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Genre: Strategy, Turn-based strategy (TBS)

Worms W.M.D

ESL Worms W.M.D 2v2 Tournament #1 - Sign up for Tonight!



Hey Community,

It's time to team up on the Worms W.M.D competitive front!

The awesome folks at ESL are givng you the chance tonight to team up with a buddy and stake your claim as the first Worms W.M.D ESL 2v2 Champion.

Sign up now, the tournament kicks off at 19:00pm GMT tonight: Tournament Link.

Will you be the ultimate WingWorm?

Forts Mode - Concept Art #1


Hey Community,

Forts Mode is coming to Worms W.M.D after the launch of Ranked Mode 2.0!

The development team have been hard at work crafting the weird, the wonderful and the simply most badass of Forts for you to get your hands on when Forts Mode launches later this year.

So we figured it was about time you got to see one of the Forts you'll be battling with, you can check it out in all it's concept art glory below:



So what do you think? What would you name it? How will you attack or defend this Fort?

Let us know your Forts on this in the comments below...

23/2/2017 - Hotfix Update


Hey Community,

Just a quick update, we've deployed a hotfix for the game that fixes the listed issues:

  • Fixed an infinite ammo issue when using weapons as a secondary weapon.
  • Fixed an issue which was preventing some users from hosting an online match after ranking up.

We're aware of some occasional odd rope behaviour and are investigating.

Oh and do stop by tomorrow, we Fort we'd share something with you...

Ranked Mode 2.0 Update



Hey Community,

As you may, or may not know we're rebooting and relaunching Ranked Mode soon!

Today I can confirm this update will be coming in March. A precise date will be provided soon, once we've polished up the last few Banana Bomb Seeds.

What does this mean!?

  • All current Ranked Mode stats and progress will be reset.
  • If you earnt the Silver Grenade/Gold Bazooka you will keep it.
  • If you are the number 1 Ranked player on Steam, there will be a nod to you ;)
  • New Ranked will have include: new matchmaking, more rewards, new types of rewards, new rating system.


We'll have a full list of what you can expect, as well as a confirmed date for you soon.

Ranked Mode is evolving and we're looking forward to having you with us for the ride.

ESL Tournament #22 & Free Razer Content!



Hey Community!

ESL Tournament #21 Winner!



Firstly, a big congratulations to 'VoK', winner of the Worms W.M.D ESL Tournament #21 and claimaint of the £10 Steam Voucher.

Think you can get your name in lights and bag yourself a £10 Steam Voucher in the process? Then sign up for this Sunday's Tournament, open to PC, Mac & Linux HERE.

Razer Chroma



We're also excited announce the inclusion of the awesome Razer Chroma into Worms W.M.D!

Light up in style as you unleash destruction on the battlegrounds as your Razer Chroma peripherals light up and react dynamically to the unfolding gameplay.

To celebrate this we've added three brand new, Razer inspired hats and our most colourful gravestone to date totally free. Simply pop into the customisation options and kit out your Worms in some snazzy new gear.

16/02/2017 - Hotfix


Hey Community,

We've just pushed live a little quality of life hotfix into the game. You can see the details below:

  • Fixed another issue which was allowing infinite ammo after worm exits from a vehicle.
  • Fixed an issue whereby the turn wouldn’t pass over when the Rocket League car took damage during an attack.
  • Fixed an issue which was preventing the credits from rolling correctly.
  • Updated ESL logo in the News Feed carousel.


There we have it!

We'll see you on the battlefield.

ESL Tournament #21 - £10 Steam Voucher Prize


Hey Community,

It's Sunday Tournament promotion time...but first...

Congratulations once to Rantsi, winner of Tournament #20 and recipient of his second £10 Steam Voucher in a true return to Worm demolishing form.

The question is, can you topple Rantsi and claim the next prize this Sunday?

The official ESL Tournaments are open to all PC-Mac-Linux players and it's totally free to sign up and play!

The next tournament is this Sunday (19th) at 18:30pm GMT. Sign ups are open until 18:00pm GMT on the 19th, so sign up now to secure your spot and fight for glory and prizes!

SIGN UP HERE

Worms W.M.D Patch Notes: 14/02/2017


Hey Community,

Love is in the air and the Worms want to make war, not love!

To aid them in their quest we've kitted them out with a Valentines Day cosmetic pack that includes three themed and three themed gravestones!

This is totally free and you'll find them on your customisation screen once you've downloaded the patch.

Not only do we have some tasty cosmetics for you but a juicy patch including fixes, tweaks and some requested features. See below for the what's included:


Updates



  • NEW CUSTOMISATION ITEMS: x3 Valentine's Day Themed Hats; x3 Valentine’s Day Themed Gravestones
  • Multiple controllers can now be used!
  • We continually listen and welcome your thoughts on WMD and from this, we've heard your thoughts on the Drone and have made the following changes:
    - Reduced flight time from 20 to 15 secs
    - Minor reduction in flight speed from 9 to 8.5
    - A slight increase to wind affected 0.8 to 0.9
    - Reduced intermediate scheme from 2 drones to 1
  • Health bars will now pulse during players turn
  • Added an message to inform the player when too many teams have been created
  • Added the ability to be able to set schemes as default options
  • Added warning beeps to the timer during the Teleport In phase


Bug Fixes



  • Fixed an issue which would allow players infinite ammo on exiting a vehicle
  • Fixed a crash which some users were experiencing after every online multiplayer match
  • Fixed an issue which prevented sub goals from unlocking in 'The Escapists' mission
  • Fixed an issue which prevented the 'Steeple Jack' mission from being completed
  • Fixed an issue where targeting reticule could appear over the pause menu
  • Fixed an issue which displayed multiple arrows once Worm Lick or Stinger were fired off the edge of the screen
  • Fixed an issue where black lines could be seen throughout the frontend menus
  • Fixed an issue which caused the W1 Rocket to continue after a replay
  • Fixed an issue which caused animal weapons to become stuck on the Mech
  • Fixed an issue with the aiming of the Homing Missile that required the space bar to be pressed first
  • Fixed an issue whereby the wind indicator would fade to black during replays
  • Fixed an issue that prevented the worm from being pushed when using the Blowtorch on the Stinger
  • Fixed an issue which caused the Drone controller to change asset
  • Multiple issues fixed when standing on top of an Unwanted Present
  • Fixed an issue which prevented the correct animation from playing when the worms fell
  • Fixed an issue which was causing an asset to flicker during Pro Grenade Training
  • Fixed an issue that was causing buildings to spawn in the incorrect positions
  • Fixed to the Homing Missile text during the training mission
  • Fixed an issue where the worm would be launched out of the Mech on exiting it...look mummy, I can fly!!!
  • Fixed an issue which caused the Worm Lick payloads to move incorrectly
  • Fixed an issue where the mouse cursor would jump to the centre of the screen when left idle
  • Fixed an issue which prevented the spikes on the Stinger from appearing during a replay
  • Fixed an issue which prevented special characters from being entered into text fields
  • Fixed an issue which prevented the turn from passing over when roping after detonating a mine
  • Fixed multiple issues with games appearing in the Browse Game list
  • Fixed an issue whereby the hotseat still appeared after turning it off in the Scheme Options
  • Fixed an issue which was causing two prompts to overlap each other
  • Fixed an issue that caused a delay in the videos playing during the bootflow
  • Fixed an issue that stopped one of the Liberation buildings from appearing in multiplayer matches
  • Fixed an issue which highlighted all weapons after using the Girder whilst on the Jetpack
  • Fixed an issue which prevented animated elements from appearing during replays
  • Fixed an issue which was awarded both players points after a Ranked Match if one player disconnected
  • Fixed an issue that was causing the K/D ration to be miscalculated
  • Fixed an issue in 21:9 which prevented focus on the player names in Global Chat
  • Fixed an issue which wouldn't display borders for cavern maps on the Liberation theme
  • Fixed an issue which prevented cavern borders from displaying on custom maps
  • Fixed an issue whereby the worms low health anim wouldn't update after collecting a health crate
  • Fixed an issue which was causing the surrender samples from playing repeatedly
  • Fixed a performance issue on Windows 8 if the game is relaunched
  • Fixed an issue whereby the hardware cursor would appear after minimising the game using the Windows key, and returning back to W.M.D
  • Fixed an issue which allowed replays to be skipped with any button on the controller
  • Fixed an issue which was preventing Drones from being damaged by fire
  • Fixed an issue that was causing speechbanks to repeat after a worm is hit by a vehicle
  • Fixed an issue that was causing magnet audio to be heard in the frontend after a match
  • Fixed an issue where the interiors of buildings could be seen under water during sudden death
  • Fixed an issue that was preventing certain speechbank samples from being triggered
  • Fixed an issue which caused aiming to be altered when jumping
  • Fixed an issue which prevented the camera from locating to the worms positions during Teleport In


There you have it!

We hope you enjoy the new content. Be sure to let us know what you think of the patch in the comments section below.

Crafted Weapon Design Competition Winner!


Hey Community,

That's right, the time has come to announce the winner of the design a weapon competition..but first a message from the development team, who had the hard task of picking a winner:

Firstly, thank you to everyone who entered the competition. We don't think a Holy Hand Grenade could of blown us away as much as the quality and thought that went into these entries. We enjoyed going through all the submissions and they prompted some really exciting discussions here at Team17 towers. We're so impressed with what the community put forward, it really was top notch.

Though we’ve only picked one winner we have been influenced by many of the other ideas. Keep a look out for possible future weapons inspired by some of the concepts here in future updates.



The Winner



Survii Gecko & their 'Magnestised Mischievous Drone'

But what is this Drone we hear you ask, well, Survii Gecko says it best:

Basic use:

The basic use of this drone would be to get an assured shot on an enemy by placing a magnet next to them (of course they could knock it out the way if they had a turn first) or to place a much-needed electromagnet next to a friendly you currently aren't playing as.

Advanced use:

The advanced use of this drone would be to fling mines across the map at enemies or drop them into caverns where enemy worms are situated by utilising the magnetic properties of the drone. Of course this would be extremely hard to do and I'm sure only the scary ninja-roping pro-crowd would be able to pull off these moves reliably. Another use would be to put the electromagnet in a place you can use to deflect your bazooka shots into an enemy’s face.

Mechanics:

The drone would deploy exactly as it does now, and have identical properties to the current drone (speed etc.) while also having the same magnet statistics to the basic electromagnet, the only difference is that this drone doesn't die when the timer runs out, it just falls. This version of the drone counts as a move though, so you can't throw a drone out and then get a guaranteed hit on an enemy on that same turn. Pressing space drops the drone.

The Developers had this to say for picking this weapon:

We liked the utility this can bring to the game for both offence and defence. We imagined some interesting and very sneaky tactics developing from it. Stay tuned to see this attractive addition to the worms arsenal in a future update.

And thus, 'Survii Gecko Industries' enters Worms Canon as the producers of the very first Drone upgrade! We've even got the first draft of the description ready:

Long - Developed at ‘Survii Gecko Industries’ the Magnetised Mischievous Drone is sure to be a positive addition to any wormers arsenal while having a negative effect on enemies. Remember to set the polarity before using.

Short – A magnetised drone from ‘Survii Gecko Industries’.



Honorable Mentions



The quality of entries was so damn high community, the team couldnt help but highlight some of the entries that so nearly took the top spot:

  • Wormhole - just Wizzy
  • Sticky Gum Stinger - Haruka
  • Slug - spider_689
  • Peacemaker - Krava
  • Hook Lick and Sinker - Hugh Mungo
  • Lil' Rover - SmashingRenders


Thank you to everyone who took part and shared their ideas, we are both humbled and proud of you all.

The quality of the submissions means this probably won't be the last time we reach out to you in regards to designing something for us ;)



ESL Tournament #20 - £10 Steam Voucher Prize!


Hey Community,

It's time to announce this Sunday's ESL Tournament...but first...

Congratulations to Rantsi, winner of Tournament #19 and recipient of a £10 Steam Voucher.

The final was hard fought with Nadevan, the runner up, taking the final to a 1-1 winner takes all third round where Rantsi, in a strong return to champion form, took the match to win 2-1.

The official ESL Tournaments are open to all PC-Mac-Linux players and it's totally free to sign up and play!

The next tournament is this Sunday (12th) at 18:30pm GMT. Sign ups are open until 18:00pm GMT on the 12th, so sign up now to secure your spot and fight for glory and prizes!

SIGN UP HERE