Worshippers cover
Worshippers screenshot
Genre: Role-playing (RPG), Strategy

Worshippers

Patch 0.91



Another year, another patch:

Added
- Added new card: Deer.
- Graphic optimization (game should load slightly faster).

Fixed:
- Fixed bug with spawning enemies.
- Fixed bandit leader + junak combo.
- Fixed bandit leader + blacksmith combo.
- Fixed bug with freezes during combat.
- Fixed commander skill.
- Ring of knowledge should now work correctly.
- Few GUI improvements.
- Few AI fixes.



Balance:
- Now there can be up to 4 units on each side!
- Wolf’s skill works only on other animals.
- Bandit leader’s attack now cause other bandits to attack and fallback.
- Wolchow level 2 statistics changed from 3/2/7 to 2/2/8.
- Druid (all levels) strength: -1.
- Zmij (level 2 and 3) attack only 3 targets instead of all targets.
- Crimson necklaces now also gives: -1 to health.
- Sword bearer skill changed to: This turn: gain 1 extra strength (until next hit) when your other unit uses a skill.
- Shield bearer (level 1 and 2) heals only 1 health when other unit uses a skill.
- New campaigns will contains 2 more tier 4 stars.
- New campaigns will contains 1 more tier 5 stars.
- Each type of cursed army will appear only once during campaign.
- Adjusted Milda’s card tree.

Hotfix 0.9b



Quick hotfix adressing some problems with las patch.

Added:
- Added: new unit Wayferer.

Fixed:
- Fixed: Bug with an item replacing.
- Fixed: Feudalism effect.
- Call of the wild can no longer summon Bies.



Balanced:
- You always start with food or tool nodes next to starting position.
- Map generator will adjust all nodes on the map based on your deck composition.
- Clearing some locations will slow down Cursed army counter.
- Some locations will spawn enemies less frequently.
- Settlements upon activation are more likely to give you decent resources.
- You can create a settler into your existing army.
- You can put 1 more card into tier 2.
- Robbed carvanes and battlefield always give you tools or food.
- Adjusted Milda's card tree.

Finally, let me wish you all a merry Christmas and a happy New Year!

Patch 0.9



New patch is out! Quite a few new cards and lots of other improvements!

Added:
- Added resource nodes (settlements no longer give resources)!
- Added: a new card - Noonwraith.
- Added: a new card - House spirit.
- Added: a new card - Mushrooms.
- Added: a new card - Ring of knowledge.
- Added: a new card - Medallion of life.
- Added: a new card - Corpse.
- Reintroduced: Meeting hall (with new ability: Doubles resources generated by this region.)
- Reintroduced: Chief's hut (with new ability: If there is no other buildings in this region: +1 action for every 2 settlements.)
- New location: Cursed rock.
- New location: Ancient Statue.
- Added new map overlay when hovering over settler card.




Fixed:
- Fixed bug with crossbow and longbow multiple attacks.
- Reaper + wolochow combo should work correctly.
- Few AI improvements.
- Few GUI fixes.




Balance:
- Difficulty of the final scenario increased to 6 (2 scenarios with difficulty 5 will be added to a every new campaign).
- Increased time of all scenarios (new campaign required).
- Increased limit of tier 3 cards from 4 to 6.
- Adjusted Sventov’s card tree
- Adjusted Perun’s card tree.
- Adjusted Milda’s card tree.
- Adjusted Veles’s card tree.
- Forsaken settlement now spawns enemies.
- Blessings cost changed to 6 faith.
- Celebration now have a constant cost
- Prophet cost increases by 1 instead of 2.
- Feudalism effect changed to: Discard 3 cards, gain half of their cost as resources.


Patch 0.89b

Another patch is ready, quite a few GUI changes this time.

Added:
- Added ability to remove items from units.
- When you hover over building card, game will highlight all possible construction places).
- You need only 1 right mouse click to move an army.
- Army information moved to the top of the screen.
- Meeting hall replaced by a new card: "Sage".
- Chief hut replaced by 4 different cards (one for each deity): blessing of Sventov, blessing of Milda, blessing of Perun, blessing of Veles.

Fixed:
- Experience carry over after level up.
- Fixed bug occurring after archer melee attack.
- Few map generator adjustments.
- Few GUI adjustments.
- Few AI adjustments.

Balance:
- Time of Tier 1 scenarios increased by 3.
- Time of Tier 2 scenarios increased by 3.
- Time of Tier 3 scenarios increased by 3.
- Time of Tier 4 scenarios increased by 1.
- Time of Tier 5 scenarios increased by 1.
- Increased size of map in tier 1 scenarios.
- Increased size of map in tier 3 scenarios.
- Increased size of map in tier 5 scenarios.
All those scenario changes require a new campaign!
- Raider skill changed to: "Gain 2 actions. Until end of this turn your melee attacks will hit last enemy in a group."
- Slightly increased difficulty of tier 1-3 cursed armies.

Patch 0.89



New patch is up, Sventov is very happy!

Changelog:

Added:
- Added a new card: Assassin.
- Added a new card: Golem.
- Added a new challenge.
- Added 2 new tier 3 cursed army types.



Fixed:
-Few AI improvements.
-Few GUI improvements.
-Fixed some bugs related to saved games.



Balance:
- After beating difficulty 3 and 4 scenario now you are choosing 2 out of 4 cards (instead 2 out of 3).
- Adjusted Veles's cards tree.
- Adjusted Sventov's cards tree.
- Pray for prosperity: increased time limit and rewards.
- Every new campaign has 2 more difficulty 4 scenarios.
- Axeman (level 2 and 3) added a skill: Challenge (Attack an enemy with the highest strength).
- Axeman (level 2) stats changed from 5/2/9 to 5/2/8.
- Axeman (level 3) stats changed from 6/2/10 to 6/2/9.
- Deserter (level 1) stats changed from 2/2/7 to 2/3/6.
- Deserter (level 2) stats changed from 3/2/8 to 2/3/9.
- Deserter (level 3) stats changed from 3/3/9 to 3/3/10.
- Warden (level 3) stats changed from 3/3/10 to 3/3/11.
- Spearman cost increased from 3 to 4.
- Spearman (level 1) stats changed from 2/2/7 to 2/3/7.
- Spearman (level 2) stats changed from 3/2/8 to 3/3/8.
- Spearman (level 3) stats changed from 3/3/9 to 3/3/10.
- Heavy infantry (level 3) stats changed from 3 5/4/12 to 4/4/12.
- Heavy infantry (level 3) added ability: When your unit restores armor: Strength +1 (until next hit).
- Bear: ability changed to: When your animal attacks: Strength +1 (until next hit).

Hotfix 0.88b

Another quick hotfix for most urgent problems.

Fixed:
- Fixed bug related to a "Kosciej master".
- Few map generator adjustments.
- Lair now is spawning units correctly.
- Few GUI improvements.

Balance:
- Player receives 5 worshippers at the beginning of new campaign.
- Market exchange rate changed (now you gain 1 gold for every 2 food/tools).

Patch 0.88 is out!



Another patch is ready! Less new cards this time, but have prepared some other cool things.

Changelog:

Added:
- Added new card: Traveler.
- Added new card: Axe thrower.
- Camera focuses on spawning enemies.
- In deck menu and card tree menu you can see all levels of unit cards.
- Added new cursed army type on difficulty 4.
- Added challenges. Simple scenarios, that should help new players understand basic mechanics.



Fixed:
- Damage bonuses doesn't carry from fight to fight.
- Damage bonuses does carry after unit level up.
- Fixed bug that may occur when you quit a game during a combat.
- Fixed crossbow price.
- Improved terrain tooltips.
Few adjustment to map generator (players shouldn't be able spawn on an islands anymore)
Few minor GUI improvements.
Corrected few typos.



Balance:
- Settler in always in your opening hand!
- Adjusted Milda's card tree.
- Invader rarity changed to rare.
- Animal husbandry rarity changed to epic.
- Metal Casting rarity changed to epic.
- Druid: skill works only on other ranged units.
- Sword statue na gives you 3 AP but only once.
- Goods cost decreased to 1.
- Writing cost increased to 2.
- Writing doesn't work on settler.
- Writing now decreases cost of card by 2.
- Call to arms cost increased to 2.
- Call to arms now also decreases cost of drawn cards by 1 (except settler).

Hotfix 0.87b

Few quick fixes:

Added:
- Added a new card: Lycanthropy.



Fixed:
- Fixed: "Pray for prosperity" should work correctly now.
- Now you can pick up Caravans and Battlefields after teleporting.
- Fixed bug, that prevented (sometimes) units from spawning.
- Fixed Shield Maiden's skill.
- Fixed Time Rewind bug (occurring when time rewind was used multiple times on the same free card).

Balance:
- Invader price increase to 8 food.
- Invader ability changed to "Hits two targets".
- Invader (level 1) stats changed from 5/2/8 to 3/2/8
- Invader (level 2) stats changed from 6/3/8 to 3/2/10
- Invader (level 3) stats changed from 7/3/9 to 4/2/11
- Axeman ability changed to: "Can't counterattack".
- Axeman (level 1) stats changed from 3/1/8 to 4/2/8
- Axeman (level 2) stats changed from 3/2/9 to 5/2/9
- Axeman (level 3) stats changed from 3/2/11 to 6/2/10

Patch 0.87 is out!



Another patch, quite a few balance changes this time.



Changelog:

Added:
- Added a new card: Sabre
- Added a new card: Slingshot
- Added a new card: Work clothes
- Added a new card: Banner
- Added a new card: Poison arrow
- Now you can end a turn by pressing "Enter".
- Now you can see how much exp you will get for killing an unit.
- Updated a few GUI elements.



Fixed:
- Fixed crimson necklaces bug.
- Fixed bug causing moon to disappear on starting a new game.
- Cards from mercenaries camp no longer stay in your deck after playing.
- Pray for prosperity should now work correctly.
- Fixed bug causing horn of plenty to grant too much resources.
- Fixed a bug causing prayers to be fulfilled on beginning of the game.
- Locations should no longer spawn in a player's starting region.
- Few AI improvements (as always).



Balanced:
- Rebalanced level 5 cursed armies (they are slightly stronger)
- Adjusted Swarog card tree (new game required).
- Adjusted milda card tree (new game required).
- Adjusted Perun card tree (new game required).
- Adjusted Veles card tree (new game required).
- "Undead" tag renamed to "Ancient".
- Feudalism cost decreased to 2 faith.
- Herbology cost decreased to 0 faith.
- Chronicles cost increased to 4 faith.
- Time rewind cost increased to 1 faith.
- Iron sword ability changed to: When this unit kill an enemy: Heal your unit on a board for 2.
- Iron sword cost decreased to 4.
- Iron sword rename to Blessed sword.
- Blessed helm cost decreased to 4.
- Mage robe ability changed: Health +2, you can reuse this unit after using a skill.
- Traveler staff ability changed to: This unit can use a skill every turn.
- Temple cost decreased by 1.
- Market cost decresed by 1.
- Farm require only 2 plains.
- Lumber Mill require only 2 forest.
- Slightly less forests and swamps on maps.



- Giant (level 3): no longer attacks twice.
- Giant (level 3): strength increased from 4 to 7.
- Crossbowman is now marked as bandit.
- Crossbowman now cost 6 food instead of 6 tool.
- Slayer's skill no longer hits all targets.
- Items can boost strength of slayer's skill.
- Basilisk no longer deal armor damage.
- Shaman's skill heal 1 health more.
- Shaman gives an AP only when units are fully healed.
- Shaman cost reduced to 4.
- Drowner cost increased by 1.
- Drowner now have constant cost.
- Chronicler ability changed to: When your unit is healed: Strength +1 (until next hit).
- Chronicler (Level 3): no longer ignores armor.
- Chronicler (Level 3): health +1.
- Bandit leader (all levels): Strength -1.
- Druid cost increased to 6 faith.
- Shield maiden skill now cost 1 faith but generate 2 action points (instead of 1).
- Axeman (level 1): state changed from 3/2/7 to 3/1/8.
- Axeman (level 3): state changed from 3/3/10 to 3/2/11.
- Axeman (all levels): first target now recives only half a damage.


Hotfix 0.86b

Just a quick hotfix to the yesterday patch:

Fixed:
- Fixed time rewind exploit.
- Fixed undead master ability.
- Few AI improvements.
- Game should run in a background.

Balance:
- Domownik now gives strenght bonus only to itself.
- Shoes price reduced to 1.
- Shoes effect changed to: "Fallback: gain 1 action".
- Axeman (level 3): strength -1.
- Sword-bearer (level 3): strength -1.
- Sword-bearer: now is getting +1 strengt only when other unit uses a skill.
- Tier 2 Forsaken Giant battle: Kite shield replaced by blessed helmet.