Hotfix 9
- Your can no longer buy more fuel from a station that your ship can carry. - Fixed an issue that meant you could hand a delivery mission in without the required items. - Added a mine button so that you can mine from lootpod panel if lootpos on asteroid.
Hotfix 8
- Fixed the issue of incorrect pixel perfect camera size when going from windowed to fullscreen, and vice versa. - Corrected a spelling error in Exploring space missions. - When docked and viewing missions, complete ones now show green and incomplete ones show orange.
Hotfix 7
Hotfix 7
- Increased the maps click & drag area. - Changed when UI hover panel will change position based on mouse position. - Change the central UI to say "press ESCAPE to stop mining" when mining. - When entering freeroam in a wormhole, any missions for that wormhole now move to the top of the list in the right mission display. - Added panel to view change log in game.