Hi everyone, excited to announce a content and optimization patch has been implemented with features that previews some of the Act 2 gameplay coming out later this year. This update may solve some of the technical problems players have experienced from past playthroughs and reduce the amount of PC resources needed to play Wormhole City.
New content added includes updated pilot/robot/space gameplay mechanics with multi-directional combat, minimap implementatoin, reworking levels, new enemies, audio, and including more interactivity that is subject to change as this project moves forward. We plan to continue filling and expanding on pre-existing levels as we work to launch Act 2 before the end of this year.
We will be using this week to continue troubleshooting Act 1 of Wormhole City and plan to make weekly updates for better communication on Steam. Note: using Windows 10 magnifier tool will make you unable to play this game with the mouse cursor!
Wormhole City Act 2, Upcoming Patch and Devlog Details
Thank you everyone for your tremendous patience and support as we continue development on Wormhole City. We're excited to announce new content that will be released before this year is over as well as updates and patch notes that are planned to arrive before June is finished.
Story:
https://youtu.be/kQSzzEvpof4
Wormhole City Act 2 continues the story of Acero Astra and the struggle for survival when a lucrative bounty is declared on the pilot by outlaw factions. Experience two sides of the conflict in Act 2 by controlling Astra and outlaw Marko in the ongoing strife for control and freedom. We plan to release the Act 2 update with new items, enemies, and levels before the end of this year.
Gameplay:
Two significant gameplay mechanics will be modified and added to current and future content releases. The aiming mechanics for pilot and robot gameplay has been changed to give you multi-directional range of attack from different heighths using your mouse cursor. This top-down style of aiming and movement will only activate with certain equipment and key presses.
The second feature arriving soon is the minimap to help players navigate levels, investigate distress signals and other points of interest. Unless you come across certain information during a level, the minimap may not show all the obstacles coming your way or the location of helpful equipment and allies in obscure locations.
Other top-down staples have been implemented such as walls that fade when blocking the player's view of the character, improved enemy AI with more variety in behaviors, NPC companions, new skills, environments, puzzles, combat scenarios and overall number of interactive objects will continue to be added to current and future content for Wormhole City.
Patch Notes Preview:
We plan to release a patch for Wormhole City before June is over to address optimization issues and to begin adding more content. Some of the changes will include:
Minimap will be implemented.
Additional interactive objects and characters.
More voice, audio, and visual effects will be included.
Adding more content and revising the design of specific levels.
Improved hit and trace detection with space combat.
Hopefully reduce game crashing and problems with keyboard inputs.
Dev Log:
We will be releasing an in-depth devlog and game project details in the near future.
Working on implementing a 'Space Academy' tutorial level that will help players with vehicle controls beforehand.
Developing more enemy behaviors and 'boss' mechanics.
Will be replacing the hover vehicle in the Desert level.
Planning on all levels to be lengthened and polished as new updates release.
We still undergoing the process of finding a programmer with specialties in optimizations in Unreal Engine 4. Our plan is to make our game as compatible as we can for different operating systems and configurations.
There is still a tremendous amount of work to do and thank you all for taking the time to give us your thoughts, feedback and support during this arduous period of development.
New Patch Will Be Released Before June 30th; Stay Tuned!
https://youtu.be/rsbcxqK1m_o
Update 1.01.8
Greatly reduced performance costs of most levels and beginning the process of adding more content to existing levels. Thank you for your patience.
Update 1.01.7
Reduced performance costs for first three levels, optimizing streaming process for graphical assets.
Update 1.01.6
Troubleshooting character spawn bug in the first urban rain level. New content announcement coming soon!
Update 1.01.5
Lowered hitpoints of enemy frigates from 2700 to 2200
Lowered hitpoints of enemy drones from 250 to 190
Working on refining spaceship gameplay.
Update 1.01.4
Lowered performance costs for the first level, troubleshooting character spawn bug in first level, added loading screen indicator, in the process of adding more tooltips to the game.
Update 1.01.3
Disabled unused plugins, adjusted project settings to see if progress can be made on start up errors and load times for the first level.
Update 1.01.2
Troubleshooting start up bugs and save file functionality with some users, added additional interaction and correcting lighting in specific levels. Adding more tooltips that will help with controls and objectives. In the process of improving the camera, lengthening and adding new levels to Wormhole City.
New Update 1.01.1
Updated objective and control tips throughout the game as well as correcting bugs.